[

	// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/

	/* Ancient Era */
	{
		"name": "Worker",
		"unitType": "Civilian",
		"movement": 2,
		"uniques": ["Can build improvements on tiles"],
		"cost": 70
	},
	{
		"name": "Settler",
		"unitType": "Civilian",
		"movement": 2,
		"cost": 106,
		"uniques": ["Founds a new city", "Excess Food converted to Production when under construction",
			"Requires at least [2] population"],
		"hurryCostModifier": 20
	},
	{
		"name": "Scout",
		"unitType": "Scout",
		"movement": 2,
		"strength": 5,
		"cost": 25,
		"obsoleteTech": "Scientific Theory",
		"uniques": ["Ignores terrain cost"],
		"attackSound": "nonmetalhit"
	},
	{
		"name": "Warrior",
		"unitType": "Melee",
		"movement": 2,
		"strength": 8,
		"cost": 40,
		"obsoleteTech": "Metal Casting",
		"upgradesTo": "Swordsman",
		"attackSound": "nonmetalhit"
	},
	{
		"name": "Maori Warrior",
		"unitType": "Melee",
		"uniqueTo": "Polynesia",
		"replaces": "Warrior",
		"movement": 2,
		"strength": 8,
		"cost": 40,
		"obsoleteTech": "Metal Casting",
		"promotions": ["Haka War Dance"],
		"upgradesTo": "Swordsman",
		"attackSound": "nonmetalhit"
	},
	{
		"name": "Jaguar",
		"unitType": "Melee",
		"uniqueTo": "Aztecs",
		"replaces": "Warrior",
		"movement": 2,
		"strength": 8,
		"cost": 40,
		"obsoleteTech": "Metal Casting",
		"uniques": ["+[33]% Strength in [Forest]", "+[33]% Strength in [Jungle]", "Heals [25] damage if it kills a unit"],
		"promotions": ["Woodsman"],
		"upgradesTo": "Swordsman",
		"attackSound": "nonmetalhit"
	},
	{
		"name": "Brute",
		"unitType": "Melee",
		"uniqueTo": "Barbarians",
		"replaces": "Warrior",
		"movement": 2,
		"strength": 8,
		"cost": 20,
		"obsoleteTech": "Metal Casting",
		"upgradesTo": "Swordsman",
		"attackSound": "nonmetalhit"
	},
	{
		"name": "Archer",
		"unitType": "Ranged",
		"movement": 2,
		"strength": 5,
		"rangedStrength": 7,
		"cost": 40,
		"requiredTech": "Archery",
		"obsoleteTech": "Machinery",
		"upgradesTo": "Crossbowman",
		"attackSound": "arrow"
	},
	/*
	{
		"name": "Archer",
		"unitType": "Ranged",
		"uniqueTo": "Barbarians",
		"replaces": "Archer",
		"movement": 2,
		"strength": 4,
		"rangedStrength": 7,
		"cost": 40,
		"requiredTech": "Archery",
		"obsoleteTech": "Machinery",
		"upgradesTo": "Crossbowman",
		"attackSound": "arrow"
		// Barbarian unique archer. Has same icon and name but +1 rangedStrength (in vanilla) and slightly different 3d texture
	},
	*/
	{
		"name": "Bowman",
		"unitType": "Ranged",
		"movement": 2,
		"strength": 7,
		"rangedStrength": 9,
		"cost": 40,
		"requiredTech": "Archery",
		"obsoleteTech": "Machinery",
		"replaces": "Archer",
		"uniqueTo": "Babylon",
		"upgradesTo": "Crossbowman",
		"attackSound": "arrow"
	},
	{
		"name": "Slinger",
		"unitType": "Ranged",
		"uniqueTo": "Inca",
		"replaces": "Archer",
		"movement": 2,
		"strength": 4,
		"rangedStrength": 7,
		"cost": 40,
		"requiredTech": "Archery",
		"obsoleteTech": "Machinery",
		"upgradesTo": "Crossbowman",
		"promotions": ["Slinger Withdraw"],
		"attackSound": "arrow"
	},
	{
		"name": "Work Boats",
		"unitType": "WaterCivilian",
		"movement": 4,
		"cost": 30,
		"requiredTech": "Sailing",
		"uniques": ["Cannot enter ocean tiles until Astronomy", "May create improvements on water resources"]
	},
	{
		"name": "Trireme",
		"unitType": "WaterMelee",
		"movement": 4,
		"strength": 10,
		"cost": 45,
		"requiredTech": "Sailing",
		"uniques": ["Cannot enter ocean tiles",],
		"upgradesTo": "Caravel",
		"obsoleteTech": "Astronomy",
		"attackSound": "nonmetalhit"
	},
	/*
	{
		"name": "Galley",
		"unitType": "WaterMelee",
		"uniqueTo": "Barbarian",
		"movement": 3,
		"strength": 7,
		"cost": 40,
		"uniques": ["Cannot enter ocean tiles"]
		"upgradesTo": "Trireme",
		"attackSound": "nonmetalhit"
		//Barbarian unique naval unit, weaker and slower than Trireme.
	},
	*/
	{
		"name": "Chariot Archer",
		"unitType": "Ranged",
		"movement": 4,
		"strength": 6,
		"rangedStrength": 10,
		"cost": 56,
		"requiredTech": "The Wheel",
		"requiredResource": "Horses",
		"upgradesTo": "Knight",
		"obsoleteTech": "Chivalry",
		"uniques": ["No defensive terrain bonus", "Rough terrain penalty"],
		"attackSound": "arrow"
	},
	{
		"name": "War Chariot",
		"unitType": "Ranged",
		"uniqueTo": "Egypt",
		"replaces": "Chariot Archer",
		"movement": 5,
		"strength": 6,
		"rangedStrength": 10,
		"cost": 56,
		"requiredTech": "The Wheel",
		"upgradesTo": "Knight",
		"obsoleteTech": "Chivalry",
		"uniques": ["No defensive terrain bonus", "Rough terrain penalty"],
		"attackSound": "arrow"
	},
	{
		"name": "War Elephant",
		"unitType": "Ranged",
		"uniqueTo": "India",
		"replaces": "Chariot Archer",
		"movement": 3,
		"strength": 9,
		"rangedStrength": 11,
		"cost": 70,
		"requiredTech": "The Wheel",
		"upgradesTo": "Knight",
		"obsoleteTech": "Chivalry",
		"uniques": ["No defensive terrain bonus"],
		"attackSound": "horse"
	},
	{
		"name": "Spearman",
		"unitType": "Melee",
		"movement": 2,
		"strength": 11,
		"cost": 56,
		"requiredTech": "Bronze Working",
		"obsoleteTech": "Civil Service",
		"upgradesTo": "Pikeman",
		"uniques": ["Bonus vs Mounted 50%"],
		"attackSound": "metalhit"
	},
	{
		"name": "Hoplite",
		"replaces": "Spearman",
		"uniqueTo": "Greece",
		"unitType": "Melee",
		"movement": 2,
		"strength": 13,
		"cost": 56,
		"requiredTech": "Bronze Working",
		"obsoleteTech": "Civil Service",
		"upgradesTo": "Pikeman",
		"uniques": ["Bonus vs Mounted 50%"],
		"attackSound": "metalhit"
	},
	{
		"name": "Persian Immortal",
		"replaces": "Spearman",
		"uniqueTo": "Persia",
		"unitType": "Melee",
		"movement": 2,
		"strength": 12,
		"cost": 56,
		"requiredTech": "Bronze Working",
		"obsoleteTech": "Civil Service",
		"upgradesTo": "Pikeman",
		"uniques": ["Bonus vs Mounted 50%","+10 HP when healing"],
		"attackSound": "metalhit"
	},
	/*
	{
		"name": "Spearman",
		"unitType": "Melee",
		"movement": 2,
		"strength": 7,
		"cost": 56,
		"requiredTech": "Bronze Working",
		"obsoleteTech": "Civil Service",
		"upgradesTo": "Pikeman",
		"uniques": ["Bonus vs Mounted 50%"],
		"attackSound": "metalhit"
		// Barbarian unique Spearman. Has same icon and name but slightly different 3d texture
		// 10 strength in expansions
	},
	*/
	
