[ { name:"Palace", baseDescription: "Indicates that this city is the capital", isWonder:true, production:3, science:3, gold:3, culture:1, cost:1 }, { name:"Monument", baseDescription: "Produces culture, enabling border growth", culture:2, cost:40, hurryCostModifier:40, maintenance:1 }, { name:"Granary", food:2, resourceBonusStats:{food:1}, maintenance:1, hurryCostModifier:25, requiredTech:"Pottery" }, { name:"Stone Works", happiness:1, production:1 requiredNearbyImprovedResources:["Marble","Stone"] resourceBonusStats:{production:1}, maintenance:1, hurryCostModifier:25, requiredTech:"Calendar" }, { name:"Stonehenge", culture:6, isWonder:true, greatPersonPoints:{production:1}, requiredTech:"Calendar" }, { name:"The Great Library", baseDescription: "Provides a free technology, and a library in the city it is built in", science:3, culture:1, greatPersonPoints:{science:1}, isWonder:true, providesFreeBuilding: "Library", freeTechs:1, requiredTech:"Writing" }, { name:"Library", hurryCostModifier:25, maintenance:1, unique:"+1 Science Per 2 Population", requiredTech:"Writing" }, { name:"Paper Maker", replaces:"Library", uniqueTo:"China", hurryCostModifier:25, gold:2, unique:"+1 Science Per 2 Population", requiredTech:"Writing" }, { name:"Circus", requiredNearbyImprovedResources:["Ivory","Horses"] happiness:2, hurryCostModifier:25, requiredTech:"Trapping" }, { name:"Walls", cityStrength:5, cityHealth:50, hurryCostModifier:25, requiredTech:"Masonry" }, { name:"The Pyramids", baseDescription: "Worker construction increased 25%, provides 2 free workers", culture:1, greatPersonPoints:{production:1}, isWonder:true, unique:"Worker construction increased 25%, provides 2 free workers", requiredTech:"Mathematics" }, { name:"Barracks", xpForNewUnits:15, hurryCostModifier:25, maintenance:1, requiredTech:"Bronze Working" }, { name:"Temple", culture:3, specialistSlots:{culture:1}, requiredBuilding:"Monument", maintenance:2, hurryCostModifier:25, requiredTech:"Philosophy" }, { name:"Burial Tomb", replaces:"Temple", uniqueTo:"Egypt", culture:3, happiness:1, specialistSlots:{culture:1}, requiredBuilding:"Monument", hurryCostModifier:25, requiredTech:"Philosophy" }, { name:"The Oracle", baseDescription: "Provides a free social policy", culture:3, greatPersonPoints:{science:1}, isWonder:true, unique:"Free Social Policy", requiredTech:"Philosophy" }, { name:"National College", science:3, culture:1, isWonder:true, percentStatBonus:{science:50}, requiredBuildingInAllCities:"Library", requiredTech:"Civil Service" }, { name:"Chichen Itza", culture:1, greatPersonPoints:{production:1}, isWonder:true, unique:"Golden Age length increases +50%", requiredTech:"Civil Service" }, { name:"Stable", maintenance:1, requiredNearbyImprovedResources:["Horses","Sheep","Cattle"] resourceBonusStats:{production:1}, hurryCostModifier:25, requiredTech:"Horseback Riding" }, { name:"Circus Maximus", happiness:5, culture:1, isWonder:true, requiredBuildingInAllCities:"Colloseum", requiredTech:"Horseback Riding" }, { name:"Hanging Gardens", greatPersonPoints:{culture:1}, food:10, culture:1, isWonder:true, requiredTech:"Mathematics" }, { name:"Colloseum", maintenance:1, happiness:2, hurryCostModifier:25, requiredTech:"Construction" }, { name:"Market", gold:2, specialistSlots:{gold:1}, hurryCostModifier:25, percentStatBonus:{gold:25}, requiredTech:"Currency" }, { name:"Monastery", maintenance:0, requiredNearbyImprovedResources:["Wine","Incense"], resourceBonusStats:{culture:2}, hurryCostModifier:25, requiredTech:"Theology" }, { name:"Notre Dame", culture:1, happiness:10, greatPersonPoints:{gold:1}, isWonder:true, requiredTech:"Physics" }, { name:"Hagia Sophia", baseDescription: "+33% great