mirror of
https://github.com/yairm210/Unciv.git
synced 2025-01-11 07:47:41 +07:00
6594 lines
359 KiB
INI
6594 lines
359 KiB
INI
# Language settings
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# Equivalent of a space in your language
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# If your language doesn't use spaces, just add "" as a translation, otherwise " "
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" " = " "
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# If the first word in a sentence starts with a capital in your language,
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# put the english word 'true' behind the '=', otherwise 'false'.
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# Don't translate these words to your language, only put 'true' or 'false'.
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StartWithCapitalLetter = true
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# Fastlane
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# These will be automatically copied to the fastlane descriptions used by F-Droid. Their keys are not as usual the english original, please read those directly as linked.
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# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Summary
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# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/short_description.txt
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Fastlane_short_description = Game membangun peradaban 4X open-source
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# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Description
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# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/full_description.txt
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Fastlane_full_description = Implementasi ulang bersumber terbuka dari game membangun peradaban paling terkenal yang pernah ada - cepat, kecil, tanpa iklan, gratis selamanya!\n\nBangun peradabanmu, teliti teknologi, perluas kotamu dan kalahkan musuhmu!\n\nPermintaan? Bug? Daftar hal-hal yang akan dilakukan ke depannya ada di https://github.com/yairm210/Unciv/issues\n\nPertanyaan? Komentar? Bergabunglah dengan kami di https://discord.gg/bjrB4Xw.\n\nMau membantu menerjemahkan game ini ke dalam bahasamu? Kunjungi https://yairm210.github.io/Unciv/Other/Translating/.\n\nDunia menunggumu! Akankah kamu akan membangun peradabanmu menjadi sebuah kerajaan yang akan bertahan dalam ujian waktu?\n\nIzin 'memiliki akses jaringan penuh' diperlukan untuk unduhan yang dilakukan pengguna dan fitur multiplayer. Semua izin terdaftar lainnya disertakan secara otomatis oleh API yang digunakan untuk mengimplementasikan notifikasi giliran multiplayer. Izin jaringan digunakan untuk membuat daftar mod, mengunduh mod, mengunduh musik dan mengunggah/mengunduh game multiplayer. Tidak ada komunikasi internet lain yang dilakukan oleh Unciv.
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# Starting from here normal translations start, as described in
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# https://yairm210.github.io/Unciv/Other/Translating/
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# General
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Delete = Hapus
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# Base ruleset names
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Civ V - Vanilla = Civ V - Vanilla
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Civ V - Gods & Kings = Civ V - Gods & Kings
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# Tutorial tasks
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Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup = Pindahkan unit!\nKlik unit > Klik tujuan > Klik panah yang muncul
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Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Dirikan kota!\nPilih Pemukim (unit bendera) > Klik 'Dirikan kota' (pojok kiri bawah)
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Enter the city screen!\nClick the city button twice = Masuk ke layar kota!\nKlik tombol kota dua kali
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Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Pilih teknologi untuk diriset!\nKlik tombol teknologi (warna kehijauan, kiri atas) > \n pilih teknologi > klik 'Teliti' (pojok kanan bawah)
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Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n click 'add to queue' = Pilih sesuatu untuk dibangun!\nMasuk ke tampilan kota > Tekan salah satu unit atau bangunan (kiri bawah) > \n tekan 'tambah ke antrian'
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Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Lewati giliran!\nLewati unit dengan 'Unit selanjutnya' > Klik 'Giliran berikutnya'
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Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Kelola daerah yang berbeda!\nMasuk ke tampilan kota > tekan daerah yang dikelola (warna hijau) untuk berhenti mengelola> \n klik sebuah daerah yang tidak dikelola untuk mengelolanya
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Meet another civilization!\nExplore the map until you encounter another civilization! = Temui peradaban lain!\nJelajahi peta sampai kamu menemukan peradaban lain!
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Open the options table!\nClick the menu button (top left) > click 'Options' = Buka pengaturan!\nTekan tombol Menu (pojok kiri atas) > tekan 'Pengaturan'
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Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Bangun sebuah peningkatan!\nBuat sebuah unit Pekerja > Pindahkan ke daerah Dataran atau Padang Rumput > \n Tekan 'Buat Peningkatan' (di atas tabel unit di kiri bawah)\n > Pilih pertanian > \n Biarkan mereka bekerja sampai selesai
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Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Buatlah sebuah rute perdagangan!\nBangun jalan antara ibu kota dan kota lain yang kamu miliki\nAtau, otomatisasi pekerjamu dan biarkan sampai jalan terbangun dengan sendirinya
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Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Kuasai sebuah kota!\nTurunkan darah sebuah kota musuh hingga rendah > \nMasuk ke kota dengan sebuah unit jarak dekat
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Move an air unit!\nSelect an air unit > select another city within range > \nMove the unit to the other city = Pindahkan sebuah unit udara!\nPilihlah sebuah unit udara > Pilihlah kota lain yang berada dalam jarak pesawat tersebut > \nPindahkan unit tersebut ke kota lain
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See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Cek statistikmu!\nMasuk ke tampilan Selengkapnya (pojok kanan atas) >\nKlik tombol 'Statistik'
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# Crash screen
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An unrecoverable error has occurred in Unciv: = Eror yang tidak dapat dipulihkan telah terjadi di Unciv:
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If this keeps happening, you can try disabling mods. = Jika hal ini terus terjadi, cobalah mematikan mod.
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You can also report this on the issue tracker. = Kamu juga bisa melaporkan hal ini di pelacak isu.
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Copy = Salin
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Error report copied. = Laporan eror disalin.
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Open Issue Tracker = Buka Pelacak Isu
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Please copy the error report first. = Harap menyalin laporan eror dulu.
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Close Unciv = Tutup Unciv
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# Buildings
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Unsellable = Tidak dapat dijual
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Not displayed as an available construction unless [building] is built = Tidak ditampilkan sebagai bangunan yang dapat dibangun tanpa adanya bangunan [building] yang telah dibangun
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Not displayed as an available construction without [resource] = Tidak ditampilkan sebagai bangunan yang dapat dibangun tanpa adanya [resource]
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Cannot be hurried = Tidak dapat dipercepat
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Choose a free great person = Pilihlah orang hebat gratis
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Get [unitName] = Dapatkan [unitName]
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Hydro Plant = PLTA
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[buildingName] obsoleted = [buildingName] sudah kuno
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# Diplomacy,Trade,Nations
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Requires [buildingName] to be built in the city = Membutuhkan [buildingName] untuk dibangun di kota
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Requires [buildingName] to be built in all cities = Membutuhkan [buildingName] untuk dibangun di semua kota
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Provides a free [buildingName] in the city = Memberikan [buildingName] gratis di kota
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Requires worked [resource] near city = Membutuhkan [resource] yang dikerjakan di kota
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Requires at least one of the following resources worked near the city: = Membutuhkan setidaknya satu sumber daya berikut yang dikerjakan di dekat kota:
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Wonder is being built elsewhere = Keajaiban Dunia ini sedang dibangun di tempat lain
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National Wonder is being built elsewhere = Keajaiban Nasional ini sedang dibangun di tempat lain
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Requires a [buildingName] in all cities = Membutuhkan [buildingName] yang sudah dibangun di semua kota
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[buildingName] required: = [buildingName] diperlukan:
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Requires a [buildingName] in this city = Membutuhkan [buildingName] yang sudah dibangun di kota ini
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Cannot be built with [buildingName] = Tidak dapat dibangun dengan [buildingName]
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Consumes [amount] [resource] = Membutuhkan [amount] [resource]
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Need [amount] more [resource] = Membutuhkan [amount] [resource] lagi
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[amount] available = [amount] tersedia
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Required tech: [requiredTech] = Membutuhkan teknologi: [requiredTech]
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Requires [PolicyOrNationalWonder] = Membutuhkan [PolicyOrNationalWonder]
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Cannot be purchased = Tidak dapat dibeli
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Can only be purchased = Dapat dibeli
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See also = Lihat juga
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Requires at least one of the following: = Membutuhkan setidaknya salah satu dari yang berikut ini:
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Requires all of the following: = Membutuhkan hal-hal berikut ini:
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Leads to [techName] = Membuka [techName]
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Leads to: = Membuka:
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Enables: = Mengaktifkan:
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Disables: = Menonaktifkan:
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Current construction = Sedang dibuat saat ini
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Construction queue = Antrean
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Pick a construction = Pilih konstruksi
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Queue empty = Antrean kosong
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Add to queue = Tambahkan ke antrean
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Remove from queue = Hapus dari antrean
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Show stats drilldown = Tunjukkan status lebih lanjut
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Show construction queue = Tunjukkan antrean konstruksi
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No space to place this unit = Tidak ada ruang untuk menempatkan unit ini
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Cancel = Batalkan
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Diplomacy = Diplomasi
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War = Perang
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Peace = Damai
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Research Agreement = Persetujuan Riset
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Declare war = Nyatakan perang
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Declare war on [civName]? = Nyatakan perang pada [civName]?
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[civName] will also join them in the war = [civName] juga akan bergabung dengan mereka dalam perang ini
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An unknown civilization will also join them in the war = Peradaban yang belum diketahui juga akan bergabung dengan mereka dalam perang ini
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This will cancel your defensive pact with [civName] = Ini akan membatalkan pakta pertahanan dengan [civName]
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Go to on map = Pergi ke sana di peta
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Let's begin! = Mari kita mulai!
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[civName] has declared war on us! = [civName] telah menyatakan perang pada kita!
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[leaderName] of [nation] = [leaderName] dari [nation]
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You'll pay for this! = Kau akan membayar untuk ini!
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Negotiate Peace = Negosiasikan Perdamaian
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Peace with [civName]? = Berdamai dengan [civName]?
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Very well. = Baiklah.
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Farewell. = Sampai jumpa.
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Sounds good! = Setuju!
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Not this time. = Tidak kali ini.
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Excellent! = Bagus!
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How about something else... = Bagaimana kalau yang lain...
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A pleasure to meet you. = Sebuah kehormatan untuk bertemu denganmu.
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Our relationship = Hubungan kita
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We have encountered the City-State of [name]! = Kita telah bertemu dengan Negara Kota [name]!
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Declare Friendship ([numberOfTurns] turns) = Nyatakan Pertemanan ([numberOfTurns] giliran)
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May our nations forever remain united! = Semoga bangsa kita selamanya bersatu!
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Indeed! = Benar!
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Denounce [civName]? = Hina [civName]?
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Denounce ([numberOfTurns] turns) = Hina ([numberOfTurns] giliran)
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We will remember this. = Kami akan mengingat ini.
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[civName] has declared war on [targetCivName]! = [civName] menyatakan perang kepada [targetCivName]!
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[civName] and [targetCivName] have signed a Peace Treaty! = [civName] dan [targetCivName] menandatangani Perjanjian Perdamaian!
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[civName] and [targetCivName] have signed the Declaration of Friendship! = [civName] and [targetCivName] sudah menandatangani Deklarasi Pertemanan!
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[civName] has denounced [targetCivName]! = [civName] telah menghina [targetCivName]!
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Do you want to break your promise to [leaderName]? = Apakah kamu yakin ingin mengingkari janjimu ke [leaderName]?
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Break promise = Ingkari janji
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We promised not to settle near them ([count] turns remaining) = Kita sudah berjanji untuk tidak menetap di dekat mereka ([count] giliran lagi)
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They promised not to settle near us ([count] turns remaining) = Mereka sudah berjanji untuk tidak menetap di dekat kita ([count] giliran lagi)
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[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] kecewa karena kamu menagih upeti dari [cityState], yang telah dijanjikan perlindungan oleh mereka!
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[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] kecewa karena kamu menyerang [cityState], yang telah dijanjikan perlindungan oleh mereka!
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[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName] marah karena kamu menghancurkan [cityState], yang telah dijanjikan perlindungan oleh mereka!
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[civName] has destroyed [cityState], whom you had pledged to protect! = [civName] telah menghancurkan [cityState], yang telah dijanjikan perlindungan oleh kamu!
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Unforgivable = Tak Termaafkan
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Afraid = Ditakuti
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Enemy = Musuh
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Competitor = Saingan
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Neutral = Netral
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Favorable = Disenangi
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Friend = Teman
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Ally = Sekutu
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[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] pengaruh)
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[remainingTurns] turns remaining = [remainingTurns] giliran lagi
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Current leader is [civInfo] with [amount] [stat] generated. = Pemimpin saat ini adalah [civInfo] yang telah menghasilkan [amount] [stat].
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Current leader is [civInfo] with [amount] Technologies discovered. = Pemimpin saat ini adalah [civInfo] yang telah menemukan [amount] Teknologi.
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Demands = Tuntutan
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Please don't settle new cities near us. = Tolong jangan dirikan kota baru di dekat kami.
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Very well, we shall look for new lands to settle. = Baiklah, kami akan mencari daerah lain untuk menetap.
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We shall do as we please. = Kami akan berlaku sesuai keinginan kami.
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We noticed your new city near our borders, despite your promise. This will have....implications. = Kami menyadari kota yang baru kau dirikan di dekat perbatasan kami meskipun kau berjanji. Kau akan menerima....konsekuensinya.
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I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Aku telah diberitahu bahwa pasukanku telah menagih upeti dari [civName], negara kota yang berada di bawah perlindunganmu.\nAku bisa menjamin bahwa ini bukan hal yang disengaja, dan aku harap hal ini tidak merusak hubungan kita.
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We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = Kami meminta [civName] untuk mengirimkan upeti baru-baru ini dan mereka mengirimkannya.\nEngkau telah berjanji untuk melindungi mereka dari hal-hal seperti itu, tetapi kita berdua tahu bahwa kamu tidak mampu mendukungnya.
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It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = Aku telah mengetahui bahwa aku mungkin sudah menyerang [civName], negara kota yang berada di bawah perlindunganmu.\nMeskipun tujuanku bukanlah untuk berselisih denganmu, tindakan ini adalah tindakan yang kuanggap perlu untuk dilakukan.
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I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = Aku pikir kamu mungkin ingin mengetahui bahwa aku telah menyerbu salah satu negara peliharaan kecilmu.\nDaratan [civName] akan menjadi suatu tambahan yang baik bagiku.
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Return [unitName] to [civName]? = Kembalikan [unitName] kepada [civName]?
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The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = [unitName] yang kami bebaskan dulunya merupakan milik [civName].
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Enter the amount of gold = Masukkan jumlah emas
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# City-States
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Provides [amountOfCulture] culture at 30 Influence = Menyediakan [amountOfCulture] budaya di 30 Pengaruh
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Provides 3 food in capital and 1 food in other cities at 30 Influence = Menyediakan 3 makanan di ibu kota dan 1 makanan di kota lain di 30 Pengaruh
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Provides 3 happiness at 30 Influence = Menyediakan 3 kebahagiaan di 30 Pengaruh
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Provides land units every 20 turns at 30 Influence = Menyediakan unit darat setiap 20 giliran di 30 Pengaruh
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Give a Gift = Berikan Hadiah
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Gift [giftAmount] gold (+[influenceAmount] influence) = Hadiahkan [giftAmount] emas (+[influenceAmount] pengaruh)
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Relationship changes in another [turnsToRelationshipChange] turns = Hubungan berubah dalam [turnsToRelationshipChange] giliran lagi
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Protected by = Dilindungi oleh
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Revoke Protection = Cabut Perlindungan
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Revoke protection for [cityStateName]? = Cabut perlindungan untuk [cityStateName]?
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Pledge to protect = Buat pakta untuk melindungi
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Declare Protection of [cityStateName]? = Nyatakan Pakta Perlindungan [cityStateName]?
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Build [improvementName] on [resourceName] (200 Gold) = Bangun [improvementName] untuk [resourceName] (200 Emas)
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Gift Improvement = Hadiahkan Peningkatan
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[civName] is able to provide [unitName] once [techName] is researched. = [civName] mampu menyediakan [unitName] saat [techName] sudah diriset.
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Diplomatic Marriage ([amount] Gold) = Pernikahan Diplomatis ([amount] Emas)
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We have married into the ruling family of [civName], bringing them under our control. = Kita telah menikah dengan keluarga penguasa [civName], sehingga membawa mereka di bawah kendali kita.
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[civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] telah menikah dengan keluarga penguasa [civName2], sehingga membawa mereka di bawah kendali mereka.
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You have broken your Pledge to Protect [civName]! = Kamu telah mengingkari Pakta Perlindungan dengan [civName]!
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City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = Negara-Kota bersikap waspada dengan agresimu. Titik normal Pengaruh berkurang sebesar [amount] untuk [civName].
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[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] sedang diserang oleh [civName] dan meminta semua peradaban besar untuk membantu mereka dengan memberikan mereka unit-unit militer.
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[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] sedang diserang orang Barbar! Bunuh orang-orang Barbar di sekitar daerah mereka untuk mendapatkan Pengaruh.
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[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] sangat berterima kasih karena kamu telah membunuh orang Barbar yang mengancam mereka.
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[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] sedang diserang oleh [civName]! Bunuh [amount] unit militer penyerang dan mereka akan sangat berterima kasih atas pertolonganmu.
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[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] sangat berterima kasih untuk bantuanmu dalam melawan [civName]!
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[cityState] no longer needs your assistance against [civName]. = [cityState] tidak lagi memerlukan bantuanmu melawan [civName].
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War against [civName] = Berperang melawan [civName]
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We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Kami memerlukanmu untuk membantu kami bertahan melawan [civName]. Membunuh [amount] unit militer mereka akan memperlambat serangan mereka.
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Currently you have killed [amount] of their military units. = Saat ini, kamu telah membunuh [amount] unit militer mereka.
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You need to find them first! = Kamu harus menemukan mereka dulu!
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Cultured = Budaya
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Maritime = Maritim
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Mercantile = Pedagang
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Religious = Agamis
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Militaristic = Militeristik
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Type = Jenis
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Friendly = Bersahabat
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Hostile = Bermusuhan
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Irrational = Irasional
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Personality = Sifat
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Influence = Pengaruh
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Ally: [civilization] with [amount] Influence = Sekutu: [civilization] dengan [amount] Pengaruh
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Unknown civilization = Peradaban yang tidak diketahui
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Reach 30 for friendship. = Capai 30 untuk persahabatan.
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Reach highest influence above 60 for alliance. = Capai pengaruh di atas 60 untuk persekutuan.
