[ { "name": "Heal Instantly", "uniques": ["Heal this unit by [50] HP", "Doing so will consume this opportunity to choose a Promotion"], "unitTypes": ["Sword","Gunpowder","Mounted","Scout","Siege","Archery","Ranged Gunpowder","Armored","Melee Water","Ranged Water","Submarine"] }, // Ranged+Siege { "name": "Accuracy I", "uniques": ["[+15]% Strength "], "unitTypes": ["Siege","Archery","Ranged Gunpowder"] }, { "name": "Accuracy II", "prerequisites": ["Accuracy I"], "uniques": ["[+15]% Strength "], "unitTypes": ["Siege","Archery","Ranged Gunpowder"] }, { "name": "Accuracy III", "prerequisites": ["Accuracy II"], "uniques": ["[+15]% Strength "], "unitTypes": ["Siege","Archery","Ranged Gunpowder"] }, { "name": "Barrage I", "uniques": ["[+15]% Strength "], "unitTypes": ["Siege","Archery","Ranged Gunpowder"] }, { "name": "Barrage II", "prerequisites": ["Barrage I"], "uniques": ["[+15]% Strength "], "unitTypes": ["Siege","Archery","Ranged Gunpowder"] }, { "name": "Barrage III", "prerequisites": ["Barrage II"], "uniques": ["[+15]% Strength "], "unitTypes": ["Siege","Archery","Ranged Gunpowder"] }, { "name": "Volley", "prerequisites": ["Accuracy I","Barrage I"], "uniques": ["[+50]% Strength "], "unitTypes": ["Archery","Ranged Gunpowder","Siege"] }, { "name": "Extended Range", "prerequisites": ["Accuracy III","Barrage III","Targeting II","Bombardment II", "Wolfpack II"], "uniques": ["[+1] Range"], "unitTypes": ["Archery","Ranged Gunpowder","Siege","Ranged Water","Submarine"] }, { "name": "Indirect Fire", "prerequisites": ["Accuracy III", "Barrage III", "Bombardment II", "Targeting II"], "uniques": ["Ranged attacks may be performed over obstacles"], "unitTypes": ["Archery","Ranged Gunpowder","Siege","Ranged Water"] }, // Melee, Mounted+Armor { "name": "Shock I", "uniques": ["[+15]% Strength "], "unitTypes": ["Sword","Gunpowder","Mounted","Armored"] }, { "name": "Shock II", "prerequisites": ["Shock I"], "uniques": ["[+15]% Strength "], "unitTypes": ["Sword","Gunpowder","Mounted","Armored"] }, { "name": "Shock III", "prerequisites": ["Shock II"], "uniques": ["[+15]% Strength "], "unitTypes": ["Sword","Gunpowder","Mounted","Armored"] }, { "name": "Drill I", "uniques": ["[+15]% Strength "], "unitTypes": ["Sword","Gunpowder","Mounted","Armored"] }, { "name": "Drill II", "prerequisites": ["Drill I"], "uniques": ["[+15]% Strength "], "unitTypes": ["Sword","Gunpowder","Mounted","Armored"] }, { "name": "Drill III", "prerequisites": ["Drill II"], "uniques": ["[+15]% Strength "], "unitTypes": ["Sword","Gunpowder","Mounted","Armored"] }, { "name": "Charge", "prerequisites": ["Shock II","Drill II"], "uniques": ["[+33]% Strength "], "unitTypes": ["Mounted","Armored"] }, { "name": "Besiege", // Not called "Siege" in order to not conflict with siege type units for translations "prerequisites": ["Shock II","Drill II"], "uniques": ["[+50]% Strength "], "unitTypes": ["Sword","Gunpowder"] }, { "name": "Formation I", "prerequisites": ["Shock II","Drill II"], // G&K also has Accuracy II & Barrage II as possible prerequisites for this, but I couldn't find a source for the unittypes "uniques": ["[+33]% Strength "], "unitTypes": ["Sword","Gunpowder","Mounted"] }, { "name": "Formation II", "prerequisites": ["Formation I"], "uniques": ["[+33]% Strength "], "unitTypes": ["Sword","Gunpowder","Mounted"] }, { "name": "Blitz", "prerequisites": ["Shock III","Drill III"], "uniques": ["[1] additional attacks per turn"], "unitTypes": ["Sword","Gunpowder","Mounted","Armored"] }, { "name": "Woodsman", "prerequisites": ["Shock III","Drill III"], "uniques": ["Double movement in [Forest]","Double movement in [Jungle]"], "unitTypes": ["Sword","Gunpowder"] }, { "name": "Amphibious", "prerequisites": ["Shock I", "Drill