person generation in all cities", culture:1, greatPersonPoints:{culture:1}, isWonder:true, unique:"+33% great person generation in all cities", requiredTech:"Theology" }, { name:"Mint", maintenance:0, requiredNearbyImprovedResources:["Gold","Silver"], resourceBonusStats:{gold:2}, hurryCostModifier:25, requiredTech:"Currency" }, { name:"Machu Pichu", baseDescription: "Gold from all trade routes +25%", gold:5, greatPersonPoints:{gold:1}, culture:1, isWonder:true, unique:"Gold from all trade routes +25%", requiredTech:"Guilds" }, { name:"Aqueduct", baseDescription: "40% of food is carried over after a new citizen is born", maintenance:1, hurryCostModifier:25, unique:"40% of food is carried over after a new citizen is born" requiredTech:"Engineering" }, { name:"Workshop", maintenance:2, production:2, specialistSlots:{production:1}, hurryCostModifier:25, percentStatBonus:{production:15}, requiredTech:"Metal Casting" }, { name:"Forge", maintenance:1, hurryCostModifier:25, requiredNearbyImprovedResources:["Iron"], resourceBonusStats:{production:1}, requiredTech:"Metal Casting" }, { name:"University", baseDescription: "Jungles provide +2 science", maintenance:2, hurryCostModifier:15, percentStatBonus:{science:33}, specialistSlots:{science:2}, requiredBuilding:"Library", unique:"Jungles provide +2 science", requiredTech:"Education" }, { name:"Oxford University", baseDescription: "+50% science from this city", science:3, culture:1, freeTechs:1, isWonder:true, percentStatBonus:{science:50}, requiredBuildingInAllCities:"University", requiredTech:"Education" }, { name:"Castle", cityStrength:7, cityHealth:25, hurryCostModifier:25, requiredBuilding:"Walls", requiredTech:"Chivalry" }, { name:"Angkor Wat", culture:1, greatPersonPoints:{production:1}, isWonder:true, unique:"Cost of acquiring new tiles reduced by 25%", requiredTech:"Chivalry" }, { name:"Porcelain Tower", baseDescription: "A free great scientist appears, production to science conversion in cities increased by 33%", culture:1, greatPersonPoints:{science:2}, isWonder:true, unique:"ScienceConversionIncrease", requiredTech:"Architecture" }, { name:"Ironworks", production:8, culture:1, isWonder:true, requiredBuildingInAllCities:"Workshop", requiredTech:"Machinery" }, { name:"Armory", xpForNewUnits:15, hurryCostModifier:25, maintenance:1, requiredBuilding:"Barracks", requiredTech:"Steel" }, { name:"Observatory", baseDescription: "City must be bordering a mountain", maintenance:2, hurryCostModifier:25, percentStatBonus:{science:50}, requiredBuilding:"Library", requiredTech:"Astronomy" }, { name:"Opera House", culture:4, specialistSlots:{culture:1}, hurryCostModifier:10, requiredBuilding:"Temple", maintenance:2, requiredTech:"Acoustics" }, { name:"Sistine Chapel", culture:1, isWonder:true, unique:"Culture in all cities increased by 25%", requiredTech:"Acoustics" }, { name:"Bank", gold:2, specialistSlots:{gold:1}, hurryCostModifier:15, percentStatBonus:{gold:25}, requiredBuilding:"Market", requiredTech:"Banking" }, { name:"Forbidden Palace", culture:1, isWonder:true, unique:"Unhappiness from population decreased by 10%", requiredTech:"Banking" }, { name:"Theatre", happiness:3, hurryCostModifier:10, maintenance:2, requiredBuilding:"Colloseum", requiredTech:"Printing Press" }, { name:"Taj Mahal", baseDescription: "Empire enters a golden age", culture:1, happiness:4, isWonder:true, unique:"Empire enters golden age", requiredTech:"Architecture" }, { name:"Windmill", production:2, specialistSlots:{production:1}, hurryCostModifier:25, maintenance:2, percentStatBonus:{production:10}, requiredTech:"Economics" }, { name:"Museum", culture:5, specialistSlots:{culture:1}, requiredBuilding:"Opera