Removed "continuous rendering" setting, should always be false since Actions 'override' this and all our animations use Actions Resolved - City overview updates when entering a city via it, changing info, and exiting Fixed "don't settle cities" demand button triggering "stop spreading religion" demand as well Modding: "Costs [amount] [stockpiledResource]" construction accepts conditionals test: Added test to ensure stockpiled resources are consumed when starting work on "Costs [amount] [stockpiledResource]" construction Skipping turns for a game now correctly updates the MP screen Added "[unitTriggerTarget] is destroyed" unit triggerable Added "upon damaging a [mapUnitFilter] unit" which can trigger a unique on the *enemy* unit! All unit trigger uniques start with a targetting parameter AI worker improvements - By EmperorPinguin