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* AI behaviour changes * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update ConstructionAutomation.kt * Update Automation.kt * Reverting some changes * Changes * revert changes * revert changes * revert changes * revert changes * Update CityLocationTileRanker.kt * Citizen assignment for stat conversion * Update CityLocationTileRanker.kt * Reduce AI settling * Avoid AI building units when in negative Supply * Update CityLocationTileRanker.kt * Update CityLocationTileRanker.kt * Update CityLocationTileRanker.kt * Update ConstructionAutomation.kt * Update build.gradle.kts * Update gradle-wrapper.properties * Update CityLocationTileRanker.kt * Update CityLocationTileRanker.kt * Update ConstructionAutomation.kt * Update CityLocationTileRanker.kt * AI changes for humans * Fix puppet focus * Update Automation.kt * Puppet focus * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Stats.kt * Update CityTurnManager.kt * Remove specialist science modifier * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update CivilianUnitAutomation.kt * Update ReligionAutomation.kt * Worker prioritization Workers are valuable in expand cities. * Update ConstructionAutomation.kt Food always important, it's rarely good to skip e.g. granary if we're on 6 pop. * Update ConstructionAutomation.kt Should achieve about the same with less lines of code. * Update Automation.kt * Update ConstructionAutomation.kt * Update Policies.json * Update Policies.json * Update Policies.json * Update ConstructionAutomation.kt * Update Policies.json * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Rename Crop Yield to Growth * Update worker usage * Update UnitAutomation.kt * Tutorials update * Update Tutorials.json * Fix spelling error * Update Tutorials.json * Update Tutorials.json * Update Tutorials.json * Update Tutorials.json * Update Tutorials.json * Update Tutorials.json * Update Tutorials.json * Update Tutorials.json * AI tech and policy choices * Update Techs.json * Update Policies.json * Update ConstructionAutomation.kt * Update UnitPromotions.json * Update * Update Policies.json * Update Tutorials.json * ReligionAutomation bugfix * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update AI city settling and science game * Update ReligionAutomation.kt * Maybe revert this now the belief picking has improved * Update ReligionAutomation.kt * Remove some if-statements * Update Automation.kt * Update Automation.kt * Update ConsoleLauncher.kt * Update * Update Automation.kt * Update TileImprovements.json |
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.. | ||
effects | ||
ExtraImages | ||
jsons | ||
sounds | ||
AbsoluteUnits.atlas | ||
AbsoluteUnits.png | ||
Atlases.json | ||
ConstructionIcons.atlas | ||
ConstructionIcons.png | ||
EasterEggs.atlas | ||
EasterEggs.png | ||
Flags.atlas | ||
Flags.png | ||
Icons.atlas | ||
Icons.png | ||
NationIcons.atlas | ||
NationIcons.png | ||
PolicyIcons.atlas | ||
PolicyIcons.png | ||
ReligionIcons.atlas | ||
ReligionIcons.png | ||
Skin.atlas | ||
Skin.json | ||
Skin.png | ||
Tech.atlas | ||
Tech.png | ||
Tilesets.atlas | ||
Tilesets.png | ||
UnitActionIcons.atlas | ||
UnitPromotionIcons.atlas | ||
UnitPromotionIcons.png |