House", maintenance:3, hurryCostModifier:0, requiredTech:"Archaeology" }, { name:"Hermitage", percentStatBonus:{culture:50}, culture:5, isWonder:true, requiredBuildingInAllCities:"Opera House", requiredTech:"Archaeology" }, { name:"The Louvre", baseDescription: "A Free Great Artist appears near the city", culture:1, happiness:4, isWonder:true, unique:"Free Great Artist Appears", requiredTech:"Archaeology" }, { name:"Public School", baseDescription: "+1 science per 2 population", science:3, specialistSlots:{science:1}, requiredBuilding:"University", maintenance:3, hurryCostModifier:0, unique:"+1 Science Per 2 Population", requiredTech:"Scientific Theory" }, { name:"Hospital", food:5, requiredBuilding:"Aqueduct", maintenance:2, hurryCostModifier:0, requiredTech:"Biology" }, { name:"Factory", production:4, percentStatBonus:{production:10}, specialistSlots:{production:1}, requiredBuilding:"Workshop", maintenance:3, hurryCostModifier:0, requiredResource:"Coal", requiredTech:"Industrialization" }, { name:"Stock Exchange", gold:3, percentStatBonus:{gold:25}, specialistSlots:{gold:2}, hurryCostModifier:15, requiredBuilding:"Bank", requiredTech:"Electricity" }, { name:"Cristo Redentor", baseDescription: "Culture cost of adopting new Policies reduced by 10%", culture:5, isWonder:true, unique:"Culture cost of adopting new Policies reduced by 10%", requiredTech:"Flight" }, { name:"Military Academy", xpForNewUnits:15, hurryCostModifier:25, maintenance:1, requiredBuilding:"Armory", requiredTech:"Military Science" }, { name:"Broadcast Tower", culture:3, percentStatBonus:{culture:33}, requiredBuilding:"Museum", maintenance:3, requiredTech:"Radio" }, { name:"Eiffel Tower", baseDescription: "Provides 1 happiness per social policy", culture:1, happiness:5 isWonder:true, unique:"Provides 1 happiness per social policy", requiredTech:"Radio" }, { name:"Medical Lab", baseDescription: "25% of food carried over after a new citizen is born", requiredBuilding:"Hospital", maintenance:3, requiredTech:"Pharmaceuticals" }, { name:"Research Lab", science:4, percentStatBonus:{science:50}, specialistSlots:{science:1}, requiredBuilding:"Public School", maintenance:3, requiredTech:"Plastics" }, { name:"Hydro Plant", baseDescription: "Provides +1 production to tiles near rivers", maintenance:3, requiredResource:"Aluminum", requiredTech:"Plastics" }, { name:"Stadium", happiness:4, requiredBuilding:"Theatre", maintenance:2, requiredTech:"Mass Media" }, { name:"Solar Plant", baseDescription: "Can only be built in cities next to deserts; cannot be built in a city with a Nuclear Plant", production:5, percentStatBonus:{production:15}, requiredBuilding:"Factory", maintenance:3, cannotBeBuiltWith:"Nuclear Plant", requiredTech:"Ecology", unique:"Must be next to desert" }, { name:"Apollo Program", cost:1500, isWonder:true, unique:"Enables construction of Spaceship parts", requiredTech:"Rocketry" }, { name:"Nuclear Plant", production:5, percentStatBonus:{production:15}, requiredBuilding:"Factory", maintenance:3, cannotBeBuiltWith:"Solar Plant", requiredResource:"Uranium", requiredTech:"Nuclear Fission" }, { name:"Spaceship Factory", production:3, requiredResource:"Aluminum", cost:360, unique:"Increases production of spaceship parts by 50%" requiredTech:"Robotics" }, { name:"SS Booster", requiredResource:"Aluminum", requiredTech:"Robotics", unique:"Spaceship part" }, { name:"SS Cockpit", requiredResource:"Aluminum", requiredTech:"Satellites", unique:"Spaceship part" }, { name:"SS Engine", requiredResource:"Aluminum", requiredTech:"Particle Physics", unique:"Spaceship part" }, { name:"SS Statis Chamber", requiredResource:"Aluminum", requiredTech:"Nanotechnology", unique:"Spaceship part" } ]