	/* Classical Era */
	{
		"name": "Catapult",
		"unitType": "Siege",
		"movement": 2,
		"strength": 7,
		"rangedStrength": 8,
		"cost": 75,
		"requiredTech": "Mathematics",
		"obsoleteTech": "Physics",
		"upgradesTo": "Trebuchet",
		"uniques": ["Bonus vs City 200%", "No defensive terrain bonus",
			"Must set up to ranged attack", "Limited Visibility"],
		"hurryCostModifier": 20,
		"attackSound": "throw"
	},
	{
		"name": "Ballista",
		"unitType": "Siege",
		"replaces": "Catapult",
		"uniqueTo": "Rome",
		"movement": 2,
		"strength": 8,
		"rangedStrength": 10,
		"cost": 75,
		"requiredTech": "Mathematics",
		"obsoleteTech": "Physics",
		"upgradesTo": "Trebuchet",
		"uniques": ["Bonus vs City 200%", "No defensive terrain bonus",
			"Must set up to ranged attack", "Limited Visibility"],
		"hurryCostModifier": 20,
		"attackSound": "throw"
	},
	/*
	{
		"name": "Composite Bowman",
		"unitType": "Ranged",
		"movement": 2,
		"strength": 7,
		"rangedStrength": 11,
		"cost": 75,
		"requiredTech": "Construction",
		"obsoleteTech": "Machinery",
		"upgradesTo": "Crossbowman",
		"attackSound": "arrow"
		// will be introduced in G&K expansion
	},
	*/
	{
		"name": "Swordsman",
		"unitType": "Melee",
		"movement": 2,
		"strength": 14,
		"cost": 75,
		"requiredTech": "Iron Working",
		"upgradesTo": "Longswordsman",
		"obsoleteTech": "Steel",
		"requiredResource": "Iron",
		"hurryCostModifier": 20,
		"attackSound": "metalhit"
	},
	{
		"name": "Legion",
		"unitType": "Melee",
		"uniqueTo": "Rome",
		"replaces": "Swordsman",
		"movement": 2,
		"strength": 17,
		"cost": 75,
		"requiredTech": "Iron Working",
		"upgradesTo": "Longswordsman",
		"obsoleteTech": "Gunpowder",
		"requiredResource": "Iron",
		"uniques": ["Can construct roads"],
		"hurryCostModifier": 20,
		"attackSound": "metalhit"
		// can construct fort (if required for fort tech is researched)
	},
	{
		"name": "Mohawk Warrior",
		"unitType": "Melee",
		"uniqueTo": "Iroquois",
		"replaces": "Swordsman",
		"movement": 2,
		"strength": 14,
		"cost": 75,
		"requiredTech": "Iron Working",
		"upgradesTo": "Longswordsman",
		"obsoleteTech": "Gunpowder",
		"hurryCostModifier": 20,
		"uniques": ["+[33]% Strength in [Forest]", "+[33]% Strength in [Jungle]"],
		"attackSound": "metalhit"
	},
	/*
	{
		"name": "Swordsman",
		"unitType": "Melee",
		"movement": 2,
		"strength": 11,
		"cost": 75,
		"requiredTech": "Iron Working",
		"upgradesTo": "Longswordsman",
		"obsoleteTech": "Gunpowder",
		"requiredResource": "Iron",
		"hurryCostModifier": 20,
		"attackSound": "metalhit"
		// Barbarian unique Swordsman. Has same icon and name but slightly different 3d texture
		// 14 strength in expansions
	},
	*/
	{
		"name": "Horseman",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 12,
		"cost": 75,
		"requiredTech": "Horseback Riding",
		"requiredResource": "Horses",
		"upgradesTo": "Knight",
		"obsoleteTech": "Metallurgy",
		"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
		"hurryCostModifier": 20,
		"attackSound": "horse"
	},
	{
		"name": "Companion Cavalry",
		"unitType": "Mounted",
		"uniqueTo": "Greece",
		"replaces": "Horseman",
		"movement": 5,
		"strength": 14,
		"cost": 75,
		"requiredTech": "Horseback Riding",
		"upgradesTo": "Knight",
		"obsoleteTech": "Metallurgy",
		"promotions": ["Great Generals I"],
		"requiredResource": "Horses",
		"uniques": ["Can move after attacking", "No defensive terrain bonus", "Penalty vs City 33%"],
		"hurryCostModifier": 20,
		"attackSound": "horse"
	},
	
