[ { "name": "Ancestor Worship", "type": "Pantheon", "uniques": ["[+1 Culture] from every [Shrine]"] }, { "name": "Dance of the Aurora", "type": "Pantheon", "uniques": ["[+1 Faith] from [Tundra] tiles without [Forest] [in this city]"] }, { "name": "Desert Folklore", "type": "Pantheon", "uniques": ["[+1 Faith] from every [Desert]"] }, { "name": "Faith Healers", "type": "Pantheon", "uniques": ["[All] Units adjacent to this city heal [+30] HP per turn when healing"] // This should be worded better }, { "name": "Fertility Rites", "type": "Pantheon", "uniques": ["[+10]% growth [in this city]"] // Preferably I would not have a cityFilter here, but doing so requires no additional implementation }, { "name": "God of Craftsman", "type": "Pantheon", "uniques": ["[+1 Production] "] }, { "name": "God of the Open Sky", "type": "Pantheon", "uniques": ["[+1 Culture] from every [Pasture]"] }, { "name": "God of the Sea", "type": "Pantheon", "uniques": ["[+1 Production] from every [Fishing Boats]"] }, { "name": "God of War", "type": "Pantheon", "uniques": ["Earn [50]% of [Military] unit's [Strength] as [Faith] when killed within 4 tiles of a city following this religion"] }, { "name": "Goddess of Festivals", "type": "Pantheon", "uniques": ["[+1 Culture, +1 Faith] from every [Wine]", "[+1 Culture, +1 Faith] from every [Incense]"] }, { "name": "Goddess of Love", "type": "Pantheon", "uniques": ["[+1 Happiness] "] }, { "name": "Goddess of Protection", "type": "Pantheon", "uniques": ["[+30]% Strength for cities "] }, { "name": "Goddess of the Hunt", "type": "Pantheon", "uniques": ["[+1 Food] from every [Camp]"] }, { "name": "Messenger of the Gods", "type": "Pantheon", "uniques": ["[+2 Science] from each Trade Route"] }, { "name": "Monument to the Gods", "type": "Pantheon", "uniques": ["[+15]% Production when constructing [All] wonders [in cities following this religion]"] // ToDo: Should only be ancient/classical era wonders, but implementing that is another can of worms // For that we really should need an era.matchesFilter(), so we could write something like: //"uniques": ["[+15]% Production when constructing [Ancient era] wonders [in cities following this religion]", // "[+15]% Production when constructing [Classical era] wonders [in cities following this religion]"] // For now this feels like overkill, but I'll leave this here for the future // Alternatively, we could approximate this with "[+15]% Production when constructing [All] wonders [in all cities] " }, { "name": "One with Nature", "type": "Pantheon", "uniques": ["[+4 Faith] from every [Natural Wonder]"] }, { "name": "Oral Tradition", "type": "Pantheon", "uniques": ["[+1 Culture] from every [Plantation]"] }, { "name": "Religious Idols", "type": "Pantheon", "uniques": ["[+1 Culture, +1 Faith] from every [Gold Ore]", "[+1 Culture, +1 Faith] from every [Silver]"] }, { "name": "Religious Settlements", "type": "Pantheon", "uniques": ["[-15]% Culture cost of natural border growth [in cities following this religion]"] }, { "name": "Sacred Path", "type": "Pantheon", "uniques": ["[+1 Culture] from every [Jungle]"] }, { "name": "Sacred Waters", "type": "Pantheon", "uniques": ["[+1 Happiness] in cities on [River] tiles"] }, { "name": "Stone Circles", "type": "Pantheon", "uniques": ["[+2 Faith] from every [Quarry]"] }, ///////////////////////////////////////// Follower beliefs ///////////////////////////////////////// { "name": "Asceticism", "type": "Follower", "uniques": ["[+1 Happiness] from every [Shrine] "] }, { "name": "Cathedrals", "type": "Follower", "uniques": ["May buy [Cathedral] buildings with [Faith] [in cities following this religion]"] }, { "name": "Choral Music", "type": "Follower", "uniques": ["[+2 Culture] from every [Temple] "] }, { "name": "Divine inspiration", "type": "Follower", "uniques": ["[+2 Faith] from every [Wonder]"] }, { "name": "Feed the World", "type": "Follower", "uniques": ["[+1 Food] from every [Shrine]", "[+1 Food] from every [Temple]"] }, { "name": "Guruship", "type": "Follower", "uniques": ["[+2 Production] [in cities following this religion] "] }, { "name": "Holy Warriors", "type": "Follower", "uniques": ["May buy [{Military} {Land}] units with [Faith] for [2] times their normal Production cost "] }, { "name": "Liturgical Drama", "type": "Follower", "uniques": ["[+1 Faith] from every [Amphitheater] "] }, { "name": "Monasteries", "type": "Follower", "uniques": ["May buy [Monastery] buildings for [150] [Faith] [in cities following this religion]"] }, { "name": "Mosques", "type": "Follower", "uniques": ["May buy [Mosque] buildings with [Faith] [in cities following this religion]"] }, { "name": "Pagodas", "type": "Follower", "uniques": ["May buy [Pagoda] buildings with [Faith] [in cities following this religion]"] }, { "name": "Peace Gardens", "type": "Follower", "uniques": ["[+2 Happiness] from every [Garden]"] }, { "name": "Religious Art", "type": "Follower", "uniques": ["[+8 Culture] from every [Hermitage]"] }, { "name": "Religious Center", "type": "Follower", "uniques": ["[+2 Happiness] from every [Temple] "] }, { "name": "Religious Community", "type": "Follower", "uniques": ["[+1]% [Production] from every follower, up to [15]%"] }, { "name": "Swords into Ploughshares", "type": "Follower", "uniques": ["[+15]% growth [in this city] "] }, ///////////////////////////////////////// Founder beliefs ////////////////////////////////////////// { "name": "Ceremonial Burial", "type": "Founder", "uniques": ["[+1 Happiness] for each global city following this religion"] }, { "name": "Church Property", "type": "Founder", "uniques": ["[+2 Gold] for each global city following this religion"] }, { "name": "Initiation Rites", "type": "Founder", "uniques": ["[+100 Gold] when a city adopts this religion for the first time (modified by game speed)"] }, { "name": "Interfaith Dialogue", "type": "Founder", "uniques": ["When spreading religion to a city, gain [10] times the amount of followers of other religions as [Science]"] } { "name": "Papal Primacy", "type": "Founder", "uniques": ["Resting point for Influence with City-States following this religion [+15]"] }, { "name": "Peace Loving", "type": "Founder", "uniques": ["[+1 Happiness] from every [5] global followers [in non-enemy foreign cities]"] }, { "name": "Pilgrimage", "type": "Founder", "uniques": ["[+2 Faith] for each global city following this religion"] }, { "name": "Tithe", "type": "Founder", "uniques": ["[+1 Gold] from every [4] global followers [in all cities]"] }, { "name": "World Church", "type": "Founder", "uniques": ["[+1 Culture] from every [5] global followers [in foreign cities]"] }, ////////////////////////////////////// Enhancer beliefs /////////////////////////////////////// { "name": "Defender of the Faith", "type": "Enhancer", "uniques": ["[+20]% Strength "] // ToDo: Should only be friendly territory of cities that follow this religion }, { "name": "Holy Order", "type": "Enhancer", "uniques": ["[Faith] cost of purchasing [Missionary] units [-30]%", "[Faith] cost of purchasing [Inquisitor] units [-30]%"] }, { "name": "Itinerant Preachers", "type": "Enhancer", "uniques": ["Religion naturally spreads to cities [+3] tiles away"] }, { "name": "Just War", "type": "Enhancer", "uniques": ["[+20]% Strength "] // ToDo: Should only be enemy territory of cities that follow this religion }, { "name": "Messiah", "type": "Enhancer", "uniques": ["[+25]% Spread Religion Strength ", "[-25]% Faith cost of generating Great Prophet equivalents"] }, { "name": "Missionary Zeal", "type": "Enhancer", "uniques": ["[+25]% Spread Religion Strength "] }, { "name": "Religious Texts", "type": "Enhancer", "uniques": ["[+34]% Natural religion spread [in all cities]", "[+34]% Natural religion spread [in all cities] "] }, { "name": "Religious Unity", "type": "Enhancer", "uniques": ["[+100]% Natural religion spread [in City-State cities]"] }, { "name": "Reliquary", "type": "Enhancer", "uniques": ["[+50 Faith] whenever a Great Person is expended"] } ]