// Definitions how to map Wesnoth map terrain codes to Unciv Terrains and/or TileImprovements. // The parts before and after "^" are matched individually, and a search is done for the most // specific partial string from the start, e.g. "Wwf" will look for "Wwf", then "Ww", then "W" // See https://wiki.wesnoth.org/TerrainCodesWML { "Aa":["Snow"], "Ai":["Coast","Ice"], "Br":["Railroad"], "D":["Desert"], // "Dc" to listOf(Constants.mountain, "Barringer Crater"), // "Crater" - Nope can have many "Do":["Desert","Oasis"], "F":["Forest"], "Fda":["Tundra","Forest"], // Snowy Deciduous Forest "Feta":["Tundra","Forest"], // Snowy Great Tree "Fma":["Tundra","Forest"], // Snowy Mixed Forest "Fpa":["Tundra","Forest"], // Snowy Pine Forest "Ft":["Jungle"], // Tropical Forest, Rainforest "G":["Grassland"], "Gd":["Plains"], // Dry Grass "Gll":["Plains"], // Leaf Litter "Gvs":["Grassland","Farm"], "H":["Hill"], "Hhd":["Plains","Hill"], // Dry Hills "Hd":["Desert","Hill"], // Dunes "Ha":["Snow","Hill"], // Snow Hills "M":["Mountain"], "R":["Plains"], // All their "R" actually means roads - but they mean full-tile low-movement and brownish so.. "Rd":["Desert"], // Dry Dirt Road "Rra":["Tundra"], // Icy Cobbles "S":["Grassland","Marsh"], "T":["Plains"], // Fungus "U":["Plains"], // Underground "V":["Ancient ruins"], // let's convert all other villages into ancient ruins too "Vdr":["Ancient ruins"], // Ruined Adobe Village "Vhr":["Ancient ruins"], // Ruined Cottage "Vhcr":["City ruins"], // Ruined Human City "Vhhr":["Ancient ruins"], // Ruined Hill Stone Village "Vo":["Barbarian encampment"], // Orcish Village "Wo":["Ocean"], "Ww":["Coast"], "Wwrt":["Coast","Atoll"] // Tropical Coastal Reef, may be too many }