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When Friends: = Saat Berteman:
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When Allies: = Saat Bersekutu:
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The unique luxury is one of: = Barang mewah unik ini merupakan salah satu:
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Demand Tribute = Tagih Upeti
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Tribute Willingness = Kesediaan Pemberian Upeti
|
||
At least 0 to take gold, at least 30 and size 4 city for worker = Sekurang-kurangnya 0 untuk mengambil emas, sekurang-kurangnya 30 serta kota berukuran 4 untuk pekerja
|
||
Take [amount] gold (-15 Influence) = Ambil [amount] emas (-15 Pengaruh)
|
||
Take worker (-50 Influence) = Ambil pekerja (-50 Pengaruh)
|
||
[civName] is afraid of your military power! = [civName] takut akan kekuatan militermu!
|
||
|
||
Major Civ = Peradaban Besar
|
||
No Cities = Tidak Ada Kota
|
||
Base value = Nilai dasar
|
||
Has Ally = Memiliki Sekutu
|
||
Has Protector = Memiliki Pelindung
|
||
Demanding a Worker = Menuntut Pekerja
|
||
Demanding a Worker from small City-State = Menuntut Pekerja dari Negara-Kota kecil
|
||
Very recently paid tribute = Baru saja membayar upeti
|
||
Recently paid tribute = Baru-baru ini membayar upeti
|
||
Influence below -30 = Pengaruh di bawah -30
|
||
Military Rank = Pangkat Militer
|
||
Military near City-State = Militer di dekat Negara-Kota
|
||
Sum: = Jumlah:
|
||
|
||
|
||
# Trades
|
||
|
||
Trade = Dagang
|
||
Offer trade = Tawarkan perdagangan
|
||
They'll decide on their turn = Mereka akan memutuskan pada gilirannya
|
||
Retract offer = Batalkan tawaran
|
||
What do you have in mind? = Apa yang ada di pikiranmu?
|
||
Our items = Barang kita
|
||
Our trade offer = Tawaran dagang kita
|
||
[otherCiv]'s trade offer = Tawaran dagang [otherCiv]
|
||
[otherCiv]'s items = Barang milik [otherCiv]
|
||
+[amount] untradable copy = +[amount] duplikat yang tidak dapat diperdagangkan
|
||
+[amount] untradable copies = +[amount] duplikat yang tidak dapat diperdagangkan
|
||
Pleasure doing business with you! = Senang berbisnis denganmu!
|
||
I think not. = Kurasa tidak.
|
||
That is acceptable. = Itu dapat diterima.
|
||
Accept = Terima
|
||
Keep going = Teruskan
|
||
There's nothing on the table = Tidak ada apa pun di tabel
|
||
Peace Treaty = Perjanjian Perdamaian
|
||
Agreements = Perjanjian
|
||
Defensive Pact = Pakta Pertahanan
|
||
Open Borders = Buka Perbatasan
|
||
Gold per turn = Emas per giliran
|
||
Cities = Kota
|
||
Technologies = Teknologi
|
||
Declarations of war = Pernyataan perang
|
||
Introduction to [nation] = Perkenalan ke [nation]
|
||
Declare war on [nation] = Nyatakan perang pada [nation]
|
||
Luxury resources = Barang mewah
|
||
Strategic resources = Sumber daya strategis
|
||
Owned by you: [amountOwned] = Dimiliki kamu: [amountOwned]
|
||
Non-existent city = Kota yang tidak ada lagi
|
||
|
||
# Unit differences
|
||
|
||
[resourceName] not required = [resourceName] tidak dibutuhkan
|
||
Lost ability (vs [originalUnit]): [ability] = Kemampuan yang hilang (vs [originalUnit]): [ability]
|
||
Upgrade all [count] [unit] ([cost] gold) = Tingkatkan seluruh [count] [unit] ([cost] emas)
|
||
National ability = Kemampuan nasional
|
||
[firstValue] vs [secondValue] = [firstValue] vs [secondValue]
|
||
Gained = Mendapatkan
|
||
Lost = Kehilangan
|
||
|
||
|
||
# New game screen
|
||
|
||
Uniques = Keunikan
|
||
Promotions = Promosi
|
||
Load copied data = Muat data tersalin
|
||
Reset to defaults = Atur ulang sesuai bawaan
|
||
Select nations = Pilih bangsa-bangsa
|
||
Set available nations for random pool = Atur bangsa-bangsa untuk diacak
|
||
Available nations = Bangsa-bangsa yang diikutsertakan
|
||
Banned nations = Bangsa-bangsa yang tidak diikutsertakan
|
||
Are you sure you want to reset all game options to defaults? = Apakah kamu yakin kamu ingin menyetel ulang semua opsi gim kembali seperti bawaannya?
|
||
Start game! = Mulai permainan!
|
||
Map Options = Pengaturan Peta
|
||
Game Options = Pengaturan Permainan
|
||
Civilizations = Peradaban
|
||
Map Type = Tipe Peta
|
||
Map file = Berkas peta
|
||
Max Turns = Giliran Maks
|
||
Could not load map! = Tidak dapat memuat peta!
|
||
Generated = Dihasilkan Gim
|
||
Random Generated = Dihasilkan Secara Acak
|
||
Which options should be available to the random selection? = Pilihan mana yang harus tersedia untuk pemilihan acak?
|
||
Existing = Telah Tersedia
|
||
Custom = Kustom
|
||
Map Generation Type = Tipe Pembuatan Peta
|
||
Enabled Map Generation Types = Jenis Pembuatan Peta yang Diaktifkan
|
||
Default = Standar
|
||
Pangaea = Pangaea
|
||
Continent and Islands = Pulau dan Benua
|
||
Two Continents = Dua Benua
|
||
Three Continents = Tiga Benua
|
||
Four Corners = Empat Penjuru
|
||
Archipelago = Kepulauan
|
||
Inner Sea = Laut Pedalaman
|
||
Perlin = Perlin
|
||
Random number of Civilizations = Jumlah Peradaban acak
|
||
Min number of Civilizations = Jumlah min Peradaban
|
||
Max number of Civilizations = Jumlah maks Peradaban
|
||
Random number of City-States = Jumlah Negara-Kota acak
|
||
Min number of City-States = Jumlah min Negara-Kota
|
||
Max number of City-States = Jumlah maks Negara-Kota
|
||
One City Challenge = Tantangan Satu(1) Kota
|
||
Enable Nuclear Weapons = Perbolehkan Senjata Nuklir
|
||
No City Razing = Tanpa Peruntuhan Kota
|
||
No Barbarians = Tanpa Orang Barbar
|
||
Disable starting bias = Matikan bias mulai
|
||
Raging Barbarians = Orang Barbar Gila
|
||
No Ancient Ruins = Tanpa reruntuhan kuno
|
||
No Natural Wonders = Tanpa Keajaiban Alam
|
||
Allow anyone to spectate = Perbolehkan siapa saja untuk menonton
|
||
Victory Conditions = Kondisi kemenangan
|
||
Scientific = Ilmu Pengetahuan
|
||
Domination = Dominasi
|
||
Cultural = Kebudayaan
|
||
Diplomatic = Diplomatik
|
||
Time = Waktu
|
||
Your previous options needed to be reset to defaults. = Pilihanmu yang sebelumnya harus diatur ulang ke setelan bawaan.
|
||
|
||
# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
|
||
# Should be a single character, or at least visually square.
|
||
? = ?
|
||
|
||
Map Shape = Bentuk Peta
|
||
Enabled Map Shapes = Bentuk Peta yang Diaktifkan
|
||
Hexagonal = Segienam
|
||
Flat Earth Hexagonal = Bumi Datar Segienam
|
||
Rectangular = Persegi panjang
|
||
Height = Tinggi
|
||
Width = Lebar
|
||
Radius = Radius
|
||
Enable Espionage = Nyalakan Spionase
|
||
|
||
Resource Setting = Pengaturan Sumber Daya
|
||
Enabled Resource Settings = Pengaturan Sumber Daya yang Diaktifkan
|
||
Other Settings = Pengaturan Lainnya
|
||
Sparse = Langka
|
||
Abundant = Melimpah
|
||
Strategic Balance = Keseimbangan Strategis
|
||
Legendary Start = Tempat Mulai Legendaris
|
||
This is used for painting resources, not in map generator steps: = Ini digunakan untuk mengecat sumber daya, bukan di dalam langkah penghasil peta:
|
||
|
||
Advanced Settings = Pengaturan Lanjutan
|
||
RNG Seed = Benih Acak
|
||
Map Elevation = Tinggi peta
|
||
Temperature extremeness = Kondisi temperatur
|
||
Temperature shift = Perubahan suhu
|
||
Resource richness = Kekayaan sumber daya alam
|
||
Vegetation richness = Kerimbunan tumbuhan
|
||
Rare features richness = Jumlah fitur-fitur langka
|
||
Max Coast extension = Perbentangan pantai maks.
|
||
Biome areas extension = Perbentangan area bioma
|
||
Water level = Tinggi permukaan air
|
||
|
||
Online Multiplayer = Multiplayer Daring
|
||
You're currently using the default multiplayer server, which is based on a free Dropbox account. Because a lot of people use this, it is uncertain if you'll actually be able to access it consistently. Consider using a custom server instead. = Saat ini, kamu sedang menggunakan server multiplayer standar yang memakai akun Dropbox gratis. Karena banyak orang menggunakan ini, kamu mungkin tidak bisa mengaksesnya secara terus-menerus. Cobalah menggunakan server kustom.
|
||
Open Documentation = Buka Dokumentasi
|
||
Don't show again = Jangan tampilkan ini lagi
|
||
|
||
World Size = Ukuran Dunia
|
||
Enabled World Sizes = Ukuran Dunia yang Diaktifkan
|
||
Tiny = Sangat Kecil
|
||
Small = Kecil
|
||
Medium = Sedang
|
||
Large = Besar
|
||
Huge = Sangat Besar
|
||
World wrap requires a minimum width of 32 tiles = Dunia gabungan memerlukan lebar sedikitnya 32 daerah.
|
||
The provided map dimensions were too small = Dimensi peta yang diberikan terlalu kecil
|
||
The provided map dimensions were too big = Dimensi peta yang diberikan terlalu besar
|
||
The provided map dimensions had an unacceptable aspect ratio = Dimensi peta yang diberikan memiliki rasio aspek yang tidak memungkinkan
|
||
|
||
Difficulty = Tingkat Kesulitan
|
||
|
||
AI = Komputer
|
||
Remove = Hapus
|
||
Random = Acak
|
||
Human = Manusia
|
||
Hotseat = Kursi panas
|
||
User ID = ID Pengguna
|
||
Click to copy = Tekan untuk salin
|
||
|
||
|
||
Game Speed = Kecepatan Bermain
|
||
Quick = Cepat
|
||
Standard = Standar
|
||
Epic = Epik
|
||
Marathon = Maraton
|
||
|
||
Starting Era = Era Mulai
|
||
It looks like we can't make a map with the parameters you requested! = Sepertinya kita tidak bisa membuat peta dengan parameter yang kamu inginkan!
|
||
Maybe you put too many players into too small a map? = Mungkin kamu menaruh terlalu banyak pemain dalam peta yang terlalu kecil?
|
||
No human players selected! = Tidak ada pemain manusia yang terpilih!
|
||
Invalid Player ID! = ID Pemain tidak valid!
|
||
No victory conditions were selected! = Belum ada kondisi kemenangan yang dipilih!
|
||
Mods: = Mod:
|
||
Extension mods = Mod ekstensi
|
||
Base ruleset: = Aturan dasar:
|
||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||
The mod you selected is incorrectly defined! = Mod yang kamu pilih tidak didefinisikan dengan benar!
|
||
The mod you selected is «RED»incorrectly defined!«» = Mod yang kamu pilih «RED»tidak didefinisikan dengan benar!«»
|
||
The mod combination you selected is incorrectly defined! = Campuran mod yang kamu pilih tidak didefinisikan dengan benar!
|
||
The mod combination you selected is «RED»incorrectly defined!«» = Campuran mod yang kamu pilih «RED»tidak didefinisikan dengan benar!«»
|
||
The mod combination you selected has problems. = Campuran mod yang kamu pilih memiliki masalah.
|
||
You can play it, but don't expect everything to work! = Kamu masih bisa memainkannya, tapi jangan harap semuanya bisa berjalan dengan baik!
|
||
The mod combination you selected «GOLD»has problems«». = Campuran mod yang kamu pilih «GOLD»memiliki masalah.«»
|
||
You can play it, but «GOLDENROD»don't expect everything to work!«» = Kamu masih bisa memainkannya, tapi «GOLDENROD»jangan harap semuanya bisa berjalan dengan baik!«»
|
||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Aturan dasar ini tidak cocok dengan mod-mod ekstensi\nyang dipilih sebelumnya. Mod-mod ekstensi ini telah dinonaktifkan.
|
||
Are you really sure you want to play with the following known problems? = Apakah kamu yakin kamu ingin bermain dengan masalah-masalah berikut?
|
||
Base Ruleset = Aturan Dasar
|
||
[amount] Techs = [amount] Teknologi
|
||
[amount] Nations = [amount] Bangsa
|
||
[amount] Units = [amount] Unit
|
||
[amount] Buildings = [amount] Bangunan
|
||
[amount] Resources = [amount] Sumber Daya
|
||
[amount] Improvements = [amount] Peningkatan
|
||
[amount] Religions = [amount] Agama
|
||
[amount] Beliefs = [amount] Kepercayaan
|
||
|
||
World Wrap = Dunia Gabungan
|
||
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = Peta dengan mode Dunia Gabungan sangat memakan memori - membuat peta dunia gabungan di Android dapat menghentikan fungsi sistem operasi!
|
||
Anything above 80 by 50 may work very slowly on Android! = Peta di atas ukuran 80 kali 50 dapat bekerja dengan lambat di Andorid!
|
||
Anything above 40 may work very slowly on Android! = Peta di atas ukuran 40 dapat bekerja dengan sangat lambat di Android!
|
||
|
||
# Map editor
|
||
|
||
## Tabs/Buttons
|
||
Map editor = Editor peta
|
||
View = Lihat
|
||
Generate = Buat
|
||
Partial = Sebagian
|
||
Generator steps = Langkah pembuatan
|
||
Edit = Ubah
|
||
Rivers = Sungai
|
||
Load = Muat
|
||
Save = Simpan
|
||
New map = Peta baru
|
||
Empty = Kosongkan
|
||
Save map = Simpan peta
|
||
Load map = Muat peta
|
||
Delete map = Hapus peta
|
||
Are you sure you want to delete this map? = Apakah kamu yakin ingin menghapus peta ini?
|
||
It looks like your map can't be saved! = Sepertinya petamu tidak dapat disimpan!
|
||
Exit map editor = Keluar dari editor peta
|
||
Change map ruleset = Ubah aturan dasar
|
||
Change the map to use the ruleset selected on this page = Ubah peta sehingga menggunakan aturan dasar yang dipilih pada halaman ini
|
||
Revert to map ruleset = Kembalikan aturan dasar peta
|
||
Reset the controls to reflect the current map ruleset = Atur ulang kontrol-kontrol untuk merefleksikan aturan dasar peta ini
|
||
Features = Fitur
|
||
Starting locations = Tempat mulai
|
||
Tile Matching Criteria = Kriteria Pencocokan Daerah
|
||
Complete match = Cocok sempurna
|
||
Except improvements = Kecuali peningkatan
|
||
Base and terrain features = Fitur dasar dan medan
|
||
Base terrain only = Medan dasar saja
|
||
Land or water only = Darat atau air saja
|
||
|
||
## Labels/messages
|
||
Brush ([size]): = Kuas ([size]):
|
||
# The single letter shown in the [size] parameter above for setting "Floodfill".
|
||
# Please do not make this longer, the associated slider will not handle well.
|
||
Floodfill_Abbreviation = I
|
||
Error loading map! = Pemuatan peta tidak berhasil!
|
||
Map saved successfully! = Peta berhasil tersimpan!
|
||
Current map RNG seed: [amount] = RNG benih peta ini: [amount]
|
||
Map copy and paste = Salin dan tempel peta
|
||
Position: [param] = Posisi: [param]
|
||
Starting location(s): [param] = Tempat mulai: [param]
|
||
Continent: [param] ([amount] tiles) = Benua: [param] ([amount] daerah)
|
||
Resource abundance = Ketersediaan sumber daya
|
||
Change map to fit selected ruleset? = Ubah peta supaya sesuai dengan set peraturan?
|
||
Area: [amount] tiles, [amount2]% water, [amount3]% impassable, [amount4] continents/islands = Area: [amount] daerah, [amount2]% air, [amount3]% tidak dapat dilalui, [amount4] benua/pulau
|
||
Do you want to leave without saving the recent changes? = Apakah kamu ingin keluar tanpa menyimpan perubahan terkini?
|
||
Leave = Keluar
|
||
Do you want to load another map without saving the recent changes? = Apakah kamu ingin memuat peta lain tanpa menyimpan perubahan terkini?
|
||
River generation failed! = Pembuatan sungai gagal!
|
||
Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. = Jangan menggunakan langkah 'Daratan' dengan jenis peta 'Kosong', sebagai gantinya, buatlah peta kosong baru.
|
||
This map has errors: = Peta ini memiliki eror:
|
||
The incompatible elements have been removed. = Elemen-elemen yang tidak kompatibel
|
||
Current map: World Wrap = Peta ini: Dunia Gabungan
|
||
Overlay image = Gambar timpaan
|
||
Click to choose a file = Klik untuk memilih berkas
|
||
Choose an image = Pilih gambar
|
||
Overlay opacity: = Opasitas timpaan:
|
||
Invalid overlay image = Gambar timpaan tidak valid
|
||
World wrap is incompatible with an overlay and was deactivated. = Dunia gabungan tidak cocok dengan gambar timpaan dan telah dinonaktifkan.
|
||
An overlay image is incompatible with world wrap and was deactivated. = Gambar timpaan tidak cocok dengan dunia gabungan dan telah dinonaktifkan.
|
||
|
||
## Map/Tool names
|
||
My new map = Peta baru saya
|
||
Generate landmass = Buat daratan
|
||
Raise mountains and hills = Buat pegunungan dan perbukitan
|
||
Humidity and temperature = Kelembapan dan suhu
|
||
Lakes and coastline = Danau dan pantai
|
||
Sprout vegetation = Tumbuhkan vegetasi
|
||
Spawn rare features = Munculkan fitur-fitur langka
|
||
Distribute ice = Sebarkan es
|
||
Assign continent IDs = Tetapkan ID benua
|
||
Place Natural Wonders = Tempatkan Keajaiban Alam
|
||
Let the rivers flow = Alirkan sungai
|
||
Spread Resources = Sebarkan Sumber Daya
|
||
Create ancient ruins = Buat reruntuhan kuno
|
||
Floodfill = Isi Banjir
|
||
[nation] starting location = Tempat mulai [nation]
|
||
Any Civ = Peradaban apa pun
|
||
Remove features = Hapus fitur
|
||
Remove improvement = Hapus peningkatan
|
||
Remove resource = Hapus sumber daya
|
||
Remove starting locations = Hapus tempat mulai
|
||
Remove rivers = Hapus sungai
|
||
Spawn river from/to = Timbulkan sungai dari/ke
|
||
Bottom left river = Sungai kiri bawah
|
||
Bottom right river = Sungai kanan bawah
|
||
Bottom river = Sungai bawah
|
||
|
||
# Multiplayer
|
||
|
||
Help = Bantuan
|
||
Username = Nama pengguna
|
||
Multiplayer = Multiplayer
|
||
Could not download game! = Tidak dapat mengunduh permainan!
|
||
Could not upload game! = Tidak dapat mengunggah permainan!
|
||
Couldn't connect to Multiplayer Server! = Tidak bisa menghubungkan ke Server Multiplayer!
|
||
Retry = Coba Lagi
|
||
Join game = Masuk Permainan
|
||
Invalid game ID! = Game ID tidak valid!
|
||
Copy user ID = Salin ID Pengguna
|
||
Copy game ID = Salin ID Permainan
|
||
UserID copied to clipboard = ID Pengguna disalin ke papan klip
|
||
Game ID copied to clipboard! = ID Permainan disalin ke papan klip
|
||
Friend name = Nama teman
|
||
Player ID = ID Pemain
|
||
Please input a name for your friend! = Harap mengisi nama temanmu!
|
||
Please input a player ID for your friend! = Harap mengisi ID pemain temanmu!
|
||
Are you sure you want to delete this friend? = Apakah kamu yakin kamu ingin menghapus teman ini?
|
||
Paste player ID from clipboard = Tempel ID pemain dari papan klip
|
||
Player name already used! = Nama pemain telah digunakan!
|
||
Player ID already used! = ID pemain telah digunakan!
|
||
Player ID is incorrect = ID pemain tidak sesuai
|
||
Select friend = Pilih teman
|
||
Select [thingToSelect] = Pilih [thingToSelect]
|
||
Friends list = Daftar teman
|
||
Add friend = Tambah teman
|
||
Edit friend = Ubah teman
|
||
Friend name is already in your friends list! = Nama teman sudah ada di daftar teman!
|
||
Player ID is already in your friends list! = ID pemain sudah ada di daftar teman!
|
||
You have to write a name for your friend! = Kamu harus menulis nama untuk temanmu!
|
||
You have to write an ID for your friend! = Kamu harus menulis ID untuk temanmu!
|
||
You cannot add your own player ID in your friend list! = Kamu tidak boleh menambahkan ID pemain milikmu sendiri ke daftar temanmu!
|
||
To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. = Untuk menambahkan teman, minta dia untuk mengirimkan ID pemainnya kepadamu.\nKlik tombol 'Tambah teman'.\nKetik ID pemain dan nama untuknya.\nKemudian, klik tombol 'Tambah teman' lagi.\n\nSetelah itu, kamu dapat melihatnya di daftar teman milikmu.\n\nTombol baru akan muncul saat membuat \ngim multiplayer baru, yang akan memperbolehkan kamu untuk memilih teman bermainmu.
