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![Timo T](/assets/img/avatar_default.png)
* Handle subclassing of Events properly Previously, you could only listen to the exact class * Add relevant parent classes for the multiplayer events * Refactor: use the old name as the main name in MultiplayerGameNameChanged event * Add being able to stop listening to events in the EventBus * Add tests for EventBus * Refactor: Extract GameList into standalone file * Refactor: safeUpdateIf to more generic throttle function * Refactor: Extract multiplayer UI helper functions into separate file * Refactor: Extract load/download multiplayer game into logic class from UI * Make loading a multiplayer game automatically update the in-memory game in OnlineMultiplayer * Refactor: Extract multiplayer settings into separate object * Add multiplayer status display * Fix error with multiplayer games not correctly being cleaned up after successful update * Prevent loadLatestMultiplayerState() while next turn update is running * Show "Working..." while waiting for next turn calculations instead of "Waiting for [civ]..." * Fix race condition while updating online game state
2.5 KiB
100x100px
2.5 KiB
100x100px
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