	// Medieval Era
	{
		"name": "Crossbowman",
		"unitType": "Ranged",
		"movement": 2,
		"strength": 13,
		"rangedStrength": 18,
		"cost": 120,
		"requiredTech": "Machinery",
		"upgradesTo": "Gatling Gun",
		"obsoleteTech": "Industrialization",
		"attackSound": "arrow"
	},
	{
		"name": "Chu-Ko-Nu",
		"unitType": "Ranged",
		"uniqueTo": "China",
		"movement": 2,
		"strength": 13,
		"rangedStrength": 14,
		"replaces": "Crossbowman",
		"cost": 120,
		"requiredTech": "Machinery",
		"upgradesTo": "Gatling Gun",
		"obsoleteTech": "Industrialization",
		"promotions": ["Logistics"],
		"attackSound": "arrow"
	},
	{
		"name": "Longbowman",
		"unitType": "Ranged",
		"range": 2,
		"movement": 2,
		"strength": 13,
		"rangedStrength": 18,
		"replaces": "Crossbowman",
		"uniqueTo": "England",
		"cost": 120,
		"requiredTech": "Machinery",
		"upgradesTo": "Gatling Gun",
		"obsoleteTech": "Industrialization",
		"promotions": ["Extended Range"],
		"attackSound": "arrow"
	},
	{
		"name": "Trebuchet",
		"unitType": "Siege",
		"movement": 2,
		"strength": 12,
		"rangedStrength": 14,
		"cost": 120,
		"requiredTech": "Physics",
		"obsoleteTech": "Chemistry",
		"upgradesTo": "Cannon",
		"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
		"attackSound": "throw"
	},
	{
		"name": "Hwach'a",
		"unitType": "Siege",
		"replaces": "Trebuchet",
		"uniqueTo": "Korea",
		"movement": 2,
		"strength": 11,
		"rangedStrength": 26,
		"cost": 120,
		"requiredTech": "Physics",
		"obsoleteTech": "Chemistry",
		"upgradesTo": "Cannon",
		"uniques": ["No defensive terrain bonus","Must set up to ranged attack"],
		"attackSound": "throw"
	},
	{
		"name": "Longswordsman",
		"unitType": "Melee",
		"movement": 2,
		"strength": 21,
		"cost": 120,
		"requiredTech": "Steel",
		"upgradesTo": "Musketman",
		"obsoleteTech": "Gunpowder",
		"requiredResource": "Iron",
		"attackSound": "metalhit"
	},
	{
		"name": "Samurai",
		"replaces": "Longswordsman",
		"uniqueTo": "Japan",
		"unitType": "Melee",
		"movement": 2,
		"strength": 21,
		"cost": 120,
		"requiredTech": "Steel",
		"upgradesTo": "Musketman",
		"obsoleteTech": "Gunpowder",
		"requiredResource": "Iron",
		"promotions": ["Shock I", "Great Generals II"],
		"attackSound": "metalhit"
		//Samurai should also create Fishing Boats (not now, surely)
	},
	{
		"name": "Berserker",
		"replaces": "Longswordsman",
		"uniqueTo": "Denmark",
		"unitType": "Melee",
		"movement": 3,
		"strength": 21,
		"cost": 120,
		"requiredTech": "Metal Casting",
		"upgradesTo": "Musketman",
		"obsoleteTech": "Metallurgy",
		"requiredResource": "Iron",
		"uniques": ["Amphibious"],
		"hurryCostModifier": 20,
		"attackSound": "metalhit"
		//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
	},
	{
		"name": "Pikeman",
		"unitType": "Melee",
		"movement": 2,
		"strength": 16,
		"cost": 90,
		"requiredTech": "Civil Service",
		"uniques": ["Bonus vs Mounted 50%"],
		"upgradesTo": "Musketman",
		"obsoleteTech": "Gunpowder",
		"attackSound": "metalhit"
		//Pikeman should upgrade not only to Musketman but also to Lancer
	},
	{
		"name": "Landsknecht",
		"replaces": "Pikeman",
		"uniqueTo": "Germany",
		"unitType": "Melee",
		"movement": 2,
		"strength": 16,
		"cost": 45,
		"requiredTech": "Civil Service",
		"uniques": ["Bonus vs Mounted 50%", "Can move immediately once bought" ],
		"upgradesTo": "Musketman",
		"obsoleteTech": "Gunpowder",
		"attackSound": "metalhit"
		//"Requires [Mercenary Army]" in BNW
	},
	{
		"name": "Galleass",
		"unitType": "WaterRanged",
		"movement": 3,
		"strength": 16,
		"rangedStrength": 17,
		"cost": 100,
		"requiredTech": "Compass",
		"obsoleteTech": "Navigation",
		"upgradesTo": "Frigate",
		"uniques": ["Cannot enter ocean tiles"],
		"attackSound": "arrow"
		// will be introduced in G&K expansion
	},
	{
		"name": "Knight",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 20,
		"cost": 120,
		"requiredTech": "Chivalry",
		"obsoleteTech": "Military Science",
		"upgradesTo": "Cavalry",
		"requiredResource": "Horses",
		"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
		"attackSound": "horse"
	},
	{
		"name": "Camel Archer",
		"replaces": "Knight",
		"uniqueTo": "Arabia",
		"unitType": "Ranged",
		"movement": 4,
		"strength": 17,
		"rangedStrength": 21,
		"cost": 120,
		"requiredTech": "Chivalry",
		"requiredResource": "Horses",
		"upgradesTo": "Cavalry",
		"obsoleteTech": "Military Science",
		"uniques": ["Can move after attacking","No defensive terrain bonus"],
		"attackSound": "arrow"
		//Camel Archer should have no penalty attacking cities
	},
	{
		"name": "Conquistador",
		"replaces": "Knight",
		"uniqueTo": "Spain",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 20,
		"cost": 135,
		"requiredTech": "Chivalry",
		"requiredResource": "Horses",
		"upgradesTo": "Cavalry",
		"obsoleteTech": "Military Science",
		"uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city", "+2 Visibility Range", "Defense bonus when embarked"],
		"attackSound": "horse"
		//Conquistador should have no penalty attacking cities
		//Ability to found new cities can only be used on a foreign continent that does not contain the Spanish capital.
	},
	{
		"name": "Naresuan's Elephant",
		"unitType": "Mounted",
		"replaces": "Knight",
		"uniqueTo": "Siam",
		"movement": 3,
		"strength": 25,
		"cost": 120,
		"requiredTech": "Chivalry",
		"obsoleteTech": "Military Science",
		"upgradesTo": "Cavalry",
		"uniques": ["Can move after attacking","No defensive terrain bonus","Bonus vs Mounted 50%","Penalty vs City 33%"],
		"attackSound": "shot"
	},
	{
		"name": "Mandekalu Cavalry",
		"replaces": "Knight",
		"uniqueTo": "Songhai",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 20,
		"cost": 110,
		"requiredTech": "Chivalry",
		"requiredResource": "Horses",
		"upgradesTo": "Cavalry",
		"obsoleteTech": "Military Science",
		"uniques": ["Can move after attacking","No defensive terrain bonus"],
		"attackSound": "horse"
	},
	{
		"name": "Keshik",
		"replaces": "Knight",
		"uniqueTo": "Mongolia",
		"unitType": "Ranged",
		"range": 2,
		"movement": 5,
		"strength": 15,
		"rangedStrength": 16,
		"cost": 120,
		"requiredTech": "Chivalry",
		"requiredResource": "Horses",
		"upgradesTo": "Cavalry",
		"obsoleteTech": "Military Science",
		"uniques": ["Can move after attacking","No defensive terrain bonus"],
		"promotions": ["Great Generals I", "Quick Study"],
		"attackSound": "arrow"
		// Keshik should have no penalty attacking cities
	},
	