|
||
Please input Player ID! = Harap mengisi ID Pemain!
|
||
The number of players will be adjusted = Jumlah pemain akan disesuaikan
|
||
These [numberOfPlayers] players will be adjusted = Ke-[numberOfPlayers] pemain ini akan disesuaikan
|
||
[numberOfExplicitPlayersText] to [playerRange] actual players by adding random AI's or by randomly omitting AI's. = [numberOfExplicitPlayersText] menjadi [playerRange] pemain yang akan bermain dengan memasukkan atau mengeluarkan AI secara acak.
|
||
Set current user = Atur pengguna saat ini
|
||
Player ID from clipboard = ID Pemain dari papan klip
|
||
Player ID from friends list = ID Pemain dari daftar teman
|
||
To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = Untuk membuat permainan multiplayer, cek tombol 'Multiplayer' di tampilan Permainan Baru, dan untuk setiap pemain asli, masukkan ID pengguna pemain tersebut.
|
||
You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = Kamu bisa memasukkan ID pengguna-mu dengan mudah, dan pemain lain bisa menyalin ID pengguna mereka di sini dan bermain bersama.
|
||
Once you've created your game, the Game ID gets automatically copied to your clipboard so you can send it to the other players. = Ketika kamu telah membuat game-mu, ID permainan secara otomatis disalin ke papan klip supaya kamu bisa mengirimnya ke pemain lain.
|
||
Players can enter your game by copying the game ID to the clipboard, and clicking on the 'Add multiplayer game' button = Pemain dapat masuk ke game-mu dengan menyalin ID permainan ke papan klip dan menekan 'Tambah Permainan Multiplayer'
|
||
The symbol of your nation will appear next to the game when it's your turn = Simbol bangsa-mu akan muncul di samping game saat giliranmu
|
||
Back = Kembali
|
||
Rename = Namakan ulang
|
||
Game settings = Pengaturan game
|
||
Add multiplayer game = Tambah Permainan Multiplayer
|
||
Refresh list = Muat Ulang Daftar
|
||
Could not save game! = Tidak dapat menyimpan game!
|
||
Could not delete game! = Tidak dapat menghapus game!
|
||
Error while refreshing: = Terjadi kesalahan saat menyegarkan:
|
||
Current Turn: = Giliran Saat Ini:
|
||
Add Currently Running Game = Tambahkan Game yang Sedang Berjalan
|
||
Paste gameID from clipboard = Tempel IDGame dari papan klip
|
||
GameID = IDGame
|
||
Game name = Nama game
|
||
Loading latest game state... = Memuat kondisi game terakhir...
|
||
You are not allowed to spectate! = Kamu tidak diperbolehkan untuk menonton!
|
||
Couldn't download the latest game state! = Tidak bisa mengunduh kondisi game terakhir!
|
||
Resign = Menyerah
|
||
Are you sure you want to resign? = Apakah kamu yakin kamu ingin menyerah?
|
||
You can only resign if it's your turn = Kamu hanya bisa menyerah jika sekarang giliranmu
|
||
[civName] resigned and is now controlled by AI = [civName] menyerah dan digantikan oleh AI
|
||
Last refresh: [duration] ago = Penyegaran terakhir: [duration] yang lalu
|
||
Current Turn: [civName] since [duration] ago = Giliran Saat Ini: [civName] sejak [duration] yang lalu
|
||
Seconds = Detik
|
||
Minutes = Menit
|
||
Hours = Jam
|
||
Days = Hari
|
||
[amount] Seconds = [amount] Detik
|
||
[amount] Minutes = [amount] Menit
|
||
[amount] Hours = [amount] Jam
|
||
[amount] Days = [amount] Hari
|
||
Server limit reached! Please wait for [time] seconds = Batas kapasitas server tercapai! Harap menunggu selama [time] detik
|
||
File could not be found on the multiplayer server = File tidak ditemukan pada server multiplayer
|
||
Unhandled problem, [errorMessage] = Masalah tidak tertangani, [errorMessage]
|
||
Please enter your server password = Harap mengisi kata sandi server-mu
|
||
Set password = Atur kata sandi
|
||
Password must be at least 6 characters long = Panjang kata sandi minimal 6 karakter
|
||
Failed to set password! = Gagal mengatur kata sandi
|
||
Password set successfully for server [serverURL] = Kata sandi berhasil diatur untuk server [serverURL]
|
||
Password = Kata sandi
|
||
Your userId is password secured = userId-mu diamankan oleh kata sandi
|
||
Set a password to secure your userId = Atur kata sandi untuk mengamankan userId-mu
|
||
Authenticate = Otentikasi
|
||
This server does not support authentication = Server ini tidak mendukung otentikasi
|
||
Authentication failed = Otentikasi gagal
|
||
|
||
# Save game menu
|
||
|
||
Current saves = Simpanan saat ini
|
||
Show autosaves = Tunjukkan simpanan otomatis
|
||
Saved game name = Nama permainan yang tersimpan
|
||
# This is the save game name the dialog will suggest
|
||
[player] - [turns] turns = [player] - giliran [turns]
|
||
Copy to clipboard = Salin ke papan klip
|
||
Copy saved game to clipboard = Salin permainan tersimpan ke papan klip
|
||
Could not load game! = Tidak dapat memuat gim!
|
||
Could not load game from clipboard! = Tidak dapat memuat game dari papan klip!
|
||
Could not load game from custom location! = Tidak dapat memuat dari lokasi tertentu
|
||
The file data seems to be corrupted. = Data berkasnya sepertinya rusak.
|
||
The save was created with an incompatible version of Unciv: [version]. Please update Unciv to this version or later and try again. = File yang disimpan tidak cocok dengan versi Unciv: [version]. Harap memperbarui Unciv ke versi ini atau versi yang lebih baru dan coba lagi.
|
||
Load [saveFileName] = Muat [saveFileName]
|
||
Are you sure you want to delete this save? = Apakah kamu yakin kamu ingin menghapus simpanan ini?
|
||
Delete save = Hapus simpanan
|
||
[saveFileName] deleted successfully. = [saveFileName] berhasil dihapus.
|
||
Insufficient permissions to delete [saveFileName]. = Tidak cukup izin untuk menghapus [saveFileName].
|
||
Failed to delete [saveFileName]. = Gagal menghapus [saveFileName].
|
||
Saved at = Tersimpan di
|
||
Saving... = Menyimpan...
|
||
Overwrite existing file? = Timpa berkas sebelumnya?
|
||
Overwrite = Timpa
|
||
It looks like your saved game can't be loaded! = Kelihatannya game-mu tidak dapat dimuat!
|
||
If you could copy your game data ("Copy saved game to clipboard" - = Jika kamu bisa menyalin game datamu ("Salin game tersimpan ke papan klip" -
|
||
paste into an email to yairm210@hotmail.com) = tempel dalam email ke yairm210@hotmail.com
|
||
I could maybe help you figure out what went wrong, since this isn't supposed to happen! = Saya mungkin dapat menolong-mu mencari tahu apa yang salah, karena hal ini tidak seharusnya terjadi!
|
||
Missing mods: [mods] = Mod yang hilang: [mods]
|
||
Load from custom location = Muat dari lokasi tertentu
|
||
Save to custom location = Simpan ke lokasi tertentu
|
||
Could not save game to custom location! = Tidak dapat menyimpan ke lokasi tertentu
|
||
Download missing mods = Unduh mod yang hilang
|
||
Missing mods are downloaded successfully. = Mod yang hilang telah berhasil diunduh.
|
||
Could not load the missing mods! = Tidak bisa memuat mod yang hilang!
|
||
Could not download mod list. = Tidak dapat mengunduh daftar mod.
|
||
Could not find a mod named "[modName]". = Tidak dapat menemukan mod dengan nama "[modName]".
|
||
|
||
# Options
|
||
|
||
Options = Pengaturan
|
||
|
||
## About tab
|
||
About = Tentang
|
||
Version = Versi
|
||
See online Readme = Lihat Readme daring
|
||
Visit repository = Kunjungi repositori
|
||
|
||
## Display tab
|
||
Display = Tampilan
|
||
|
||
### Screen subgroup
|
||
|
||
Screen = Layar
|
||
Screen Mode = Mode Layar
|
||
Windowed = Berjendela
|
||
Fullscreen = Layar penuh
|
||
Borderless = Tanpa pembatas
|
||
|
||
Screen Size = Ukuran Layar
|
||
|
||
### Enable panning the map when you move the mouse to the edge of the window
|
||
Map mouse auto-scroll = Auto-scroll peta dengan tetikus
|
||
Map panning speed = Kecepatan perpindahan
|
||
|
||
### Graphics subgroup
|
||
|
||
Tileset = Set medan
|
||
Unitset = Set unit
|
||
UI Skin = Skin UI
|
||
|
||
### UI subgroup
|
||
|
||
UI = UI
|
||
|
||
Notifications on world screen = Notifikasi pada layar dunia
|
||
Disabled = Dimatikan
|
||
Hidden = Disembunyikan
|
||
Visible = Terlihat
|
||
Permanent = Permanen
|
||
|
||
Minimap size = Ukuran peta mini
|
||
# This is the leftmost Minimap size slider position
|
||
off = mati
|
||
|
||
Show tutorials = Tunjukkan tutorial
|
||
Reset tutorials = Atur ulang tutorial
|
||
Do you want to reset completed tutorials? = Apakah kamu ingin mengatur ulang tutorial yang sudah diselesaikan?
|
||
Reset = Atur ulang
|
||
|
||
Show zoom buttons in world screen = Tampilkan tombol perbesaran di layar dunia
|
||
Experimental Demographics scoreboard = Papan Skor Demografik Eksperimental
|
||
|
||
Size of Unitset art in Civilopedia = Ukuran gambar Unitset di Civilopedia
|
||
|
||
### Visual Hints subgroup
|
||
|
||
Visual Hints = Petunjuk Visual
|
||
Show worked tiles = Tampilkan daerah yang dikerjakan
|
||
Show resources and improvements = Tampilkan sumber daya dan peningkatan
|
||
Show tile yields = Tampilkan penghasilan daerah
|
||
Show unit movement arrows = Tampilkan panah pergerakan unit
|
||
Show suggested city locations for units that can found cities = Tampilkan rekomendasi lokasi kota untuk unit yang bisa mendirikan kota
|
||
Show pixel units = Tampilkan gambar unit
|
||
Show pixel improvements = Tampilkan gambar peningkatan
|
||
Unit icon opacity = Kegelapan ikon unit
|
||
|
||
### Performance subgroup
|
||
|
||
Continuous rendering = Rendering berkelanjutan
|
||
When disabled, saves battery life but certain animations will be suspended = Jika tidak dijalankan, menghemat daya baterai, tetapi animasi tertentu akan dihentikan
|
||
|
||
## Gameplay tab
|
||
Gameplay = Permainan
|
||
Check for idle units = Cek untuk unit yang menganggur
|
||
Auto Unit Cycle = Siklus Unit Otomatis
|
||
Move units with a single tap = Pindahkan unit dengan sekali tekan
|
||
Auto-assign city production = Otomatis tugaskan penduduk kota
|
||
Auto-build roads = Otomatis bangun jalan
|
||
Automated workers replace improvements = Perbolehkan pekerja otomatis mengubah peningkatan
|
||
Automated units move on turn start = Unit otomatis bergerak saat giliran dimulai
|
||
Automated units can upgrade = Unit otomatis bisa meningkatkan diri
|
||
Automated units choose promotions = Unit otomatis bisa memilih promosi
|
||
Order trade offers by amount = Susun penawaran perdagangan berdasarkan jumlah
|
||
Ask for confirmation when pressing next turn = Konfirmasi saat menekan giliran selanjutnya
|
||
Notifications log max turns = Log notifikasi giliran maksimal
|
||
|
||
## Language tab
|
||
|
||
Language = Bahasa
|
||
Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. = Ingat bahwa terjemahan merupakan hasil kerja komunitas yang masih dalam pengerjaan dan belum LENGKAP! Persentase yang ditunjukkan merupakan seberapa banyaknya suatu bahasa sudah diterjemahkan di dalam gim ini. Jika kamu ingin membantu menerjemahkan gim ini ke bahasamu, klik di sini.
|
||
|
||
|
||
## Sound tab
|
||
Sound = Suara
|
||
Sound effects volume = Volume efek suara
|
||
Music volume = Volume suara musik
|
||
City ambient sound volume = Volume suara suasana kota
|
||
Pause between tracks = Jeda antarlagu
|
||
Pause = Jeda
|
||
Music = Musik
|
||
Skip = Lewati
|
||
Currently playing: [title] = Saat ini memutar: [title]
|
||
Download music = Unduh lagu
|
||
Downloading... = Mengunduh...
|
||
Could not download music! = Tidak dapat mengunduh musik!
|
||
—Paused— = —Dijeda—
|
||
—Default— = —Bawaan—
|
||
—History— = —Riwayat—
|
||
|
||
## Advanced tab
|
||
Advanced = Lanjutan
|
||
Turns between autosaves = Jumlah Giliran tiap simpanan otomatis
|
||
|
||
Screen orientation = Orientasi layar
|
||
Landscape (fixed) = Lanskap (tetap)
|
||
Portrait (fixed) = Potret (tetap)
|
||
Auto (sensor adjusted) = Otomatis (diatur sensor)
|
||
# Requires translation!
|
||
Enable using display cutout areas =
|
||
# Requires translation!
|
||
Hide system status and navigation bars =
|
||
Font family = Keluarga font
|
||
Font size multiplier = Pengganda ukuran font
|
||
Default Font = Font Standar
|
||
|
||
Max zoom out = Perkecil maksimal
|
||
Enable Easter Eggs = Nyalakan Telur Paskah
|
||
Enlarge selected notifications = Perbesar notifikasi-notifikasi terpilih
|
||
|
||
Generate translation files = Buat berkas terjemahan
|
||
Translation files are generated successfully. = Berkas terjemahan berhasil dibuat.
|
||
Fastlane files are generated successfully. = Berkas fastlane berhasil dibuat.
|
||
Update Mod categories = Perbarui kategori Mod
|
||
|
||
## Keys tab
|
||
Keys = Tombol
|
||
Please see the Tutorial. = Silakan lihat tutorial.
|
||
Hit the desired key now = Tekan tombol yang diinginkan sekarang
|
||
|
||
## Locate mod errors tab
|
||
Locate mod errors = Temukan eror mod
|
||
Check extension mods based on: = Cek mod ekstensi berdasarkan:
|
||
-none- = -tidak ada-
|
||
Reload mods = Muat ulang mod
|
||
Checking mods for errors... = Memeriksa kesalahan pada mod...
|
||
No problems found. = Tidak ada masalah yang ditemukan.
|
||
Autoupdate mod uniques = Perbarui otomatis atribut mod
|
||
Uniques updated! = Atribut mod diperbarui!
|
||
|
||
## Debug tab
|
||
Debug = Debug
|
||
|
||
## Unused - kept for future use
|
||
Show = Tampilkan
|
||
Hide = Sembunyikan
|
||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = MASIH DALAM PERCOBAAN - KAMU TELAH DIPERINGATKAN!
|
||
You need to restart the game for this change to take effect. = Kamu harus memulai ulang gimnya supaya perubahannya dapat diberlakukan.
|
||
|
||
|
||
# Notifications
|
||
|
||
Research of [technologyName] has completed! = Riset untuk [technologyName] sudah selesai
|
||
We gained [amount] Science from Research Agreement = Kita mendapatkan [amount] Ilmu Pengetahuan dari Persetujuan Riset
|
||
[construction] has become obsolete and was removed from the queue in [cityName]! = [construction] sudah ketinggalan zaman dan akan dihapus dari antrean konstruksi di [cityName]!
|
||
[construction] has become obsolete and was removed from the queue in [amount] cities! = [construction] telah ketinggalan zaman dan telah dihapus dari antrean di [amount] kota!
|
||
[cityName] changed production from [oldUnit] to [newUnit] = [cityName] telah mengalihkan produksi [oldUnit] ke [newUnit]
|
||
[amount] cities changed production from [oldUnit] to [newUnit] = [amount] kota telah mengalihkan produksi dari [oldUnit] ke [newUnit]
|
||
Excess production for [wonder] converted to [goldAmount] gold = Kelebihan produksi untuk [wonder] telah dialihkan menjadi [goldAmount] emas
|
||
You have entered a Golden Age! = Kamu telah memasuki masa kejayaan!
|
||
[resourceName] revealed near [cityName] = [resourceName] terlihat di dekat [cityName]
|
||
[n] sources of [resourceName] revealed, e.g. near [cityName] = [n] sumber daya [resourceName] ditemukan, salah satunya di dekat [cityName]
|
||
A [greatPerson] has been born in [cityName]! = Seorang [greatPerson] sudah lahir di [cityName]!
|
||
We have encountered [civName]! = Kita telah menemukan bangsa [civName]!
|
||
[cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] telah memberikan [stats] sebagai tanda persahabatan di antara kita dan mereka
|
||
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] telah memberikan [stats] karena kita adalah peradaban besar pertama yang bertemu dengan mereka
|
||
[cityStateName] has also given us [stats] = [cityStateName] juga telah memberikan kita [stats]
|
||
[cityStateName] gave us a [unitName] as a gift! = [cityStateName] memberikan [unitName] sebagai hadiah!
|
||
Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Tidak dapat menyediakan persediaan untuk [unitName] - unit dibubarkan
|
||
[cityName] has grown! = [cityName] telah tumbuh
|
||
[cityName] is starving! = [cityName] sedang kelaparan!
|
||
[construction] has been built in [cityName] = [construction] telah dibangun di [cityName]
|
||
[wonder] has been built in a faraway land = [wonder] sudah dibangun di tempat lain
|
||
[civName] has completed [construction]! = [civName] telah menyelesaikan pembangunan [construction]!
|
||
An unknown civilization has completed [construction]! = Peradaban tak dikenal telah menyelesaikan pembangunan [construction]!
|
||
The city of [cityname] has started constructing [construction]! = Kota [cityname] telah memulai pembangunan [construction]!
|
||
[civilization] has started constructing [construction]! = [civilization] telah memulai pembangunan [construction]!
|
||
An unknown civilization has started constructing [construction]! = Peradaban tak dikenal telah memulai pembangunan [construction]!
|
||
Work has started on [construction] = Pembangunan [construction] telah dimulai
|
||
[cityName] cannot continue work on [construction] = [cityName] tidak bisa melanjutkan pembangunan [construction]
|
||
[cityName] has expanded its borders! = [cityName] telah memperluas perbatasannya
|
||
Your Golden Age has ended. = Masa Kejayaanmu sudah berakhir.
|
||
[cityName] has been razed to the ground! = [cityName] telah dihancurkan!
|
||
We have conquered the city of [cityName]! = Kita telah menguasai Kota [cityName]!
|
||
Your citizens are revolting due to very high unhappiness! = Rakyatmu sedang memberontak karena tingkat ketidakbahagiaan yang tinggi!
