Unciv/core
Philip Keiter 02f9176f78
Flat Earth Hexagonal (#8140)
* Add new map shape: Flat Earth Hexagonal.

* Make flat earth logic easier to read.

* Make flat earth set temperature based on tile distance from center.

* Make flat earth waste less space on the ice ring.

* Add variety to the flat earth ice ring.

* Use baseTerrain for snow on flat earth edge instead of addTerrainFeature.

* Ensure flat earth center tiles and edge tiles are ocean not coast.

* Give flat earth ice ring some random juts and dips.

* Make 3rd continent smaller when flat earth.

* Enable more continent positions for three continents when flat earth.

* Add parens around or statement.

* Refactor flat earth temperature code into functions.

* Invert some flat earth if statements to reduce nesting.

* Allow coast near flat earth ice walls.

* Make flat earth ice wall generation more efficient.

* Stop adding ice to flat earth mountains.

* Move flat earth ice wall generation to its own function.

* Improve flat earth water placement comments.

* Move flat earth extra water generation to its own function.

* Move flat earth center ice spawn to its own function.

* Move flat earth edge ice spawn to its own function.

* Minor efficiency tweak.

* Add Flat Earth Hexagonal to template.
2022-12-16 11:08:04 +02:00
..
src/com/unciv Flat Earth Hexagonal (#8140) 2022-12-16 11:08:04 +02:00
build.gradle.kts Build warnings cleanup (#6827) 2022-05-19 02:12:18 +02:00