More memory perf improvements SIGNIFICANTLY decreased memory usage by only initializing overlay images when required Tile.terrainUniqueMap doesn't need to have an initial value set - this is a bogus value that just takes init time and memory (and a lot of memory at that) Reapply "perf: minor speedup in distance to tiles" Solve self-introduced bug in unit movement. Thank G-d (literaly) for ConsoleLauncher, may his name (G-d's) be blessed perf: Decrease getUniques(uniqueType) by adding a EnumMap to store uniques by type, with basically zero lookup time :star: Revert "perf: minor speedup in distance to tiles" perf: minor speedup in distance to tiles Resolved - escorted unit cannot move if its escort cannot move 4.13.8-patch1 Fix broken start new game perf: Decrease great general bonus calculation time perf: Decrease getUniques(uniqueType) by adding a EnumMap to store uniques by type, with basically zero lookup time :star: Fix missing brackets - By Ouaz