[ { "name": "Ancestor Worship", "type": "Pantheon", "uniques": ["[+1 Culture] from every [Shrine]"] }, // Missing: Dance of the aurora { "name": "Desert Folklore", "type": "Pantheon", "uniques": ["[+1 Faith] from every [Desert]"] }, // Missing: Faith Healers { "name": "Fertility Rates", "type": "Pantheon", "uniques": ["+[10]% Growth [in this city]"] // Preferably I would not have a cityFilter here, but doing so requires no additional implementation }, // Missing: God of Craftsman { "name": "God of the Open Sky", "type": "Pantheon", "uniques": ["[+1 Culture] from every [Pasture]"] }, { "name": "God of the Sea", "type": "Pantheon", "uniques": ["[+1 Production] from every [Fishing Boats]"] }, // Missing: God of War { "name": "Goddess of Festivals", "type": "Pantheon", "uniques": ["[+1 Culture, +1 Faith] from every [Wine]", "[+1 Culture, +1 Faith] from every [Incense]"] }, // Missing: Goddess of Love // Missing: Godess of Protection { "name": "Goddess of the Hunt", "type": "Pantheon", "uniques": ["[+1 Food] from every [Camp]"] }, // Missing: Messenger of the Gods // Missing: Monument to the Gods // Missing: One with Nature { "name": "Oral Tradition", "type": "Pantheon", "uniques": ["[+1 Culture] from every [Plantation]"] }, { "name": "Religious Idols", "type": "Pantheon", "uniques": ["[+1 Culture, +1 Faith] from every [Gold]", "[+1 Culture, +1 Faith] from every [Silver]"] }, // Missing: Religious Settlements { "name": "Sacred Path", "type": "Pantheon", "uniques": ["[+1 Culture] from every [Jungle]"] }, // Missing: Sacred Waters { "name": "Stone Circles", "type": "Pantheon", "uniques": ["[+2 Faith] from every [Quarry]"] }, ]