[

	{
		"name": "Farm",
		"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Flood plains"],
		"food": 1,
		"turnsToBuild": 7,
		"techRequired": "Agriculture",
		"uniques": ["Can also be built on tiles adjacent to fresh water", 
			"[+1 Food] from [Fresh water] tiles <after discovering [Civil Service]>",
			"[+1 Food] from [non-fresh water] tiles <after discovering [Fertilizer]>"],
		"shortcutKey": "F"
	},
	{
		"name": "Lumber mill",
		"terrainsCanBeBuiltOn": ["Forest"],
		"production": 1,
		"turnsToBuild": 7,
		"techRequired": "Construction",
		"uniques": ["[+1 Production] <after discovering [Scientific Theory]>"],
		"shortcutKey": "L"
	},
	{
		"name": "Mine",
		"terrainsCanBeBuiltOn": ["Hill"],
		"production": 1,
		"turnsToBuild": 7,
		"techRequired": "Mining",
		"uniques": ["[+1 Production] <after discovering [Chemistry]>"],
		"shortcutKey": "M"
	},
	{
		"name": "Trading post",
		"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"],
		"gold": 1,
		"turnsToBuild": 7,
		"techRequired": "Trapping",
		"uniques": ["[+1 Gold] <after discovering [Economics]>"],
		"shortcutKey": "T"
	},
	
	// Resource-specific
	{
		"name": "Camp",
		"turnsToBuild": 7,
		"techRequired": "Trapping",
		"uniques": ["Does not need removal of [Forest]","Does not need removal of [Jungle]","[+1 Gold] <after discovering [Economics]>"],
		"shortcutKey": "C"
	},
	{
		"name": "Oil well",
		"terrainsCanBeBuiltOn": ["Coast"],
		"turnsToBuild": 9,
		"techRequired": "Biology",
		"uniques": ["Cannot be built on [Coast] tiles <before discovering [Refrigeration]>"],
		"shortcutKey": "W"
	},
	{
		"name": "Pasture",
		"turnsToBuild": 8,
		"techRequired": "Animal Husbandry",
		"uniques": ["[+1 Food] <after discovering [Fertilizer]>"],
		"shortcutKey": "P"
	},
	{
		"name": "Plantation",
		"turnsToBuild": 6,
		"gold": 1,
		"techRequired": "Calendar",
		"uniques": ["[+1 Food] <after discovering [Fertilizer]>"],
		"shortcutKey": "P"
	},
	{
		"name": "Quarry",
		"turnsToBuild": 8,
		"techRequired": "Masonry",
		"uniques": ["[+1 Production] <after discovering [Chemistry]>"],
		"shortcutKey": "Q"
	},
	{
		"name": "Fishing Boats",
		"terrainsCanBeBuiltOn": ["Coast"],
		"food": 1,
		"techRequired": "Sailing",
		"uniques": ["[+1 Gold] <after discovering [Compass]>"]
	},

	// Military improvement
	{
		"name": "Fort",
		"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Snow","Forest","Jungle"],
		"turnsToBuild": 6,
		"techRequired": "Engineering",
		"uniques": ["Can be built outside your borders", "Gives a defensive bonus of [50]%"],
		"shortcutKey": "O"
	},

	// Transportation
	{
		"name": "Road",
		"turnsToBuild": 4,
		"techRequired": "The Wheel",
		// "Costs [1] gold per turn when in your territory" does nothing and is only to inform the user
		"uniques": ["Can be built outside your borders", "Costs [1] gold per turn when in your territory"],
		"shortcutKey": "R",
        "civilopediaText": [
            {"text":"Reduces movement cost to ½ if the other tile also has a Road or Railroad"},
            {"text":"Reduces movement cost to ⅓ with Machinery", "link":"Technology/Machinery"},
            {"text":"Requires Engineering to bridge rivers", "link":"Technology/Engineering"}
        ]
	},
	{
		"name": "Railroad",
		"turnsToBuild": 4,
		"techRequired": "Railroads",
		"uniques": ["Can be built outside your borders", "Costs [2] gold per turn when in your territory"],
		"shortcutKey": "R",
        "civilopediaText": [{"text":"Reduces movement cost to ⅒ if the other tile also has a Railroad"}]
	},
	
