[ { "name": "Farm", "terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Flood plains"], "food": 1, "turnsToBuild": 7, "techRequired": "Agriculture", "uniques": ["Can also be built on tiles adjacent to fresh water", "[+1 Food] on [Fresh water] tiles once [Civil Service] is discovered", "[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"], "shortcutKey": "F" }, { "name": "Lumber mill", "terrainsCanBeBuiltOn": ["Forest"], "production": 1, "turnsToBuild": 7, "techRequired": "Construction", "uniques": ["[+1 Production] once [Scientific Theory] is discovered"], "shortcutKey": "L" }, { "name": "Mine", "terrainsCanBeBuiltOn": ["Hill"], "production": 1, "turnsToBuild": 7, "techRequired": "Mining", "uniques": ["[+1 Production] once [Chemistry] is discovered"], "shortcutKey": "M" }, { "name": "Trading post", "terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"], "gold": 1, "turnsToBuild": 7, "techRequired": "Guilds", "uniques": ["[+1 Gold] once [Economics] is discovered"], "shortcutKey": "T" }, // Resource-specific { "name": "Camp", "turnsToBuild": 7, "techRequired": "Trapping", "uniques": ["Does not need removal of [Forest]","[+1 Gold] once [Economics] is discovered"], "shortcutKey": "C" }, { "name": "Oil well", "terrainsCanBeBuiltOn": ["Coast"], "turnsToBuild": 9, "techRequired": "Biology", "shortcutKey": "W" }, { "name": "Pasture", "turnsToBuild": 8, "techRequired": "Animal Husbandry", "uniques": ["[+1 Food] once [Fertilizer] is discovered"], "shortcutKey": "P" }, { "name": "Plantation", "turnsToBuild": 6, "gold": 1, "techRequired": "Calendar", "uniques": ["[+1 Food] once [Fertilizer] is discovered"], "shortcutKey": "P" }, { "name": "Quarry", "turnsToBuild": 8, "techRequired": "Masonry", "uniques": ["[+1 Production] once [Chemistry] is discovered"], "shortcutKey": "Q" }, { "name": "Fishing Boats", "terrainsCanBeBuiltOn": ["Coast"], "food": 1, "techRequired": "Sailing", "uniques": ["[+1 Gold] once [Compass] is discovered"] }, // Military improvement { "name": "Fort", "terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Snow","Forest","Jungle"], "turnsToBuild": 6, "techRequired": "Engineering", "uniques": ["Gives a defensive bonus of [50]%", "Can be built outside your borders"], "shortcutKey": "O" }, // Transportation { "name": "Road", "turnsToBuild": 4, "techRequired": "The Wheel", "uniques": ["Can be built outside your borders", "Costs [1] gold per turn when in your territory"], "shortcutKey": "R", "civilopediaText": [ {text:"Reduces movement cost to ½ if the other tile also has a Road or Railroad"}, {text:"Reduces movement cost to ⅓ with Machinery",link:"Technology/Machinery"}, {text:"Requires Engineering to bridge rivers",link:"Technology/Engineering"} ] }, { "name": "Railroad", "turnsToBuild": 4, "techRequired": "Railroad", "uniques": ["Can be built outside your borders", "Costs [2] gold per turn when in your territory"], "shortcutKey": "R", "civilopediaText": [{text:"Reduces movement cost to ⅒ if the other tile also has a Railroad"}] }, // Removals { "name": "Remove Forest", "turnsToBuild": 4, "terrainsCanBeBuiltOn": ["Forest"], "techRequired": "Mining", "uniques": ["Can be built outside your borders"], "shortcutKey": "X", "civilopediaText": [{text:"Provides a one-time Production bonus depending on distance to the closest city once finished"}] }, { "name": "Remove Jungle", "turnsToBuild": 7, "terrainsCanBeBuiltOn": ["Jungle"], "techRequired": "Bronze Working", "uniques": ["Can be built outside your borders"], "shortcutKey": "X" }, { "name": "Remove Fallout", "turnsToBuild": 2, "terrainsCanBeBuiltOn": ["Fallout"], // Has no tile improvements as it can always be built "uniques": ["Can be built outside your borders"], "shortcutKey": "X" }, { "name": "Remove Marsh", "turnsToBuild": 6, "terrainsCanBeBuiltOn": ["Marsh"], "techRequired": "Masonry", "uniques": ["Can be built outside your borders"], "shortcutKey": "X" }, // These are unique and have unique in-game checks related to them { "name": "Remove Road", "turnsToBuild": 2, "uniques": ["Can be built outside your borders"] }, { "name": "Remove Railroad", "turnsToBuild": 2, "uniques": ["Can be built outside your borders"] }, { "name": "Cancel improvement order", "uniques": ["Can be built outside your borders"], "shortcutKey": "." }, // Great Person improvements { "name": "Academy", "science": 8, "uniques": ["Great Improvement", "[+2 Science] once [Scientific Theory] is discovered", "[+2 Science] once [Atomic Theory] is discovered"] }, { "name": "Landmark", "culture": 6, "uniques": ["Great Improvement"] }, { "name": "Manufactory", "production": 4, "uniques": ["Great Improvement", "[+1 Production] once [Chemistry] is discovered"] }, { "name": "Customs house", "gold": 4, "uniques": ["Great Improvement", "[+1 Gold] once [Economics] is discovered"] }, { "name": "Holy site", "faith": 6, "uniques": ["Great Improvement"] }, { "name": "Citadel", "uniques": ["Gives a defensive bonus of [100]%", "Deal 30 damage to adjacent enemy units", "Great Improvement", "Can be built just outside your borders"], "civilopediaText": [{text:"Constructing it will take over the tiles around it and assign them to your closest city"}] }, //Civilization unique improvements { "name": "Moai", "uniqueTo": "Polynesia", "culture": 1, "turnsToBuild": 4, "uniques": ["[+1 Culture] for each adjacent [Moai]", "Can only be built on [Coastal] tiles", "[+1 Gold] once [Flight] is discovered"], "techRequired": "Construction", "shortcutKey": "M" }, { "name": "Terrace farm", "uniqueTo": "Inca", "terrainsCanBeBuiltOn": ["Hill"], "food": 1, "turnsToBuild": 7, "uniques": ["[+1 Food] for each adjacent [Mountain]", "Cannot be built on [Bonus resource] tiles", "[+1 Food] on [Fresh water] tiles once [Civil Service] is discovered", "[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"], "techRequired": "Construction", "shortcutKey": "F" }, { "name": "Polder", "uniqueTo": "The Netherlands", "food": 3, "terrainsCanBeBuiltOn": ["Marsh", "Flood plains"], "turnsToBuild": 7, "uniques": ["[+1 Production, +2 Gold] once [Economics] is discovered"], "techRequired": "Guilds", "shortcutKey": "F" }, { "name": "Ancient ruins", "uniques": ["Unpillagable"], "civilopediaText": [{text:"Ancient ruins provide a one-time random bonus when explored"}] }, { "name": "City ruins", "uniques": ["Unpillagable"], "civilopediaText": [{text:"A bleak reminder of the destruction wreaked by War"}] }, { "name": "City center", "uniques": ["Unpillagable", "Indestructible"], "civilopediaText": [{text:"Marks the center of a city"},{text:"Appearance changes with the technological era of the owning civilization"}] }, { "name": "Barbarian encampment", "uniques": ["Unpillagable"], "civilopediaText": [{text:"Home to uncivilized barbarians, will spawn a hostile unit from time to time"}] } ]