[

// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/

	/* Ancient Era */
	{
		name:"Worker",
		unitType:"Civilian",
		movement:2,
		hurryCostModifier:20,
		uniques:["Can build improvements on tiles"]
		cost:70
	},
	{
		name:"Settler",
		unitType:"Civilian",
		movement:2,
		cost:106,
		uniques:["Founds a new city"]
		hurryCostModifier:20
	},
	{
		name:"Scout",
		unitType:"Scout",
		movement:2,
		strength:5,
		cost:25,
		uniques:["Ignores terrain cost"],
		attackSound:"nonmetalhit"
	},
	{
		name:"Warrior",
		unitType:"Melee",
		movement:2,
		strength:8,
		cost: 40,
		hurryCostModifier:20,
		obsoleteTech:"Metal Casting",
		upgradesTo:"Swordsman",
		attackSound:"nonmetalhit"
	},
	{
		name:"Archer",
		unitType:"Ranged",
		movement:2,
		strength:5,
		rangedStrength:7,
		cost: 40,
		hurryCostModifier:20,
		requiredTech:"Archery",
		obsoleteTech:"Machinery",
		upgradesTo:"Crossbowman",
		attackSound:"arrow"
	},
	{
		name:"Bowman",
		unitType:"Ranged",
		movement:2,
		strength:7,
		rangedStrength:9,
		cost: 40,
		hurryCostModifier:20,
		requiredTech:"Archery",
		obsoleteTech:"Machinery",
		replaces:"Archer",
		uniqueTo:"Babylon",
		upgradesTo:"Crossbowman",
		attackSound:"arrow"
	},
	{
		name:"Work Boats",
		unitType:"WaterCivilian",
		movement:4,
		cost: 30,
		requiredTech:"Sailing",
		uniques:["Cannot enter ocean tiles until Astronomy","May create improvements on water resources"]
		hurryCostModifier:20
	},
	{
		name:"Trireme",
		unitType:"WaterMelee",
		movement:4,
		strength:10,
		cost: 45,
		requiredTech:"Sailing",
		uniques:["Cannot enter ocean tiles"]
		upgradesTo:"Caravel",
		obsoleteTech:"Astronomy",
		hurryCostModifier:20,
		attackSound:"nonmetalhit"
	},
	{
		name:"Chariot Archer",
		unitType:"Ranged",
		movement:4,
		strength:6,
		rangedStrength:10,
		cost: 56,
		requiredTech:"The Wheel",
		requiredResource:"Horses",
		upgradesTo:"Knight",
		obsoleteTech:"Chivalry",
		uniques:["No defensive terrain bonus","Rough terrain penalty"],
		hurryCostModifier:20,
		attackSound:"arrow"
	},
	{
		name:"Spearman",
		unitType:"Melee",
		movement:2,
		strength:11,
		cost: 56,
		requiredTech:"Bronze Working",
		obsoleteTech:"Civil Service",
		upgradesTo: "Pikeman",
		uniques:["Bonus vs Mounted 50%"],
		hurryCostModifier:20,
		attackSound:"metalhit"
	},
	{
		name:"Hoplite",
		replaces:"Spearman",
		uniqueTo:"Greece",
		unitType:"Melee",
		movement:2,
		strength:13,
		cost: 56,
		requiredTech:"Bronze Working",
		obsoleteTech:"Civil Service",
		upgradesTo: "Pikeman",
		uniques:["Bonus vs Mounted 50%"],
		hurryCostModifier:20,
		attackSound:"metalhit"
	},
	
	
	/* Classical Era */
	{
		name:"Catapult",
		unitType:"Siege",
		movement:2,
		strength:7,
		rangedStrength:8,
		cost: 75,
		requiredTech:"Mathematics",
		obsoleteTech:"Physics",
		upgradesTo: "Trebuchet",
		uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
		hurryCostModifier:20,
		attackSound:"throw"
	},
	{
		name:"Ballista",
		unitType:"Siege",
		uniqueTo:"Rome",
		replaces:"Catapult",
		movement:2,
		strength:8,
		rangedStrength:10,
		cost: 75,
		requiredTech:"Mathematics",
		obsoleteTech:"Physics",
		upgradesTo: "Trebuchet",
		uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
		hurryCostModifier:20,
		attackSound:"throw"
	},
	{
		name:"Swordsman",
		unitType:"Melee",
		movement:2,
		strength:14,
		cost: 75,
		requiredTech:"Iron Working",
		upgradesTo:"Longswordsman",
		obsoleteTech:"Steel",
		requiredResource:"Iron",
		hurryCostModifier:20,
		attackSound:"metalhit"
	},
	{
		name:"Horseman",
		unitType:"Mounted",
		movement:4,
		strength:12,
		cost: 75,
		requiredTech:"Horseback Riding",
		requiredResource:"Horses",
		upgradesTo:"Knight",
		obsoleteTech:"Metallurgy",
		uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
		hurryCostModifier:20,
		attackSound:"horse"
	},
	{
		name:"Companion Cavalry",
		unitType:"Mounted",
		uniqueTo:"Greece",
		replaces:"Horseman",
		movement:5,
		strength:14,
		cost: 75,
		requiredTech:"Horseback Riding",
		upgradesTo:"Knight",
		obsoleteTech:"Metallurgy",
		requiredResource:"Horses",
		uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
		hurryCostModifier:20,
		attackSound:"horse"
	},
	
