New tile visibility framework! - Differentiated attackable from visible tiles per Civ V - Tiles 1 step out of bounds of visibility are visible if they're higher than current tile - Higher tiles can be visible beyond non-visible, hidden tiles Damage bonuses are additive, per Civ V, not multiplicative Resolved health bar overflow problems Preparation for Tactical AI Rework: analysis map, domination zones - By vegeta1k95