	// Rennaisance Era


	{
		"name": "Caravel",
		"unitType": "WaterMelee",
		"movement": 4,
		"strength": 20,
		"cost": 120,
		"requiredTech": "Astronomy",
		"upgradesTo": "Ironclad",
		"obsoleteTech": "Combustion",
		"uniques": ["+1 Visibility Range","May withdraw before melee ([80]%)"],
		"hurryCostModifier": 30
	},
	{
		"name": "Turtle Ship",
		"unitType": "WaterMelee",
		"replaces": "Caravel",
		"uniqueTo": "Korea",
		"movement": 4,
		"strength": 36,
		"cost": 120,
		"requiredTech": "Astronomy",
		"upgradesTo": "Ironclad",
		"obsoleteTech": "Combustion",
		"uniques": ["Cannot enter ocean tiles"],
		"hurryCostModifier": 30
	},
	{
		"name": "Cannon",
		"unitType": "Siege",
		"movement": 2,
		"strength": 14,
		"rangedStrength": 20,
		"cost": 185,
		"requiredTech": "Chemistry",
		"upgradesTo": "Artillery",
		"obsoleteTech": "Dynamite",
		"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"]
	},
	{
		"name": "Musketman",
		"unitType": "Melee",
		"movement": 2,
		"strength": 24,
		"cost": 150,
		"requiredTech": "Gunpowder",
		"upgradesTo": "Rifleman",
		"obsoleteTech": "Rifling",
		"attackSound": "shot"
	},
	{
		"name": "Musketeer",
		"unitType": "Melee",
		"replaces": "Musketman",
		"uniqueTo": "France",
		"movement": 2,
		"strength": 28,
		"cost": 150,
		"requiredTech": "Gunpowder",
		"upgradesTo": "Rifleman",
		"obsoleteTech": "Rifling",
		"attackSound": "shot"
	},
	{
		"name": "Janissary",
		"unitType": "Melee",
		"replaces": "Musketman",
		"uniqueTo": "The Ottomans",
		"movement": 2,
		"strength": 24,
		"cost": 150,
		"requiredTech": "Gunpowder",
		"upgradesTo": "Rifleman",
		"obsoleteTech": "Rifling",
		"uniques": ["Heals [50] damage if it kills a unit", "+[25]% Strength when attacking"],
		"attackSound": "shot"
	},
	{
		"name": "Minuteman",
		"unitType": "Melee",
		"replaces": "Musketman",
		"uniqueTo": "America",
		"movement": 2,
		"strength": 24,
		"cost": 150,
		"requiredTech": "Gunpowder",
		"upgradesTo": "Rifleman",
		"obsoleteTech": "Rifling",
		"uniques": ["Ignores terrain cost"],
		"promotions": ["Drill I"],
		"attackSound": "shot"
	},
	{
		"name": "Tercio",
		"unitType": "Melee",
		"replaces": "Musketman",
		"uniqueTo": "Spain",
		"movement": 2,
		"strength": 26,
		"cost": 160,
		"requiredTech": "Gunpowder",
		"upgradesTo": "Rifleman",
		"obsoleteTech": "Rifling",
		"uniques": ["Bonus vs Mounted 50%"],
		"attackSound": "shot"
	},
	{
		"name": "Frigate",
		"unitType": "WaterRanged",
		"movement": 5,
		"strength": 25,
		"rangedStrength": 28,
		"cost": 185,
		"requiredResource": "Iron",
		"requiredTech": "Navigation",
		"obsoleteTech": "Electronics",
		"upgradesTo": "Battleship",
		"hurryCostModifier": 20
	},
	{
		"name": "Ship of the Line",
		"unitType": "WaterRanged",
		"replaces": "Frigate",
		"uniqueTo": "England",
		"movement": 5,
		"strength": 30,
		"rangedStrength": 35,
		"cost": 185,
		"requiredResource": "Iron",
		"uniques": ["+1 Visibility Range"],
		"requiredTech": "Navigation",
		"obsoleteTech": "Electronics",
		"upgradesTo": "Battleship",
		"hurryCostModifier": 20
	},
	{
		"name": "Lancer",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 25,
		"cost": 185,
		"requiredTech": "Metallurgy",
		"requiredResource": "Horses",
		"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%"],
		"promotions": ["Formation I"],
		"upgradesTo": "Anti-Tank Gun",
		"obsoleteTech": "Combined Arms",
		"attackSound": "horse"
	},
	{
		"name": "Sipahi",
		"unitType": "Mounted",
		"replaces": "Lancer",
		"uniqueTo": "The Ottomans",
		"movement": 5,
		"strength": 25,
		"cost": 185,
		"requiredTech": "Metallurgy",
		"requiredResource": "Horses",
