[ { "name": "discover cultural artifacts", "notification": "We have discovered cultural artifacts in the ruins! (+20 culture)", "uniques": ["Gain [20] [Culture]"], "color": "#cf8ff7" }, { "name": "squatters willing to work for you", "notification": "A [Worker] has joined us!", "uniques": ["Free [Worker] found in the ruins"], "excludedDifficulties": ["Prince", "King", "Emperor", "Immortal", "Deity"] }, { "name": "squatters wishing to settle under your rule", "notification": "A [Settler] has joined us!", "uniques": ["Free [Settler] found in the ruins"], "excludedDifficulties": ["Warlord","Prince","King","Emperor","Immortal","Deity"] }, { "name": "your exploring unit receives training", "notification": "An ancient tribe trained us in their ways of combat!", "uniques": ["This Unit gains [10] XP", "Only available after [10] turns"] }, { "name": "survivors (adds population to a city)", "notification": "We have found survivors in the ruins! Population added to [cityName].", "uniques": ["[+1] population in a random city"], // This can't be easily added to cityFilter, as it is non-deterministic "color": "#81c784" }, { "name": "a stash of gold", "notification": "We have found a stash of [goldAmount] Gold in the ruins!", "uniques": ["Gain [50]-[100] [Gold]"], "color": "#ffeb7f" }, { "name": "discover a lost technology", "notification": "We have discovered the lost technology of [techName] in the ruins!", "uniques": ["[1] free random researchable Tech(s) from the [Ancient era]"], "color": "#7f7fff" }, { "name": "advanced weaponry for your explorer", "notification": "Our unit finds advanced weaponry hidden in the ruins!", "uniques": ["This Unit upgrades for free including special upgrades"] }, { "name": "reveal nearby Barbarian camps", "notification": "You find evidence of Barbarian activity. Nearby Barbarian camps are revealed!", "uniques": ["Reveal up to [All] [Barbarian encampment] within a [10] tile radius"] }, { "name": "find a crudely-drawn map", "notification": "We have found a crudely-drawn map in the ruins!", "uniques": ["From a randomly chosen tile [4] tiles away, reveal tiles up to [4] tiles away with [80]% chance"] } ]