|
||
An enemy [unit] has attacked [cityName] = [unit] musuh telah menyerang [cityName]
|
||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = [unit] musuh ([amount] HP) telah menyerang [cityName] ([amount2] HP)
|
||
An enemy [unit] has attacked our [ourUnit] = [unit] musuh telah menyerang [ourUnit] kita
|
||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] musuh ([amount] HP) telah menyerang [ourUnit] kita ([amount2] HP)
|
||
Enemy city [cityName] has attacked our [ourUnit] = Kota [cityName] musuh telah menyerang [ourUnit] kita
|
||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Kota musuh, [cityName] ([amount] HP), telah menyerang [ourUnit] kita ([amount2] HP)
|
||
An enemy [unit] has captured [cityName] = [unit] musuh telah menguasai Kota [cityName]
|
||
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = [unit] musuh ([amount] HP) telah menguasai [cityName] ([amount2] HP)
|
||
An enemy [unit] has raided [cityName] = [unit] musuh telah menyerang [cityName]
|
||
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = [unit] musuh ([amount] HP) telah menyerang [cityName] ([amount2] HP)
|
||
An enemy [unit] has captured our [ourUnit] = [unit] musuh telah menangkap [ourUnit] kita
|
||
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = [unit] musuh ([amount] HP) telah menangkap [ourUnit] kita ([amount2] HP)
|
||
An enemy [unit] has destroyed our [ourUnit] = [unit] musuh telah menghancurkan [ourUnit] kita
|
||
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = [unit] musuh ([amount] HP) telah menghancurkan [ourUnit] kita ([amount2] HP)
|
||
Your [ourUnit] has destroyed an enemy [unit] = [ourUnit] milikmu telah menghancurkan [unit] milik musuh
|
||
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = [ourUnit] milikmu ([amount] HP) telah menghancurkan [unit] milik musuh ([amount2] HP)
|
||
An enemy [RangedUnit] has destroyed the defence of [cityName] = [RangedUnit] musuh telah menghancurkan perlindungan Kota [cityName]
|
||
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = [RangedUnit] musuh ([amount] HP) telah menghancurkan perlindungan Kota [cityName] ([amount2] HP)
|
||
Enemy city [cityName] has destroyed our [ourUnit] = Kota [cityName] musuh telah menghancurkan [ourUnit] kita
|
||
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Kota [cityName] ([amount] HP) musuh telah menghancurkan [ourUnit] kita ([amount2] HP)
|
||
An enemy [unit] was destroyed while attacking [cityName] = [unit] musuh ([amount] HP) telah dihancurkan ketika menyerang Kota [cityName] ([amount2] HP)
|
||
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = [unit] musuh ([amount] HP) telah dihancurkan ketika menyerang Kota [cityName] ([amount2] HP)
|
||
An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] musuh telah dihancurkan ketika menyerang [ourUnit] kita
|
||
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = [unit] musuh ([amount] HP) telah dihancurkan ketika menyerang [ourUnit] kita ([amount2] HP)
|
||
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = [attackerName] kita ([amount] HP) telah dihancurkan oleh [interceptorName] pencegat ([amount2] HP)
|
||
Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = [attackerName] kita ([amount] HP) telah dihancurkan oleh pencegat yang tidak diketahui
|
||
Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) = [interceptorName] kita ([amount] HP) telah dicegat dan dihancurkan oleh [attackerName] musuh ([amount2] HP)
|
||
Our [attackerName] ([amount] HP) destroyed an intercepting [interceptorName] ([amount2] HP) = [attackerName] kita ([amount] HP) telah menghancurkan [interceptorName] pencegat ([amount2] HP)
|
||
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [attackerName] ([amount2] HP) = [interceptorName] kita ([amount] HP) mencegat dan dihancurkan oleh [attackerName] musuh ([amount2] HP)
|
||
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy = [interceptorName] kita ([amount] HP) mencegat dan dihancurkan oleh musuh yang tidak diketahui
|
||
Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) = [attackerName] kita ([amount] HP) telah diserang oleh [interceptorName] pencegat ([amount2] HP)
|
||
Our [attackerName] ([amount] HP) was attacked by an unknown interceptor = [attackerName] kita ([amount] HP) telah diserang oleh pencegat yang tidak diketahui
|
||
Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) = [interceptorName] kita ([amount] HP) mencegat dan menyerang [attackerName] musuh ([amount2] HP)
|
||
Nothing tried to intercept our [attackerName] = Tidak ada yang mencoba untuk mencegat [attackerName]
|
||
An enemy [unit] was spotted near our territory = [unit] musuh terlihat di dekat daerah kita
|
||
An enemy [unit] was spotted in our territory = [unit] musuh terlihat di daerah kita
|
||
An enemy [unit] has destroyed our tile improvement [improvement] = Sebuah [unit] musuh telah menghancurkan peningkatan daerah [improvement] kita
|
||
Your city [cityName] can bombard the enemy! = Kota [cityName] kepunyaanmu bisa membombardir musuh!
|
||
[amount] of your cities can bombard the enemy! = [amount] kotamu bisa membombardir musuh!
|
||
[amount] enemy units were spotted near our territory = [amount] unit musuh terlihat di dekat daerah kita
|
||
[amount] enemy units were spotted in our territory = [amount] unit musuh terlihat di daerah kita
|
||
A(n) [nukeType] from [civName] has exploded in our territory! = Sebuah [nukeType] dari [civName] telah meledak di teritori kita!
|
||
A(n) [nukeType] has been detonated by [civName]! = Sebuah [nukeType] telah diledakkan oleh [civName]!
|
||
A(n) [nukeType] has been detonated by an unkown civilization! = Sebuah [nukeType] telah diledakkan oleh peradaban yang belum diketahui!
|
||
After an attempted attack by our [nukeType], [civName] has declared war on us! = Setelah sebuah percobaan penyerangan menggunakan [nukeType] kita, [civName] telah menyatakan perang terhadap negara kita!
|
||
After being hit by our [nukeType], [civName] has declared war on us! = Setelah diserang dengan [nukeType], [civName] telah menyatakan perang terhadap negara kita!
|
||
The civilization of [civName] has been destroyed! = Peradaban [civName] telah hancur!
|
||
The City-State of [name] has been destroyed! = Negara-Kota [name] telah hancur!
|
||
Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] kamu telah menawan [theirUnit] musuh!
|
||
Your captured [unitName] has been returned by [civName] = [unitName] kamu yang ditawan telah dikembalikan oleh [civName]
|
||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] kamu telah menjarah [amount] [Stat] dari [theirUnit]
|
||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Kita telah menguasai sebuah perkemahan orang barbar dan mendapat emas sebanyak [goldAmount]!
|
||
An enemy [unitType] has joined us! = Unit [unitType] musuh telah bergabung dengan kita!
|
||
[unitName] can be promoted! = [unitName] bisa dipromosi!
|
||
|
||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||
A barbarian [unitType] has joined us! = Sekelompok [unitType], mantan orang barbar, telah bergabung dengan kita!
|
||
|
||
We have found survivors in the ruins - population added to [cityName] = Kita telah menemukan penduduk di reruntuhan - populasi bertambah di Kota [cityName]
|
||
We have discovered the lost technology of [techName] in the ruins! = Kita telah menemukan teknologi [techName] yang hilang di reruntuhan!
|
||
A [unitName] has joined us! = Seorang [unitName] telah bergabung dengan kita!
|
||
An ancient tribe trains our [unitName] in their ways of combat! = Sebuah suku kuno melatih [unitName] kita dengan teknik bertarung mereka!
|
||
We have found a stash of [amount] gold in the ruins! = Kita telah menemukan [amount] emas di reruntuhan
|
||
We have found a crudely-drawn map in the ruins! = Kita telah menemukan sebuah peta kasar di reruntuhan!
|
||
[unit] finished exploring. = [unit] selesai menjelajah.
|
||
[unit] has no work to do. = [unit] tidak punya tugas lagi.
|
||
You're losing control of [name]. = Kamu kehilangan kendali dari [name].
|
||
You and [name] are no longer friends! = Kamu dan [name] bukan teman lagi!
|
||
Your alliance with [name] is faltering. = Persekutuanmu dengan [name] sedang goyah.
|
||
You and [name] are no longer allies! = Kamu dan [name] sudah tidak bersekutu lagi!
|
||
[civName] gave us a [unitName] as gift near [cityName]! = [civName] telah memberikan kita [unitName] sebagai hadiah di dekat Kota [cityName]!
|
||
[civName] has denounced us! = [civName] sudah mencela kita!
|
||
[cityName] has been connected to your capital! = [cityName] sudah terhubung ke ibu kota!
|
||
[cityName] has been disconnected from your capital! = [cityName] terputus dari ibu kota!
|
||
[civName] has accepted your trade request = [civName] telah menerima permintaan perdaganganmu
|
||
[civName] has made a counteroffer to your trade request = [civName] telah menawarkan tawaran balasan untuk permintaan perdaganganmu
|
||
[civName] has denied your trade request = [civName] telah menolak permintaan perdaganganmu
|
||
[tradeOffer] from [otherCivName] has ended = [tradeOffer] dari [otherCivName] telah berakhir
|
||
[tradeOffer] to [otherCivName] has ended = [tradeOffer] untuk [otherCivName] telah berakhir
|
||
[tradeOffer] from [otherCivName] will end in [amount] turns = [tradeOffer] dari [otherCivName] akan berakhir dalam [amount] giliran
|
||
[tradeOffer] from [otherCivName] will end next turn = [tradeOffer] dari [otherCivName] akan berakhir pada giliran selanjutnya
|
||
One of our trades with [nation] has ended = Salah satu pertukaran kita dengan [nation] telah berakhir
|
||
One of our trades with [nation] has been cut short = Salah satu pertukaran kita dengan [nation] telah dibatalkan
|
||
[nation] agreed to stop settling cities near us! = [nation] menyetujui untuk berhenti mendirikan kota di dekat daerah kita!
|
||
[nation] refused to stop settling cities near us! = [nation] menolak untuk berhenti mendirikan kota di dekat daerah kita!
|
||
We have allied with [nation]. = Kita telah bersekutu dengan [nation].
|
||
We have lost alliance with [nation]. = Kita tidak bersekutu lagi dengan [nation].
|
||
We have discovered [naturalWonder]! = Kita telah menemukan [naturalWonder]!
|
||
We have received [goldAmount] Gold for discovering [naturalWonder] = Kita telah menerima emas sebanyak [goldAmount] karena menemukan [naturalWonder]
|
||
Your relationship with [cityStateName] is about to degrade = Hubunganmu dengan Kota Negara [cityStateName] akan memudar
|
||
Your relationship with [cityStateName] degraded = Hubunganmu dengan Kota Negara [cityStateName] telah pudar
|
||
A new barbarian encampment has spawned! = Sebuah perkemahan orang barbar telah muncul!
|
||
Barbarians raided [cityName] and stole [amount] Gold from your treasury! = Orang-orang barbar telah menyerang [cityName] dan merampas [amount] Emas dari perbendaharaanmu!
|
||
Received [goldAmount] Gold for capturing [cityName] = Menerima [goldAmount] Emas karena menguasai [cityName]
|
||
Our proposed trade is no longer relevant! = Penawaran perdagangan kita tidak lagi relevan!
|
||
[defender] could not withdraw from a [attacker] - blocked. = [defender] tidak bisa mundur dari [attacker] - terhalang.
|
||
[defender] withdrew from a [attacker] = [defender] mundur dari [attacker]
|
||
By expending your [unit] you gained [Stats]! = Karena menggunakan [unit]mu, kamu mendapatkan [Stats]!
|
||
Your territory has been stolen by [civName]! = [civName] telah mencuri teritorimu!
|
||
Clearing a [forest] has created [amount] Production for [cityName] = Penebangan [forest] telah menghasilkan [amount] Produksi untuk [cityName]
|
||
[civName] assigned you a new quest: [questName]. = [civName] memberikan misi: [questName].
|
||
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] memberikan hadiah [influence] pengaruh karena telah sukses menjalankan misi [questName].
|
||
[civName] no longer needs your help with the [questName] quest. = [civName] tidak lagi memerlukan bantuanmu untuk misi [questName].
|
||
The [questName] quest for [civName] has ended. It was won by [civNames]. = Misi [questName] untuk [civName] telah selesai. Misinya diselesaikan oleh [civNames].
|
||
The resistance in [cityName] has ended! = Pemberontakan di [cityName] sudah reda!
|
||
[cityName] demands [resource]! = [cityName] menuntut [resource]!
|
||
Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Karena mereka memiliki [resource], masyarakat [cityName] merayakan Hari Kami Mencintai Raja!
|
||
We Love The King Day in [cityName] has ended. = Hari Kami Mencintai Raja di [cityName] telah berakhir.
|
||
Our [name] took [tileDamage] tile damage and was destroyed = [name] kita mendapatkan [tileDamage] kerusakan daerah dan telah kandihancur
|
||
Our [name] took [tileDamage] tile damage = [name] kita mendapatkan [tileDamage] kerusakan daerah
|
||
[civName] has adopted the [policyName] policy = [civName] telah mengadopsi kebijakan [policyName]
|
||
An unknown civilization has adopted the [policyName] policy = Peradaban tak dikenal telah telah mengadopsi kebijakan [policyName]
|
||
You gained [Stats] as your religion was spread to [cityName] = Kamu telah mendapat [Stats] karena agamamu telah menyebar ke [cityName]
|
||
You gained [Stats] as your religion was spread to an unknown city = Kamu telah mendapat [Stats] karena agamamu telah menyebar ke kota lain
|
||
Your city [cityName] was converted to [religionName]! = Kotamu, [cityName], telah berpindah agama menjadi [religionName]!
|
||
Your [unitName] lost its faith after spending too long inside enemy territory! = [unitName] kepunyaanmu murtad setelah menetap terlalu lama di daerah musuh!
|
||
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = Seorang [unitName] telah menyingkirkan [religionName] dari Kota Sucinya, [cityName]!
|
||
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = Seorang [unitName] telah mengembalikan [cityName] menjadi Kota Suci agamamu, [religionName]!
|
||
You have unlocked [ability] = Kamu telah memperoleh [ability]
|
||
A new b'ak'tun has just begun! = B'ak'tun baru telah dimulai!
|
||
A Great Person joins you! = Ada Orang Hebat yang bergabung denganmu!
|
||
[civ1] has liberated [civ2] = [civ1] telah membebaskan [civ2]
|
||
[civ] has liberated an unknown civilization = [civ] telah membebaskan peradaban yang belum diketahui
|
||
An unknown civilization has liberated [civ] = Peradaban yang belum diketahui telah membebaskan [civ]
|
||
|
||
# Trigger notifications
|
||
|
||
|
||
# Since each cause can be paired with each effect we need to create the final string by adding them together.
|
||
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
|
||
# put the english word 'true' behind the '=', otherwise 'false'.
|
||
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
|
||
EffectBeforeCause = true
|
||
|
||
## Trigger effects
|
||
|
||
Gained [amount] [unitName] unit(s) = Mendapatkan [amount] unit [unitName]
|
||
Gained [stats] = Mendapatkan [stats]
|
||
You may choose a free Policy = Kamu bisa memilih Kebijakan gratis
|
||
You may choose [amount] free Policies = Kamu bisa memilih [amount] Kebijakan gratis
|
||
You gain the [policy] Policy = Kamu mendapatkan Kebijakan [policy]
|
||
You enter a Golden Age = Kamu memasuki Masa Kejayaan
|
||
You have gained [amount] [resourceName] = Kamu telah mendapatkan [amount] [resourceName]
|
||
You have lost [amount] [resourceName] = Kamu telah kehilangan [amount] [resourceName]
|
||
|
||
## Trigger causes
|
||
|
||
due to researching [tech] = karena meriset [tech]
|
||
due to adopting [policy] = karena menerapkan [policy]
|
||
due to discovering [naturalWonder] = karena menemukan [naturalWonder]
|
||
due to entering the [eraName] = karena memasuki [eraName]
|
||
due to constructing [buildingName] = karena membangun [buildingName]
|
||
due to gaining a [unitName] = karena mendapatkan sebuah [unitName]
|
||
due to founding a city = karena mendirikan sebuah kota
|
||
due to discovering a Natural Wonder = karena menemukan Keajaiban Alam
|
||
due to our [unitName] defeating a [otherUnitName] = karena [unitName] kita mengalahkan [otherUnitName]
|
||
due to our [unitName] being defeated by a [otherUnitName] = karena [unitName] kita dikalahkan [otherUnitName]
|
||
due to our [unitName] losing [amount] HP = karena [unitName] kita kehilangan [amount] darah
|
||
due to our [unitName] being promoted = karena [unitName] kita dipromosi
|
||
from the ruins = dari reruntuhan
|
||
|
||
# World Screen UI
|
||
|
||
Working... = Sedang dikerjakan...
|
||
Waiting for other players... = Menunggu pemain lain...
|
||
Waiting for [civName]... = Menunggu [civName]...
|
||
in = dalam
|
||
Next turn = Giliran selanjutnya
|
||
Confirm next turn = Konfirmasi giliran selanjutnya
|
||
Move automated units = Pindahkan unit yang diautomasi
|
||
[currentPlayerCiv] ready? = [currentPlayerCiv] siap?
|
||
1 turn = 1 giliran
|
||
[numberOfTurns] turns = [numberOfTurns] giliran
|
||
Turn = Giliran
|
||
turns = giliran
|
||
turn = giliran
|
||
Next unit = Unit berikutnya
|
||
Fog of War = Kabut Perang
|
||
Pick a policy = Pilih suatu kebijakan
|
||
Movement = Pergerakan
|
||
Strength = Kekuatan
|
||
Ranged strength = Kekuatan jarak jauh
|
||
Bombard strength = Kekuatan bombardir
|
||
Range = Jarak
|
||
XP = XP
|
||
Move unit = Gerakkan unit
|
||
Stop movement = Hentikan pergerakan
|
||
Show unit destination = Tampilkan tujuan unit
|
||
Swap units = Tukar unit
|
||
Construct improvement = Bangun peningkatan
|
||
Automate = Otomatisasi
|
||
Stop automation = Hentikan otomatisasi
|
||
Construct road = Bangun jalan
|
||
Fortify = Bertahan
|
||
Fortify until healed = Bertahan hingga pulih
|
||
Fortification = Pertahanan
|
||
Sleep = Istirahat
|
||
Sleep until healed = Istirahat hingga pulih
|
||
Moving = Bergerak
|
||
Set up = Persiapkan
|
||
Paradrop = Terjun payung
|
||
Air Sweep = Sweeping Udara
|
||
Add in capital = Tambahkan di ibu kota
|
||
Add to [comment] = Tambahkan ke [comment]
|
||
Upgrade to [unitType] ([goldCost] gold) = Tingkatkan ke [unitType] ([goldCost] emas)
|
||
Upgrade to [unitType]\n([goldCost] gold, [resources]) = Tingkatkan ke [unitType]\n([goldCost] emas, [resources])
|
||
Transform to [unitType] = Ubah menjadi [unitType]
|
||
Transform to [unitType]\n([resources]) = Ubah menjadi [unitType]\n([resources])
|
||
Found city = Dirikan kota
|
||
Promote = Promosi
|
||
Health = Darah
|
||
Disband unit = Bubarkan unit
|
||
Do you really want to disband this unit? = Apakah kamu benar ingin membubarkan unit ini?
|
||
Disband this unit for [goldAmount] gold? = Bubarkan unit ini untuk ditukar dengan [goldAmount] emas?
|
||
Gift unit = Hadiahkan unit
|
||
Explore = Jelajah
|
||
Stop exploration = Hentikan penjelajahan
|
||
Pillage = Jarah
|
||
Pillage [improvement] = Jarah [improvement]
|
||
[improvement] (Pillaged!) = [improvement] (Dijarah!)
|
||
Repair [improvement] - [turns] = Perbaiki [improvement] - [turns]
|
||
Wait = Tunggu
|
||
Are you sure you want to pillage this [improvement]? = Apakah kamu yakin ingin menjarah [improvement] ini?
|
||
We have looted [amount] from a [improvement] = Kita telah menjarah [amount] dari suatu [improvement]
|
||
We have looted [amount] from a [improvement] which has been sent to [cityName] = Kita telah menjarah [amount] dari suatu [improvement], yang telah dikirimkan ke [cityName]
|
||
An enemy [unitName] has pillaged our [improvement] = Unit [unitName] musuh telah menjarah [improvement] kita
|
||
Create [improvement] = Bangun [improvement]
|
||
Start Golden Age = Mulai Masa Kejayaan
|
||
Trigger unique = Memicu atribut
|
||
Show more = Tampilkan lebih banyak
|
||
Yes = Ya
|
||
No = Tidak
|
||
Acquire = Peroleh
|
||
Under construction = Dalam pembangunan
|
||
|
||
Food = Makanan
|
||
Production = Produksi
|
||
Gold = Emas
|
||
Happiness = Kebahagiaan
|
||
Culture = Budaya
|
||
Science = Ilmu Pengetahuan
|
||
Faith = Iman
|
||
|
||
Crop Yield = Hasil Panen
|
||
Growth = Pertumbuhan
|
||
Territory = Teritori
|
||
Force = Kekuatan Militer
|
||
GOLDEN AGE = MASA KEJAYAAN
|
||
Golden Age = Masa Kejayaan
|
||
Global Effect = Efek Global
|
||
[year] BC = [year] SM
|
||
[year] AD = [year] M
|
||
Civilopedia = Civilopedia
|
||
# Display name of unknown nations.
|
||
??? = ???