	// Medieval Era
	{
		name:"Crossbowman",
		unitType:"Ranged",
		movement:2,
		strength:13,
		rangedStrength:18,
		cost: 120,
		requiredTech:"Machinery",
		upgradesTo:"Gatling Gun",
		obsoleteTech:"Industrialization",
		hurryCostModifier:20,
		attackSound:"arrow"
	},
	{
		name:"Longbowman",
		unitType:"Ranged",
		range:2,
		movement:2,
		strength:13,
		rangedStrength:18,
		replaces:"Crossbowman",
		uniqueTo:"England",
		cost: 120,
		requiredTech:"Machinery",
		upgradesTo:"Gatling Gun",
		obsoleteTech:"Industrialization",
		promotions:["Range"],
		hurryCostModifier:20,
		attackSound:"arrow"
	},
	{
		name:"Trebuchet",
		unitType:"Siege",
		movement:2,
		strength:12,
		rangedStrength:14,
		cost: 120,
		requiredTech:"Physics",
		obsoleteTech:"Chemistry",
		upgradesTo:"Cannon",
		uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
		hurryCostModifier:20,
		attackSound:"throw"
	},
	{
		name:"Longswordsman",
		unitType:"Melee",
		movement:2,
		strength:21,
		cost: 120,
		requiredTech:"Steel",
		upgradesTo:"Musketman",
		obsoleteTech:"Gunpowder",
		requiredResource:"Iron",
		hurryCostModifier:20,
		attackSound:"metalhit"
	},
	{
		name:"Samurai",
		replaces:"Longswordsman",
		uniqueTo:"Japan",
		unitType:"Melee",
		movement:2,
		strength:21,
		cost: 120,
		requiredTech:"Steel",
		upgradesTo:"Musketman",
		obsoleteTech:"Gunpowder",
		requiredResource:"Iron",
		uniques:["Combat very likely to create Great Generals"]
		promotions:["Shock I"]
		hurryCostModifier:20,
		attackSound:"metalhit"
	},
	{
		name:"Pikeman",
		unitType:"Melee",
		movement:2,
		strength:16,
		cost: 90,
		requiredTech:"Civil Service",
		uniques:["Bonus vs Mounted 50%"],
		upgradesTo:"Musketman",
		obsoleteTech:"Gunpowder",
		hurryCostModifier:20,
		attackSound:"metalhit"
	},
	{
		name:"Galleass",
		unitType:"WaterRanged",
		movement:3,
		strength:16,
		rangedStrength:17
		cost: 100,
		requiredTech:"Compass",
		obsoleteTech:"Navigation",
		upgradesTo:"Frigate",
		uniques:["Cannot enter ocean tiles"]
		hurryCostModifier:20,
		attackSound:"arrow"
	},
	{
		name:"Knight",
		unitType:"Mounted",
		movement:3,
		strength:20,
		cost: 120,
		requiredTech:"Chivalry",
		obsoleteTech:"Military science",
		upgradesTo:"Cavalry",
		requiredResource:"Horses",
		uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
		hurryCostModifier:20,
		attackSound:"horse"
	},
	{
		name:"Camel Archer",
		replaces:"Knight",
		uniqueTo:"Arabia",
		unitType:"Ranged",
		movement:4,
		strength:17,
		rangedStrength:21,
		cost: 120,
		requiredTech:"Chivalry",
		requiredResource:"Horses",
		upgradesTo:"Cavalry",
		obsoleteTech:"Military science",
		uniques:["Can move after attacking","No defensive terrain bonus"],
		hurryCostModifier:20,
		attackSound:"arrow"
	},
	
