[ // Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/ /* Ancient Era */ { "name": "Worker", "unitType": "Civilian", "movement": 2, "uniques": ["Can build [Land] improvements on tiles"], "cost": 70 }, { "name": "Settler", "unitType": "Civilian", "movement": 2, "cost": 106, "uniques": ["Founds a new city", "Excess Food converted to Production when under construction", "Requires at least [2] population"], "hurryCostModifier": 20 }, { "name": "Scout", "unitType": "Scout", "movement": 2, "strength": 5, "cost": 25, "obsoleteTech": "Scientific Theory", "uniques": ["May upgrade to [Archer] through ruins-like effects", "Never appears as a Barbarian unit"], "promotions": ["Ignore terrain cost"], "attackSound": "nonmetalhit" }, { "name": "Warrior", "unitType": "Sword", "movement": 2, "strength": 8, "cost": 40, "obsoleteTech": "Metal Casting", "upgradesTo": "Swordsman", "uniques" : ["May upgrade to [Spearman] through ruins-like effects"], "attackSound": "nonmetalhit", "civilopediaText": [ {"text": "This is your basic, club-swinging fighter."} ] }, { "name": "Maori Warrior", "unitType": "Sword", "uniqueTo": "Polynesia", "replaces": "Warrior", "movement": 2, "strength": 8, "cost": 40, "obsoleteTech": "Metal Casting", "promotions": ["Haka War Dance"], "upgradesTo": "Swordsman", "attackSound": "nonmetalhit" }, { "name": "Jaguar", "unitType": "Sword", "uniqueTo": "Aztecs", "replaces": "Warrior", "movement": 2, "strength": 8, "cost": 40, "obsoleteTech": "Metal Casting", "uniques": ["[+33]% Strength ", "[+33]% Strength ", "Heals [25] damage if it kills a unit"], "promotions": ["Woodsman"], "upgradesTo": "Swordsman", "attackSound": "nonmetalhit" }, { "name": "Brute", "unitType": "Sword", "uniqueTo": "Barbarians", "replaces": "Warrior", "movement": 2, "strength": 8, "cost": 20, "obsoleteTech": "Metal Casting", "upgradesTo": "Swordsman", "attackSound": "nonmetalhit" }, { "name": "Archer", "unitType": "Archery", "movement": 2, "strength": 5, "rangedStrength": 7, "cost": 40, "requiredTech": "Archery", "obsoleteTech": "Machinery", "upgradesTo": "Crossbowman", "attackSound": "arrow" }, { "name": "Bowman", "unitType": "Archery", "movement": 2, "strength": 7, "rangedStrength": 9, "cost": 40, "requiredTech": "Archery", "obsoleteTech": "Machinery", "replaces": "Archer", "uniqueTo": "Babylon", "upgradesTo": "Crossbowman", "attackSound": "arrow" }, { "name": "Slinger", "unitType": "Archery", "uniqueTo": "Inca", "replaces": "Archer", "movement": 2, "strength": 4, "rangedStrength": 7, "cost": 40, "requiredTech": "Archery", "obsoleteTech": "Machinery", "upgradesTo": "Crossbowman", "promotions": ["Slinger Withdraw"], "attackSound": "arrow" }, { "name": "Skirmisher", "unitType": "Archery", "uniqueTo": "Barbarians", "replaces": "Archer", "movement": 2, "strength": 4, "rangedStrength": 7, "cost": 40, "requiredTech": "Archery", "obsoleteTech": "Machinery", "upgradesTo": "Crossbowman", "attackSound": "arrow" }, { "name": "Work Boats", "unitType": "Civilian Water", "movement": 4, "cost": 30, "requiredTech": "Sailing", "uniques": ["Cannot enter ocean tiles ", "May create improvements on water resources", "Uncapturable"] }, { "name": "Trireme", "unitType": "Melee Water", "movement": 4, "strength": 10, "cost": 45, "requiredTech": "Sailing", "uniques": ["Cannot enter ocean tiles", "Never appears as a Barbarian unit"], "upgradesTo": "Caravel", "obsoleteTech": "Astronomy", "attackSound": "nonmetalhit" }, { "name": "Galley", "unitType": "Melee Water", "uniqueTo": "Barbarians", "movement": 3, "strength": 7, "cost": 40, "uniques": ["Cannot enter ocean tiles"], "upgradesTo": "Trireme", "obsoleteTech": "Astronomy", "attackSound": "nonmetalhit" //Barbarian unique naval unit, weaker and slower than Trireme. }, { "name": "Chariot Archer", "unitType": "Archery", "movement": 4, "strength": 6, "rangedStrength": 10, "cost": 56, "requiredTech": "The Wheel", "requiredResource": "Horses", "upgradesTo": "Knight", "obsoleteTech": "Chivalry", "uniques": ["No defensive terrain bonus", "Rough terrain penalty", "Never appears as a Barbarian unit"], "attackSound": "arrow" }, { "name": "War Chariot", "unitType": "Archery", "uniqueTo": "Egypt", "replaces": "Chariot Archer", "movement": 5, "strength": 6, "rangedStrength": 