[ { "name": "Tradition", "era": "Ancient era", "uniques": ["[+3 Culture] [in capital]", "[-25]% Culture cost of natural border growth [in all cities]"], "policies": [ { "name": "Aristocracy", "uniques": ["[+15]% Production when constructing [All] wonders [in all cities]", "[+1 Happiness] per [10] population [in all cities]"], "row": 1, "column": 1 }, { "name": "Legalism", "uniques":["Provides the cheapest [Culture] building in your first [4] cities for free"], "row": 1, "column": 3 }, { "name": "Oligarchy", "uniques": ["Units in cities cost no Maintenance", "[+100]% Strength for cities "], "row": 1, "column": 5 }, { "name": "Landed Elite", "uniques": ["[+10]% growth [in capital]", "[+2 Food] [in capital]"], "requires": ["Legalism"], "row": 2, "column": 2 }, { "name": "Monarchy", "uniques": ["[+1 Gold, +1 Happiness] per [2] population [in capital]"], "requires": ["Legalism"], "row": 2, "column": 4 }, { "name": "Tradition Complete", "uniques": ["[+15]% growth [in all cities]","[+2 Food] [in all cities]"] } ] }, { "name": "Liberty", "era": "Ancient era", "uniques": ["[+1 Culture] [in all cities]"], "policies": [ { "name": "Collective Rule", "uniques": ["[+50]% Production when constructing [Settler] units [in capital]", "Free [Settler] appears"], "row": 1, "column": 1 }, { "name": "Citizenship", "uniques": ["[-25]% tile improvement construction time", "Free [Worker] appears"], "row": 1, "column": 4 }, { "name": "Republic", "uniques": ["[+1 Production] [in all cities]", "[+5]% Production when constructing [All] buildings [in all cities]"], "requires": ["Collective Rule"], "row": 2, "column": 1 }, { "name": "Representation", "uniques": ["Each city founded increases culture cost of policies [33]% less than normal", "Empire enters golden age"], "requires": ["Citizenship"], "row": 2, "column": 3 }, { "name": "Meritocracy", "uniques": ["[+1 Happiness] [in all cities connected to capital]", "[-5]% unhappiness from population [in all non-occupied cities]"], "requires": ["Citizenship"], "row": 2, "column": 5 }, { "name": "Liberty Complete", "uniques": ["Free Great Person"] } ] }, { "name": "Honor", "era": "Ancient era", "uniques": ["[+25]% Strength ", "Earn [100]% of killed [Barbarian] unit's [Strength] as [Culture]", "Notified of new Barbarian encampments"], "policies": [ { "name": "Warrior Code", "uniques":["[+15]% Production when constructing [Melee] units [in all cities]", "Free [Great General] appears"], "row": 1, "column": 2 }, { "name": "Discipline", "uniques":["[+10]% Strength "], "row": 1, "column": 4 }, { "name": "Military Tradition", "uniques":["[+50]% XP gained from combat "], "requires": ["Warrior Code"], "row": 2, "column": 2 }, { "name": "Military Caste", "uniques": ["[+1 Happiness, +2 Culture] [in all cities with a garrison]"], "requires": ["Discipline"], "row": 2, "column": 4 }, { "name": "Professional Army", "uniques": ["[-33]% Gold cost of upgrading ", "[+1 Happiness] from every [Walls]", "[+1 Happiness] from every [Castle]", "[+1 Happiness] from every [Arsenal]", "[+1 Happiness] from every [Military Base]" ], "requires": ["Military Caste"], "row": 3, "column": 4 }, { "name": "Honor Complete", "uniques": ["Earn [10]% of killed [Military] unit's [Cost] as [Gold]"] } ] },{ "name": "Piety", "era": "Classical era", "uniques": ["[+15]% Production when constructing [Culture] buildings [in all cities]", "Incompatible with [Rationalism]"], "policies": [ { "name": "Organized Religion", "uniques": ["[+1 Happiness] from every [Monument]","[+1 Happiness] from every [Temple]","[+1 Happiness] from