Fixed tests Pangaea maps are always largely land connected chore: separated unit actions into several files Resolved - rulesets without modern strategic resources no longer fail on city-state generation Resolved - rivers remain visible after founding city When exchanging peace for cities, units no longer teleport out of cities you traded for Added "upon discovering a Natural Wonder" trigger - @letstalkaboutdune Added "upon founding a city" trigger Trigger notifications can go in either direction, for better translations Notifications for stat gain unique Notifications for triggered uniques chore: Rename CivilizationInfo -> Civilization chore: Rename CityInfo -> City chore: Rename TileInfo -> Tile chore: move unit upgrade functions to separate class chore: Moved mapunit turn functions to separate class Added conditionals for above and below resource amounts Great general unique accepts conditionals - @SpacedOutChicken Resolved - Allow placing Barbarian encampments in map editor Resolved - Do not load updated multiplayer if the user has already gone somewhere else Added option to allow players to choose randomly selected civs - By alexban011 Fix crash in Tactical Analysis Map - By OptimizedForDensity AbsoluteUnits - Mohawk Warrior, Swordsman_v2 - By letstalkaboutdune