10, "cost": 56, "requiredTech": "The Wheel", "upgradesTo": "Knight", "obsoleteTech": "Chivalry", "uniques": ["No defensive terrain bonus", "Rough terrain penalty"], "attackSound": "arrow" }, { "name": "War Elephant", "unitType": "Archery", "uniqueTo": "India", "replaces": "Chariot Archer", "movement": 3, "strength": 9, "rangedStrength": 11, "cost": 70, "requiredTech": "The Wheel", "upgradesTo": "Knight", "obsoleteTech": "Chivalry", "uniques": ["No defensive terrain bonus"], "attackSound": "elephant" }, { "name": "Spearman", "unitType": "Sword", "movement": 2, "strength": 11, "cost": 56, "requiredTech": "Bronze Working", "obsoleteTech": "Civil Service", "upgradesTo": "Pikeman", "uniques": ["[+50]% Strength "], "attackSound": "metalhit" }, { "name": "Hoplite", "unitType": "Sword", "replaces": "Spearman", "uniqueTo": "Greece", "movement": 2, "strength": 13, "cost": 56, "requiredTech": "Bronze Working", "obsoleteTech": "Civil Service", "upgradesTo": "Pikeman", "uniques": ["[+50]% Strength "], "attackSound": "metalhit" }, { "name": "Persian Immortal", "unitType": "Sword", "replaces": "Spearman", "uniqueTo": "Persia", "movement": 2, "strength": 12, "cost": 56, "requiredTech": "Bronze Working", "obsoleteTech": "Civil Service", "upgradesTo": "Pikeman", "uniques": ["[+50]% Strength ", "[+10] HP when healing"], "attackSound": "metalhit" }, { "name": "Marauder", "unitType": "Sword", "replaces": "Spearman", "uniqueTo": "Barbarians", "movement": 2, "strength": 10, "cost": 56, "requiredTech": "Bronze Working", "obsoleteTech": "Civil Service", "upgradesTo": "Pikeman", "uniques": ["[+50]% Strength "], "attackSound": "metalhit" }, /* Classical Era */ { "name": "Horseman", "unitType": "Mounted", "movement": 4, "strength": 12, "cost": 75, "requiredTech": "Horseback Riding", "requiredResource": "Horses", "upgradesTo": "Knight", "obsoleteTech": "Chivalry", "uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength " ], "hurryCostModifier": 20, "attackSound": "horse" }, { "name": "Companion Cavalry", "unitType": "Mounted", "uniqueTo": "Greece", "replaces": "Horseman", "movement": 5, "strength": 14, "cost": 75, "requiredTech": "Horseback Riding", "upgradesTo": "Knight", "obsoleteTech": "Chivalry", "promotions": ["Great Generals I"], "requiredResource": "Horses", "uniques": ["Can move after attacking", "No defensive terrain bonus", "[-33]% Strength "], "hurryCostModifier": 20, "attackSound": "horse" }, { "name": "Catapult", "unitType": "Siege", "movement": 2, "strength": 7, "rangedStrength": 8, "cost": 75, "requiredTech": "Mathematics", "requiredResource": "Iron", "obsoleteTech": "Physics", "upgradesTo": "Trebuchet", "uniques": ["[+200]% Strength ", "No defensive terrain bonus", "Must set up to ranged attack", "[-1] Sight", "Never appears as a Barbarian unit"], "hurryCostModifier": 20, "attackSound": "throw" }, { "name": "Ballista", "unitType": "Siege", "replaces": "Catapult", "uniqueTo": "Rome", "movement": 2, "strength": 8, "rangedStrength": 10, "cost": 75, "requiredResource": "Iron", "requiredTech": "Mathematics", "obsoleteTech": "Physics", "upgradesTo": "Trebuchet", "uniques": ["[+200]% Strength ", "No defensive terrain bonus", "Must set up to ranged attack", "[-1] Sight"], "hurryCostModifier": 20, "attackSound": "throw" }, { "name": "Swordsman", "unitType": "Sword", "movement": 2, "strength": 14, "cost": 75, "requiredTech": "Iron Working", "upgradesTo": "Longswordsman", "obsoleteTech": "Steel", "requiredResource": "Iron", "hurryCostModifier": 20, "attackSound": "metalhit" }, { "name": "Legion", "unitType": "Sword", "uniqueTo": "Rome", "replaces": "Swordsman", "movement": 2, "strength": 17, "cost": 75, "requiredTech": "Iron Working", "upgradesTo": "Longswordsman", "obsoleteTech": "Gunpowder", "requiredResource": "Iron", "uniques": ["Can build [Road] improvements on tiles", "Can build [Fort] improvements on tiles"], "hurryCostModifier": 20, "attackSound": "metalhit" }, { "name": "Mohawk Warrior", "unitType": "Sword", "uniqueTo": "Iroquois", "replaces": "Swordsman", "movement": 2, "strength": 14, "cost": 75, "requiredTech": "Iron Working", "upgradesTo": "Longswordsman", "obsoleteTech": "Gunpowder", "hurryCostModifier": 20, "uniques": ["[+33]% Strength ", "[+33]% Strength "], "attackSound": "metalhit" }, /* { "name": "Swordsman", "unitType": "Sword", "movement": 2, "strength": 14, "cost": 75, "requiredTech": "Iron Working", "upgradesTo": "Longswordsman", "obsoleteTech": "Gunpowder", "requiredResource": "Iron", "hurryCostModifier": 20, "attackSound": "metalhit" // Barbarian unique Swordsman. Has same icon and name but slightly different 3d texture }, */ // Medieval Era { "name": "Pikeman", "unitType": "Sword", "movement": 2, "strength": 16, "cost": 90, "requiredTech": "Civil Service", "uniques": ["[+50]% Strength "], "upgradesTo": "Lancer", "obsoleteTech": "Gunpowder", "attackSound": "metalhit" }, { "name": "Landsknecht", "unitType": "Sword", "replaces": "Pikeman", "uniqueTo": "Germany", "movement": 2, "strength": 16, "cost": 45, "requiredTech": "Civil Service", "uniques": ["[+50]% Strength ", "Can move immediately once bought" ], "upgradesTo": "Lancer", "obsoleteTech": "Gunpowder", "attackSound": "metalhit" //"Requires [Mercenary Army]" in BNW }, { "name": "Knight", "unitType": "Mounted", "movement": 4, "strength": 20, "cost": 120, "requiredTech": "Chivalry", "obsoleteTech": "Military Science", "upgradesTo": "Cavalry", "requiredResource": "Horses", "uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength ", "Never appears as a Barbarian unit"], "attackSound": "horse" }, { "name": "Camel Archer", "unitType": "Archery", "replaces": "Knight", "uniqueTo": "Arabia", "movement": 4, "strength": 17, "rangedStrength": 21, "cost": 120, "requiredTech": "Chivalry", "requiredResource": "Horses", "upgradesTo": "Cavalry", "obsoleteTech": "Military Science", "uniques": ["Can move after attacking","No defensive terrain bonus"], "attackSound": "arrow" //Camel Archer should have no penalty attacking cities }, { "name": "Conquistador", "unitType": "Mounted", "replaces": "Knight", "uniqueTo": "Spain", "movement": 4, "strength": 20, "cost": 135, "requiredTech": "Chivalry", "requiredResource": "Horses", "upgradesTo": "Cavalry", "obsoleteTech": "Military Science", "uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city ", "[+2] Sight", "Defense bonus when embarked"], "attackSound": "horse" //Conquistador should have no penalty attacking cities //Ability to found new cities can only be used on a foreign continent that does not contain the Spanish capital. }, { "name": "Naresuan's Elephant", "unitType": "Mounted", "replaces": "Knight", "uniqueTo": "Siam", "movement": 3, "strength": 25, "cost": 120, "requiredTech": "Chivalry", "obsoleteTech": "Military Science", "upgradesTo": "Cavalry", "uniques": ["Can move after attacking","No defensive terrain bonus","[+50]% Strength ","[-33]% Strength "], "attackSound": "elephant" }, { "name": "Mandekalu Cavalry", "unitType": "Mounted", "replaces": "Knight", "uniqueTo": "Songhai", "movement": 4, "strength": 20, "cost": 110, "requiredTech": "Chivalry", "requiredResource": "Horses", "upgradesTo": "Cavalry", "obsoleteTech": "Military Science", "uniques": ["Can move after attacking","No defensive terrain bonus"], "attackSound": "horse" }, { "name": "Keshik", "unitType": "Archery", "replaces": "Knight", "uniqueTo": "Mongolia", "range": 2, "movement": 5, "strength": 15, "rangedStrength": 16, "cost": 120, "requiredTech": "Chivalry", "requiredResource": "Horses", "upgradesTo": "Cavalry", "obsoleteTech": "Military Science", "uniques": ["Can move after attacking","No defensive terrain bonus"], "promotions": ["Great Generals I", "Quick Study"], "attackSound": "arrow" // Keshik should have no penalty attacking cities }, { "name": "Crossbowman", "unitType": "Archery", "movement": 2, "strength": 13, "rangedStrength": 18, "cost": 120, "requiredTech": "Machinery", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "attackSound": "arrow" }, { "name": "Chu-Ko-Nu", "unitType": "Archery", "uniqueTo": "China", "movement": 2, "strength": 13, "rangedStrength": 14, "replaces": "Crossbowman", "cost": 120, "requiredTech": "Machinery", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "promotions": ["Logistics"], "attackSound": "arrow" }, { "name": "Longbowman", "unitType": "Archery", "range": 2, "movement": 2, "strength": 13, "rangedStrength": 18, "replaces": "Crossbowman", "uniqueTo": "England", "cost": 