[ { "name": "Tradition", "era": "Ancient era", "uniques": ["[+3 Culture] in capital", "-[25]% Culture cost of acquiring tiles [in all cities]"], "policies": [ { "name": "Aristocracy", "uniques": ["+[15]% Production when constructing [Wonders]", "[+1 Happiness] per [10] population in all cities"], "row": 1, "column": 1 }, { "name": "Legalism", "uniques":["Immediately creates a cheapest available cultural building in each of your first 4 cities for free"], "row": 1, "column": 3 }, { "name": "Oligarchy", "uniques": ["Units in cities cost no Maintenance", "+50% attacking strength for cities with garrisoned units"], "row": 1, "column": 5 }, { "name": "Landed Elite", "uniques": ["+[10]% growth [in capital]", "[+2 Food] [in capital]"], "requires": ["Legalism"], "row": 2, "column": 2 }, { "name": "Monarchy", "uniques": ["[+1 Gold, +1 Happiness] per [2] population [in capital]"], "requires": ["Legalism"], "row": 2, "column": 4 }, { "name": "Tradition Complete", "uniques": ["+[15]% growth [in all cities]","[+2 Food] [in all cities]"] } ] }, { "name": "Liberty", "era": "Ancient era", "uniques": ["[+1 Culture] [in all cities]"], "policies": [ { "name": "Collective Rule", "uniques": ["+[50]% Production when constructing [Settler] units [in capital]", "Free [Settler] appears"], "row": 1, "column": 1 }, { "name": "Citizenship", "uniques": ["Tile improvement speed +25%", "Free [Worker] appears"], "row": 1, "column": 4 }, { "name": "Republic", "uniques": ["[+1 Production] [in all cities]", "+[5]% Production when constructing [Buildings]"], "requires": ["Collective Rule"], "row": 2, "column": 1 }, { "name": "Representation", "uniques": ["Each city founded increases culture cost of policies [33]% less than normal", "Empire enters golden age"], "requires": ["Citizenship"], "row": 2, "column": 3 }, { "name": "Meritocracy", "uniques": ["[+1 Happiness] [in all cities connected to capital]", "Unhappiness from population decreased by [5]%"], "requires": ["Citizenship"], "row": 2, "column": 5 }, { "name": "Liberty Complete", "uniques": ["Free Great Person"] } ] }, { "name": "Honor", "era": "Ancient era", "uniques": ["+25% bonus vs Barbarians", "Earn [100]% of [Barbarian] opponent's [Strength] as [Culture] for kills", "Notified of new Barbarian encampments"], "policies": [ { "name": "Warrior Code", "uniques":["+[20]% Production when constructing [Melee] units"], "row": 1, "column": 2 }, { "name": "Discipline", "uniques":["+15% combat strength for melee units which have another military unit in an adjacent tile"], "row": 1, "column": 4 }, { "name": "Military Tradition", "uniques":["[Military] units gain [50]% more Experience from combat"], "requires": ["Warrior Code"], "row": 2, "column": 2 }, { "name": "Military Caste", "uniques": ["[+1 Happiness, +2 Culture] [in all cities with a garrison]"], "requires": ["Discipline"], "row": 2, "column": 4 }, { "name": "Professional Army", "uniques": ["Gold cost of upgrading military units reduced by 33%"], "requires": ["Military Caste"], "row": 3, "column": 4 }, { "name": "Honor Complete", "uniques": ["Earn [10]% of [military] opponent's [Cost] as [Gold] for kills"], } ] },{ "name": "Piety", "era": "Classical era", "uniques": ["+[15]% Production when constructing [Culture] buildings"], "policies": [ { "name": "Organized Religion", "uniques": ["[+1 Happiness] from every [Monument]","[+1 Happiness] from every [Temple]", "[+1 Happiness] from every [Monastery]"], "row": 1, "column": 2 }, { "name": "Mandate Of Heaven", "uniques": ["50% of excess happiness added to culture towards policies"], "row": 1, "column": 5 }, { "name": "Theocracy", "uniques": ["+[10]% [Gold] from every [Temple]"], "requires": ["Organized Religion"], "row": 2, "column": 1 }, { "name": "Reformation", "uniques": ["+[33]% [Culture] [in all cities with a world wonder]", "Empire enters golden age"], "requires": ["Organized Religion"], "row": 2, "column": 3 }, { "name": "Free Religion", "uniques": ["[+1 Culture] from every [Monument]", "[+1 Culture] from every [Temple]", "[+1 Culture] from every [Monastery]", "Free Social Policy"], "requires": ["Mandate Of Heaven","Reformation"], "row": 3, "column": 4 }, { "name": "Piety Complete", "uniques": ["Culture cost of adopting new Policies reduced by [10]%"] } ] },/*{ "name": "Patronage", "era": "Classical era", "uniques": ["City-State Influence degrades [25]% slower"], "policies": [ { "name": "Philantropy", "uniques":["Gifts of Gold to City-States generate [25]% more Influence"], "row": 1, "column": 2 }, { "name": "Aesthetics", "uniques":["Resting point for Influence with City-States is increased by [20]"], "row": 1, "column": 4 }, { "name": "Scholasticism", "uniques":["Allied City-States provide Science equal to [25]% of what they produce