	// Rennaisance Era


	{
		name:"Caravel",
		unitType:"WaterMelee",
		movement:4,
		strength:20,
		cost: 120,
		requiredTech:"Astronomy",
		upgradesTo:"Ironclad",
		obsoleteTech:"Combustion",
		uniques:["+1 Visibility Range"],
		hurryCostModifier:20
	},
	{
		name:"Cannon",
		unitType:"Siege",
		movement:2,
		strength:14,
		rangedStrength:20,
		cost: 185,
		requiredTech:"Chemistry",
		upgradesTo:"Artillery",
		obsoleteTech:"Dynamite",
		uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
		hurryCostModifier:20
	},
	{
		name:"Musketman",
		unitType:"Melee",
		movement:2,
		strength:24,
		cost: 150,
		requiredTech:"Gunpowder",
		upgradesTo:"Rifleman"
		obsoleteTech:"Rifling",
		hurryCostModifier:20,
		attackSound:"shot"
	},
	{
		name:"Musketeer",
		unitType:"Melee",
		replaces:"Musketman",
		uniqueTo:"France",
		movement:2,
		strength:28,
		cost: 150,
		requiredTech:"Gunpowder",
		upgradesTo:"Rifleman"
		obsoleteTech:"Rifling",
		hurryCostModifier:20,
		attackSound:"shot"
	},
	{
		name:"Minuteman",
		unitType:"Melee",
		replaces:"Musketman",
		uniqueTo:"America",
		movement:2,
		strength:24,
		cost: 150,
		requiredTech:"Gunpowder",
		upgradesTo:"Rifleman"
		obsoleteTech:"Rifling",
		uniques:["Ignores terrain cost"]
		promotions:["Drill I"],
		hurryCostModifier:20,
		attackSound:"shot"
	},
	{
		name:"Frigate",
		unitType:"WaterRanged",
		movement:5,
		strength:25,
		rangedStrength:28,
		cost: 185,
		requiredResource:"Iron",
		requiredTech:"Navigation",
		obsoleteTech:"Electronics",
		upgradesTo:"Battleship",
		hurryCostModifier:20
	},
	{
		name:"Lancer",
		unitType:"Mounted",
		movement:4,
		strength:25,
		cost: 185,
		requiredTech:"Metallurgy",
		requiredResource:"Horses",
		hurryCostModifier:20,
		uniques:["Can move after attacking","No defensive terrain bonus",
			"Penalty vs City 33%","Bonus vs Mounted 33%" ],
		upgradesTo:"Anti-Tank Gun",
		obsoleteTech:"Combined Arms",
		attackSound:"horse"
	},
	
	// Industrial Era
	
	{
		name:"Gatling Gun",
		unitType:"Ranged",
		range:1,
		movement:2,
		strength:30,
		rangedStrength:30,
		cost: 225,
		requiredTech:"Industrialization",
		hurryCostModifier:20,
		attackSound:"machinegun"
	},
	{
		name:"Rifleman",
		unitType:"Melee",
		movement:2,
		strength:34,
		cost: 225,
		requiredTech:"Rifling",
		obsoleteTech:"Replacable Parts",
		upgradesTo:"Great War Infantry",
		hurryCostModifier:20,
		attackSound:"shot"
	},
	{
		name:"Cavalry",
		unitType:"Mounted",
		movement:4,
		strength:34,
		cost: 225,
		requiredTech:"Military Science",
		requiredResource:"Horses",
		upgradesTo:"Landship",
		uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
		hurryCostModifier:20,
		attackSound:"horse"
	},
	{
		name:"Artillery",
		unitType:"Siege",
		movement:2,
		strength:21,
		rangedStrength:28,
		range:3,
		cost: 320,
		requiredTech:"Dynamite",
		uniques:["Bonus vs City 200%","No defensive terrain bonus",
			"Must set up to ranged attack","Limited Visibility","Indirect Fire"],
		hurryCostModifier:20
	},
	{
		name:"Ironclad",
		unitType:"WaterMelee",
		movement:3,
		strength:45,
		cost: 250,
		requiredTech:"Steam Power",
		requiredResource:"Coal",
		upgradesTo:"Destroyer",
		obsoleteTech:"Combustion",
		uniques:["Bonus vs City 33%","Double movement in coast"],
		hurryCostModifier:20
	},
	