120, "requiredTech": "Machinery", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "promotions": ["Extended Range"], "attackSound": "arrow" }, { "name": "Trebuchet", "unitType": "Siege", "movement": 2, "strength": 12, "rangedStrength": 14, "cost": 120, "requiredTech": "Physics", "requiredResource": "Iron", "obsoleteTech": "Chemistry", "upgradesTo": "Cannon", "uniques": ["[+200]% Strength ","No defensive terrain bonus","Must set up to ranged attack","[-1] Sight","Never appears as a Barbarian unit"], "attackSound": "throw" }, { "name": "Hwach'a", "unitType": "Siege", "replaces": "Trebuchet", "uniqueTo": "Korea", "movement": 2, "strength": 11, "rangedStrength": 26, "cost": 120, "requiredTech": "Physics", "obsoleteTech": "Chemistry", "upgradesTo": "Cannon", "uniques": ["No defensive terrain bonus","Must set up to ranged attack"], "attackSound": "throw" }, { "name": "Longswordsman", "unitType": "Sword", "movement": 2, "strength": 21, "cost": 120, "requiredTech": "Steel", "upgradesTo": "Musketman", "obsoleteTech": "Gunpowder", "requiredResource": "Iron", "attackSound": "metalhit" }, { "name": "Samurai", "unitType": "Sword", "replaces": "Longswordsman", "uniqueTo": "Japan", "movement": 2, "strength": 21, "cost": 120, "requiredTech": "Steel", "upgradesTo": "Musketman", "obsoleteTech": "Gunpowder", "requiredResource": "Iron", "promotions": ["Shock I", "Great Generals II"], "attackSound": "metalhit" //Samurai should also create Fishing Boats (not now, surely) }, { "name": "Berserker", "unitType": "Sword", "replaces": "Longswordsman", "uniqueTo": "Denmark", "movement": 3, "strength": 21, "cost": 120, "requiredTech": "Metal Casting", "upgradesTo": "Musketman", "obsoleteTech": "Metallurgy", "requiredResource": "Iron", "promotions": ["Amphibious"], "hurryCostModifier": 20, "attackSound": "metalhit" //Danish unique unit. Can attack from the sea without any penalty, and moves faster. }, // Rennaisance Era { "name": "Caravel", "unitType": "Melee Water", "movement": 4, "strength": 20, "cost": 120, "requiredTech": "Astronomy", "upgradesTo": "Ironclad", "obsoleteTech": "Combustion", "uniques": ["[+1] Sight", "May withdraw before melee ([80]%)"], "hurryCostModifier": 30, "attackSound": "cannon" }, { "name": "Turtle Ship", "unitType": "Melee Water", "replaces": "Caravel", "uniqueTo": "Korea", "movement": 4, "strength": 36, "cost": 120, "requiredTech": "Astronomy", "upgradesTo": "Ironclad", "obsoleteTech": "Combustion", "uniques": ["Cannot enter ocean tiles"], "hurryCostModifier": 30, "attackSound": "cannon" }, { "name": "Musketman", "unitType": "Gunpowder", "movement": 2, "strength": 24, "cost": 150, "requiredTech": "Gunpowder", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "attackSound": "shot" }, { "name": "Musketeer", "unitType": "Gunpowder", "replaces": "Musketman", "uniqueTo": "France", "movement": 2, "strength": 28, "cost": 150, "requiredTech": "Gunpowder", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "attackSound": "shot" }, { "name": "Janissary", "unitType": "Gunpowder", "replaces": "Musketman", "uniqueTo": "The Ottomans", "movement": 2, "strength": 24, "cost": 150, "requiredTech": "Gunpowder", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "uniques": ["Heals [50] damage if it kills a unit", "[+25]% Strength "], "attackSound": "shot" }, { "name": "Minuteman", "unitType": "Gunpowder", "replaces": "Musketman", "uniqueTo": "America", "movement": 2, "strength": 24, "cost": 150, "requiredTech": "Gunpowder", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "uniques": ["Ignores terrain cost"], "promotions": ["Drill I"], "attackSound": "shot" }, { "name": "Tercio", "unitType": "Gunpowder", "replaces": "Musketman", "uniqueTo": "Spain", "movement": 2, "strength": 26, "cost": 160, "requiredTech": "Gunpowder", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "uniques": ["[+50]% Strength "], "attackSound": "shot" }, { "name": "Frigate", "unitType": "Ranged Water", "movement": 5, "strength": 25, "rangedStrength": 28, "cost": 185, "requiredResource": "Iron", "requiredTech": "Navigation", "obsoleteTech": "Electronics", "upgradesTo": "Battleship", "hurryCostModifier": 20, "attackSound": "cannon" }, { "name": "Ship of the Line", "unitType": "Ranged