Added 'relevant city' to conditionals, taking the city from the relevant tile where no city provided directly Resolved - Captured military units trigger a notification for the captured unit's civ Resolved - Citezenship policy grants worker even without having cities Resolved - default white color for city-state types Resolved - Fixed city-state type coloring Added initial pathfinding tests Fixed pillage tests Console: Added 'unit setmovement' command Fixed compilation error standardized exploration actions standardized pillage, sleep actions standardized automate action invokeUnitAction will take the first *actionable* action, instead of the first one that exists, which may not be actionable "Can instantly construct a [improvementFilter] improvement" works with improvementFilter Fixed work boat automation chore: city settle action readability Standardized 'add in capital' action Standardized 'spread religion' / 'remove heresy' actions Standardized 'spread religion' / 'remove heresy' actions Standardized 'create improvement' uniques - need to remember to deprecate the water improvements! Allow conditionals for unit actions - By SeventhM By willjallen: - Fix connect road button for when auto unit cycle is turned on - Add null check for connect road cross-version saves Add resource support to stat gamespeed conditional - By PLynx01 Better Frigate and Ship of the Line sound - By tuvus