	// Modern era
	
	{
		name:"Landship",
		unitType:"Armor",
		movement:4,
		strength:60,
		cost: 350,
		requiredTech:"Combustion",
		requiredResource:"Oil",
		uniques:["Can move after attacking","No defensive terrain bonus"],
		hurryCostModifier:20
	},
	{
		name:"Destroyer",
		unitType:"WaterMelee",
		movement:6,
		strength:55,
		cost: 375,
		requiredTech:"Combustion",
		uniques:["Can attack submarines"], // todo: add interception and bonus vs submarines once we have air and submarine units
		hurryCostModifier:20
	},
	{
		name: "Battleship",
		unitType: "WaterRanged",
		movement: 5,
		strength: 55,
		rangedStrength: 55,
		range: 3,
		cost: 375,
		requiredResource:"Oil",
		requiredTech:"Electronics",
		uniques:["Indirect Fire", "Bonus vs City 30%"],
		hurryCostModifier:20
	},
	{
		name: "Submarine",
		unitType: "WaterSubmarine",
		movement: 5,
		strength: 35,
		rangedStrength: 60,
		cost: 325,
		requiredTech:"Refrigeration",
		uniques:["Bonus as Attacker 75%", "Invisible to others", "Can only attack water", "Can attack submarines"],
		hurryCostModifier:20
	},
	{
		name:"Great War Infantry",
		unitType:"Melee",
		movement:2,
		strength:50,
		cost: 320,
		requiredTech:"Replacable Parts",
		hurryCostModifier:20,
		upgradesTo:"Infantry",
		obsoleteTech:"Plastics"
		attackSound:"shot"
	},
	{
		name:"Infantry",
		unitType:"Melee",
		movement:2,
		strength:70,
		cost: 375,
		requiredTech:"Plastics",
		hurryCostModifier:20,
		attackSound:"shot"
	},
	{
		name:"Machine Gun",
		unitType:"Ranged",
		range:1,
		movement:2,
		strength:60,
		rangedStrength:60,
		cost: 350,
		requiredTech:"Ballistics",
		hurryCostModifier:20,
		attackSound:"machinegun"
	},
	{
		name:"Tank",
		unitType:"Armor",
		movement:5,
		strength:70,
		cost: 375,
		requiredTech:"Combined Arms",
		requiredResource:"Oil",
		uniques:["Can move after attacking","No defensive terrain bonus"]
		hurryCostModifier:20,
	},
	{
		name:"Anti-Tank Gun",
		unitType:"Melee",
		movement:2,
		strength:50,
		cost: 300,
		requiredTech:"Combined Arms",
		uniques:["Bonus vs Armor 100%"]
		hurryCostModifier:20,
	},
	{
		name:"Rocket Artillery",
		unitType:"Siege",
		movement:2,
		strength:45,
		rangedStrength:60,
		range:3,
		cost: 425,
		requiredTech:"Rocketry",
		requiredResource:"Aluminum",
		uniques:["Bonus vs City 200%","No defensive terrain bonus",
			"Limited Visibility","Indirect Fire"],
		hurryCostModifier:20
	},
	{
		name:"Mechanized Infantry",
		unitType:"Melee",
		movement:3,
		strength:90,
		cost: 375,
		requiredTech:"Nuclear Fission",
		hurryCostModifier:20,
	},
	{
		name:"Modern Armor",
		unitType:"Armor",
		movement:5,
		strength:100,
		cost: 425,
		requiredTech:"Robotics",
		requiredResource:"Aluminum",
		uniques:["Can move after attacking","No defensive terrain bonus"]
		hurryCostModifier:20,
	},
	
	
	/* Great people */
	
	{
		name:"Great Artist",
		unbuildable:true,
		unitType:"Civilian",
		uniques:["Can start an 8-turn golden age","Can build improvement: Landmark"]
		movement:2
	},
	{
		name:"Great Scientist",
		unbuildable:true,
		unitType:"Civilian",
		uniques:["Can discover a technology","Can build improvement: Academy"]
		movement:2
	},
	{
		name:"Great Merchant",
		unbuildable:true,
		unitType:"Civilian",
		uniques:["Can undertake a trade mission, giving a large sum of gold","Can build improvement: Customs house"]
		movement:2
	},
	{
		name:"Great Engineer",
		unbuildable:true,
		unitType:"Civilian",
		uniques:["Can speed up construction of a wonder","Can build improvement: Manufactory"]
		movement:2
	},
	{
		name:"Great General",
		unbuildable:true,
		unitType:"Civilian",
		uniques:["Can start an 8-turn golden age","Bonus for land units in 2 radius 15%"] //to do : should be able to build mega-fort
		movement:2
	},
	
]