Water", "replaces": "Frigate", "uniqueTo": "England", "movement": 5, "strength": 30, "rangedStrength": 35, "cost": 185, "requiredResource": "Iron", "uniques": ["[+1] Sight"], "requiredTech": "Navigation", "obsoleteTech": "Electronics", "upgradesTo": "Battleship", "hurryCostModifier": 20, "attackSound": "cannon" }, { "name": "Lancer", "unitType": "Mounted", "movement": 4, "strength": 25, "cost": 185, "requiredTech": "Metallurgy", "requiredResource": "Horses", "uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength ","Never appears as a Barbarian unit"], "promotions": ["Formation I"], "upgradesTo": "Anti-Tank Gun", "obsoleteTech": "Combustion", "attackSound": "horse" }, { "name": "Sipahi", "unitType": "Mounted", "replaces": "Lancer", "uniqueTo": "The Ottomans", "movement": 5, "strength": 25, "cost": 185, "requiredTech": "Metallurgy", "requiredResource": "Horses", "uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength ", "[+1] Sight", "No movement cost to pillage"], "promotions": ["Formation I"], "upgradesTo": "Anti-Tank Gun", "obsoleteTech": "Combustion", "attackSound": "horse" }, { "name": "Cannon", "unitType": "Siege", "movement": 2, "strength": 14, "rangedStrength": 20, "cost": 185, "requiredTech": "Chemistry", "upgradesTo": "Artillery", "obsoleteTech": "Dynamite", "uniques": ["[+200]% Strength ","No defensive terrain bonus","Must set up to ranged attack","[-1] Sight","Never appears as a Barbarian unit"], "attackSound": "cannon" }, // Industrial Era { "name": "Rifleman", "unitType": "Gunpowder", "movement": 2, "strength": 34, "cost": 225, "requiredTech": "Rifling", "obsoleteTech": "Replaceable Parts", "upgradesTo": "Infantry", "attackSound": "shot" }, { "name": "Norwegian Ski Infantry", "unitType": "Gunpowder", "replaces": "Rifleman", "uniqueTo": "Denmark", "movement": 2, "strength": 34, "cost": 225, "requiredTech": "Rifling", "obsoleteTech": "Replaceable Parts", "upgradesTo": "Infantry", "uniques": ["[+25]% Strength ", "[+25]% Strength ", "[+25]% Strength ", "Double movement in [Snow]", "Double movement in [Tundra]", "Double movement in [Hill]"], "attackSound": "shot" }, { "name": "Cavalry", "unitType": "Mounted", "movement": 4, "strength": 34, "cost": 225, "requiredTech": "Military Science", "obsoleteTech": "Combustion", "requiredResource": "Horses", "upgradesTo": "Tank", "uniques": ["Can move after attacking","No defensive terrain bonus","[-33]% Strength ", "Never appears as a Barbarian unit"], "attackSound": "horse" }, { "name": "Cossack", "unitType": "Mounted", "replaces": "Cavalry", "uniqueTo": "Russia", "movement": 4, "strength": 34, "cost": 225, "requiredTech": "Military Science", "obsoleteTech": "Combustion", "requiredResource": "Horses", "upgradesTo": "Tank", "uniques": ["Can move after attacking","No defensive terrain bonus", "[-33]% Strength ", "[+50]% Strength "], "attackSound": "horse" }, { "name": "Ironclad", "unitType": "Melee Water", "movement": 3, "strength": 45, "cost": 250, "requiredTech": "Steam Power", "requiredResource": "Coal", "upgradesTo": "Destroyer", "obsoleteTech": "Combustion", "uniques": ["[+33]% Strength ","Double movement in [Coast]", "Never appears as a Barbarian unit"], "attackSound": "shipguns" }, { "name": "Artillery", "unitType": "Siege", "movement": 2, "strength": 21, "rangedStrength": 28, "range": 3, "cost": 320, "requiredTech": "Dynamite", "upgradesTo": "Rocket Artillery", "uniques": ["[+200]% Strength ","No defensive terrain bonus", "Must set up to ranged attack","[-1] Sight", "Never appears as a Barbarian unit"], "promotions": ["Indirect Fire"], "attackSound": "artillery" }, // Modern era { "name": "Submarine", "unitType": "Submarine", "movement": 5, "strength": 35, "rangedStrength": 60, "cost": 325, "requiredTech": "Refrigeration", "upgradesTo": "Nuclear Submarine", "uniques": ["[+75]% Strength ", "Can only attack [Water] tiles", "Never appears as a Barbarian unit"], "attackSound": "torpedo" }, { "name": "Foreign Legion", "unitType": "Gunpowder", "replaces": "Rifleman", "uniqueTo": "France", "movement": 2, "strength": 50, "cost": 320, "requiredTech": "Rifling", "upgradesTo": "Infantry", "obsoleteTech": "Plastics", "uniques": ["[+20]% Strength "], "attackSound": "shot" }, { "name": "Infantry", "unitType": "Gunpowder", "movement": 