|
||
|
||
Start new game = Mulai permainan baru
|
||
Save game = Simpan permainan
|
||
Load game = Muat permainan
|
||
Main menu = Menu utama
|
||
Resume = Lanjut
|
||
Cannot resume game! = Tidak bisa melanjutkan permainan!
|
||
Not enough memory on phone to load game! = Memori ponsel tidak mencukupi untuk memuat permainan!
|
||
Quickstart = Mulai Cepat
|
||
Cannot start game with the default new game parameters! = Tidak dapat memulai permainan tanpa parameter standar permainan baru!
|
||
Victory status = Status kemenangan
|
||
Social policies = Kebijakan sosial
|
||
Community = Komunitas
|
||
Close = Tutup
|
||
Do you want to exit the game? = Apakah kamu ingin keluar dari permainan?
|
||
Exit = Keluar
|
||
Start bias: = Kecondongan tempat mulai:
|
||
Avoid [terrain] = Menghindari [terrain]
|
||
|
||
# Maya calendar popup
|
||
|
||
The Mayan Long Count = Perhitungan Panjang Maya
|
||
Your scientists and theologians have devised a systematic approach to measuring long time spans - the Long Count. During the festivities whenever the current b'ak'tun ends, a Great Person will join you. = Para ilmuwan dan teologmu telah merancang pendekatan sistematis untuk mengukur jangka waktu yang panjang - Perhitungan Panjang. Pada setiap perayaan yang menandakan berakhirnya satu b'ak'tun, ada Orang Hebat yang akan bergabung denganmu.
|
||
While the rest of the world calls the current year [year], in the Maya Calendar that is: = Di saat seluruh dunia menyebut tahun ini tahun [year], Kalendar Maya menyebutnya:
|
||
[amount] b'ak'tun, [amount2] k'atun, [amount3] tun = [amount] b'ak'tun, [amount2] k'atun, [amount3] tun
|
||
|
||
# City screen
|
||
|
||
Exit city = Keluar dari kota
|
||
Raze city = Runtuhkan kota
|
||
Stop razing city = Berhenti meruntuhkan kota
|
||
Buy for [amount] gold = Beli dengan [amount] emas
|
||
Buy = Beli
|
||
Currently you have [amount] [stat]. = Saat ini, kamu memiliki [amount] [stat].
|
||
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Apakah kamu ingin membeli [constructionName] dengan harga [buildingGoldCost] [stat]?
|
||
Purchase = Beli
|
||
No space available to place [unit] near [city] = Tidak tersedia tempat untuk menaruh [unit] dekat [city]
|
||
Maintenance cost = Biaya pemeliharaan
|
||
Pick construction = Pilih konstruksi
|
||
Pick improvement = Pilih peningkatan
|
||
Tile owned by [civName] - [cityName] = Daerah dimiliki oleh [civName] - [cityName]
|
||
Tile owned by [civName] (You) = Daerah dimiliki oleh [civName] (Kamu)
|
||
Unowned tile = Daerah yang tidak dimiliki siapa pun
|
||
Provides [resource] = Menyediakan [resource]
|
||
Provides [amount] [resource] = Memberikan [amount] [resource]
|
||
Replaces [improvement] = Menggantikan [improvement]
|
||
Not in city work range = Tidak berada dalam jangkauan kerja kota
|
||
Pick now! = Pilih sekarang!
|
||
Remove [feature] first = Singkirkan [feature] dulu
|
||
Research [tech] first = Riset [tech] dulu
|
||
Have this tile close to your borders = Miliki daerah ini di dekat perbatasanmu
|
||
Have this tile inside your empire = Miliki daerah ini di dalam daerah kekuasaanmu
|
||
Acquire more [resource] = Miliki lebih banyak [resource]
|
||
Build [building] = Bangun [building]
|
||
Train [unit] = Latih [unit]
|
||
Produce [thingToProduce] = Produksi [thingToProduce]
|
||
Nothing = Tidak membuat apa-apa
|
||
Annex city = Caplok kota
|
||
Specialist Buildings = Bangunan Spesialis
|
||
Specialist Allocation = Alokasi Spesialis
|
||
Manual Specialists = Spesialis Manual
|
||
Auto Specialists = Spesialis Otomatis
|
||
Specialists = Spesialis
|
||
[specialist] slots = Slot [specialist]
|
||
Food eaten = Makanan disantap
|
||
Unassigned population = Populasi belum ditugaskan
|
||
[turnsToExpansion] turns to expansion = [turnsToExpansion] giliran hingga ekspansi
|
||
Stopped expansion = Ekspansi terhenti
|
||
[turnsToPopulation] turns to new population = [turnsToPopulation] giliran hingga populasi baru
|
||
Food converts to production = Makanan diubah ke produksi
|
||
[turnsToStarvation] turns to lose population = [turnsToStarvation] giliran hingga populasi menurun
|
||
Stopped population growth = Pertumbuhan populasi terhenti
|
||
In resistance for another [numberOfTurns] turns = Dalam perlawanan hingga [numberOfTurns] giliran selanjutnya
|
||
We Love The King Day for another [numberOfTurns] turns = Hari Kami Mencintai Raja untuk [numberOfTurns] giliran ke depan
|
||
Demanding [resource] = Menuntut [resource]
|
||
Sell for [sellAmount] gold = Jual untuk [sellAmount] emas
|
||
Sell = Jual
|
||
Are you sure you want to sell this [building]? = Apakah kamu yakin ingin menjual [building] ini?
|
||
Free = Gratis
|
||
[greatPerson] points = Poin [greatPerson]
|
||
Great person points = Poin orang hebat
|
||
Current points = Poin saat ini
|
||
Points per turn = Poin per giliran
|
||
Convert production to gold at a rate of 4 to 1 = Ubah produksi ke emas dalam perbandingan 4 banding 1
|
||
Convert production to science at a rate of [rate] to 1 = Ubah produksi ke ilmu pengetahuan dalam perbandingan [rate] banding 1
|
||
Convert production to [stat] at a rate of [rate] to 1 = Ubah produksi ke [stat] dalam perbandingan [rate] banding 1
|
||
Production to [stat] conversion in cities changed by [relativeAmount]% = Perubahan produksi ke [stat] di kota-kota berubah sebesar [relativeAmount]%
|
||
The city will not produce anything. = Kota ini tidak akan memproduksi apapun.
|
||
Owned by [cityName] = Dimiliki oleh [cityName]
|
||
Worked by [cityName] = Dikerjakan oleh [cityName]
|
||
Lock = Kunci
|
||
Unlock = Buka
|
||
Move to city = Masuk ke kota
|
||
Reset Citizens = Atur Ulang Warga Negara
|
||
Citizen Management = Manajemen Warga Negara
|
||
Avoid Growth = Hambat Pertumbuhan
|
||
Default Focus = Fokus Standar
|
||
[stat] Focus = Fokus [stat]
|
||
Please enter a new name for your city = Silakan masukkan nama baru untuk kotamu
|
||
Please select a tile for this building's [improvement] = Silakan memilih daerah untuk [improvement] bangunan ini
|
||
Move to the top of the queue = Pindahkan ke atas antrean
|
||
Move to the end of the queue = Pindahkan ke akhir antrean
|
||
Add to the top of the queue = Tambahkan ke atas antrean
|
||
Add to the queue in all cities = Tambahkan ke antrean di semua kota
|
||
Add or move to the top in all cities = Tambahkan atau pindahkan ke atas antrean di semua kota
|
||
Remove from the queue in all cities = Hapus dari antrean di semua kota
|
||
Disable = Nonaktifkan
|
||
Enable = Aktifkan
|
||
|
||
# Specialized Popups - Ask for text or numbers, file picker
|
||
|
||
Invalid input! Please enter a different string. = Input tidak valid! Harap masukkan teks yang berbeda.
|
||
Invalid input! Please enter a valid number. = Input tidak valid! Harap masukkan angka yang berbeda.
|
||
Please enter some text = Masukkan beberapa teks
|
||
Please enter a file name = Masukkan nama berkas
|
||
File name: = Nama berkas:
|
||
|
||
# Technology UI
|
||
|
||
Pick a tech = Pilih teknologi
|
||
Pick a free tech = Pilih teknologi gratis
|
||
Research [technology] = Riset [technology]
|
||
Pick [technology] as free tech = Pilih [technology] sebagai teknologi gratis
|
||
Units enabled = Unit dibuka
|
||
Buildings enabled = Bangunan dibuka
|
||
Wonder = Keajaiban Dunia
|
||
National Wonder = Keajaiban Nasional
|
||
National Wonders = Keajaiban-keajaiban Nasional
|
||
Wonders enabled = Keajaiban Dunia dibuka
|
||
Tile improvements enabled = Peningkatan daerah dibuka
|
||
Reveals [resource] on the map = Memperlihatkan [resource] pada peta
|
||
XP for new units = XP untuk unit baru
|
||
provide = menyediakan
|
||
provides = menyediakan
|
||
City strength = Kekuatan kota
|
||
City health = Darah kota
|
||
Occupied! = Diduduki!
|
||
Attack = Serang
|
||
Bombard = Bombardir
|
||
NUKE = NUKLIR
|
||
Captured! = Tertangkap!
|
||
Cannot gain more XP from Barbarians = Tidak bisa mendapatkan lebih banyak XP dari orang barbar
|
||
|
||
# Battle modifier categories
|
||
|
||
defence vs ranged = pertahanan vs unit jarak jauh
|
||
[percentage] to unit defence = [percentage] untuk pertahanan unit
|
||
Attacker Bonus = Bonus Penyerang
|
||
Defender Bonus = Bonus Bertahan
|
||
Landing = Mendarat
|
||
Boarding = Menaiki
|
||
Flanking = Mengapit
|
||
vs [unitType] = vs [unitType]
|
||
Terrain = Medan
|
||
Tile = Daerah
|
||
Missing resource = Sumber daya kurang
|
||
Adjacent units = Unit bersebelahan
|
||
Adjacent enemy units = Unit musuh bersebelahan
|
||
Combat Strength = Kekuatan Tempur
|
||
Across river = Menyeberang sungai
|
||
Temporary Bonus = Bonus Sementara
|
||
Garrisoned unit = Unit garnisun
|
||
Attacking Bonus = Bonus Serangan
|
||
defence vs [unitType] = pertahanan vs [unitType]
|
||
[tileFilter] defence = pertahanan di [tileFilter]
|
||
Defensive Bonus = Bonus Bertahan
|
||
Stacked with [unitType] = Satu daerah dengan [unitType]
|
||
|
||
Unit ability = Kemampuan unit
|
||
|
||
The following improvements [stats]: = Peningkatan berikut [stats]:
|
||
The following improvements on [tileType] tiles [stats]: = Peningkatan berikut pada daerah [tileType] [stats]:
|
||
|
||
# Unit actions
|
||
|
||
Hurry Research = Percepat Riset
|
||
Conduct Trade Mission = Lakukan Misi Perdagangan
|
||
Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = Misi perdaganganmu ke [civName] telah menghasilkan emas sebanyak [goldAmount] dan pengaruh sebanyak [influenceAmount]!
|
||
Hurry Wonder = Percepat Keajaiban Dunia
|
||
Hurry Construction = Percepat Pembangunan
|
||
Hurry Construction (+[productionAmount]⚙) = Percepat Pembangunan (+[productionAmount]⚙)
|
||
Spread Religion = Sebarkan Agama
|
||
Spread [religionName] = Sebarkan [religionName]
|
||
Remove Heresy = Singkirkan Bidah
|
||
Found a Religion = Dirikan Agama
|
||
Enhance a Religion = Perkuat Agama
|
||
Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Pendudukmu sudah sangat bahagia dengan pemerintahanmu sampai peradabanmu memasuki Masa Keemasan!
|
||
You have entered the [newEra]! = Kamu telah memasuki [newEra]!
|
||
[civName] has entered the [eraName]! = [civName] telah memasuki [eraName]!
|
||
[policyBranch] policy branch unlocked! = Cabang kebijakan [policyBranch] telah terbuka!
|
||
|
||
# Overview screens
|
||
|
||
Overview = Selengkapnya
|
||
Total = Total
|
||
Stats = Statistik
|
||
Policies = Kebijakan
|
||
Base happiness = Kebahagiaan dasar
|
||
Traded Luxuries = Barang-barang Mewah Hasil Perdagangan
|
||
City-State Luxuries = Barang-barang Mewah Negara-Kota
|
||
Occupied City = Kota yang Diduduki
|
||
Buildings = Bangunan
|
||
Wonders = Keajaiban Dunia
|
||
Notifications = Notifikasi
|
||
Base values = Nilai dasar
|
||
Bonuses = Bonus
|
||
Final = Akhir
|
||
Other = Lainnya
|
||
Population = Populasi
|
||
City-States = Negara-Kota
|
||
Tile yields = Penghasilan daerah
|
||
Trade routes = Rute perdagangan
|
||
Maintenance = Pemeliharaan
|
||
Transportation upkeep = Kebutuhan transportasi
|
||
Unit upkeep = Kebutuhan unit
|
||
Trades = Perdagangan
|
||
Current trades = Perdagangan saat ini
|
||
Pending trades = Perdagangan yang akan datang
|
||
Score = Skor
|
||
Units = Unit
|
||
Unit Supply = Persediaan Unit
|
||
Base Supply = Dasar Suplai
|
||
Total Supply = Total Suplai
|
||
In Use = Digunakan
|
||
Supply Deficit = Defisit Suplai
|
||
Production Penalty = Penalti Produksi
|
||
Increase your supply or reduce the amount of units to remove the production penalty = Tingkatkan suplaimu atau kurangi jumlah unit supaya tidak mendapatkan penalti produksi
|
||
Name = Nama
|
||
Closest city = Kota terdekat
|
||
Action = Aksi
|
||
Upgrade = Tingkatkan
|
||
Defeated = Dikalahkan
|
||
[numberOfCivs] Civilizations in the game = [numberOfCivs] Peradaban di dalam game
|
||
Our Civilization: = Peradaban kita:
|
||
Known and alive ([numberOfCivs]) = [numberOfCivs] diketahui dan masih hidup
|
||
Known and defeated ([numberOfCivs]) = [numberOfCivs] diketahui dan telah dikalahkan
|
||
Tiles = Daerah
|
||
Natural Wonders = Keajaiban Alam
|
||
Treasury deficit = Defisit keuangan
|
||
Unknown = Tidak diketahui
|
||
Not built = Belum dibangun
|
||
Not found = Belum ditemukan
|
||
Known = Diketahui
|
||
Owned = Dimiliki
|
||
Near [city] = Di dekat [city]
|
||
Somewhere around [city] = Di suatu tempat di sekitar [city]
|
||
Far away = Jauh
|
||
Status = Status
|
||
Current turn = Giliran saat ini
|
||
Turn [turnNumber] = Giliran [turnNumber]
|
||
Location = Lokasi
|
||
Unimproved = Belum ditingkatkan
|
||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it = Jumlah daerah dengan sumber daya ini\ndalam teritorimu, tanpa peningkatan\nyang sesuai untuk dapat menggunakannya
|
||
We Love The King Day = Hari Kami Mencintai Raja
|
||
WLTK+ = HKMR+
|
||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = Jumlah kota-kotamu yang merayakan\n'Hari Kami Mencintai Raja' karena\nterbukanya akses kepada sumber daya ini
|
||
WLTK demand = Permintaan HKMR
|
||
WLTK- = HKMR-
|
||
Trade offer = Tawaran perdagangan
|
||
Resources we're offering in trades = Sumber daya yang kami tawarkan untuk diperjualbelikan
|
||
Number of your cities\ndemanding this resource for\n'We Love The King Day' = Jumlah kota-kotamu\nyang meminta sumber daya ini untuk\n'Hari Kami Mencintai Raja'
|
||
Politics = Politik
|
||
Show global politics = Tunjukkan politik global
|
||
Show diagram = Tunjukkan diagram
|
||
At war with [enemy] = Berperang dengan [enemy]
|
||
Defensive pact with [civName] = Pakta pertahanan dengan [civName]
|
||
Friends with [civName] = Berteman dengan [civName]
|
||
an unknown civilization = peradaban yang tidak diketahui
|
||
[numberOfTurns] Turns Left = [numberOfTurns] Giliran Lagi
|
||
Denounced [otherCiv] = Menghina [otherCiv]
|
||
Allied with [civName] = Bersekutu dengan [civName]
|
||
Civilization Info = Info Peradaban
|
||
Relations = Relasi
|
||
Trade request = Permintaan perdagangan
|
||
Garrisoned by unit = Dijaga oleh unit
|
||
Status\n(puppet, resistance or being razed) = Status\n(boneka, perlawanan, atau sedang diruntuhkan)
|
||
|
||
# Victory
|
||
|
||
[victoryType] Victory = Kemenangan [victoryType]
|
||
Built [building] = Membangun [building]
|
||
Add all [comment] in capital = Tambahkan semua [comment] di ibu kota
|
||
Destroy all players = Hancurkan semua pemain
|
||
Capture all capitals = Duduki semua ibu kota
|
||
Complete [amount] Policy branches = Lengkapi [amount] cabang Kebijakan
|
||
You have won a [victoryType] Victory! = Kamu telah mendapatkan kemenangan [victoryType]!
|
||
[civilization] has won a [victoryType] Victory! = [civilization] telah memenangkan [victoryType] Victory!
|
||
Your civilization stands above all others! The exploits of your people shall be remembered until the end of civilization itself! = Peradabanmu berdiri melampaui semua peradaban lainnya! Usaha rakyatmu akan dikenang hingga berakhirnya peradaban ini!
|
||
You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = Kamu telah dikalahkan. Peradabanmu kewalahan menangani musuhnya yang banyak. Tetapi rakyatmu tidak putus asa, karena mereka tahu bahwa suatu hari kamu akan kembali - dan membawa mereka menuju kemenangan!
|
||
One more turn...! = Satu giliran lagi...!
|
||
Destroy [civName] = Hancurkan [civName]
|
||
Capture [cityName] = Duduki [cityName]
|
||
Destroy ? * [civName] = Hancurkan ? * [civName]
|
||
Capture ? * [cityName] = Duduki ? * [cityName]
|
||
Majority religion of ? * [civName] = Agama mayoritas dari ? * [civName]
|
||
Our status = Status kita
|
||
Global status = Status global
|
||
Rankings = Peringkat
|
||
Charts = Grafik
|
||
Demographics = Demografik
|
||
Demographic = Demografik
|
||
Rank = Peringkat
|
||
Value = Nilai
|
||
Best = Terbaik
|
||
Average = Rata-rata
|
||
Worst = Terburuk
|
||
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
|
||
# Feel free to replace it with a space and put it between other words in your translation
|
||
Turns until the next\ndiplomacy victory vote: [amount] = Jumlah giliran sebelum\npemilihan kemenangan diplomasi selanjutnya: [amount]
|
||
Choose a civ to vote for = Berikan suara kepada peradaban yang ingin dipilih
|
||
Choose who should become the world leader and win a Diplomatic Victory! = Pilih seseorang untuk menjadi pemimpin dunia dan memenangkan kemenangan diplomatik!
|
||
Vote for [civilizationName] = Berikan suara untuk [civilizationName]
|
||
Vote for World Leader = Pilih Pemimpin Dunia
|
||
Abstain = Abstain
|
||
Continue = Lanjut
|
||
Abstained = Abstain
|
||
Voted for = Memilih
|
||
[number] votes = [number] suara
|
||
[number] vote = [number] suara
|
||
No valid votes were cast. = Tidak ada suara sah.