		"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%",
			"+1 Visibility Range", "No movement cost to pillage"],
		"promotions": ["Formation I"],
		"upgradesTo": "Anti-Tank Gun",
		"obsoleteTech": "Combined Arms",
		"attackSound": "horse"
	},
	
	// Industrial Era
	
	{
		"name": "Gatling Gun",
		"unitType": "Ranged",
		"range": 1,
		"movement": 2,
		"strength": 30,
		"rangedStrength": 30,
		"cost": 225,
		"requiredTech": "Industrialization",
		"upgradesTo": "Machine Gun",
		"obsoleteTech": "Ballistics",
		"attackSound": "machinegun"
		// will be introduced in Gods & Kings expansion
	},
	{
		"name": "Rifleman",
		"unitType": "Melee",
		"movement": 2,
		"strength": 34,
		"cost": 225,
		"requiredTech": "Rifling",
		"obsoleteTech": "Replaceable Parts",
		"upgradesTo": "Great War Infantry",
		"attackSound": "shot"
	},
	{
		"name": "Carrier",
		"unitType": "WaterAircraftCarrier",
		"movement": 5,
		"strength": 40,
		"cost": 375,
		"requiredTech": "Electronics",
		"uniques": ["Cannot attack","Can carry 2 aircraft"]
	},
	{
		"name": "Triplane",
		"unitType": "Fighter",
		"movement": 1,
		"strength": 35,
		"rangedStrength": 35,
		"range": 5,
		"interceptRange": 5,
		"cost": 325,
		"requiredTech": "Flight",
		"requiredResource": "Oil",
		"upgradesTo": "Fighter",
		"obsoleteTech": "Radar",
		"uniques": ["[50]% chance to intercept air attacks","Bonus vs Bomber 150%",
			"6 tiles in every direction always visible"],
		"attackSound": "shot"
		// will be introduced in G&K expansion
	},
	{
		"name": "Great War Bomber",
		"unitType": "Bomber",
		"movement": 1,
		"strength": 50,
		"rangedStrength": 50,
		"range": 6,
		"cost": 325,
		"requiredTech": "Flight",
		"requiredResource": "Oil",
		"upgradesTo": "Bomber",
		"obsoleteTech": "Radar",
		"attackSound": "shot"
		// will be introduced in G&K expansion
	},
	{
		"name": "Norwegian Ski Infantry",
		"unitType": "Melee",
		"replaces": "Rifleman",
		"uniqueTo": "Denmark",
		"movement": 2,
		"strength": 34,
		"cost": 225,
		"requiredTech": "Rifling",
		"obsoleteTech": "Replaceable Parts",
		"upgradesTo": "Great War Infantry",
		"uniques": ["+[25]% Strength in [Snow]", "+[25]% Strength in [Tundra]", "+[25]% Strength in [Hill]", "Double movement in Snow, Tundra and Hills"],
		"attackSound": "shot"
	},
	{
		"name": "Cavalry",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 34,
		"cost": 225,
		"requiredTech": "Military Science",
		"obsoleteTech": "Combustion",
		"requiredResource": "Horses",
		"upgradesTo": "Landship",
		"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
		"attackSound": "horse"
	},
	{
		"name": "Cossack",
		"unitType": "Mounted",
		"replaces": "Cavalry",
		"uniqueTo": "Russia",
		"movement": 4,
		"strength": 34,
		"cost": 225,
		"requiredTech": "Military Science",
		"obsoleteTech": "Combustion",
		"requiredResource": "Horses",
		"upgradesTo": "Landship",
		"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs wounded units 33%" ],
		"attackSound": "horse"
	},
	{
		"name": "Artillery",
		"unitType": "Siege",
		"movement": 2,
		"strength": 21,
		"rangedStrength": 28,
		"range": 3,
		"cost": 320,
		"requiredTech": "Dynamite",
		"upgradesTo": "Rocket Artillery",
		"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
			"Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"]
	},
	{
		"name": "Ironclad",
		"unitType": "WaterMelee",
		"movement": 3,
		"strength": 45,
		"cost": 250,
		"requiredTech": "Steam Power",
		"requiredResource": "Coal",
		"upgradesTo": "Destroyer",
		"obsoleteTech": "Combustion",
		"uniques": ["Bonus vs City 33%","Double movement in coast"]
	},
	