2, "strength": 70, "cost": 375, "requiredTech": "Replaceable Parts", "upgradesTo": "Mechanized Infantry", "attackSound": "shot" }, { "name": "Fighter", "unitType": "Fighter", "movement": 1, "strength": 45, "rangedStrength": 45, "range": 8, "interceptRange": 8, "cost": 375, "requiredTech": "Flight", "requiredResource": "Oil", "upgradesTo": "Jet Fighter", "uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength ", "[+150]% Strength "], "attackSound": "machinegun" }, { "name": "Carrier", "unitType": "Aircraft Carrier", "movement": 5, "strength": 40, "cost": 375, "requiredTech": "Flight", "uniques": ["Cannot attack", "Can carry [2] [Aircraft] units"] }, { "name": "Battleship", "unitType": "Ranged Water", "movement": 5, "strength": 55, "rangedStrength": 55, "range": 3, "cost": 375, "requiredResource": "Oil", "requiredTech": "Telegraph", "uniques": ["Never appears as a Barbarian unit"], "promotions": ["Indirect Fire"], "attackSound": "shipguns" // Does not actually upgrade to Missile Cruisers }, { "name": "Anti-Aircraft Gun", "unitType": "Gunpowder", "movement": 2, "interceptRange": 2, "strength": 50, "cost": 375, "requiredTech": "Radio", "upgradesTo": "Mobile SAM", "uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength ", "[+150]% Strength ", "Never appears as a Barbarian unit"], "attackSound": "machinegun" }, { "name": "Destroyer", "unitType": "Melee Water", "movement": 6, "strength": 55, "interceptRange": 2, "cost": 375, "requiredTech": "Combustion", "uniques": ["Can see invisible [Submarine] units", "[40]% chance to intercept air attacks", "May withdraw before melee ([80]%)", "[+100]% Strength "], "attackSound": "shipguns" }, // Atomic Era { "name": "Zero", "unitType": "Fighter", "replaces": "Fighter", "uniqueTo": "Japan", "movement": 1, "strength": 45, "rangedStrength": 45, "range": 8, "interceptRange": 8, "cost": 375, "requiredTech": "Radar", "upgradesTo": "Jet Fighter", "uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength ", "[+150]% Strength ", "[+33]% Strength "], "attackSound": "machinegun" }, { "name": "Bomber", "unitType": "Bomber", "movement": 1, "strength": 65, "rangedStrength": 65, "range": 10, "cost": 375, "requiredTech": "Radar", "requiredResource": "Oil", "upgradesTo": "Stealth Bomber", "attackSound": "bombing" }, { "name": "B17", "unitType": "Bomber", "replaces": "Bomber", "uniqueTo": "America", "movement": 1, "strength": 70, "rangedStrength": 70, "range": 10, "cost": 375, "requiredTech": "Radar", "requiredResource": "Oil", "promotions": ["Evasion", "Siege I"], "upgradesTo": "Stealth Bomber", "attackSound": "bombing" }, { "name": "Paratrooper", "unitType": "Gunpowder", "movement": 2, "strength": 65, "cost": 375, "requiredTech": "Radar", "uniques": ["May Paradrop up to [5] tiles from inside friendly territory", "Never appears as a Barbarian unit"], "attackSound": "shot" // upgradesTo "XCOM Squad", "No Movement Cost to Pillage" in BNW }, { "name": "Tank", "unitType": "Armored", "movement": 5, "strength": 70, "cost": 375, "requiredTech": "Combustion", "requiredResource": "Oil", "upgradesTo": "Modern Armor", "uniques": ["Can move after attacking","No defensive terrain bonus", "Never appears as a Barbarian unit"], "attackSound": "tankshot" }, { "name": "Panzer", "unitType": "Armored", "uniqueTo": "Germany", "replaces": "Tank", "movement": 6, "strength": 80, "cost": 375, "requiredTech": "Combustion", "requiredResource": "Oil", "upgradesTo": "Modern Armor", "uniques": ["Can move after attacking","No defensive terrain bonus"], "attackSound": "tankshot" //German unique unit, stronger than Tank }, { "name": "Anti-Tank Gun", "unitType": "Gunpowder", "movement": 2, "strength": 50, "cost": 300, "requiredTech": "Replaceable Parts", "upgradesTo": "Helicopter Gunship", "uniques": ["[+100]% Strength ", "Never appears as a Barbarian unit"], "attackSound": "machinegun" }, { "name": "Atomic Bomb", "unitType": "Atomic Bomber", "movement": 1, "strength": 150, "rangedStrength": 150, "range": 10, "cost": 600, "requiredTech": "Nuclear Fission", "requiredResource": "Uranium", "promotions" : ["Evasion"], "uniques": ["Nuclear weapon of Strength [1]", "Only available ", "Self-destructs when attacking", "Blast radius [2]"], "attackSound": "nuke" // Plane