|
||
Minimum votes for electing a world leader: [number] = Suara minimal untuk mengangkat seorang pemimpin dunia: [number]
|
||
Tied in first position: [civNames] = Seri di peringkat satu: [civNames]
|
||
No world leader was elected. = Tidak ada pemimpin dunia yang terpilih.
|
||
You have been elected world leader! = Kamu telah memilih seorang pemimpin dunia!
|
||
[leaderName] of [civ] has been elected world leader! = [leaderName] dari [civ] telah terpilih menjadi pemimpin dunia!
|
||
Replay = Mainkan ulang
|
||
|
||
# Capturing a city
|
||
|
||
What would you like to do with the city of [cityName]? = Apa yang kamu ingin lakukan dengan kota [cityName]?
|
||
Annex = Caplok
|
||
Annexed cities become part of your regular empire. = Kota yang dicaplok menjadi bagian dari wilayahmu.
|
||
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Penduduk kota menghasilkan 2x ketidakbahagiaan, kecuali kamu membangun Pengadilan.
|
||
Your civilization may not annex this city. = Peradabanmu tidak boleh mencaplok kota ini.
|
||
Puppet = Kota Boneka
|
||
Puppeted cities do not increase your tech or policy cost. = Kota-kota yang menjadi boneka tidak meningkatkan biaya teknologi atau kebijakan.
|
||
You have no control over the the production of puppeted cities. = Kamu tidak punya kontrol atas produksi kota boneka.
|
||
Puppeted cities also generate 25% less Gold and Science. = Kota boneka menghasilkan 25% lebih sedikit Emas dan Ilmu Pengetahuan.
|
||
A puppeted city can be annexed at any time. = Kota boneka dapat dicaplok kapan saja.
|
||
Liberate (city returns to [originalOwner]) = Merdekakan (kota dikembalikan ke [originalOwner])
|
||
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Memerdekakan kota mengembalikannya kepada pemilik yang semula dan memberikanmu dorongan yang besar dalam relasi dengan mereka!
|
||
Raze = Runtuhkan
|
||
Razing the city annexes it, and starts burning the city to the ground. = Pilihan ini akan mencaplok kota, kemudian kota akan diruntuhkan rata dengan tanah.
|
||
Razing the city puppets it, and starts burning the city to the ground. = Meratakan kota boneka itu, dan mulai membakar kota hingga rata dengan tanah.
|
||
The population will gradually dwindle until the city is destroyed. = Populasi akan berkurang sedikit demi sedikit hingga kota hancur.
|
||
Original capitals and holy cities cannot be razed. = Ibu kota asli dan kota suci tidak bisa diruntuhkan.
|
||
Destroy = Hancurkan
|
||
Destroying the city instantly razes the city to the ground. = Menghancurkan kota langsung meratakan kota dengan tanah.
|
||
Keep it = Simpan
|
||
Remove your troops in our border immediately! = Singkirkan pasukanmu dari perbatasan kami secepatnya!
|
||
Sorry. = Maaf.
|
||
Never! = Tak akan pernah!
|
||
|
||
Offer Declaration of Friendship ([30] turns) = Tawarkan Deklarasi Pertemanan ([30] giliran)
|
||
My friend, shall we declare our friendship to the world? = Temanku, maukah kau menyatakan pertemanan kita kepada dunia?
|
||
Sign Declaration of Friendship ([30] turns) = Tandatangani Deklarasi Pertemanan ([30] giliran)
|
||
We are not interested. = Kami tidak tertarik.
|
||
We have signed a Declaration of Friendship with [otherCiv]! = Kita telah menandatangani Deklarasi Pertemanan dengan [otherCiv]!
|
||
[otherCiv] has denied our Declaration of Friendship! = [otherCiv] telah menolak Deklarasi Pertemanan kita!
|
||
|
||
Basics = Dasar
|
||
Resources = Sumber daya
|
||
Terrains = Medan
|
||
Tile Improvements = Peningkatan daerah
|
||
Unique to [civName], replaces [unitName] = Unik pada [civName], menggantikan [unitName]
|
||
Unique to [civName] = Unik pada [civName]
|
||
Tutorials = Tutorial
|
||
Cost = Biaya
|
||
May contain [listOfResources] = Dapat mengandung [listOfResources]
|
||
May contain: = Dapat mengandung:
|
||
Can upgrade from [unit] = Dapat ditingkatkan dari [unit]
|
||
Can upgrade from: = Dapat ditingkatkan dari:
|
||
Upgrades to [upgradedUnit] = Dapat ditingkatkan menjadi [upgradedUnit]
|
||
Obsolete with [obsoleteTech] = Ketinggalan zaman dengan [obsoleteTech]
|
||
Can Transform to [upgradedUnit] = Bisa diubah menjadi [upgradedUnit]
|
||
Occurs on [listOfTerrains] = Berada di [listOfTerrains]
|
||
Occurs on: = Berada di:
|
||
Placed on [terrainType] = Ditempatkan di [terrainType]
|
||
Can be found on = Dapat ditemukan di
|
||
Improved by [improvement] = Ditingkatkan dengan [improvement]
|
||
Bonus stats for improvement = Bonus statistik untuk peningkatan
|
||
Buildings that consume this resource = Bangunan yang menggunakan sumber daya ini
|
||
Buildings that provide this resource = Bangunan yang menyediakan sumber daya ini
|
||
Improvements that provide this resource = Peningkatan yang menyediakan sumber daya ini
|
||
Buildings that require this resource worked near the city = Bangunan yang membutuhkan sumber daya ini dikerjakan di sekitar kota
|
||
Units that consume this resource = Unit yang menggunakan sumber daya ini
|
||
Can be built on = Dapat dibangun di
|
||
or [terrainType] = atau [terrainType]
|
||
Can be constructed by = Dapat dibangun oleh
|
||
Can be created instantly by = Dapat dibuat langsung oleh
|
||
Defence bonus = Bonus pertahanan
|
||
Movement cost = Biaya pergerakan
|
||
for = untuk
|
||
Missing translations: = Terjemahan belum ada:
|
||
Create = Buat
|
||
Improvements = Peningkatan
|
||
Loading... = Sedang Memuat...
|
||
Filter: = Filter:
|
||
OK = OK
|
||
Map is incompatible with the chosen ruleset! = Peta tidak cocok dengan aturan dasar yang dipilih!
|
||
Base terrain [terrain] does not exist in ruleset! = Medan dasar [terrain] tidak ditemukan di aturan dasar!
|
||
Terrain feature [feature] does not exist in ruleset! = Fitur medan [feature] tidak ditemukan di aturan dasar!
|
||
Resource [resource] does not exist in ruleset! = Sumber daya [resource] tidak ditemukan di aturan dasar!
|
||
Improvement [improvement] does not exist in ruleset! = Peningkatan [improvement] tidak ditemukan di aturan dasar!
|
||
Nation [nation] does not exist in ruleset! = Bangsa [nation] tidak ditemukan di aturan dasar!
|
||
Natural Wonder [naturalWonder] does not exist in ruleset! = Keajaiban Natural [naturalWonder] tidak ditemukan di aturan dasar!
|
||
# Requires translation!
|
||
non-[filter] =
|
||
|
||
# Civilopedia difficulty levels
|
||
Player settings = Pengaturan pemain
|
||
Extra happiness per luxury = Kebahagiaan tambahan tiap barang mewah
|
||
Research cost modifier = Pengatur biaya riset
|
||
Unit cost modifier = Pengatur biaya unit
|
||
Building cost modifier = Pengatur biaya bangunan
|
||
Policy cost modifier = Pengatur biaya kebijakan
|
||
Unhappiness modifier = Pengatur ketidakbahagiaan
|
||
Bonus vs. Barbarians = Bonus vs Orang Barbar
|
||
Barbarian spawning delay = Penundaan pemunculan orang barbar
|
||
Bonus starting units = Bonus unit mula-mula
|
||
|
||
AI settings = Pengaturan AI
|
||
AI city growth modifier = Pengatur pertumbuhan kota AI
|
||
AI unit cost modifier = Pengatur biaya unit AI
|
||
AI building cost modifier = Pengatur biaya bangunan AI
|
||
AI wonder cost modifier = Pengatur biaya keajaiban dunia AI
|
||
AI building maintenance modifier = Pengatur biaya pemeliharaan bangunan AI
|
||
AI unit maintenance modifier = Pengatur biaya pemeliharaan unit AI
|
||
AI unhappiness modifier = Pengatur ketidakbahagiaan AI
|
||
AI free techs = Teknologi gratis AI
|
||
Major AI civilization bonus starting units = Bonus unit mula-mula peradaban AI
|
||
City state bonus starting units = Bonus unit mula-mula negara kota
|
||
Turns until barbarians enter player tiles = Giliran hingga orang barbar memasuki daerah pemain
|
||
Gold reward for clearing barbarian camps = Hadiah emas atas penumpasan kemah orang barbar
|
||
|
||
# Other civilopedia things
|
||
|
||
Nations = Bangsa-bangsa
|
||
Available for [unitTypes] = Tersedia untuk [unitTypes]
|
||
Available for: = Tersedia untuk:
|
||
Free promotion: = Promosi gratis:
|
||
Free promotions: = Promosi gratis:
|
||
Free for [units] = Gratis untuk [units]:
|
||
Free for: = Gratis untuk:
|
||
Granted by [param] = Diberikan oleh [param]
|
||
Granted by: = Diberikan oleh:
|
||
[bonus] with [tech] = [bonus] dengan [tech]
|
||
Difficulty levels = Tingkat kesulitan
|
||
The possible rewards are: = Kemungkinan hadiahnya adalah:
|
||
Eras = Era
|
||
Embarked strength: [amount]† = Kekuatan saat melaut: [amount]†
|
||
Base unit buy cost: [amount]¤ = Biaya dasar untuk membeli unit: [amount]¤
|
||
Research agreement cost: [amount]¤ = Biaya persetujuan riset: [amount]¤
|
||
Speeds = Kecepatan
|
||
General speed modifier: [amount]%⏳ = Pengubah kecepatan umum: [amount]%⏳
|
||
Production cost modifier: [amount]%⚙ = Pengubah biaya produksi: [amount]%⚙
|
||
Gold cost modifier: [amount]%¤ = Pengubah biaya emas: [amount]%¤
|
||
Science cost modifier: [amount]%⍾ = Pengubah biaya ilmu pengetahuan: [amount]%⍾
|
||
Culture cost modifier: [amount]%♪ = Pengubah biaya budaya: [amount]%♪
|
||
Faith cost modifier: [amount]%☮ = Pengubah biaya iman: [amount]%☮
|
||
Improvement build length modifier: [amount]%⏳ = Pengubah jangka pembangunan peningkatan: [amount]%⏳
|
||
Diplomatic deal duration: [amount] turns⏳ = Durasi urusan diplomasi: [amount] giliran⏳
|
||
Gold gift influence gain modifier: [amount]%¤ = Pengubah pengaruh hadiah emas: [amount]%¤
|
||
City-state tribute scaling interval: [amount] turns⏳ = Interval upeti negara-kota: [amount] giliran⏳
|
||
Barbarian spawn modifier: [amount]%† = Pengubah pemunculan orang barbar: [amount]%†
|
||
Golden age length modifier: [amount]%⌣ = Pengubah panjang masa kejayaan: [amount]%⌣
|
||
Adjacent city religious pressure: [amount]☮ = Tekanan agama kota bersebelahan: [amount]☮
|
||
Peace deal duration: [amount] turns⏳ = Durasi negosiasi perdamaian: [amount] giliran⏳
|
||
Start year: [comment] = Tahun mulai: [comment]
|
||
Pillaging this improvement yields [stats] = Menjarah peningkatan ini menghasilkan [stats]
|
||
Pillaging this improvement yields approximately [stats] = Menjarah peningkatan ini menghasilkan kira-kira [stats]
|
||
Needs removal of terrain features to be built = Memerlukan penyingkiran fitur-fitur medan supaya bisa dibangun
|
||
Unit type = Jenis unit
|
||
Units: = Unit:
|
||
Unit types = Jenis unit
|
||
Domain: [param] = Domain: [param]
|
||
Toggle UI (World Screen only) = Ubah UI (Layar Dunia saja)
|
||
Overrides yields from underlying terrain = Menimpa penghasilan medan di bawahnya
|
||
No yields = Tidak ada penghasilan
|
||
Mod: [modname] = Mod: [modname]
|
||
Search text: = Cari tulisan:
|
||
Invalid regular expression = Ekspresi reguler yang tidak valid
|
||
Mod filter: = Filter mod:
|
||
-Combined- = -Digabung-
|
||
Search! = Cari!
|
||
Results = Hasil
|
||
Nothing found! = Tidak ada yang ditemukan!
|
||
|
||
# Policies
|
||
|
||
Adopt = Terapkan
|
||
Completed = Lengkap
|
||
On adoption = Saat diterapkan
|
||
On completion = Saat lengkap
|
||
Cannot be adopted together with = Tidak bisa diterapkan bersama dengan
|
||
Cannot be adopted before = Tidak bisa diterapkan sebelum
|
||
Adopt policy = Terapkan kebijakan
|
||
Adopt free policy = Terapkan kebijakan gratis
|
||
Unlocked at = Terbuka di
|
||
Gain 2 free technologies = Mendapatkan 2 teknologi gratis
|
||
All policies adopted = Semua kebijakan telah diterapkan
|
||
Policy branch: [branchName] = Cabang kebijakan: [branchName]
|
||
Are you sure you want to adopt [branchName]? = Apakah kamu yakin kamu ingin menerapkan [branchName]?
|
||
|
||
# Religions
|
||
|
||
Religions = Agama
|
||
Choose an Icon and name for your Religion = Pilih ikon dan nama agamamu
|
||
Choose a name for your religion = Pilih nama untuk agamamu
|
||
Choose a [beliefType] belief! = Pilihlah kepercayaan [beliefType]!
|
||
Choose any belief! = Pilih suatu kepercayaan!
|
||
Found [religionName] = Dirikan agama [religionName]
|
||
Enhance [religionName] = Perkuat [religionName]
|
||
Choose a pantheon = Pilih kepercayaan
|
||
Choose a Religion = Pilih Agama
|
||
Found Religion = Dirikan Agama
|
||
Found Pantheon = Dirikan Kepercayaan
|
||
Reform Religion = Perbarui Agama
|
||
Expand Pantheon = Perluas Kepercayaan
|
||
Follow [belief] = Ikuti [belief]
|
||
Religions and Beliefs = Agama dan Kepercayaan
|
||
Majority Religion: [name] = Agama Mayoritas: [name]
|
||
+ [amount] pressure = + [amount] tekanan
|
||
Holy City of: [religionName] = Kota Suci: [religionName]
|
||
Former Holy City of: [religionName] = Eks Kota Suci: [religionName]
|
||
Followers = Pengikut
|
||
Pressure = Tekanan
|
||
|
||
# Religion overview screen
|
||
Religion Name: = Nama Agama:
|
||
Pantheon Name: = Nama Kepercayaan:
|
||
Founding Civ: = Peradaban Pendiri:
|
||
Holy City: = Kota Suci:
|
||
Cities following this religion: = Kota-kota pemeluk agama ini:
|
||
Followers of this religion: = Pemeluk agama ini:
|
||
Click an icon to see the stats of this religion = Klik ikon untuk melihat statistik agama tersebut
|
||
Religion: Off = Agama: Dimatikan
|
||
Minimal Faith required for\nthe next [Great Prophet]: = Iman minimal yang diperlukan untuk\n[Great Prophet] selanjutnya:
|
||
Religions to be founded: [amount] = Agama yang masih bisa didirikan: [amount]
|
||
Available religion symbols = Simbol agama yang masih tersedia
|
||
Number of civilizations * [amount] + [amount2] = Jumlah peradaban * [amount] + [amount2]
|
||
Estimated Number of civilizations * [amount] + [amount2] = Perkiraan jumlah peradaban * [amount] + [amount2]
|
||
Religions already founded = Agama yang sudah didirikan
|
||
Available founder beliefs = Kepercayaan pendiri yang masih tersedia
|
||
Available follower beliefs = Kepercayaan pengikut yang masih tersedia
|
||
Religious status: = Status agama:
|
||
|
||
None = Tidak ada
|
||
Pantheon = Kepercayaan
|
||
Founding religion = Agama pendiri
|
||
Religion = Agama
|
||
Enhancing religion = Agama penguat
|
||
Enhanced religion = Agama diperkuat
|
||
|
||
# Espionage
|
||
# As espionage is WIP, these strings are currently not shown in-game,
|
||
# so feel free to not translate these strings for now
|
||
|
||
Spy = Mata-mata
|
||
Spy Hideout = Persembunyian Mata-mata
|
||
Spy present = Mata-mata hadir
|
||
Move = Pindahkan
|
||
|
||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Setelah peradaban yang belum diketahui memasuki [eraName], kita telah merekrut [spyName] sebagai mata-mata!
|
||
We have recruited [spyName] as a spy! = Kita telah merekrut [spyName] sebagai mata-mata!
|
||
A spy from [civilization] stole the Technology [techName] from [cityName]! = Mata-mata dari [civilization] mencuri teknologi [techName] dari [cityName]!
|
||
An unidentified spy stole the Technology [techName] from [cityName]! = Mata-mata yang tidak teridentifikasi mencuri teknologi [techName] dari [cityName]!
|
||
Your spy [name] stole the Technology [techName] from [cityName]! = Mata-matamu, [name], mencuri teknologi [techName] dari [cityName]!
|
||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! = Mata-matamu, [name], tidak bisa mencuri teknologi lagi dari [civilization] karena kita telah meriset semua teknologi yang mereka ketahui!
|
||
|
||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. = Setelah kota [cityName] dihancurkan, mata-matamu, [spyName], telah melarikan diri ke tempat persembunyiannya.
|
||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. = Setelah kota [cityName] ditaklukkan, mata-matamu, [spyName], telah melarikan diri ke tempat persembunyiannya.
|
||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. = Dikarenakan kekacauan di [cityName], mata-matamu, [spyname], telah melarikan diri ke tempat persembunyiannya.
|
||
|
||
# Promotions
|
||
|
||
Pick promotion = Pilih promosi
|
||
OR = ATAU
|
||
units in open terrain = unit di medan terbuka
|
||
units in rough terrain = unit di medan berat
|
||
wounded units = unit terluka
|
||
Targeting II (air) = Bidikan II (udara)
|
||
Targeting III (air) = Bidikan III (udara)
|
||
Bonus when performing air sweep [bonusAmount]% = Bonus ketika melakukan sweeping di udara [bonusAmount]%
|
||
Dogfighting I = Pertempuran Udara I
|
||
Dogfighting II = Pertempuran Udara II
|
||
Dogfighting III = Pertempuran Udara III
|
||
Choose name for [unitName] = Pilih nama untuk [unitName]
|
||
[unitFilter] units gain the [promotion] promotion = Unit [unitFilter] mendapatkan promosi [promotion]
|
||
Requires = Memerlukan
|
||
Path to [promotion] is ambiguous = Jalur ke [promotion] ambigu
|
||
|
||
# Multiplayer Turn Checker Service
|
||
|
||
Enable out-of-game turn notifications = Aktifkan notifikasi tiap giliran habis
|
||
Out-of-game, update status of all games every: = Di luar permainan, perbarui status semua permainan setiap:
|
||
Show persistent notification for turn notifier service = Tampilkan notifikasi secara konsisten untuk fitur pemberitahuan giliran
|
||
# These are on Options-Advanced
|
||
Take user ID from clipboard = Ambil ID pengguna dari papan klip
|
||
Doing this will reset your current user ID to the clipboard contents - are you sure? = Dengan melakukan ini, ID penggunamu saat ini akan direset ke konten papan klip - lanjutkan?
|
||
ID successfully set! = ID sukses disetel!
|
||
Invalid ID! = ID tidak valid!