every [Monastery]"], "row": 1, "column": 2 }, { "name": "Mandate Of Heaven", "uniques": ["[50]% of excess happiness converted to [Culture]"], "row": 1, "column": 5 }, { "name": "Theocracy", "uniques": ["[+10]% [Gold] from every [Temple]"], "requires": ["Organized Religion"], "row": 2, "column": 1 }, { "name": "Reformation", "uniques": ["[+33]% [Culture] [in all cities with a world wonder]", "Empire enters golden age"], "requires": ["Organized Religion"], "row": 2, "column": 3 }, { "name": "Free Religion", "uniques": ["Free Social Policy","[+1 Culture] from every [Monument]","[+1 Culture] from every [Temple]","[+1 Culture] from every [Monastery]"], "requires": ["Mandate Of Heaven", "Reformation"], "row": 3, "column": 4 }, { "name": "Piety Complete", "uniques": ["[-10]% Culture cost of adopting new Policies"] } ] }, { "name": "Patronage", "era": "Classical era", "uniques": ["[-25]% City-State Influence degradation"], "policies": [ { "name": "Philantropy", "uniques":["Gifts of Gold to City-States generate [25]% more Influence"], "row": 1, "column": 2 }, { "name": "Aesthetics", "uniques":["Resting point for Influence with City-States is increased by [20]"], "row": 1, "column": 4 }, { "name": "Scholasticism", "uniques":["Allied City-States provide [Science] equal to [25]% of what they produce for themselves"], "requires": ["Philantropy"], "row": 2, "column": 2 }, { "name": "Cultural Diplomacy", "uniques": ["[+100]% resources gifted by City-States", "[+50]% Happiness from luxury resources gifted by City-States"], "requires": ["Scholasticism"], "row": 3, "column": 2 }, { "name": "Educated Elite", "requires": ["Scholasticism","Aesthetics"], "uniques": ["Allied City-States will occasionally gift Great People"], "row": 3, "column": 4 }, { "name": "Patronage Complete", "uniques": ["Influence of all other civilizations with all city-states degrades [33]% faster", "Triggers the following global alert: [Our influence with City-States has started dropping faster!]"] } ] }, { "name": "Commerce", "uniques": ["[+25]% [Gold] [in capital]"], "era": "Medieval era", "policies": [ { "name": "Naval Tradition", "uniques": ["[+1] Movement ", "[+1] Sight ", "Free [Great General] appears", "[+2] Movement " // ToDo: Should be "Free [Great Admiral] appears" ], "row": 1, "column": 2 }, { "name": "Trade Unions", "uniques": ["[-33]% maintenance on road & railroads", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"], "row": 1, "column": 4 }, { "name": "Merchant Navy", "uniques": ["[+3 Production] [in all coastal cities]"], "requires": ["Naval Tradition"], "row": 2, "column": 2 }, { "name": "Mercantilism", "uniques": ["[Gold] cost of purchasing items in cities [-25]%", "[+1 Science] from every [Mint]", "[+1 Science] from every [Market]", "[+1 Science] from every [Bank]", "[+1 Science] from every [Stock Exchange]"], "requires": ["Trade Unions"], "row": 2, "column": 4 }, { "name": "Protectionism", "uniques": ["[+1] Happiness from each type of luxury resource"], "requires": ["Mercantilism"], "row": 3, "column": 4 }, { "name": "Commerce Complete", "uniques": ["[+1 Gold] from every specialist [in all cities]"] } ] }, { "name": "Rationalism", "era": "Renaissance era", "uniques": ["Science gained from research agreements [+50]%", "Incompatible with [Piety]"], "policies": [ { "name": "Secularism", "uniques": ["[+2 Science] from every specialist [in all cities]"], "row": 1, "column": 2 }, { "name": "Humanism", "uniques": ["[+1 Happiness] from every [University]","[+1 Happiness] from every [Observatory]", "[+1 Happiness] from every [Public School]"], "row": 1, "column": 5 }, { "name": "Free Thought", "uniques": ["[+1 Science] from every [Trading post]", "[+17]% [Science] from every [University]"], "requires": ["Secularism"], "row": 2, "column": 1 }, { "name": "Sovereignty", "uniques": ["[+15]% [Science] "], "requires": ["Humanism"], "row": 2, "column": 5 }, { "name": "Scientific Revolution", "uniques": ["[2] Free Technologies"], "requires": ["Free Thought"], "row": 3, "column": 1 }, { "name": "Rationalism Complete", "uniques": ["[+1 Gold] from all [Science] buildings"] } ] }, { "name": "Freedom", "era": "Renaissance era", "uniques": ["[+25]% great person generation [in all cities]", "Incompatible with [Autocracy]", "Incompatible with [Order]"], "policies": [ { "name": "Constitution", "uniques": ["[+2 Culture] from every [Wonder]"], "row": 1, "column": 1 }, { "name": "Universal Suffrage", "uniques": ["[+33]% Strength for cities "], "row": 1, "column": 3 }, { "name": "Civil Society", "uniques": ["[-50]% Food consumption by specialists [in all cities]"], "row": 1, "column": 5 }, { "name": "Free Speech", "uniques": ["[8] units cost no maintenance"], "requires": ["Constitution"], "row": 2, "column": 1 }, { "name": "Democracy", "uniques": ["[-50]% unhappiness from specialists [in all cities]"], "requires": ["Civil Society"], "row": 2, "column": 5 }, { "name": "Freedom Complete", "uniques": ["[+100]% Yield from every [Great Improvement]", "[+50]% Golden Age length"] } ] }, { "name": "Autocracy", "era": "Industrial era", "uniques": ["[-33]% maintenance costs ", "Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately", "Incompatible with [Order]", "Incompatible with [Freedom]"], "policies": [ { "name": "Populism", "uniques": ["[+25]% Strength "], "row": 1, "column": 1 }, { "name": "Militarism", "uniques": ["[Gold] cost of purchasing [All] units [-33]%"], "row": 1, "column": 5 }, { "name": "Fascism", "uniques": ["Quantity of strategic resources produced by the empire +[100]%"], "requires": ["Populism","Militarism"], "row": 2, "column": 3 }, { "name": "Police State", "uniques": ["[+3 Happiness] from every [Courthouse]", "[+100]% Production when constructing [Courthouse] buildings [in all cities]"], "requires": ["Militarism"], "row": 2, "column": 5 }, { "name": "Total War", "uniques": ["[+15]% Production when constructing [Military] units [in all cities]", "New [Military] units start with [15] Experience [in all cities]"], "requires": ["Police State","Fascism"], "row": 3, "column": 4 }, { "name": "Autocracy Complete", "uniques": ["[+25]% Strength "] } ] }, { "name": "Order", "era": "Industrial era", "uniques": ["[+1 Happiness] [in all cities]", "Incompatible with [Autocracy]", "Incompatible with [Freedom]"], "policies": [ { "name": "United Front", "uniques": ["Militaristic City-States grant units [2] times as fast when you are at war with a common nation"], "row": 1, "column": 1 }, { "name": "Planned Economy", "uniques": ["[+25]% [Science] from every [Factory]"], "row": 1, "column": 3 }, { "name": "Nationalism", "uniques": ["[+15]% Strength "], "row": 1, "column": 5 }, { "name": "Socialism", "requires": ["Planned Economy"], "uniques": ["[-15]% maintenance cost for buildings [in all cities]"], "row": 2, "column": 3 }, { "name": "Communism", "requires": ["Socialism"], "uniques": ["[+2 Production] [in all cities]", "[+10]% Production when constructing [All] buildings [in all cities]"], "row": 3, "column": 3 }, { "name": "Order Complete", "uniques": ["[+1 Food, +1 Production, +1 Science, +1 Gold, +1 Culture] [in all cities]"] } ] } ]