for themselves"], "requires": ["Philantropy"], "row": 2, "column": 2 }, { "name": "Cultural Diplomacy", "uniques": ["Quantity of Resources gifted by City-States increased by [100]%"], "requires": ["Scholasticism"], "row": 3, "column": 2 }, { "name": "Educated Elite", "requires": ["Scholasticism","Aesthetics"], "row": 3, "column": 4 }, { "name": "Patronage Complete" } ] },*/ { "name": "Commerce", "uniques": ["+[25]% [Gold] [in capital]"], "era": "Medieval era", "policies": [ { "name": "Trade Unions", "uniques": ["Maintenance on roads & railroads reduced by [33]%", "[+2 Gold] from each Trade Route"], "row": 1, "column": 2 }, { "name": "Mercantilism", "uniques": ["Cost of purchasing items in cities reduced by [25]%"], "row": 1, "column": 5 }, { "name": "Entrepreneurship", "uniques": ["[Great Merchant] is earned [25]% faster", "[+1 Science] from every [Mint]", "[+1 Science] from every [Market]", "[+1 Science] from every [Bank]", "[+1 Science] from every [Stock Exchange]" ], "requires": ["Trade Unions"], "row": 2, "column": 2 }, { "name": "Patronage", "uniques": ["Cost of purchasing [Culture] buildings reduced by [50]%"], "requires": ["Mercantilism"], "row": 2, "column": 5 }, { "name": "Protectionism", "uniques": ["+1 happiness from each type of luxury resource"], "requires": ["Entrepreneurship","Patronage"], "row": 3, "column": 3 }, { "name": "Commerce Complete", "uniques": ["[+1 Gold] from every [Trading post]", "Double gold from Great Merchant trade missions"] } ] }, { "name": "Rationalism", "era": "Renaissance era", "uniques": ["Production to science conversion in cities increased by 33%"], "policies": [ { "name": "Secularism", "uniques": ["[+2 Science] from every specialist"], "row": 1, "column": 2 }, { "name": "Humanism", "uniques": ["[+1 Happiness] from every [University]","[+1 Happiness] from every [Observatory]", "[+1 Happiness] from every [Public School]"], "row": 1, "column": 5 }, { "name": "Free Thought", "uniques": ["[+1 Science] from every [Trading post]", "+[17]% [Science] from every [University]"], "requires": ["Secularism"], "row": 2, "column": 1 }, { "name": "Sovereignty", "uniques": ["+15% science while empire is happy"], "requires": ["Humanism"], "row": 2, "column": 5 }, { "name": "Scientific Revolution", "uniques": ["Science gained from research agreements +50%"], "requires": ["Free Thought"], "row": 3, "column": 1 }, { "name": "Rationalism Complete", "uniques": ["[+1 Gold] from all [Science] buildings"] } ] }, /*{ "name": "Order", "era": "Industrial era", "policies": [ { "name": "Nationalism", "row": 1, "column": 1 }, { "name": "United Front", "row": 1, "column": 3 }, { "name": "Planned Economy", "row": 2, "column": 5 }, { "name": "Socialism", "requires": ["Planned Economy"], "row": 2, "column": 3 }, { "name": "Communism", "requires": ["Socialism"], "row": 3, "column": 3 }, { "name": "Order Complete", Gold and Culture per city" } ] },*/ { "name": "Freedom", "era": "Renaissance era", "uniques": ["+[25]% great person generation in all cities"], "policies": [ { "name": "Constitution", "uniques": ["[+2 Culture] from every Wonder"], "row": 1, "column": 1 }, { "name": "Universal Suffrage", "uniques": ["[+1 Production] per [5] population in all cities"], "row": 1, "column": 3 }, { "name": "Civil Society", "uniques": ["-50% food consumption by specialists"], "row": 1, "column": 5 }, { "name": "Free Speech", "uniques": ["[+1 Culture] per [2] population in all cities"], "requires": ["Constitution"], "row": 2, "column": 1 }, { "name": "Democracy", "uniques": ["Specialists produce half normal unhappiness"], "requires": ["Civil Society"], "row": 2, "column": 5 }, { "name": "Freedom Complete", "uniques": ["Tile yield from Great Improvements +100%", "Golden Age length increased by [50]%"] } ] }, { "name": "Autocracy", "era": "Industrial era", "uniques": ["-33% unit upkeep costs"], "policies": [ { "name": "Populism", "uniques": ["[Wounded] units deal +[25]% damage"], "row": 1, "column": 1 }, { "name": "Militarism", "uniques": ["Gold cost of purchasing units -33%"], "row": 1, "column": 5 }, { "name": "Fascism", "uniques": ["Quantity of strategic resources produced by the empire increased by 100%"], "requires": ["Populism","Militarism"], "row": 2, "column": 3 }, { "name": "Police State", "uniques": ["[+3 Happiness] from every [Courthouse]", "+[100]% Production when constructing [Courthouse]"], "requires": ["Militarism"], "row": 2, "column": 5 }, { "name": "Total War", "uniques": ["+[15]% Production when constructing [Military] units", "New [Military] units start with [15] Experience"], "requires": ["Police State","Fascism"], "row": 3, "column": 4 }, { "name": "Autocracy Complete", "uniques": ["+20% attack bonus to all Military Units for 30 turns"] } ] } ]