Resolves - Cities you haven't bombarded with will auto-bombard at turn end Resolves - Defeated (no units/cities) hotseat multiplayer no longer appears for turns ("player X ready") cleanup 4.9.2-patch5 I think I found the conflict - checkout ref! Wait after PR merge, so the versioning can be done simply Wait after PR merge, so the versioning can be done simply ALL TOGETHER NOW 4.9.2-patch4 Tag does not trigger rebuild - maybe now it will 4.9.2-patch3 You know what let's just check out the second half damn wrong filename whoops Readymade didn't work, trying my own github script for PR merge Use manual access token to merge PR Try using git commit created by other people Added patch automation step! Added script to update versions on patch release Nicer command display 4.9.2-patch2 4.9.2-patch1 By willjallen: - Add queuing functionality - Fix typo By tuvus: - Initial AutoPlay implementation - Fixed isGoodTileToExplore() to check if there is no enemy in range By dHannasch: - Add IHasUniques.era() - Wrap INonPerpetualConstruction.requiredTech into function By SomeTroglodyte: - (CQ) Linting and comments on TileSetStrings and ImageAttempter - Wesnoth map import polished up - City sounds again Fix founding cities removing city center tile improvement - By SeventhM