	// Modern era
	
	{
		"name": "Fighter",
		"unitType": "Fighter",
		"movement": 1,
		"strength": 45,
		"rangedStrength": 45,
		"range": 8,
		"interceptRange": 8,
		"cost": 375,
		"requiredTech": "Radar",
		"requiredResource": "Oil",
		//"upgradesTo": "Jet Fighter",
		"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%",
			"6 tiles in every direction always visible"],
		"attackSound": "shot"
	},
	{
		"name": "Zero",
		"unitType": "Fighter",
		"replaces": "Fighter",
		"uniqueTo": "Japan",
		"movement": 1,
		"strength": 45,
		"rangedStrength": 45,
		"range": 8,
		"interceptRange": 8,
		"cost": 375,
		"requiredTech": "Radar",
		//"upgradesTo": "Jet Fighter",
		"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%","Bonus vs Fighter 33%",
			"6 tiles in every direction always visible"],
		"attackSound": "shot"
	},
	{
		"name": "Bomber",
		"unitType": "Bomber",
		"movement": 1,
		"strength": 65,
		"rangedStrength": 65,
		"range": 10,
		"cost": 375,
		"requiredTech": "Radar",
		"requiredResource": "Oil",
		//"upgradesTo": "Stealth Bomber",
		"attackSound": "shot"
	},
	{
		"name": "B17",
		"unitType": "Bomber",
		"replaces": "Bomber",
		"uniqueTo": "America",
		"movement": 1,
		"strength": 70,
		"rangedStrength": 70,
		"range": 10,
		"cost": 375,
		"requiredTech": "Radar",
		"requiredResource": "Oil",
		"promotions": ["Evasion", "Siege I"],
		//"upgradesTo": "Stealth Bomber",
		"attackSound": "shot"
	},
	/*
	{
		"name": "Atomic Bomb",
		"unitType": "AtomicBomber",
		"movement": 1,
		"strength": 150,
		"rangedStrength": 150,
		"range": 10,
		"cost": 600,
		"requiredTech": "Nuclear Fission",
		"requiredResource": "Uranium",
		"uniques": ["Nuclear weapon", "Requires [Manhattan Project]"]
		// Plane rather than a missile - can be based in city or Carrier only. But cannot be intercepted because of a civ 5 bug that was never fixed.
		// Single-use like missile
		// No strength/rangedStrength tags in civ 5 xmls. Instead has NukeDamageLevel = 1 tag (Nuclear Missile has NukeDamageLevel = 2)
	},
	{
		"name": "Guided Missile",
		"unitType": "Missile",
		"movement": 1,
		"strength": 60,
		"rangedStrength": 60,
		"range": 8,
		"cost": 150,
		"requiredTech": "Satellites"
		// don't cost Maintenance, but count towards the limit of air units in city
		// requiredTech "Advanced ballistics" in expansions
	},
	*/
	{
		"name": "Nuclear Missile",
		"unitType": "Missile",
		"movement": 1,
		"strength": 300,
		"rangedStrength": 300,
		"range": 12,
		"cost": 1000,
		"requiredTech": "Rocketry",
		"requiredResource": "Uranium",
		"uniques": ["Nuclear weapon", "Requires [Manhattan Project]"]
	},
	{
		"name": "Landship",
		"unitType": "Armor",
		"movement": 4,
		"strength": 60,
		"cost": 350,
		"requiredTech": "Combustion",
		"requiredResource": "Oil",
		"upgradesTo": "Tank",
		"obsoleteTech": "Combined Arms",
		"uniques": ["Can move after attacking","No defensive terrain bonus"]
		// will be introduced in G&K expansion
	},
	{
		"name": "Destroyer",
		"unitType": "WaterMelee",
		"movement": 6,
		"strength": 55,
		"interceptRange": 2,
		"cost": 375,
		"requiredTech": "Combustion",
		"uniques": ["Can attack submarines", "[40]% chance to intercept air attacks",
			"May withdraw before melee ([80]%)", "Bonus vs WaterSubmarine 100%"]
	},
	{
		"name": "Battleship",
		"unitType": "WaterRanged",
		"movement": 5,
		"strength": 55,
		"rangedStrength": 55,
		"range": 3,
		"cost": 375,
		"requiredResource": "Oil",
		"requiredTech": "Electronics",
		"uniques": ["Ranged attacks may be performed over obstacles"]
	},
	{
		"name": "Submarine",
		"unitType": "WaterSubmarine",
		"movement": 5,
		"strength": 35,
		"rangedStrength": 60,
		"cost": 325,
		"requiredTech": "Refrigeration",
		// "upgradesTo": "Nuclear Submarine",
		"uniques": ["+[75]% Strength when attacking", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles"]
	},
	{
		"name": "Great War Infantry",