|
||
|
||
# Multiplayer options tab
|
||
|
||
Enable multiplayer status button in singleplayer games = Nyalakan tombol status multiplayer di permainan satu pemain
|
||
Update status of currently played game every: = Perbarui status permainan yang sedang dimainkan setiap:
|
||
In-game, update status of all games every: = Dalam permainan, perbarui status semua permainan setiap:
|
||
Server address = Alamat server
|
||
Check connection to server = Cek koneksi ke server
|
||
Awaiting response... = Menunggu respons...
|
||
Success! = Berhasil!
|
||
Failed! = Gagal!
|
||
Sound notification for when it's your turn in your currently open game: = Suara notifikasi saat giliranmu pada gim yang sedang kamu buka:
|
||
Sound notification for when it's your turn in any other game: = Suara notifikasi saat giliranmu pada gim lainnya:
|
||
Notification [number] = Notifikasi [number]
|
||
Chimes = Lonceng
|
||
Choir = Paduan Suara
|
||
[unit] Attack Sound = Suara Serangan [unit]
|
||
|
||
# Mods
|
||
|
||
Mods = Mod
|
||
Download [modName] = Unduh [modName]
|
||
Update [modName] = Perbarui [modName]
|
||
Could not download mod list = Tidak dapat mengunduh daftar mod
|
||
Download mod from URL = Unduh mod dari URL
|
||
Please enter the mod repository -or- archive zip -or- branch url: = Silakan masukkan repositori mod -atau- arsip zip -atau- url branch:
|
||
Invalid link! = Tautan tidak valid!
|
||
Paste from clipboard = Tempel dari papan klip
|
||
Download = Unduh
|
||
Done! = Selesai!
|
||
Delete [modName] = Hapus [modName]
|
||
Are you SURE you want to delete this mod? = Apakah kamu YAKIN untuk menghapus mod ini?
|
||
[mod] was deleted. = [mod] telah dihapus.
|
||
Updated = Diperbarui
|
||
Current mods = Mod yang dimiliki
|
||
Downloadable mods = Mod yang dapat diunduh
|
||
Category: = Kategori:
|
||
All mods = Semua mod
|
||
Rulesets = Aturan
|
||
Expansions = Pengembangan
|
||
Graphics = Grafik
|
||
Audio = Suara
|
||
Maps = Peta
|
||
Fun = Bersenang-senang
|
||
Mods of mods = Mod untuk mod
|
||
Mod info and options = Info mod dan opsi
|
||
Next page = Halaman selanjutnya
|
||
Open Github page = Buka laman Github
|
||
Permanent audiovisual mod = Mod audiovisual permanen
|
||
Installed = Terpasang
|
||
Downloaded! = Berhasil diunduh!
|
||
[modName] Downloaded! = [modName] telah diunduh!
|
||
Could not download [modName] = Tidak dapat mengunduh [modName]
|
||
Online query result is incomplete = Hasil pencarian daring tidak lengkap
|
||
Sorting and filtering needs to wait until the online query finishes = Pengurutan dan penyaringan harus menunggu hingga pencarian daring selesai
|
||
No description provided = Deskripsi tidak tersedia
|
||
[stargazers]✯ = [stargazers]✯
|
||
Author: [author] = Pembuat: [author]
|
||
Size: [size] kB = Ukuran: [size] kB
|
||
Size: [size] MB = Ukuran: [size] MB
|
||
The mod you selected is incompatible with the defined ruleset! = Mod yang dipilih tidak cocok dengan aturan dasar yang telah ditentukan!
|
||
Sort and Filter = Urutkan dan Saring
|
||
Enter search text = Masukkan teks yang ingin dicari
|
||
Sort Current: = Urutkan Yang Saat Ini:
|
||
Sort Downloadable: = Urutkan Yang Bisa Diunduh:
|
||
Name ↑ = Nama ↑
|
||
Name ↓ = Nama ↓
|
||
Date ↑ = Tanggal ↑
|
||
Date ↓ = Tanggal ↓
|
||
Stars ↓ = Bintang ↓
|
||
Status ↓ = Status ↓
|
||
|
||
|
||
# Uniques that are relevant to more than one type of game object
|
||
|
||
[stats] from every [param] = [stats] untuk setiap [param]
|
||
[stats] from [param] tiles in this city = [stats] dari daerah [param] di kota ini
|
||
[stats] from every [param] on [tileFilter] tiles = [stats] dari setiap [param] di daerah [tileFilter]
|
||
[stats] for each adjacent [param] = [stats] untuk setiap [param] yang bersebelahan
|
||
Must be next to [terrain] = Harus di sebelah [terrain]
|
||
Must be on [terrain] = Harus berada di [terrain]
|
||
+[amount]% vs [unitType] = +[amount]% vs [unitType]
|
||
+[amount] Movement for all [unitType] units = +[amount] Pergerakan untuk semua [unitType].
|
||
+[amount]% Production when constructing [param] = +[amount]% produksi ketika membangun [param]
|
||
Can only be built on [tileFilter] tiles = Hanya dapat dibangun di daerah [tileFilter]
|
||
Cannot be built on [tileFilter] tiles = Tidak dapat dibangun di daerah [tileFilter]
|
||
Does not need removal of [feature] = Tidak memerlukan penyingkiran [feature]
|
||
Gain a free [building] [cityFilter] = Mendapatkan [building] gratis [cityFilter]
|
||
|
||
# Uniques not found in JSON files
|
||
|
||
Only available after [] turns = Baru tersedia setelah [] giliran
|
||
This Unit upgrades for free = Unit ini dapat ditingkatkan secara gratis
|
||
[stats] when a city adopts this religion for the first time = [stats] ketika sebuah kota memeluk agama ini untuk pertama kalinya
|
||
Never destroyed when the city is captured = Tidak akan hancur jika kota direbut
|
||
Invisible to others = Tidak terlihat bangsa lain
|
||
|
||
# Unused Resources
|
||
|
||
Bison = Bison
|
||
Cocoa = Biji Cokelat
|
||
|
||
# Exceptions that _may_ be shown to the user
|
||
|
||
Building '[buildingName]' is buildable and therefore must either have an explicit cost or reference an existing tech. = Bangunan '[buildingName]' dapat dibangun dan dengan demikian harus memiliki biaya yang jelas atau terkait dengan teknologi yang sudah ada.
|
||
Nation [nationName] is not found! = Bangsa [nationName] tidak ditemukan!
|
||
Unit [unitName] doesn't seem to exist! = Unit [unitName] sepertinya tidak ada!
|
||
|
||
|
||
# In English we just paste all these conditionals at the end of each unique, but in your language that
|
||
# may not turn into valid sentences. Therefore we have the following two translations to determine
|
||
# where they should go.
|
||
# The first determines whether the conditionals should be placed before or after the base unique.
|
||
# It should be translated with only the untranslated english word 'before' or 'after', without the quotes.
|
||
# Example: In the unique "+20% Strength <for [unitFilter] units>", should the <for [unitFilter] units>
|
||
# be translated before or after the "+20% Strength"?
|
||
|
||
ConditionalsPlacement = after
|
||
|
||
# The second determines the exact ordering of all conditionals that are to be translated.
|
||
# ALL conditionals that exist will be part of this line, and they may be moved around and rearranged as you please.
|
||
# However, you should not translate the parts between the brackets, only move them around so that when
|
||
# translated in your language the sentence sounds natural.
|
||
#
|
||
# Example: "+20% Strength <for [unitFilter] units> <when attacking> <vs [unitFilter] units> <in [tileFilter] tiles> <during the [eraName]>"
|
||
# In what order should these conditionals between <> be translated?
|
||
# Note that this example currently doesn't make sense yet, as those conditionals do not exist, but they will in the future.
|
||
#
|
||
# As this is still under development, conditionals will be added al the time. As a result,
|
||
# any translations added for this string will be removed immediately in the next version when more
|
||
# conditionals are added. As we don't want to make you retranslate this same line over and over,
|
||
# it's removed for now, but it will return once all planned conditionals have been added.
|
||
|
||
|
||
########################### AUTOMATICALLY GENERATED TRANSLATABLE STRINGS ###########################
|
||
|
||
|
||
#################### Lines from Unique Types #######################
|
||
|
||
[stats] = [stats]
|
||
[stats] [cityFilter] = [stats] [cityFilter]
|
||
[stats] from every specialist [cityFilter] = [stats] dari semua spesialis [cityFilter]
|
||
[stats] per [amount] population [cityFilter] = [stats] per [amount] populasi [cityFilter]
|
||
[stats] per [amount] social policies adopted = [stats] per [amount] kebijakan sosial yang diadopsi
|
||
[stats] in cities on [terrainFilter] tiles = [stats] untuk kota di daerah [terrainFilter]
|
||
[stats] from all [buildingFilter] buildings = [stats] dari semua bangunan [buildingFilter]
|
||
[stats] from [tileFilter] tiles [cityFilter] = [stats] dari daerah yang memiliki [tileFilter] [cityFilter]
|
||
[stats] from [tileFilter] tiles without [tileFilter2] [cityFilter] = [stats] dari daerah [tileFilter] tanpa [tileFilter2] [cityFilter]
|
||
[stats] from each Trade Route = [stats] dari setiap jalur perdagangan
|
||
[stats] for each global city following this religion = [stats] untuk setiap kota di dunia yang mengikuti agama ini
|
||
[stats] from every [amount] global followers [cityFilter] = [stats] dari setiap [amount] pengikut global [cityFilter]
|
||
[relativeAmount]% [stat] = [relativeAmount]% [stat]
|
||
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
|
||
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] dari setiap [tileFilter/buildingFilter]
|
||
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% Penghasilan dari setiap [tileFilter/buildingFilter]
|
||
[relativeAmount]% [stat] from every follower, up to [relativeAmount2]% = [relativeAmount2]% [stat] untuk setiap pengikut, hingga [relativeAmount]%
|
||
[relativeAmount]% [stat] from City-States = [relativeAmount]% [stat] dari Negara-Kota
|
||
[relativeAmount]% [stat] from Trade Routes = [relativeAmount]% [stat] dari Rute Perdagangan
|
||
Nullifies [stat] [cityFilter] = Mengosongkan [stat] [cityFilter]
|
||
Nullifies Growth [cityFilter] = Mengosongkan Pertumbuhan [cityFilter]
|
||
[relativeAmount]% Production when constructing [buildingFilter] buildings [cityFilter] = [relativeAmount]% Produksi saat membangun bangunan [buildingFilter] [cityFilter]
|
||
[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter] = [relativeAmount]% Produksi saat membangun unit [baseUnitFilter] [cityFilter]
|
||
[relativeAmount]% Production when constructing [buildingFilter] wonders [cityFilter] = [relativeAmount]% Produksi saat membangun keajaiban dunia [buildingFilter] [cityFilter]
|
||
[relativeAmount]% Production towards any buildings that already exist in the Capital = [relativeAmount]% Produksi untuk semua bangunan yang telah didirikan di ibu kota
|
||
Provides military units every ≈[amount] turns = Menyediakan unit militer setiap ≈[amount] giliran
|
||
Provides a unique luxury = Menyediakan barang mewah unik
|
||
Military Units gifted from City-States start with [amount] XP = Unit militer yang diberikan oleh Negara-Kota mendapatkan [amount] XP di awal
|
||
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Negara-Kota Militeristik memberikan unit [amount] kali lipat lebih cepat ketika kamu sama-sama berperang melawan musuh yang sama
|
||
Gifts of Gold to City-States generate [relativeAmount]% more Influence = Pemberian Emas ke Negara-Kota menghasilkan [relativeAmount]% lebih banyak Pengaruh
|
||
Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. = Dapat menggunakan Emas untuk mencaplok atau menjadikan Negara-Kota sebuah kota bonekaa yang telah menjadi Sekutumu untuk [amount] giliran.
|
||
City-State territory always counts as friendly territory = Teritori Negara-Kota selalu dihitung sebagai teritori bersahabat
|
||
Allied City-States will occasionally gift Great People = Negara-Kota Sekutu akan secara berkala memberikan Orang Hebat
|
||
Will not be chosen for new games = Tidak akan dipilih untuk permainan baru
|
||
[relativeAmount]% City-State Influence degradation = [relativeAmount]% penurunan Pengaruh Negara-Kota
|
||
Resting point for Influence with City-States is increased by [amount] = Titik normal Pengaruh terhadap Negara-Kota naik sebesar [amount]
|
||
Allied City-States provide [stat] equal to [relativeAmount]% of what they produce for themselves = Negara-Kota Sekutu memberikan [stat] sebesar [relativeAmount]% dari apa yang mereka hasilkan untuk Negara-Kota mereka sendiri
|
||
[relativeAmount]% resources gifted by City-States = [relativeAmount]% sumber daya yang diberikan Negara-Kota
|
||
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% Kebahagiaan dari barang-barang mewah yang diberikan Negara-Kota
|
||
City-State Influence recovers at twice the normal rate = Pengaruh negara-kota pulih dua kali lebih cepat
|
||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% pertumbuhan [cityFilter]
|
||
[amount]% Food is carried over after population increases [cityFilter] = [amount]% Makanan dibawa setelah populasi meningkat [cityFilter]
|
||
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% konsumsi Makanan oleh spesialis [cityFilter]
|
||
[relativeAmount]% unhappiness from the number of cities = [relativeAmount]% ketidakbahagiaan dari jumlah kota
|
||
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Ketidakbahagiaan dari [populationFilter] [cityFilter]
|
||
[amount] Happiness from each type of luxury resource = [amount] Kebahagiaan dari setiap jenis barang mewah
|
||
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Menahan [relativeAmount]% kebahagiaan dari sebuah barang mewah meskipun barang terakhirnya telah diperdagangkan.
|
||
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% kelebihan kebahagiaan dikonversi menjadi [stat]
|
||
Cannot build [baseUnitFilter] units = Tidak bisa membuat unit [baseUnitFilter]
|
||
Enables construction of Spaceship parts = Memungkinkan konstruksi Pesawat Antariksa
|
||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Dapat membeli unit [baseUnitFilter] sebesar [amount] [stat] [cityFilter] dengan harga yang terus naik ([amount2])
|
||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Dapat membeli bangunan [buildingFilter] dengan [amount] [stat] [cityFilter] dengan peningkatan harga ([amount2])
|
||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Dapat membeli unit [baseUnitFilter] dengan [amount] [stat] [cityFilter]
|
||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Dapat membeli bangunan [buildingFilter] dengan [amount] [stat] [cityFilter]
|
||
May buy [baseUnitFilter] units with [stat] [cityFilter] = Dapat membeli unit [baseUnitFilter] dengan [stat] [cityFilter]
|
||
May buy [buildingFilter] buildings with [stat] [cityFilter] = Dapat membeli bangunan [buildingFilter] dengan [stat] [cityFilter]
|
||
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Dapat membeli unit [baseUnitFilter] dengan [stat] seharga [amount] kali biaya Produksi normalnya
|
||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Dapat membeli bangunan [buildingFilter] dengan [stat] seharga [amount] kali biaya produksi normalnya
|
||
[stat] cost of purchasing items in cities [relativeAmount]% = Biaya [stat] untuk membeli barang-barang di kota [relativeAmount]%
|
||
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = Biaya [stat] untuk pembelian bangunan [buildingFilter] [relativeAmount]%
|
||
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = Biaya [stat] untuk membeli unit [baseUnitFilter] [relativeAmount]%
|
||
Enables conversion of city production to [civWideStat] = Mengizinkan penukaran produksi kota menjadi [civWideStat]
|
||
Improves movement speed on roads = Meningkatkan kecepatan pergerakan melalui jalan
|
||
Roads connect tiles across rivers = Pembangunan jalan menghubungkan daerah yang terpisah oleh sungai
|
||
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% biaya pemeliharaan untuk jalan & rel kereta
|
||
No Maintenance costs for improvements in [tileFilter] tiles = Tidak memerlukan biaya pemeliharaan untuk improvisasi di daerah [tileFilter]
|
||
[relativeAmount]% tile improvement construction time = [relativeAmount]% waktu pembangunan peningkatan daerah
|
||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% biaya pemeliharaan untuk bangunan-bangunan [cityFilter]
|
||
Remove [buildingFilter] [cityFilter] = Hancurkan [buildingFilter] [cityFilter]
|
||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% biaya Budaya untuk pertumbuhan perbatasan alami [cityFilter]
|
||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% biaya Emas untuk memperoleh daerah baru [cityFilter]
|
||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Setiap kota yang didirikan meringankan biaya budaya untuk kebijakan sebesar [relativeAmount]% dari biasanya
|
||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% biaya Budaya untuk menerapkan kebijakan-kebijakan baru
|
||
[stats] for every known Natural Wonder = [stats] untuk setiap Keajaiban Nasional yang diketahui
|
||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Emas sebagai hadiah menemukan sebuah Keajaiban Alam (bonus ditingkatkan sebanyak 500 Emas jika menjadi yang pertama untuk menemukannya).
|
||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% pemunculan Orang Hebat [cityFilter]
|
||
Provides a sum of gold each time you spend a Great Person = Menyediakan sejumlah emas setiap kali Orang Hebat terpakai
|
||
[stats] whenever a Great Person is expended = [stats] tiap kali Orang Hebat habis dipakai
|
||
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% Emas dari misi perdagangan Pedagang Hebat
|
||
Great General provides double combat bonus = Jenderal Hebat memberikan bonus tempur 2x lipat
|
||
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Mendapatkan Orang Hebat gratis di akhir setiap [comment] (setiap 394 tahun), setelah meriset [tech]. Setiap orang bonus hanya bisa dipilih satu kali.
|
||
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Saat Perhitungan Panjang diaktifkan, tahun pada layar dunia ditampilkan dengan format Perhitungan Panjang tradisional Maya.
