[ { "name": "Tradition", "era": "Ancient era", "priorities": { "Neutral": 5, "Cultural": 5, "Diplomatic": 5, "Domination": 5, "Scientific": 5 }, "uniques": [ "[+3 Culture] [in capital]", "[-25]% Culture cost of natural border growth [in all cities]" ], "policies": [ { "name": "Aristocracy", "uniques": [ "[+15]% Production when constructing [All] wonders [in all cities]", "[+1 Happiness] per [10] population [in all cities]" ], "row": 1, "column": 1 }, { "name": "Legalism", "uniques": [ "Provides the cheapest [Culture] building in your first [4] cities for free" ], "row": 1, "column": 3 }, { "name": "Oligarchy", "uniques": [ "Units in cities cost no Maintenance", "[+50]% Strength for cities ", "[-100]% weight to this choice for AI decisions" ], "row": 1, "column": 5 }, { "name": "Landed Elite", "uniques": [ "[+10]% growth [in capital]", "[+2 Food] [in capital]" ], "requires": ["Legalism"], "row": 2, "column": 2 }, { "name": "Monarchy", "uniques": [ "[+1 Gold, +1 Happiness] per [2] population [in capital]" ], "requires": ["Legalism"], "row": 2, "column": 4 }, { "name": "Tradition Complete", "uniques": [ "[+15]% growth [in all cities]", "Provides a [Aqueduct] in your first [4] cities for free" ] } ] }, { "name": "Liberty", "era": "Ancient era", "priorities": { "Neutral": 10, "Cultural": 10, "Diplomatic": 10, "Domination": 10, "Scientific": 10 }, "uniques": ["[+1 Culture] [in all cities]"], "policies": [ { "name": "Republic", "uniques": [ "[+1 Production] [in all cities]", "[+5]% Production when constructing [All] buildings [in all cities]", ], "row": 1, "column": 1 }, { "name": "Citizenship", "uniques": [ "[-25]% construction time for [All] improvements", "Free [Worker] appears", "[-100]% weight to this choice for AI decisions" ], "row": 1, "column": 4 }, { "name": "Collective Rule", "uniques": [ "[+50]% Production when constructing [Settler] units [in capital]", "Free [Settler] appears" ], "requires": ["Republic"], "row": 2, "column": 1 }, { "name": "Representation", "uniques": [ "Each city founded increases culture cost of policies [33]% less than normal", "Empire enters golden age" ], "requires": ["Citizenship"], "row": 2, "column": 3 }, { "name": "Meritocracy", "uniques": [ "[+1 Happiness] [in all cities connected to capital]", "[-5]% Unhappiness from [Population] [in all non-occupied cities]", "[-100]% weight to this choice for AI decisions" ], "requires": ["Citizenship"], "row": 2, "column": 5 }, { "name": "Liberty Complete", "uniques": ["Free Great Person"] } ] }, { "name": "Honor", "era": "Ancient era", "priorities": { "Neutral": 5, "Cultural": 5, "Diplomatic": 5, "Domination": 5, "Scientific": 5 }, "uniques": [ "[+33]% Strength ", "Earn [100]% of killed [Barbarian] unit's [Strength] as [Culture]", "Notified of new Barbarian encampments" ], "policies": [ { "name": "Warrior Code", "uniques": [ "[+15]% Production when constructing [Melee] units [in all cities]", "Free [Great General] appears" ], "row": 1, "column": 2 }, { "name": "Discipline", "uniques": [ "[+15]% Strength " ], "row": 1, "column": 4 }, { "name": "Military Tradition", "uniques": [ "[+50]% XP gained from combat " ], "requires": ["Warrior Code"], "row": 2, "column": 2 }, { "name": "Military Caste", "uniques": [ "[+1 Happiness, +2 Culture] [in all cities with a garrison]" ], "requires": ["Discipline"], "row": 2, "column": 4 }, { "name": "Professional Army", "uniques": [ "[-33]% Gold cost of upgrading ", "[+1 Happiness] from every [Walls]", "[+1 Happiness] from every [Castle]", "[+1 Happiness] from every [Arsenal]", "[+1 Happiness] from every [Military Base]" ], "requires": ["Military Caste"], "row": 3, "column": 4 }, { "name": "Honor Complete", "uniques": [ "Earn [10]% of killed [Military] unit's [Cost] as [Gold]" ] } ] }, { "name": "Piety", "era": "Classical era", "priorities": { "Neutral": 0, "Cultural": 0, "Diplomatic": 0, "Domination": 0, "Scientific": 0 }, "uniques": [ "[+100]% Production when constructing [Shrine] buildings [in all cities]", "[+100]% Production when constructing [Temple] buildings [in all cities]", "Only available " ], "policies": [ { "name": "Organized Religion", "uniques": [ "[+1 Faith] from every [Shrine]", "[+1 Faith] from every [Temple]" ], "row": 1, "column": 2 }, { "name": "Mandate