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* Added all remaining pantheons * AI now choose pantheons, AI no longer tries to get mutually exclusive policies * I don't know why this was changed * Implemented requested changes
123 lines
3.9 KiB
JSON
123 lines
3.9 KiB
JSON
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[
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{
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"name": "Ancestor Worship",
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"type": "Pantheon",
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"uniques": ["[+1 Culture] from every [Shrine]"]
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},
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{
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"name": "Dance of the Aurora",
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"type": "Pantheon",
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"uniques": ["[+1 Faith] from [Tundra] tiles without [Forest] [in this city]"]
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},
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{
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"name": "Desert Folklore",
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"type": "Pantheon",
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"uniques": ["[+1 Faith] from every [Desert]"]
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},
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{
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"name": "Faith Healers",
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"type": "Pantheon",
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"uniques": ["[All] Units adjacent to this city heal [+30] HP per turn when healing"]
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// This should be worded better
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},
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{
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"name": "Fertility Rates",
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"type": "Pantheon",
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"uniques": ["+[10]% Growth [in this city]"]
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// Preferably I would not have a cityFilter here, but doing so requires no additional implementation
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},
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{
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"name": "God of Craftsman",
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"type": "Pantheon",
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"uniques": ["[+1 Production] in cities with [3] or more population"]
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},
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{
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"name": "God of the Open Sky",
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"type": "Pantheon",
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"uniques": ["[+1 Culture] from every [Pasture]"]
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},
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{
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"name": "God of the Sea",
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"type": "Pantheon",
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"uniques": ["[+1 Production] from every [Fishing Boats]"]
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},
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{
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"name": "God of War",
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"type": "Pantheon",
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"uniques": ["Earn [50]% of [Military] unit's [Strength] as [Faith] when killed within 4 tiles of a city following this religion"]
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}
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{
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"name": "Goddess of Festivals",
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"type": "Pantheon",
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"uniques": ["[+1 Culture, +1 Faith] from every [Wine]", "[+1 Culture, +1 Faith] from every [Incense]"]
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},
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{
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"name": "Goddess of Love",
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"type": "Pantheon",
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"uniques": ["[+1 Happiness] in cities with [6] or more population"]
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},
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{
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"name": "Goddess of Protection",
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"type": "Pantheon",
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"uniques": ["[+30]% attacking Strength for cities"]
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},
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{
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"name": "Goddess of the Hunt",
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"type": "Pantheon",
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"uniques": ["[+1 Food] from every [Camp]"]
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},
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{
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"name": "Messenger of the Gods",
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"type": "Pantheon",
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"uniques": ["[+2 Science] from each Trade Route"]
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},
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{
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"name": "Monument to the Gods",
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"type": "Pantheon",
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"uniques": ["+[15]% Production when constructing [Wonders]"]
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// Should only be ancient/classical era wonders, but implementing that is another can of worms
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// For that we really should need an era.matchesFilter() AND support for multiple values in
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// construction.matchesFilter(), so we could write something like:
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//"uniques": ["[+15]% Production when constructing [{Ancient Era} {Wonders}]",
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// "[+15]% Production when constructing [{Classical Era} {Wonders}]"]
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// For now this feels like overkill, but I'll leave this here for the future
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},
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{
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"name": "One with Nature",
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"type": "Pantheon",
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"uniques": ["[+4 Faith] from every [Natural Wonder]"]
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},
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{
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"name": "Oral Tradition",
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"type": "Pantheon",
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"uniques": ["[+1 Culture] from every [Plantation]"]
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},
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{
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"name": "Religious Idols",
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"type": "Pantheon",
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"uniques": ["[+1 Culture, +1 Faith] from every [Gold]", "[+1 Culture, +1 Faith] from every [Silver]"]
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},
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{
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"name": "Religious Settlements",
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"type": "Pantheon",
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"uniques": ["[-15]% cost of natural border growth"]
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},
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{
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"name": "Sacred Path",
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"type": "Pantheon",
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"uniques": ["[+1 Culture] from every [Jungle]"]
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},
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{
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"name": "Sacred Waters",
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"type": "Pantheon",
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"uniques": ["[+1 Happiness] in cities on [River] tiles"]
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},
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{
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"name": "Stone Circles",
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"type": "Pantheon",
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"uniques": ["[+2 Faith] from every [Quarry]"]
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}
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]
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