rather than a missile - can be based in city or Carrier only. // Can be intercepted, but must die for it not to take effect. }, { "name": "Rocket Artillery", "unitType": "Siege", "movement": 2, "strength": 45, "rangedStrength": 60, "range": 3, "cost": 425, "requiredTech": "Rocketry", "requiredResource": "Aluminum", "uniques": ["[+200]% Strength ","No defensive terrain bonus", "[-1] Sight", "Never appears as a Barbarian unit"], "promotions": ["Indirect Fire"], "attackSound": "artillery" }, { "name": "Mobile SAM", "unitType": "Gunpowder", "movement": 3, "interceptRange": 2, "strength": 65, "cost": 425, "requiredTech": "Computers", "uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength ", "[+150]% Strength ", "Never appears as a Barbarian unit"], "attackSound": "missile" }, { "name": "Guided Missile", "unitType": "Missile", "movement": 1, "strength": 60, "rangedStrength": 60, "range": 8, "cost": 150, "requiredTech": "Satellites", "uniques": ["[-100]% maintenance costs"], "attackSound": "missile" }, { "name": "Nuclear Missile", "unitType": "Missile", "movement": 1, "strength": 300, "rangedStrength": 300, "range": 12, "cost": 1000, "requiredTech": "Advanced Ballistics", "uniques": ["Nuclear weapon of Strength [2]", "Only available ", "Blast radius [2]", "Consumes [2] [Uranium]"], "attackSound": "nuke" }, { // "Hovering unit" unique gives ability to get into impassable tiles - and only that (no vision bonus or flying over ocean) // Unit embarks like any other ground unit and has penalty for attacking over river or from embarked state "name": "Helicopter Gunship", "unitType": "Helicopter", "movement": 6, "strength": 60, "cost": 425, "requiredTech": "Rocketry", "requiredResource": "Aluminum", "uniques": ["[+100]% Strength ", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement", "Ignores Zone of Control", "Unable to capture cities", "Never appears as a Barbarian unit"], "attackSound": "machinegun" }, // Information Era { "name": "Nuclear Submarine", "unitType": "Submarine", "movement": 6, "strength": 50, "range": 3, "rangedStrength": 85, "cost": 425, "requiredTech": "Computers", "uniques": ["[+75]% Strength ", "Can only attack [Water] tiles", "[+1] Sight", "Can carry [2] [Missile] units", "Never appears as a Barbarian unit"], "attackSound": "torpedo" }, { "name": "Mechanized Infantry", "unitType": "Gunpowder", "movement": 3, "strength": 90, "cost": 375, "requiredTech": "Electronics", "uniques": ["Never appears as a Barbarian unit"], "attackSound": "tankshot" }, { "name": "Missile Cruiser", "unitType": "Ranged Water", "movement": 7, "strength": 80, "rangedStrength": 100, "range": 3, "interceptRange": 2, "cost": 425, "requiredTech": "Robotics", "uniques": ["[100]% chance to intercept air attacks", "Can see invisible [Submarine] units", "Can carry [3] [Missile] units", "[+100]% Strength ", "Never appears as a Barbarian unit"], "promotions": ["Indirect Fire"], "attackSound": "shipguns" }, { "name": "Modern Armor", "unitType": "Armored", "movement": 5, "strength": 100, "cost": 425, "requiredTech": "Lasers", "requiredResource": "Aluminum", "upgradesTo": "Giant Death Robot", "uniques": ["Can move after attacking", "No defensive terrain bonus", "Never appears as a Barbarian unit"], "attackSound": "tankshot" }, { "name": "Jet Fighter", "unitType": "Fighter", "movement": 1, "strength": 75, "rangedStrength": 75, "range": 10, "interceptRange": 10, "cost": 425, "requiredTech": "Lasers", "requiredResource": "Aluminum", "uniques": ["[100]% chance to intercept air attacks", "[+150]% Strength ", "[+150]% Strength "], "attackSound": "jetgun" }, { "name": "Giant Death Robot", "unitType": "Armored", "movement": 5, "strength": 150, "cost": 425, "requiredTech": "Nuclear Fusion", "requiredResource": "Uranium", "uniques": ["Can move after attacking", "No defensive terrain bonus", "Never appears as a Barbarian unit"], "attackSound": "gdrAttack" }, { "name": "Stealth Bomber", "unitType": "Bomber", "movement": 2, "strength": 85, "rangedStrength": 85, "range": 20, "cost": 425, "requiredTech": "Stealth", "requiredResource": "Aluminum", "uniques": ["Damage taken from interception reduced by [100]%", "Cannot be carried by [Carrier] units", "6 tiles in every direction always