[ { "name": "freeCulture", "notification": "We have discovered cultural artifacts in the ruins! (+20 culture)", "uniques": ["Gain [20] [Culture]"] }, { "name": "joinWorker", "notification": "A [Worker] has joined us!", "uniques": ["Free [Worker] found in the ruins"], "excludedDifficulties": ["Prince", "King", "Emperor", "Immortal", "Deity"] }, { "name": "joinSettler", "notification": "A [Settler] has joined us!", "uniques": ["Free [Settler] found in the ruins"], "excludedDifficulties": ["Warlord","Prince","King","Emperor","Immortal","Deity"] }, { "name": "freeXP", "notification": "An ancient tribe trained us in their ways of combat!", "uniques": ["This Unit gains [10] XP"] }, { "name": "freePop", "notification": "We have found survivors in the ruins! Population added to [cityName].", "uniques": ["[+1] population in a random city"] // This can't be easily added to cityFilter, as it is non-deterministic }, { "name": "freeGold", "notification": "We have found a stash of [goldAmount] Gold in the ruins!", "uniques": ["Gain [50]-[100] [Gold]"] }, { "name": "freeAncientTech", "notification": "We have discovered the lost technology of [techName] in the ruins!", "uniques": ["[1] free random researchable Tech(s) from the [Ancient era]"] }, { "name": "unitUpgrade", "notification": "Our unit finds advanced weaponry hidden in the ruins!", "uniques": ["This Unit upgrades for free including special upgrades"] }, { "name": "barbCampsRevealed", "notification": "You find evidence of Barbarian activity. Nearby Barbarian camps are revealed!", "uniques": ["Reveal up to [All] [Barbarian encampment] within a [10] tile radius"] }, { "name": "crudelyDrawnMap", "notification": "We have found a crudely-drawn map in the ruins!", "uniques": ["From a randomly chosen tile [4] tiles away, reveal tiles up to [4] tiles away with [80]% chance"] }, { "name": "holySymbols", "notification": "We have found holy symbols in the ruins, giving us a deeper understanding of religion! (+[faithAmount] Faith)", "uniques": ["Hidden when religion is disabled", "Gain enough Faith for a Pantheon"] }, { "name": "prophecy", "notification": "We have found an ancient prophecy in the ruins, greatly increasing our spiritual connection! (+[faithAmount] Faith)", "uniques": ["Hidden when religion is disabled", "Gain enough Faith for [33]% of a Great Prophet", "Hidden after generating a Great Prophet"] } ]