I"], "uniques": ["Eliminates combat penalty for attacking over a river", "Eliminates combat penalty for attacking across a coast"], "unitTypes": ["Sword","Gunpowder"] }, { "name": "Medic", "prerequisites": ["Shock I", "Drill I", "Scouting II", "Survivalism II"], "uniques": ["All adjacent units heal [+5] HP when healing"], "unitTypes": ["Sword","Gunpowder","Mounted","Scout"] }, { "name": "Medic II", "prerequisites": ["Medic"], "uniques": ["[+5] HP when healing ", "All adjacent units heal [+5] HP when healing"], "unitTypes": ["Sword","Gunpowder","Mounted","Scout"] }, // Scout { "name": "Scouting I", "uniques": ["[+1] Sight"], "unitTypes": ["Scout"] }, { "name": "Scouting II", "prerequisites": ["Scouting I"], "uniques": ["[+1] Sight"], "unitTypes": ["Scout"] }, { "name": "Scouting III", "prerequisites": ["Scouting II"], "uniques": ["[+1] Movement"], "unitTypes": ["Scout"] }, { "name": "Survivalism I", "uniques": ["[+5] HP when healing ", "[+25]% Strength "], "unitTypes": ["Scout"] }, { "name": "Survivalism II", "prerequisites": ["Survivalism I"], "uniques": ["[+5] HP when healing ", "[+25]% Strength "], "unitTypes": ["Scout"] }, { "name": "Survivalism III", "prerequisites": ["Survivalism II"], "uniques": ["Unit will heal every turn, even if it performs an action", "May withdraw before melee ([75]%)"], // This number is not based on any source "unitTypes": ["Scout"] }, // Water melee { "name": "Boarding Party I", "uniques": ["[+15]% Strength "], "unitTypes": ["Melee Water"] }, { "name": "Boarding Party II", "prerequisites": ["Boarding Party I"], "uniques": ["[+15]% Strength "], "unitTypes": ["Melee Water"] }, { "name": "Boarding Party III", "prerequisites": ["Boarding Party II"], "uniques": ["[+15]% Strength "], "unitTypes": ["Melee Water"] }, { "name": "Coastal Raider I", "uniques": ["[+20]% Strength ", "Earn [33]% of the damage done to [City] units as [Gold]"], "unitTypes": ["Melee Water"] }, { "name": "Coastal Raider II", "prerequisites": ["Coastal Raider I"], "uniques": ["[+20]% Strength ", "Earn [33]% of the damage done to [City] units as [Gold]"], "unitTypes": ["Melee Water"] }, { "name": "Coastal Raider III", "prerequisites": ["Coastal Raider II"], "uniques": ["[+20]% Strength ", "Earn [33]% of the damage done to [City] units as [Gold]"], "unitTypes": ["Melee Water"] }, { "name": "Landing Party", "uniques": ["Eliminates combat penalty for attacking across a coast"], "unitTypes": ["Melee Water"] }, // Water Ranged { "name": "Targeting I", "uniques": ["[+15]% Strength "], "unitTypes": ["Ranged Water"] }, { "name": "Targeting II", "prerequisites": ["Targeting I"], "uniques": ["[+15]% Strength "], "unitTypes": ["Ranged Water"] }, { "name": "Targeting III", "prerequisites": ["Targeting II"], "uniques": ["[+15]% Strength "], "unitTypes": ["Ranged Water"] }, // Submarine { "name": "Wolfpack I", "uniques": ["[+25]% Strength "], "unitTypes": ["Submarine"] }, { "name": "Wolfpack II", "prerequisites": ["Wolfpack I"], "uniques": ["[+25]% Strength "], "unitTypes": ["Submarine"] }, { "name": "Wolfpack III", "prerequisites": ["Wolfpack II"], "uniques": ["[+25]% Strength "], "unitTypes": ["Submarine"] }, // Aircraft Carrier { "name": "Armor Plating I", "uniques": ["[+25]% Strength "], "unitTypes": ["Aircraft Carrier"] }, { "name": "Armor Plating II", "prerequisites": ["Armor Plating I"], "uniques": ["[+25]% Strength "], "unitTypes": ["Aircraft Carrier"] }, { "name": "Armor Plating III", "prerequisites": ["Armor Plating II"], "uniques": ["[+25]% Strength "], "unitTypes": ["Aircraft Carrier"] }, { "name": "Flight Deck I", "uniques": ["Can carry [1] extra [Aircraft] units"], "unitTypes": ["Aircraft Carrier"] }, { "name": "Flight Deck II", "prerequisites": ["Flight Deck I"], "uniques": ["Can carry [1] extra [Aircraft] units"], "unitTypes": ["Aircraft Carrier"] }, { "name": "Flight Deck III", "prerequisites": ["Flight Deck II"], "uniques": ["Can carry [1] extra [Aircraft] units"], "unitTypes": ["Aircraft Carrier"] }, // Mixed Water { "name" : "Supply", "prerequisites": ["Bombardment III", "Targeting III", "Boarding Party III", "Coastal Raider III"], "uniques": ["May heal outside of friendly territory", "[+15] HP when healing "], "unitTypes": ["Melee Water", "Ranged Water"] }, // Bomber { "name": "Siege I", "uniques": ["[+33]% Strength "], "unitTypes": ["Bomber"] }, { "name": "Siege II", "prerequisites": ["Siege I"], "uniques": ["[+33]% Strength "], "unitTypes": ["Bomber"] }, { "name": "Siege III", "prerequisites": ["Siege II"], "uniques": ["[+34]% Strength "], "unitTypes": ["Bomber"] }, { "name": "Evasion", "prerequisites": ["Siege II", "Bombardment II"], "uniques": ["Damage taken from interception reduced by [50]%"], "unitTypes": ["Bomber"] }, // Aircraft { "name": "Interception I", "uniques": ["[+33]% Damage when intercepting"], "unitTypes": ["Fighter"] }, { "name": "Interception II", "prerequisites": ["Interception I"], "uniques": ["[+33]% Damage when intercepting"], "unitTypes": ["Fighter"] }, { "name": "Interception III", "prerequisites": ["Interception II"], "uniques": ["[+34]% Damage when intercepting"], "unitTypes": ["Fighter"] }, { "name": "Dogfighting I", "uniques": ["[+33]% Strength when performing Air Sweep"], "unitTypes": ["Fighter"] }, { "name": "Dogfighting II", "prerequisites": ["Dogfighting I"], "uniques": ["[+33]% Strength when performing Air Sweep"], "unitTypes": ["Fighter"] }, { "name": "Dogfighting III", "prerequisites": ["Dogfighting II"], "uniques": ["[+34]% Strength when performing Air Sweep"], "unitTypes": ["Fighter"] }, { "name": "Air Targeting I", "prerequisites": ["Interception I","Siege I","Bombardment I", "Dogfighting I"], "uniques": ["[+33]% Strength "], "unitTypes": ["Fighter","Bomber"] }, { "name": "Air Targeting II", "prerequisites": ["Air Targeting I"], "uniques": ["[+33]% Strength "], "unitTypes": ["Fighter","Bomber"] }, { "name": "Sortie", "prerequisites": ["Interception II", "Dogfighting II"], "uniques": ["[1] extra interceptions may be made per turn"], "unitTypes": ["Fighter"] }, { "name": "Operational Range", "prerequisites": ["Interception I", "Dogfighting I", "Siege I", "Bombardment I"], "uniques": ["[+2] Range"], "unitTypes": ["Fighter","Bomber"] }, { "name": "Air Repair", "prerequisites": ["Interception II", "Dogfighting II", "Siege II", "Bombardment II", "Mobility II", "Anti-Armor II"], "uniques": ["Unit will heal every turn, even if it performs an action"], "unitTypes": ["Fighter", "Bomber", "Helicopter"] }, // Helicopter { "name": "Mobility I", "uniques": ["[+1] Movement"], "unitTypes": ["Helicopter"] }, { "name": "Mobility II", "prerequisites": ["Mobility I"], "uniques": ["[+1] Movement"], "unitTypes": ["Helicopter"] }, { "name": "Anti-Armor I", "uniques": ["[+25]% Strength "], "unitTypes": ["Helicopter"] }, { "name": "Anti-Armor II", "prerequisites": ["Anti-Armor I"], "uniques": ["[+25]% Strength "], "unitTypes": ["Helicopter"] }, // Mixed { "name": "Cover I", "uniques": ["[+33]% Strength "], "unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"] }, { "name": "Cover II", "prerequisites": ["Cover I"], "uniques": ["[+33]% Strength "], "unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"] }, { "name": "March", "prerequisites": ["Accuracy II","Barrage II","Shock III","Drill III"], "uniques": ["Unit will heal every turn, even if it performs an action"], "unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege","Mounted"] }, { "name": "Mobility", "prerequisites": ["Shock II","Drill II","Targeting I", "Bombardment