visible"], "attackSound": "bombing" }, /* Great people */ { "name": "Great Artist", "unitType": "Civilian", "uniques": ["Can start an [8]-turn golden age", "Can construct [Landmark]", "Great Person - [Culture]", "Unbuildable", "Uncapturable"], "movement": 2 }, { "name": "Great Scientist", "unitType": "Civilian", "uniques": ["Can hurry technology research", "Can construct [Academy]", "Great Person - [Science]", "Unbuildable", "Uncapturable"], "movement": 2 }, { "name": "Great Merchant", "unitType": "Civilian", "uniques": ["Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence", "Can construct [Customs house]", "Great Person - [Gold]", "Unbuildable", "Uncapturable"], "movement": 2 }, { "name": "Great Engineer", "unitType": "Civilian", "uniques": ["Can speed up construction of a building", "Can construct [Manufactory]", "Great Person - [Production]", "Unbuildable", "Uncapturable"], "movement": 2 }, { "name": "Great Prophet", "unitType": "Civilian", "uniques": ["Can construct [Holy site] if it hasn't used other actions yet", "Can [Spread Religion] [4] times", "Removes other religions when spreading religion", "May found a religion", "May enhance a religion", "May enter foreign tiles without open borders", "[-1] Sight", "Great Person - [Faith]", "Unbuildable", "Religious Unit", "Hidden when religion is disabled", "Takes your religion over the one in their birth city"], "movement": 2, "religiousStrength": 1000 }, { "name": "Great General", "unitType": "Civilian", "uniques": ["Can start an [8]-turn golden age", "Bonus for units in 2 tile radius 15%", "Can construct [Citadel]", "Great Person - [War]", "Unbuildable", "Uncapturable"], "movement": 2 }, { "name": "Khan", "unitType": "Civilian", "uniqueTo": "Mongolia", "replaces": "Great General", "uniques": ["Can start an [8]-turn golden age","Bonus for units in 2 tile radius 15%", "All adjacent units heal [+15] HP when healing", "[+15] HP when healing", "Can construct [Citadel]", "Great Person - [War]", "Unbuildable", "Uncapturable"], "movement": 5 }, /* Religious units */ { "name": "Missionary", "unitType": "Civilian", "uniques": ["Can [Spread Religion] [2] times", "May enter foreign tiles without open borders, but loses [250] religious strength each turn it ends there", "Can be purchased with [Faith] [in all cities in which the majority religion is a major religion]", "[-1] Sight", "Unbuildable", "Religious Unit", "Hidden when religion is disabled"], "movement": 4, "religiousStrength": 1000 }, { "name": "Inquisitor", "unitType": "Civilian", "uniques": ["Prevents spreading of religion to the city it is next to", "Can [Remove Foreign religions from your own cities] [1] times", "Can be purchased with [Faith] [in all cities in which the majority religion is an enhanced religion]", "[+1] Sight", "Hidden when religion is disabled", "Unbuildable", "Religious Unit" ], "movement": 3 } /* Spaceship Parts */ // Must be transported to the Capital for launch. // Can be destroyed by any hostile military unit walking in their tile. { "name": "SS Booster", "unitType": "Civilian", "movement": 2, "cost": 500, "requiredTech": "Robotics", "requiredResource": "Aluminum", "uniques": ["Spaceship part", "Cannot be purchased", "Only available ", "Uncapturable", "Can be added to [The Spaceship] in the Capital"] // costs 1500 in BNW }, { "name": "SS Cockpit", "unitType": "Civilian", "movement": 2, "cost": 750, "requiredTech": "Satellites", "requiredResource": "Aluminum", "uniques": ["Spaceship part", "Cannot be purchased", "Only available ", "Uncapturable", "Can be added to [The Spaceship] in the Capital"] // costs 1500 in BNW }, { "name": "SS Engine", "unitType": "Civilian", "movement": 2, "cost": 750, "requiredTech": "Particle Physics", "requiredResource": "Aluminum", "uniques": ["Spaceship part", "Cannot be purchased", "Only available ", "Uncapturable", "Can be added to [The Spaceship] in the Capital"] // costs 1500 in BNW }, { "name": "SS Stasis Chamber", "unitType": "Civilian", "movement": 2, "cost": 750, "requiredTech": "Nanotechnology", "requiredResource": "Aluminum", "uniques": ["Spaceship part", "Cannot be purchased", "Only available ", "Uncapturable", "Can be added to [The Spaceship] in the Capital"] // costs 1500 in BNW } ]