	// Removals
	{
		"name": "Remove Forest",
		"turnsToBuild": 4,
		"terrainsCanBeBuiltOn": ["Forest"],
		"techRequired": "Mining",
		"uniques": ["Can be built outside your borders"],
		"shortcutKey": "X",
        "civilopediaText": [{"text":"Provides a one-time Production bonus depending on distance to the closest city once finished"}]
	},
	{
		"name": "Remove Jungle",
		"turnsToBuild": 7,
		"terrainsCanBeBuiltOn": ["Jungle"],
		"techRequired": "Bronze Working",
		"uniques": ["Can be built outside your borders"],
		"shortcutKey": "X"
	},
	{
		"name": "Remove Fallout",
		"turnsToBuild": 2,
		"terrainsCanBeBuiltOn": ["Fallout"],
		// Has no tile improvements as it can always be built
		"uniques": ["Can be built outside your borders"],
		"shortcutKey": "X"
	},
	{
		"name": "Remove Marsh",
		"turnsToBuild": 6,
		"terrainsCanBeBuiltOn": ["Marsh"],
		"techRequired": "Masonry",
		"uniques": ["Can be built outside your borders"],
		"shortcutKey": "X"
	},

	// These are unique and have unique in-game checks related to them
	{
		"name": "Remove Road",
		"turnsToBuild": 2,
		"uniques": ["Can be built outside your borders"]
	},
	{
		"name": "Remove Railroad",
		"turnsToBuild": 2,
		"uniques": ["Can be built outside your borders"]
	},
	{
		"name": "Cancel improvement order",
		"uniques": ["Can be built outside your borders"],
		"shortcutKey": "."
	},
	
	// Great Person improvements
	{
		"name": "Academy",
		"science": 8,
		"uniques": ["Great Improvement", "[+2 Science] <after discovering [Scientific Theory]>"]
	},
	{
		"name": "Landmark",
		"culture": 6,
		"uniques": ["Great Improvement"]
	},
	{
		"name": "Manufactory",
		"production": 4,
		"uniques": ["Great Improvement", "[+1 Production] <after discovering [Chemistry]>"]
	},
	{
		"name": "Customs house",
		"gold": 4,
		"uniques": ["Great Improvement", "[+1 Gold] <after discovering [Economics]>"]
	},
	{
		"name": "Holy site",
		"faith": 6,
		"uniques": ["Great Improvement"]
	},
	{
		"name": "Citadel",
		"uniques": ["Great Improvement", "Gives a defensive bonus of [100]%", "Adjacent enemy units ending their turn take [30] damage", "Can be built just outside your borders"],
        "civilopediaText": [{"text":"Constructing it will take over the tiles around it and assign them to your closest city"}]
	},

	//Civilization unique improvements
	{
		"name": "Moai",
		"uniqueTo": "Polynesia",
		"culture": 1,
		"turnsToBuild": 4,
		"uniques": ["Can only be built on [Coastal] tiles", "[+1 Culture] for each adjacent [Moai]", "[+1 Gold] <after discovering [Flight]>"],
		"techRequired": "Construction",
		"shortcutKey": "M"
	},
	{
		"name": "Terrace farm",
		"uniqueTo": "Inca",
		"terrainsCanBeBuiltOn": ["Hill"],
		"food": 1,
		"turnsToBuild": 7,
		"uniques": ["Cannot be built on [Bonus resource] tiles",
			"[+1 Food] for each adjacent [Mountain]",
			"[+1 Food] from [Fresh water] tiles <after discovering [Civil Service]>",
			"[+1 Food] from [non-fresh water] tiles <after discovering [Fertilizer]>"]
		"techRequired": "Construction",
		"shortcutKey": "F"
	},

	{ 
		"name": "Ancient ruins", 
		"uniques": ["Unpillagable", "Provides a random bonus when entered"]
	},
	{ 
		"name": "City ruins", 
		"uniques": ["Unpillagable"],
        "civilopediaText": [{"text":"A bleak reminder of the destruction wreaked by War"}]
	},
	{ 
		"name": "City center", 
		"uniques": ["Unpillagable", "Indestructible"],
        "civilopediaText": [
			{"text":"Marks the center of a city"},
			{"text":"Appearance changes with the technological era of the owning civilization"}
		]
	},
	{ 
		"name": "Barbarian encampment", 
		"uniques": ["Unpillagable"],
        "civilopediaText": [{"text":"Home to uncivilized barbarians, will spawn a hostile unit from time to time"}]
	}
]