package com.unciv.app import android.os.Build import android.os.Bundle import androidx.core.app.NotificationManagerCompat import androidx.work.WorkManager import com.badlogic.gdx.backends.android.AndroidApplication import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration import com.unciv.UncivGame import com.unciv.logic.GameSaver import java.io.File class AndroidLauncher : AndroidApplication() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) MultiplayerTurnCheckWorker.createNotificationChannels(applicationContext) // Only allow mods on KK+, to avoid READ_EXTERNAL_STORAGE permission earlier versions need if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) { copyMods() GameSaver.externalFilesDirForAndroid = getExternalFilesDir(null)!!.path } val config = AndroidApplicationConfiguration().apply { useImmersiveMode = true } val game = UncivGame ( version = BuildConfig.VERSION_NAME, crashReportSender = CrashReportSenderAndroid(this), exitEvent = this::finish, fontImplementation = NativeFontAndroid(45) ) initialize(game, config) } /** * Copies mods from external data directory (where users can access) to the private one (where * libGDX reads from). Note: deletes all files currently in the private mod directory and * replaces them with the ones in the external folder!) */ private fun copyMods() { // Mod directory in the internal app data (where Gdx.files.local looks) val internalModsDir = File("${filesDir.path}/mods") // Mod directory in the shared app data (where the user can see and modify) val externalModsDir = File("${getExternalFilesDir(null)?.path}/mods") // Empty out the mods directory so it can be replaced by the external one // Done to ensure it only contains mods in the external dir (so users can delete some) if (internalModsDir.exists()) internalModsDir.deleteRecursively() // Copy external mod directory (with data user put in it) to internal (where it can be read) if (!externalModsDir.exists()) externalModsDir.mkdirs() // this can fail sometimes, which is why we check if it exists again in the next line if (externalModsDir.exists()) externalModsDir.copyRecursively(internalModsDir) } override fun onPause() { if (UncivGame.Companion.isCurrentInitialized() && UncivGame.Current.isGameInfoInitialized() && UncivGame.Current.settings.multiplayerTurnCheckerEnabled && UncivGame.Current.gameInfo.gameParameters.isOnlineMultiplayer) { MultiplayerTurnCheckWorker.startTurnChecker(applicationContext, UncivGame.Current.gameInfo, UncivGame.Current.settings) } super.onPause() } override fun onResume() { WorkManager.getInstance(applicationContext).cancelAllWorkByTag(MultiplayerTurnCheckWorker.WORK_TAG) with(NotificationManagerCompat.from(this)) { cancel(MultiplayerTurnCheckWorker.NOTIFICATION_ID_INFO) cancel(MultiplayerTurnCheckWorker.NOTIFICATION_ID_SERVICE) } super.onResume() } }