Of Heaven", "uniques": ["[50]% of excess happiness converted to [Culture]"], "row": 1, "column": 5 }, { "name": "Theocracy", "uniques": ["[+10]% [Gold] from every [Temple]"], "requires": ["Organized Religion"], "row": 2, "column": 1 }, { "name": "Reformation", "uniques": [ "[+33]% [Culture] [in all cities with a world wonder]", "Empire enters golden age" ], "requires": ["Organized Religion"], "row": 2, "column": 3 }, { "name": "Free Religion", "uniques": ["[-10]% Culture cost of adopting new Policies"], "requires": ["Mandate Of Heaven", "Reformation"], "row": 3, "column": 4 }, { "name": "Piety Complete", "uniques": [ "[Faith] cost of purchasing items in cities [-20]%", "[+3 Gold, +3 Culture] from every [Holy site]" ] } ] }, { "name": "Patronage", "era": "Medieval era", "priorities": { "Neutral": 5, "Cultural": 5, "Diplomatic": 10, "Domination": 5, "Scientific": 5 }, "uniques": ["[-25]% City-State Influence degradation"], "policies": [ { "name": "Philantropy", "uniques": [ "Gifts of Gold to City-States generate [25]% more Influence" ], "row": 1, "column": 2 }, { "name": "Aesthetics", "uniques": [ "Resting point for Influence with City-States is increased by [20]" ], "row": 1, "column": 4 }, { "name": "Scholasticism", "uniques": [ "Allied City-States provide [Science] equal to [25]% of what they produce for themselves" ], "requires": ["Philantropy"], "row": 2, "column": 2 }, { "name": "Cultural Diplomacy", "uniques": [ "[+100]% resources gifted by City-States", "[+50]% Happiness from luxury resources gifted by City-States" ], "requires": ["Scholasticism"], "row": 3, "column": 2 }, { "name": "Educated Elite", "requires": ["Scholasticism", "Aesthetics"], "uniques": [ "Allied City-States will occasionally gift Great People" ], "row": 3, "column": 4 }, { "name": "Patronage Complete", "uniques": [ "Influence of all other civilizations with all city-states degrades [33]% faster", "Triggers the following global alert: [Our influence with City-States has started dropping faster!]" ] } ] }, { "name": "Commerce", "era": "Medieval era", "priorities": { "Neutral": 5, "Cultural": 5, "Diplomatic": 5, "Domination": 5, "Scientific": 5 }, "uniques": ["[+25]% [Gold] [in capital]"], "policies": [ { "name": "Naval Tradition", "uniques": [ "[+1] Movement ", "[+1] Sight ", "Free [Great General] appears" // "[+2] Movement " // ToDo: Should be "Free [Great Admiral] appears" ], "row": 1, "column": 2 }, { "name": "Trade Unions", "uniques": [ "[-33]% maintenance on road & railroads", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]" ], "row": 1, "column": 4 }, { "name": "Merchant Navy", "uniques": ["[+3 Production] [in all coastal cities]"], "requires": ["Naval Tradition"], "row": 2, "column": 2 }, { "name": "Mercantilism", "uniques": [ "[Gold] cost of purchasing items in cities [-25]%", "[+1 Science] from every [Mint]", "[+1 Science] from every [Market]", "[+1 Science] from every [Bank]", "[+1 Science] from every [Stock Exchange]" ], "requires": ["Trade Unions"], "row": 2, "column": 4 }, { "name": "Protectionism", "uniques": ["[+2] Happiness from each type of luxury resource"], "requires": ["Mercantilism"], "row": 3, "column": 4 }, { "name": "Commerce Complete", "uniques": [ "[+1 Gold] from every [Trading post]", "[+100]% Gold from Great Merchant trade missions", "May buy [Great Merchant] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " ] } ] }, { "name": "Rationalism", "era": "Renaissance era", "priorities": { "Neutral": 10, "Cultural": 10, "Diplomatic": 10, "Domination": 10, "Scientific": 10 }, "uniques": [ "[+15]% [Science] ", "Only available " ], "policies": [ { "name": "Secularism", "uniques": [ "[+2 Science] from every specialist [in all cities]" ], "row": 1, "column": 2 }, { "name": "Humanism", "uniques": [ "[+1 Happiness] from every [University]", "[+1 Happiness] from every [Observatory]", "[+1 Happiness] from every [Public School]", "[-50]% weight to this choice for AI decisions" ], "row": 1, "column": 4 }, { "name": "Free Thought", "uniques": [ "[+1 Science] from every [Trading post]", "[+17]% [Science] from every [University]" ], "requires": ["Secularism"], "row": 2, "column": 2 }, { "name": "Sovereignty", "uniques": ["[+1 Gold] from all [Science] buildings"], "requires": ["Humanism"], "row": 