[ // Base terrains { "name": "Ocean", "type": "Water", "food": 1, "gold": 1, "movementCost": 1, "RGB": [45,108,145] }, { "name": "Coast", "type": "Water", "food": 1, "movementCost": 1, "RGB": [107,167,193] }, { "name": "Grassland", "type": "Land", "food": 2, "movementCost": 1, "RGB": [97,171,58], "uniques": ["Occurs at temperature between [-0.3] and [0] and humidity between [0.5] and [0.6]", "Occurs at temperature between [-0.4] and [0.3] and humidity between [0.6] and [0.7]", "Occurs at temperature between [-0.4] and [0.4] and humidity between [0.7] and [0.8]", "Occurs at temperature between [-0.5] and [1] and humidity between [0.8] and [1]", "Occurs at temperature between [-0.2] and [-0.1] and humidity between [0.5] and [0.6]", "Occurs at temperature between [0.9] and [1] and humidity between [0.2] and [0.8]", "Occurs at temperature between [0.8] and [0.9] and humidity between [0.5] and [0.8]", "Occurs at temperature between [0.7] and [0.8] and humidity between [0.7] and [0.8]"] }, { "name": "Plains", "type": "Land", "food": 1, "production": 1, "movementCost": 1, "RGB": [168,185,102], "uniques": ["Occurs at temperature between [-0.6] and [-0.5] and humidity between [0.8] and [1]", "Occurs at temperature between [-0.5] and [-0.4] and humidity between [0.6] and [0.8]", "Occurs at temperature between [-0.4] and [-0.3] and humidity between [0.4] and [0.6]", "Occurs at temperature between [-0.3] and [-0.2] and humidity between [0.2] and [0.5]", "Occurs at temperature between [-0.2] and [-0.1] and humidity between [0] and [0.5]", "Occurs at temperature between [-0.1] and [0] and humidity between [0.2] and [0.5]", "Occurs at temperature between [0] and [0.2] and humidity between [0.2] and [0.6]", "Occurs at temperature between [0.2] and [0.3] and humidity between [0.3] and [0.6]", "Occurs at temperature between [0.3] and [0.4] and humidity between [0.3] and [0.7]", "Occurs at temperature between [0.4] and [0.5] and humidity between [0.4] and [0.8]", "Occurs at temperature between [0.5] and [0.6] and humidity between [0.6] and [0.8]", "Occurs at temperature between [0.6] and [0.7] and humidity between [0.4] and [0.8]", "Occurs at temperature between [0.7] and [0.8] and humidity between [0.3] and [0.7]", "Occurs at temperature between [0.8] and [0.9] and humidity between [0.1] and [0.5]", "Occurs at temperature between [0.9] and [1] and humidity between [0] and [0.2]",] }, { "name": "Tundra", "type": "Land", "food": 1, "movementCost": 1, "RGB": [189,204,191], "uniques": ["Occurs at temperature between [-0.9] and [-0.8] and humidity between [0.9] and [1]", "Occurs at temperature between [-0.8] and [-0.7] and humidity between [0.6] and [1]", "Occurs at temperature between [-0.7] and [-0.6] and humidity between [0.4] and [1]", "Occurs at temperature between [-0.6] and [-0.5] and humidity between [0.3] and [0.8]", "Occurs at temperature between [-0.5] and [-0.4] and humidity between [0.1] and [0.6]", "Occurs at temperature between [-0.4] and [-0.3] and humidity between [0] and [0.4]", "Occurs at temperature between [-0.3] and [-0.2] and humidity between [0] and [0.2]"] }, { "name": "Desert", "type": "Land", "movementCost": 1, "RGB": [ 230, 230, 113], "uniques": ["Occurs at temperature between [-0.1] and [0.9] and humidity between [0] and [0.1]", "Occurs at temperature between [-0.1] and [0.8] and humidity between [0.1] and [0.2]", "Occurs at temperature between [0.2] and [0.8] and humidity between [0.2] and [0.3]", "Occurs at temperature between [0.4] and [0.7] and humidity between [0.3] and [0.4]", "Occurs at temperature between [0.5] and [0.6] and humidity between [0.4] and [0.6]"] }, { "name": "Lakes", "type": "Water", "food": 2, "gold": 1, "RGB": [ 123, 202, 226], "uniques": ["Fresh water"] }, { "name": "Mountain", "type": "Land", "impassable": true, "defenceBonus": 0.25, "RGB": [120, 120, 120], "uniques":["Rough terrain", "Has an elevation of [4] for visibility calculations", "Occurs in chains at high elevations"] }, { "name": "Snow", "type": "Land", "movementCost": 1, "RGB": [231, 242, 249], "uniques": ["Occurs at temperature between [-1] and [-0.4] and humidity between [0] and [0.1]", "Occurs at temperature between [-1] and [-0.5] and humidity between [0.1] and [0.3]", "Occurs at temperature between [-1] and [-0.6] and humidity between [0.3] and [0.4]", "Occurs at temperature between [-1] and [-0.7] and humidity between [0.4] and [0.6]", "Occurs at temperature between [-1] and [-0.8] and humidity between [0.6] and [0.9]", "Occurs at temperature between [-1] and [-0.9] and humidity between [0.9] and [1]"] }, // Terrain features { "name": "Hill", "type": "TerrainFeature", "production": 2, "movementCost": 2, "overrideStats": true, "defenceBonus": 0.25, "RGB": [105,125,72], "occursOn": ["Tundra","Plains","Grassland","Desert","Snow"], "uniques": ["Rough terrain", "[+5] Strength for cities built on this terrain", "[+1] Sight for [Land] units", "Has an elevation of [2] for visibility calculations", "Occurs in groups around high elevations"] }, { "name": "Forest", "type": "TerrainFeature", "production": 1, "food": 1, "movementCost": 2, "overrideStats": true, "unbuildable": true, "defenceBonus": 0.25, "occursOn": ["Tundra","Plains","Grassland","Hill"], "uniques": ["Rough terrain", "Provides a one-time Production bonus to the closest city when cut down", "Blocks line-of-sight from tiles at same elevation", "Resistant to nukes", "Can be destroyed by nukes"], "civilopediaText": [{"text":"A Camp can be built here without cutting it down", "link":"Improvement/Camp"}] }, { "name": "Jungle", "type": "TerrainFeature", "food": 2, "movementCost": 2, "overrideStats": true, "unbuildable": true, "defenceBonus": 0.25, "occursOn": ["Plains","Grassland"], "uniques": ["Rough terrain", "Blocks line-of-sight from tiles at same elevation", "Resistant to nukes", "Can be destroyed by nukes"] }, { "name": "Marsh", "type": "TerrainFeature", "food": -1, "movementCost": 3, "unbuildable": true, "defenceBonus": -0.15, "occursOn": ["Grassland"], "uniques": ["Rare feature"], "civilopediaText": [{"text":"Only Polders can be built here", "link":"Improvement/Polder"}] }, { "name": "Fallout", "type": "TerrainFeature", "food": -3, "production": -3, "gold": -3, "movementCost": 2, "unbuildable": true, "defenceBonus": -0.15 }, { "name": "Oasis", "type": "TerrainFeature", "food": 3, "gold": 1, "movementCost": 1, "unbuildable": true, "defenceBonus": -0.1, "occursOn": ["Desert"], "uniques": ["Fresh water", "Rare feature"] }, { "name": "Flood plains", "type": "TerrainFeature", "food": 2, "movementCost": 1, "defenceBonus": -0.1, "occursOn": ["Desert"] }, { "name": "Ice", "type": "TerrainFeature", "impassable": true, "overrideStats": true, "occursOn": ["Ocean", "Coast"] }, { "name": "Atoll", "type": "TerrainFeature", "movementCost": 1, "food": 1, "production": 1, "occursOn": ["Coast"], "uniques": ["Rare feature"] }, // Natural Wonders { "name": "Great Barrier Reef", "type": "NaturalWonder", "food": 2, "production": 1, "gold": 1, "science": 2, "occursOn": ["Ocean"], "turnsInto": "Coast", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "Old Faithful", "type": "NaturalWonder", "science": 2, "happiness": 3, "occursOn": ["Grassland","Plains","Tundra","Mountain"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "El Dorado", "type": "NaturalWonder", "culture": 5, "occursOn": ["Plains"], "turnsInto": "Plains", "impassable": true, "unbuildable": true, "uniques": ["Grants 500 Gold to the first civilization to discover it"], "weight": 2 }, { // This will count as "Fresh water" in civ 6 "name": "Fountain of Youth", "type": "NaturalWonder", "happiness": 10, "occursOn": ["Plains"], "turnsInto": "Plains", "impassable": true, "unbuildable": true, "uniques": ["Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game"], "weight": 1 }, { "name": "Grand Mesa", "type": "NaturalWonder", "production": 2, "gold": 3, "occursOn": ["Plains","Desert","Tundra"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "Mount Fuji", "type": "NaturalWonder", "gold": 1, "culture": 5, "occursOn": ["Grassland","Plains"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "Krakatoa", "type": "NaturalWonder", "science": 5, "occursOn": ["Ocean"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "Rock of Gibraltar", "type": "NaturalWonder", "food": 2, "gold": 5, "occursOn": ["Grassland"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 }, { "name": "Cerro de Potosi", "type": "NaturalWonder", "gold": 10, "occursOn": ["Plains","Mountain"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 5 }, { "name": "Barringer Crater", "type": "NaturalWonder", "gold": 2, "science": 3, "occursOn": ["Desert","Tundra"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "weight": 10 } /* {// Will be introduced in Brave New World. Despite being a lake, it cannot be sailed on and it blocks line of sight like a mountain. "name": "Lake Victoria", "type": "NaturalWonder", "food": 6, "occursOn": [Plains"], "turnsInto": "Mountain", "impassable": true, "unbuildable": true, "uniques": ["Fresh water"], "weight": 5 } */ ]