[ { name:"Accuracy I", effect:"Bonus vs units in open terrain 15%", unitTypes:["Siege","Ranged"] } { name:"Accuracy II", prerequisites:["Accuracy I"], effect:"Bonus vs units in open terrain 15%", unitTypes:["Siege","Ranged"] } { name:"Accuracy III", prerequisites:["Accuracy II"], effect:"Bonus vs units in open terrain 15%", unitTypes:["Siege","Ranged"] } { name:"Barrage I", effect:"Bonus vs units in rough terrain 15%", unitTypes:["Siege","Ranged"] } { name:"Barrage II", prerequisites:["Barrage I"], effect:"Bonus vs units in rough terrain 15%", unitTypes:["Siege","Ranged"] } { name:"Barrage III", prerequisites:["Barrage II"], effect:"Bonus vs units in rough terrain 15%", unitTypes:["Siege","Ranged"] } { name:"Shock I", effect:"Bonus vs units in open terrain 15%", unitTypes:["Melee","Mounted"] } { name:"Shock II", prerequisites:["Shock I"], effect:"Bonus vs units in open terrain 15%", unitTypes:["Melee","Mounted"] } { name:"Shock III", prerequisites:["Shock II"], effect:"Bonus vs units in open terrain 15%", unitTypes:["Melee","Mounted"] } { name:"Drill I", effect:"Bonus vs units in rough terrain 15%", unitTypes:["Melee","Mounted"] } { name:"Drill II", prerequisites:["Drill I"], effect:"Bonus vs units in rough terrain 15%", unitTypes:["Melee","Mounted"] } { name:"Drill III", prerequisites:["Drill II"], effect:"Bonus vs units in rough terrain 15%", unitTypes:["Melee","Mounted"] } { name:"Scouting I", effect:"+1 Visibility Range", unitTypes:["Scout"] } { name:"Scouting II", prerequisites:["Scouting I"], effect:"+1 Visibility Range", unitTypes:["Scout"] } { name:"Scouting III", prerequisites:["Scouting II"], effect:"+1 Visibility Range", unitTypes:["Scout"] } { name:"Cover I", effect:"+25% Defence against ranged attacks", unitTypes:["Melee","Ranged","Siege"] } { name:"Cover II", prerequisites:["Cover I"], effect:"+25% Defence against ranged attacks", unitTypes:["Melee","Ranged","Siege"] } { name:"March", prerequisites:["Accuracy II","Barrage II","Shock III","Drill III"], effect:"Unit will heal every turn, even if it performs an action", unitTypes:["Melee","Ranged","Siege","Mounted"] } { name:"Charge", prerequisites:["Shock II","Drill II"], effect:"Bonus vs wounded units 33%", unitTypes:["Mounted"] } { name:"Siege", prerequisites:["Accuracy I","Barrage I","Shock II","Drill II"], effect:"Bonus vs City 25%", unitTypes:["Melee","Ranged","Siege","Mounted"] } { name:"Sentry", prerequisites:["Accuracy I","Barrage I","Shock II","Drill II"], effect:"+1 Visibility Range", unitTypes:["Melee","Mounted"] } { name:"Range", prerequisites:["Accuracy III","Barrage III"], effect:"+1 Range", unitTypes:["Ranged","Siege"] } { name:"Indirect Fire", prerequisites:["Accuracy III","Barrage III"], effect:"Ranged attacks may be performed over obstacles", unitTypes:["Ranged","Siege"] } ]