		"unitType": "Melee",
		"movement": 2,
		"strength": 50,
		"cost": 320,
		"requiredTech": "Replaceable Parts",
		"upgradesTo": "Infantry",
		"obsoleteTech": "Plastics",
		"attackSound": "shot"
		// will be introduced in G&K expansion
	},
	{
		"name": "Foreign Legion",
		"unitType": "Melee",
		"replaces": "Great War Infantry",
		"uniqueTo": "France",
		"movement": 2,
		"strength": 50,
		"cost": 320,
		"requiredTech": "Replaceable Parts",
		"upgradesTo": "Infantry",
		"obsoleteTech": "Plastics",
		"uniques": ["+[20]% Strength in [Foreign Land]"],
		"attackSound": "shot"
	},
	/*
	{
		"name": "Paratrooper",
		"unitType": "Melee",
		"movement": 2,
		"strength": 40,
		"cost": 375,
		"requiredTech": "Radar",
		"uniques": ["May Paradrop"],
		"attackSound": "shot"
		// 65 strength in expansions, upgradesTo "XCOM Squad", "No Movement Cost to Pillage" in BNW
	},
	*/
	{
		"name": "Infantry",
		"unitType": "Melee",
		"movement": 2,
		"strength": 70,
		"cost": 375,
		"requiredTech": "Plastics",
		"upgradesTo": "Mechanized Infantry",
		"obsoleteTech": "Mobile Tactics",
		"attackSound": "shot"
	},
	{
		"name": "Machine Gun",
		"unitType": "Ranged",
		"range": 1,
		"movement": 2,
		"strength": 60,
		"rangedStrength": 60,
		"cost": 350,
		"requiredTech": "Ballistics",
		"attackSound": "machinegun"
		// will be introduced in G&K expansion
		// Upgrades to Bazooka in BNW, Mechanized Infantry in G&K
	},
	{
		"name": "Anti-Aircraft Gun",
		"unitType": "Melee",
		"movement": 2,
		"interceptRange": 2,
		"strength": 50,
		"cost": 375,
		"requiredTech": "Ballistics",
		//"upgradesTo": "Mobile SAM",
		"uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"],
		"attackSound": "machinegun"
	},
	{
		"name": "Tank",
		"unitType": "Armor",
		"movement": 5,
		"strength": 70,
		"cost": 375,
		"requiredTech": "Combined Arms",
		"requiredResource": "Oil",
		"upgradesTo": "Modern Armor",
		"uniques": ["Can move after attacking","No defensive terrain bonus"]
	},
	{
		"name": "Panzer",
		"unitType": "Armor",
		"uniqueTo": "Germany",
		"replaces": "Tank",
		"movement": 6,
		"strength": 80,
		"cost": 375,
		"requiredTech": "Combined Arms",
		"requiredResource": "Oil",
		"uniques": ["Can move after attacking","No defensive terrain bonus"]
		//German unique unit, stronger than Tank
	},
	{
		"name": "Anti-Tank Gun",
		"unitType": "Melee",
		"movement": 2,
		"strength": 50,
		"cost": 300,
		"requiredTech": "Combined Arms",
		"upgradesTo": "Helicopter Gunship",
		"uniques": ["Bonus vs Armor 100%"]
	},
	
	{
		// "Hovering unit" unique gives ability to get into impassable tiles - and only that (no vision bonus or flying over ocean)
		// Unit embarks like any other ground unit and has penalty for attacking over river or from embarked state
		"name": "Helicopter Gunship",
		"unitType": "Melee",
		"movement": 6,
		"strength": 60,
		"cost": 425,
		"requiredTech": "Computers",
		"requiredResource": "Aluminum",
		"uniques": ["Bonus vs Armor 100%", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement",
			"Can pass through impassable tiles", "Unable to capture cities"],
		"attackSound": "shot"
	},
	{
		"name": "Rocket Artillery",
		"unitType": "Siege",
		"movement": 2,
		"strength": 45,
		"rangedStrength": 60,
		"range": 3,
		"cost": 425,
		"requiredTech": "Rocketry",
		"requiredResource": "Aluminum",
		"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
			"Limited Visibility","Ranged attacks may be performed over obstacles"]
	},
	{
		"name": "Mechanized Infantry",
		"unitType": "Melee",
		"movement": 3,
		"strength": 90,
		"cost": 375,
		"requiredTech": "Mobile Tactics"
	},
	{
		"name": "Modern Armor",
		"unitType": "Armor",
		"movement": 5,
		"strength": 100,
		"cost": 425,
		"requiredTech": "Lasers",
		"requiredResource": "Aluminum",
		//"upgradesTo": "Giant Death Robot",
		"uniques": ["Can move after attacking","No defensive terrain bonus"]
	},
	