2, "column": 4 }, { "name": "Scientific Revolution", "uniques": ["Science gained from research agreements [+50]%", "[-100]% weight to this choice for AI decisions"], "requires": ["Free Thought"], "row": 3, "column": 2 }, { "name": "Rationalism Complete", "uniques": [ "[2] Free Technologies", "May buy [Great Scientist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " ] } ] }, { "name": "Freedom", "era": "Industrial era", "priorities": { "Neutral": 5, "Cultural": 10, "Diplomatic": 5, "Domination": 5, "Scientific": 10 }, "uniques": [ "[+25]% Great Person generation [in all cities]", "Only available ", "Only available " ], "policies": [ { "name": "Constitution", "uniques": ["[+2 Culture] from every [Wonder]", "[-100]% weight to this choice for AI decisions"], "row": 1, "column": 1 }, { "name": "Universal Suffrage", "uniques": ["[+33]% Strength for cities ", "[-100]% weight to this choice for AI decisions"], "row": 1, "column": 3 }, { "name": "Civil Society", "uniques": [ "[-50]% Food consumption by specialists [in all cities]" ], "row": 1, "column": 5 }, { "name": "Free Speech", "uniques": ["[8] units cost no maintenance"], "requires": ["Constitution"], "row": 2, "column": 1 }, { "name": "Democracy", "uniques": [ "[-50]% Unhappiness from [Specialists] [in all cities]" ], "requires": ["Civil Society"], "row": 2, "column": 5 }, { "name": "Freedom Complete", "uniques": [ "[+100]% Yield from every [Great Improvement]", "[+50]% Golden Age length", "May buy [Great Artist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " ] } ] }, { "name": "Autocracy", "era": "Industrial era", "priorities": { "Neutral": 5, "Cultural": 5, "Diplomatic": 5, "Domination": 10, "Scientific": 5 }, "uniques": [ "[-33]% maintenance costs ", "Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately", "Only available ", "Only available " ], "policies": [ { "name": "Populism", "uniques": ["[+25]% Strength ", "[+100]% weight to this choice for AI decisions"], "row": 1, "column": 2 }, { "name": "Militarism", "uniques": ["[Gold] cost of purchasing [All] units [-33]%"], "row": 1, "column": 4 }, { "name": "Fascism", "uniques": [ "Quantity of strategic resources produced by the empire +[100]%", "[+2] Movement " ], "requires": ["Populism", "Militarism"], "row": 2, "column": 2 }, { "name": "Police State", "uniques": [ "[+3 Happiness] from every [Courthouse]", "[+100]% Production when constructing [Courthouse] buildings [in all cities]", "[-25]% enemy spy effectiveness [in all cities]" ], "requires": ["Militarism"], "row": 2, "column": 4 }, { "name": "Total War", "uniques": [ "[+25]% Production when constructing [Military] units [in all cities]", "New [Military] units start with [15] Experience [in all cities]" ], "requires": ["Police State", "Fascism"], "row": 3, "column": 3 }, { "name": "Autocracy Complete", "uniques": [ "[+25]% Strength ", "May buy [Great General] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) ", ] } ] }, { "name": "Order", "era": "Industrial era", "priorities": { "Neutral": 10, "Cultural": 5, "Diplomatic": 10, "Domination": 5, "Scientific": 5 }, "uniques": [ "[+1 Happiness] [in all cities]", "Only available ", "Only available " ], "policies": [ { "name": "United Front", "uniques": [ "Militaristic City-States grant units [2] times as fast when you are at war with a common nation","[-100]% weight to this choice for AI decisions" ], "row": 1, "column": 1 }, { "name": "Planned Economy", "uniques": [ "[+25]% [Science] from every [Factory]", "[+100]% Production when constructing [Factory] buildings [in all cities]" ], "row": 1, "column": 3 }, { "name": "Nationalism", "uniques": [ "[+15]% Strength " ], "row": 1, "column": 5 }, { "name": "Socialism", "requires": ["Planned Economy"], "uniques": [ "[-15]% maintenance cost for buildings [in all cities]" ], "row": 2, "column": 3 }, { "name": "Communism", "requires": ["Socialism"], "uniques": [ "[+2 Production] [in all cities]", "[+1 Production] from every [Mine]", "[+1 Production] from every [Quarry]" ], "row": 3, "column": 3 }, { "name": "Order Complete", "uniques": [ "[+2 Food, +2 Production, +2 Science, +2 Gold, +2 Culture] [in all cities]", "May buy [Great Engineer] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " ] } ] } ]