I","Boarding Party I", "Coastal Raider I", "Wolfpack I"], "uniques": ["[+1] Movement"], "unitTypes": ["Mounted","Melee Water","Ranged Water","Armored","Submarine"] }, { "name": "Sentry", "prerequisites": ["Accuracy I","Barrage I","Shock II","Drill II","Bombardment I","Targeting I","Boarding Party I","Coastal Raider I"], "uniques": ["[+1] Sight"], "unitTypes": ["Sword","Gunpowder","Mounted","Ranged Water","Armored","Melee Water"] }, { "name": "Logistics", "prerequisites": ["Accuracy III","Barrage III","Targeting III", "Wolfpack III", "Bombardment III", "Coastal Raider III","Boarding Party III","Siege III", "Mobility II", "Anti-Armor II"], "uniques": ["[1] additional attacks per turn"], "unitTypes": ["Archery","Ranged Gunpowder","Siege","Melee Water","Ranged Water","Submarine","Fighter","Bomber","Helicopter"] }, { "name": "Ambush I", "uniques": ["[+33]% Strength "], "unitTypes": ["Sword","Gunpowder","Fighter","Bomber"] }, { "name": "Ambush II", "prerequisites": ["Ambush I"], "uniques": ["[+33]% Strength "], "unitTypes": ["Sword","Gunpowder","Fighter","Bomber"] }, // Water ranged and air units { "name": "Bombardment I", "uniques": ["[+33]% Strength "], "unitTypes": ["Ranged Water","Fighter","Bomber"] }, { "name": "Bombardment II", "prerequisites": ["Bombardment I"], "uniques": ["[+33]% Strength "], "unitTypes": ["Ranged Water","Fighter","Bomber"] }, { "name": "Bombardment III", "prerequisites": ["Bombardment II"], "uniques": ["[+34]% Strength "], "unitTypes": ["Ranged Water","Fighter","Bomber"] }, // Uniques that should be kept on upgrades { "name": "Morale", // Heroic Epic "uniques": ["[+15]% Strength"] }, { "name": "Great Generals I", // only for Companion Cavalry, Keshik and their subsequent upgrades "uniques": ["[Great General] is earned [50]% faster"] }, { "name": "Great Generals II", // only for Samurai and subsequent upgrades "uniques": ["[Great General] is earned [100]% faster"] }, { "name": "Quick Study", // only for Keshik and subsequent upgrades "uniques": ["[+50]% XP gained from combat"] }, { "name": "Haka War Dance", // only for Maori Warrior and subsequent upgrades "uniques": ["[-10]% Strength for enemy [Military] units in adjacent [All] tiles"] }, { "name": "Rejuvenation", // only for Units that have been close to Natural Wonder Fountain of Youth "uniques": ["All healing effects doubled"] }, { "name": "Slinger Withdraw", // only for Slinger and subsequent upgrades "uniques": ["May withdraw before melee ([80]%)"] }, { "name": "Ignore terrain cost", "uniques": ["Ignores terrain cost"] }, { "name": "Pictish Courage", // only for Pictish Warrior and subsequent upgrades "uniques": ["No movement cost to pillage", "[+20]% Strength "] }, { "name": "Home Sweet Home", // only for Mehal Sefari and subsequent upgrades "uniques": ["[+30]% Strength decreasing with distance from the capital"] }, { "name": "[Mohawk Warrior] ability", "uniques": ["[+33]% Strength ", "[+33]% Strength "] }, { "name": "[Jaguar] ability", "uniques": ["[+33]% Strength ", "[+33]% Strength ", "Heals [25] damage if it kills a unit"] }, { "name": "[Persian Immortal] ability", "uniques": ["[+10] HP when healing"] }, { "name": "[Conquistador] ability", "uniques": ["Defense bonus when embarked"] }, { "name": "[Janissary] ability", "uniques": ["Heals [50] damage if it kills a unit", "[+25]% Strength "] }, { "name": "[Sipahi] ability", "uniques": ["No movement cost to pillage"] }, { "name": "[Cossack] ability", "uniques": ["[+50]% Strength "] }, { "name": "[Norwegian Ski Infantry] ability", "uniques": ["[+25]% Strength ", "[+25]% Strength ", "[+25]% Strength ", "Double movement in [Snow]", "Double movement in [Tundra]", "Double movement in [Hill]"] }, { "name": "[Zero] ability", "uniques": ["[+33]% Strength "] } ]