	/* // THIS STUFF IS COMMENTED OUT!!!
	// Information Era
	{
		"name": "Mobile SAM",
		"unitType": "Melee",
		"movement": 4,
		"interceptRange": 2,
		"strength": 40,
		"cost": 425,
		"requiredTech": "Computers",
		"uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"],
		"attackSound": "shot"
		// 65 strength, 3 movement, requiredTech "Rocketry" in expansions
	},
	{
		"name": "Jet Fighter",
		"unitType": "Fighter",
		"movement": 2,
		"strength": 45,
		"rangedStrength": 75,
		"range": 10,
		"interceptRange": 10,
		"cost": 425,
		"requiredTech": "Lasers",
		"requiredResource": "Aluminium",
		"uniques": ["[100]% chance to intercept air attacks",
			"Bonus vs Bomber 150%",
			"6 tiles in every direction always visible"]
		"attackSound": "shot"
	},
	{
		"name": "Stealth Bomber",
		"unitType": "Bomber",
		"movement": 2,
		"strength": 85,
		"rangedStrength": 65,
		"range": 20,
		"cost": 425,
		"requiredTech": "Stealth",
		"requiredResource": "Aluminium",
		"uniques": ["Evasion", "6 tiles in every direction always visible"]
		"attackSound": "shot"
		// cannot be based on carrier
	},
	{
		"name": "Missile Cruiser",
		"unitType": "WaterRanged",
		"movement": 7,
		"strength": 60,
		"rangedStrength": 25,
		"range": 3,
		"interceptRange": 2,
		"cost": 425,
		"requiredTech": "Robotics",
		"uniques": ["[100]% chance to intercept air attacks", "Can attack submarines",
			"Ranged attacks may be performed over obstacles"]
		// Can carry 3 missiles - Guided Missiles and Nuclear Missiles, Attack vs submarines 100
		// 100 rangedStrength, 80 strength in expansions
	},
	{
		"name": "Nuclear Submarine",
		"unitType": "WaterSubmarine",
		"movement": 6,
		"strength": 30,
		"range": 3,
		"rangedStrength": 70,
		"cost": 425,
		"requiredTech": "Computers",
		"uniques": ["Bonus vs Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles","+1 Visibility Range"]
		// Can carry 2 Missiles
		// 50 strength, 85 rangedStrength, requiredTech "Telecommunications" in expansions
	},
	*/
	
	/*
	// Future Era
	
	{
		"name": "Giant Death Robot",
		"unitType": "Armor",
		"movement": 5,
		"strength": 150,
		"cost": 550,
		"requiredTech": "Nuclear Fusion",
		"requiredResource": "Uranium",
		"uniques": ["Can move after attacking", "No defensive terrain bonus"]
	},
	*/
	
	
	/* Great people */
	
	{
		"name": "Great Artist",
		"unitType": "Civilian",
		"uniques": ["Can start an [8]-turn golden age", "Can construct [Landmark]", "Great Person - [Culture]", "Unbuildable"],
		"movement": 2
	},
	{
		"name": "Great Scientist",
		"unitType": "Civilian",
		"uniques": ["Can hurry technology research", "Can construct [Academy]", "Great Person - [Science]", "Unbuildable"],
		"movement": 2
	},
	{
		"name": "Great Merchant",
		"unitType": "Civilian",
		"uniques": ["Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence",
			"Can construct [Customs house]", "Great Person - [Gold]", "Unbuildable"],
		"movement": 2
	},
	{
		"name": "Great Engineer",
		"unitType": "Civilian",
		"uniques": ["Can speed up construction of a wonder", "Can construct [Manufactory]", "Great Person - [Production]", "Unbuildable"],
		"movement": 2
	},
	{
		"name": "Great General",
		"unitType": "Civilian",
		"uniques": ["Can start an [8]-turn golden age", "Bonus for units in 2 tile radius 15%", "Can construct [Citadel]",
			"Great Person - [War]", "Unbuildable"],
		"movement": 2
	},
	{
		"name": "Khan",
		"unitType": "Civilian",
		"uniqueTo": "Mongolia",
		"replaces": "Great General",
		"uniques": ["Can start an [8]-turn golden age","Bonus for units in 2 tile radius 15%",
			"Heal adjacent units for an additional 15 HP per turn", "Can construct [Citadel]", "Great Person - [War]", "Unbuildable"],
		"movement": 5
	}

	/* Spaceship Parts */
	/*
	// Must be transported to the Capital for launch.
	// Can be destroyed by any hostile military unit walking in their tile.
	{
		"name": "SS Booster",
		"unitType": "Civilian",
		"movement": 2,
		"cost": 500,
		"requiredTech": "Robotics",
		"requiredResource": "Aluminum",
		"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
		// costs 750 in G&K, 1500 in BNW
	},
	{
		"name": "SS Cockpit",
		"unitType": "Civilian",
		"movement": 2,
		"cost": 750,
		"requiredTech": "Satellites",
		"requiredResource": "Aluminum",
		"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
		// costs 1500 in BNW
	},
	{
		"name": "SS Engine",
		"unitType": "Civilian",
		"movement": 2,
		"cost": 750,
		"requiredTech": "Particle Physics",
		"requiredResource": "Aluminum",
		"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
		// costs 1500 in BNW
	},
	{
		"name": "SS Stasis Chamber",
		"unitType": "Civilian",
		"movement": 2,
		"cost": 750,
		"requiredTech": "Nanotechnology",
		"requiredResource": "Aluminum",
		"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
		// costs 1500 in BNW
	}
	*/
]