|
||
[amount] Unit Supply = [amount] Persediaan Unit
|
||
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] Persediaan Unit per [amount2] populasi [cityFilter]
|
||
[amount] Unit Supply per city = [amount] Persediaan Unit per kota
|
||
[amount] units cost no maintenance = [amount] unit tidak memerlukan biaya pemeliharaan
|
||
Units in cities cost no Maintenance = Unit di kota tidak perlu biaya pemeliharaan
|
||
Enables embarkation for land units = Memampukan unit darat untuk melaut
|
||
Enables [mapUnitFilter] units to enter ocean tiles = Memampukan unit [mapUnitFilter] memasuki daerah samudra
|
||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Unit darat dapat melewati daerah [terrainName] setelah [baseUnitFilter] pertama didapatkan
|
||
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Unit [mapUnitFilter] musuh harus menggunakan [amount] poin pergerakan tambahan di dalam teritorimu
|
||
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Unit [baseUnitFilter] yang baru memulai dengan [amount] Pengalaman [cityFilter]
|
||
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Semua unit [baseUnitFilter] yang baru dilatih [cityFilter] mendapatkan promosi [promotion]
|
||
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Unit [mapUnitFilter] yang bersebelahan dengan kota ini mendapat [amount] darah tiap giliran ketika sedang disembuhkan
|
||
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Kekuatan Kota dari bangunan-bangunan pertahanan
|
||
[relativeAmount]% Strength for cities = [relativeAmount]% Kekuatan untuk kota
|
||
Costs [amount] [stockpiledResource] = Biayanya [amount] [stockpiledResource]
|
||
Quantity of strategic resources produced by the empire +[relativeAmount]% = Jumlah sumber daya strategis yang dihasilkan kekaisaran +[relativeAmount]%
|
||
Double quantity of [resource] produced = [resource] dihasilkan 2 kali lebih banyak
|
||
Enables Open Borders agreements = Memberikan kemampuan untuk membuka perbatasan
|
||
Enables Research agreements = Memungkinkan Persetujuan Riset
|
||
Science gained from research agreements [relativeAmount]% = Ilmu pengetahuan dari persetujuan riset [relativeAmount]%
|
||
Enables Defensive Pacts = Aktifkan Pakta Pertahanan
|
||
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Saat menyatakan pertemanan, kedua belah pihak akan mendapatkan [relativeAmount]% poin tambahan untuk orang hebat
|
||
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Pengaruh semua peradaban lain dengan semua Negara-Kota berkurang [relativeAmount]% lebih cepat
|
||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Mendapatkan [amount] Pengaruh dari hadiah [baseUnitFilter] kepada sebuah Negara-Kota
|
||
Resting point for Influence with City-States following this religion [amount] = Titik normal Pengaruh dengan Negara-Kota yang memeluk agama ini [amount]
|
||
Notified of new Barbarian encampments = Diberitahu tentang perkemahan orang Barbar baru
|
||
Receive triple Gold from Barbarian encampments and pillaging Cities = Mendapatkan tiga kali lipat Emas saat menyerang perkemahan orang barbar dan menjarah kota
|
||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Saat menaklukkan perkemahan, mendapatkan [amount] Emas dan merekrut satu unit orang barbar
|
||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Saat mengalahkan unit [mapUnitFilter], mendapatkan [amount] Emas dan merekrutnya
|
||
Starting in this era disables religion = Memulai di era ini akan meniadakan agama
|
||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Dapat memilih [amount] [beliefType] tambahan saat [foundingOrEnhancing] agama
|
||
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Dapat memilih [amount] kepercayaan tambahan berjenis apapun saat [foundingOrEnhancing] agama
|
||
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] ketika sebuah kota mengikuti agama ini untuk pertama kalinya (berubah sesuai kecepatan gim)
|
||
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% penyebaran agama dengan sendirinya [cityFilter]
|
||
Religion naturally spreads to cities [amount] tiles away = Agama menyebar ke kota-kota yang berjarak hingga [amount] daerah dengan sendirinya
|
||
May not generate great prophet equivalents naturally = Tidak bisa memunculkan nabi besar atau orang-orang sejenisnya secara alami
|
||
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% biaya Iman untuk menghasilkan orang yang setara Nabi Besar
|
||
Starting tech = Teknologi mula-mula
|
||
Starts with [tech] = Memulai dengan [tech]
|
||
Starts with [policy] adopted = Memulai dengan kebijakan [policy]
|
||
Triggers victory = Memicu kemenangan
|
||
Triggers a Cultural Victory upon completion = Memicu Kemenangan Kebudayaan saat diselesaikan
|
||
May not annex cities = Tidak boleh mencaplok kota
|
||
"Borrows" city names from other civilizations in the game = "Meminjam" nama-nama kota dari peradaban lain di gim
|
||
Cities are razed [amount] times as fast = Kota diruntuhkan [amount] kali lebih cepat
|
||
Receive a tech boost when scientific buildings/wonders are built in capital = Mendorong kemajuan teknologi ketika bangunan/bangunan keajaiban dunia dibangun di ibu kota
|
||
Can be continually researched = Bisa diriset terus-menerus
|
||
[relativeAmount]% Golden Age length = [relativeAmount]% panjang Masa Kejayaan
|
||
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Kehilangan populasi dari serangan nuklir [relativeAmount]% [cityFilter]
|
||
Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] = Kerusakan pada para penjaga dari serangan nuklir [relativeAmount]% [cityFilter]
|
||
Rebel units may spawn = Unit pemberontak dapat muncul
|
||
Unbuildable = Tidak dapat dibuat
|
||
Can be purchased with [stat] [cityFilter] = Dapat dibeli dengan [stat] [cityFilter]
|
||
Can be purchased for [amount] [stat] [cityFilter] = Bisa dibeli dengan [amount] [stat] [cityFilter]
|
||
Limited to [amount] per Civilization = Dibatasi hanya [amount] per Peradaban
|
||
Hidden until [amount] social policy branches have been completed = Disembunyikan hingga [amount] cabang kebijakan sosial telah diselesaikan
|
||
Only available = Hanya tersedia
|
||
Excess Food converted to Production when under construction = Kelebihan Makanan dikonversi menjadi Produksi dalam masa pembangunan
|
||
Requires at least [amount] population = Membutuhkan setidaknya [amount] populasi
|
||
Triggers a global alert upon build start = Memicu peringatan global ketika memulai pembangunan
|
||
Triggers a global alert upon completion = Memicu peringatan global saat selesai
|
||
Cost increases by [amount] per owned city = Biaya meningkat sebesar [amount] per kota yang dimiliki
|
||
Requires a [buildingFilter] in at least [amount] cities = Memerlukan [buildingFilter] pada setidaknya [amount] kota
|
||
Can only be built [cityFilter] = Hanya dapat dibangun [cityFilter]
|
||
Must have an owned [tileFilter] within [amount] tiles = Harus memiliki [tileFilter] dengan jarak kurang dari [amount] daerah
|
||
Enables nuclear weapon = Perbolehkan senjata nuklir
|
||
Must not be on [tileFilter] = Tidak dapat dibangun di [tileFilter]
|
||
Must not be next to [tileFilter] = Tidak boleh di sebelah [tileFilter]
|
||
Indicates the capital city = Menandakan ibu kota
|
||
Provides 1 extra copy of each improved luxury resource near this City = Memberikan +1 barang mewah yang ditingkatkan di kota ini
|
||
Destroyed when the city is captured = Hancur ketika kota direbut
|
||
Doubles Gold given to enemy if city is captured = Menggandakan Emas yang diberikan kepada musuh jika kota ini direbut
|
||
Remove extra unhappiness from annexed cities = Menghapus ketidakbahagiaan dari daerah yang baru dikuasai
|
||
Connects trade routes over water = Menghubungkan rute perdagangan melalui laut
|
||
Automatically built in all cities where it is buildable = Otomatis dibangun di semua kota jika bisa dibangun
|
||
Creates a [improvementName] improvement on a specific tile = Membuat peningkatan [improvementName] di daerah yang spesifik
|
||
Founds a new city = Mendirikan kota baru
|
||
Can instantly construct a [improvementFilter] improvement = Bisa langsung membangun peningkatan [improvementFilter]
|
||
Can Spread Religion = Bisa Menyebarkan Agama
|
||
Can remove other religions from cities = Bisa menyingkirkan agama lain dari kota
|
||
May found a religion = Dapat mendirikan suatu agama
|
||
May enhance a religion = Dapat memperkuat suatu agama
|
||
Can build [improvementFilter/terrainFilter] improvements on tiles = Dapat membangun peningkatan [improvementFilter/terrainFilter] di daerah
|
||
May create improvements on water resources = Dapat membuat peningkatan di sumber daya dalam air
|
||
Can be added to [comment] in the Capital = Dapat ditambahkan ke [comment] di ibu kota
|
||
Prevents spreading of religion to the city it is next to = Mencegah penyebaran agama ke kota di sebelahnya
|
||
Removes other religions when spreading religion = Menghilangkan agama lain ketika menyebarkan agama
|
||
May Paradrop up to [amount] tiles from inside friendly territory = Dapat terjun payung hingga jarak [amount] daerah dari dalam daerah kekaisaran
|
||
Can perform Air Sweep = Dapat melakukan Sweeping Udara
|
||
Can speed up construction of a building = Dapat mempercepat pembangunan sebuah bangunan
|
||
Can speed up the construction of a wonder = Dapat mempercepat pembangunan Keajaiban Dunia
|
||
Can hurry technology research = Dapat mempercepat riset teknologi
|
||
Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence = Dapat melakukan sebuah misi perdagangan dengan negara kota, memberikan emas dalam jumlah yang banyak dan [amount] Pengaruh
|
||
Can transform to [unit] = Bisa diubah menjadi [unit]
|
||
[relativeAmount]% Strength = [relativeAmount]% Kekuatan
|
||
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Kekuatan yang turun seiring meningkatnya jarak dari ibu kota
|
||
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% untuk bonus Serangan Sayap
|
||
+30% Strength when fighting City-State units and cities = +30% Kekuatan ketika menyerang unit negara kota dan kota musuh.
|
||
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Kekuatan untuk unit musuh [combatantFilter] di daerah [tileFilter] yang bersebelahan
|
||
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Kekuatan saat berada dalam satu daerah dengan [mapUnitFilter]
|
||
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus Kekuatan untuk unit [mapUnitFilter] dalam jangkauan [amount] daerah
|
||
[amount] additional attacks per turn = [amount] serangan tambahan tiap giliran
|
||
[amount] Movement = [amount] Pergerakan
|
||
[amount] Sight = [amount] Penglihatan
|
||
[amount] Range = [amount] Jarak
|
||
# Requires translation!
|
||
[relativeAmount] Air Interception Range =
|
||
[amount] HP when healing = [amount] darah saat penyembuhan
|
||
[relativeAmount]% Spread Religion Strength = [relativeAmount]% Kekuatan Penyebaran Agama
|
||
When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] = Saat menyebarkan agama ke kota lain, kamu mendapatkan [stat] sebesar [amount] kali jumlah pengikut agama lain di kota tersebut
|
||
Can only attack [combatantFilter] units = Hanya dapat menyerang unit [combatantFilter]
|
||
Can only attack [tileFilter] tiles = Hanya bisa menyerang unit di daerah [tileFilter]
|
||
Cannot attack = Tidak bisa menyerang
|
||
Must set up to ranged attack = Harus mempersiapkan dulu sebelum menyerang jarak jauh
|
||
Self-destructs when attacking = Menghancurkan diri ketika menyerang
|
||
Eliminates combat penalty for attacking across a coast = Tidak mendapatkan penalti pertempuran ketika menyerang musuh melalui pantai
|
||
May attack when embarked = Dapat menyerang saat melaut
|
||
Eliminates combat penalty for attacking over a river = Tidak mendapatkan penalti pertempuran ketika menyerang musuh dengan menyeberangi sungai
|
||
Blast radius [amount] = Jarak ledakan [amount]
|
||
Ranged attacks may be performed over obstacles = Serangan berjarak mungkin dilakukan melampaui halangan
|
||
Nuclear weapon of Strength [amount] = Kekuatan nuklir [amount]
|
||
No defensive terrain bonus = Tidak ada bonus perlindungan medan
|
||
No defensive terrain penalty = Tidak mendapat penalti medan defensif
|
||
Damage is ignored when determining unit Strength = Kerusakan tidak dihiraukan saat menentukan Kekuatan unit
|
||
Uncapturable = Tidak dapat ditawan
|
||
May withdraw before melee ([amount]%) = Dapat mundur sebelum pertempuran jarak dekat ([amount]%)
|
||
Unable to capture cities = Tidak dapat menyerbu kota
|
||
No movement cost to pillage = Tidak memakai biaya pergerakan untuk menjarah
|
||
Can move after attacking = Dapat bergerak setelah menyerang
|
||
Transfer Movement to [mapUnitFilter] = Memberikan Pergerakan kepada [mapUnitFilter]
|
||
Can move immediately once bought = Dapat langsung bergerak setelah dibeli
|
||
May heal outside of friendly territory = Dapat menyembuhkan diri di luar daerah kekuasaan/sekutu
|
||
All healing effects doubled = Dua kali lipat semua efek penyembuhan
|
||
Heals [amount] damage if it kills a unit = Sembuh [amount] darah jika membunuh unit
|
||
Can only heal by pillaging = Hanya bisa menambah nyawa saat menjarah
|
||
Unit will heal every turn, even if it performs an action = Unit akan sembuh setiap giliran, bahkan jika melakukan suatu aksi
|
||
All adjacent units heal [amount] HP when healing = Semua unit bersebelahan mendapatkan [amount] darah tambahan saat penyembuhan
|
||
Defense bonus when embarked = Bonus pertahanan ketika di air
|
||
No Sight = Tidak Ada Penglihatan
|
||
Can see over obstacles = Dapat melihat melewati rintangan
|
||
Can carry [amount] [mapUnitFilter] units = Dapat membawa [amount] unit [mapUnitFilter]
|
||
Can carry [amount] extra [mapUnitFilter] units = Dapat membawa [amount] unit [mapUnitFilter] tambahan
|
||
Cannot be carried by [mapUnitFilter] units = Tidak dapat dibawa oleh unit [mapUnitFilter]
|
||
[relativeAmount]% chance to intercept air attacks = [relativeAmount]% kemungkinan untuk mencegah serangan udara
|
||
Damage taken from interception reduced by [relativeAmount]% = Kerusakan dari pencegatan berkurang sebesar [relativeAmount]%
|
||
[relativeAmount]% Damage when intercepting = [relativeAmount]% Kerusakan ketika melakukan pencegatan
|
||
[amount] extra interceptions may be made per turn = [amount] cegatan tambahan dapat dilakukan tiap giliran
|
||
Cannot be intercepted = Tidak dapat dicegat
|
||
Cannot intercept [mapUnitFilter] units = Tidak dapat mencegat unit [mapUnitFilter]
|
||
[relativeAmount]% Strength when performing Air Sweep = [relativeAmount]% Kekuatan ketika melakukan Sweeping Udara
|
||
[relativeAmount]% maintenance costs = [relativeAmount]% biaya pemeliharaan
|
||
[relativeAmount]% Gold cost of upgrading = [relativeAmount]% biaya Emas untuk peningkatan
|
||
Earn [amount]% of the damage done to [combatantFilter] units as [civWideStat] = Mendapatkan [civWideStat] sebesar [amount]% dari kerusakan yang ditujukan pada unit [combatantFilter]
|
||
Upon capturing a city, receive [amount] times its [stat] production as [civWideStat] immediately = Saat menaklukkan sebuah kota, langsung menerima [amount] kali produksi [stat]nya sebagai [civWideStat]
|
||
Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [civWideStat] = Mendapat [amount]% dari [costOrStrength] [mapUnitFilter] musuh dalam bentuk [civWideStat] untuk setiap unit yang dihabisi
|
||
Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when killed within 4 tiles of a city following this religion = Mendapatkan [civWideStat] sebesar [amount]% dari [costOrStrength] unit [mapUnitFilter] yang dibunuh di dalam area 4 daerah dari pusat kota yang mengikuti kepercayaan ini
|
||
May capture killed [mapUnitFilter] units = Dapat membajak unit [mapUnitFilter] yang dikalahkan
|
||
[amount] XP gained from combat = [amount] XP dari pertarungan
|
||
[relativeAmount]% XP gained from combat = [relativeAmount]% XP dari pertarungan
|
||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] didapatkan [relativeAmount]% lebih cepat
|
||
Invisible to non-adjacent units = Tidak dapat dilihat oleh unit yang tidak bersebelahan
|
||
Can see invisible [mapUnitFilter] units = Dapat melihat unit [mapUnitFilter] yang tidak kasat mata
|
||
May upgrade to [baseUnitFilter] through ruins-like effects = Dapat meningkat menjadi [baseUnitFilter] melalui pengaruh reruntuhan kuno
|
||
Destroys tile improvements when attacking = Menghancurkan peningkatan daerah saat menyerang
|
||
Cannot move = Tidak bisa bergerak
|
||
Double movement in [terrainFilter] = Pergerakan dua kali lebih cepat di [terrainFilter]
|
||
All tiles cost 1 movement = Membutuhkan 1 pergerakan untuk berpindah ke daerah lain
|
||
May travel on Water tiles without embarking = Bisa melalui daerah Air tanpa perlu melaut
|
||
Can pass through impassable tiles = Dapat bergerak melalui daerah yang tidak dapat dilalui unit lain
|
||
Ignores terrain cost = Mengabaikan biaya medan
|
||
Ignores Zone of Control = Tidak dipengaruhi zona kontrol
|
||
Rough terrain penalty = Penalti di medan kasar
|
||
Can enter ice tiles = Bisa memasuki daerah es
|
||
Cannot enter ocean tiles = Tidak dapat memasuki daerah samudra
|
||
May enter foreign tiles without open borders = Dapat memasuki daerah asing tanpa memerlukan izin pembukaan perbatasan
|
||
May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there = Dapat memasuki daerah asing tanpa memerlukan izin pembukaan perbatasan, tetapi kekuatan agamanya berkurang sebanyak [amount] tiap giliran jika mengakhiri giliran di daerah asing tersebut
|
||
[amount] Movement point cost to disembark = [amount] biaya poin Pergerakan untuk mendarat
|
||
[amount] Movement point cost to embark = [amount] biaya poin Pergerakan untuk melaut
|
||
All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. = Semua unit yang bergerak melalui daerah Hutan dan Hutan Belantara di dalam daerah kekuasaan secepat melewati jalan. Daerah tersebut dapat digunakan untuk mendirikan Koneksi antar Kota saat selesai meneliti teknologi Roda.
|
||
Units ignore terrain costs when moving into any tile with Hills = Unit mengabaikan biaya medan saat bergerak Ke daerah perbukitan apapun
|
||
Religious Unit = Unit Agama
|
||
Spaceship part = Bagian Pesawat Antariksa
|
||
Takes your religion over the one in their birth city = Memeluk agamamu dibandingkan dengan agamanya di kota kelahirannya
|
||
Great Person - [comment] = Orang Hebat - [comment]
|
||
Is part of Great Person group [comment] = adalah bagian dari kelompok Orang Hebat [comment]
|
||
by consuming this unit = dengan mengonsumsi unit ini
|
||
for [amount] movement = untuk [amount] giliran
|
||
once = sekali
|
||
[amount] times = [amount] kali
|
||
[amount] additional time(s) = tambahan [amount] kali
|
||
after which this unit is consumed = di mana setelah itu unitnya dikonsumsi
|
||
Grants 500 Gold to the first civilization to discover it = Memberikan 500 Emas kepada peradaban pertama yang menemukannya
|
||
Units ending their turn on this terrain take [amount] damage = Unit yang mengakhiri gilirannya di medan ini mendapatkan [amount] kerusakan
|
||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Memberikan [promotion] ([comment]) kepada unit [mapUnitFilter] yang bersebelahan untuk sisa permainan
|
||
[amount] Strength for cities built on this terrain = [amount] Kekuatan untuk kota yang dibangun di medan ini
|
||
Provides a one-time Production bonus to the closest city when cut down = Menyediakan bonus Produksi satu kali ke kota terdekat ketika dibabat
|
||
Tile provides yield without assigned population = Daerah menyediakan hasil tanpa memerlukan penempatan populasi
|
||
Nullifies all other stats this tile provides = Meniadakan semua stat lainnya yang diberikan daerah ini
|
||
Only [improvementFilter] improvements may be built on this tile = Hanya peningkatan [improvementFilter] yang bisa dibangun di daerah ini
|
||
Blocks line-of-sight from tiles at same elevation = Menghalangi pandangan daerah lain di ketinggian yang sama
|
||
Has an elevation of [amount] for visibility calculations = Memiliki ketinggian [amount] sebagai perhitungan untuk jangkauan penglihatan
|
||
Rare feature = Fitur langka
|
||
[amount]% Chance to be destroyed by nukes = [amount]% Kesempatan dihancurkan dengan nuklir
|
||
Fresh water = Air tawar
|
||
Rough terrain = Medan kasar
|
||
Deposits in [tileFilter] tiles always provide [amount] resources = Deposit di daerah [tileFilter] selalu menyediakan [amount] sumber daya
|
||
Can only be created by Mercantile City-States = Hanya bisa dibuat oleh Negara-Kota Pedagang
|
||
Stockpiled = Ditimbun
|
||
City-level resource = Sumber daya tingkat kota
|
||
Cannot be traded = Tidak bisa diperdagangkan
|
||
Guaranteed with Strategic Balance resource option = Dijamin jika memilih opsi sumber daya Keseimbangan Strategis
|
||
Can also be built on tiles adjacent to fresh water = Dapat dibangun juga pada daerah yang bersebelahan dengan air tawar
|
||
[stats] from [tileFilter] tiles = [stats] dari daerah [tileFilter]
|
||
Ensures a minimum tile yield of [stats] = Menjamin penghasilan daerah minimal [stats]
|
||
Can be built outside your borders = Dapat dibangun juga di luar perbatasan
|
||
Can be built just outside your borders = Hanya bisa dibangun tepat di luar perbatasanmu
|
||
Can only be built to improve a resource = Hanya bisa dibangun untuk meningkatkan sumber daya
|
||
Removes removable features when built = Menyingkirkan fitur-fitur yang dapat dihancurkan saat dibangun
|
||
Gives a defensive bonus of [relativeAmount]% = Memberikan bonus pertahanan sebesar [relativeAmount]%
|
||
Costs [amount] [stat] per turn when in your territory = Kamu harus membayar [amount] [stat] per giliran jika ini ada di dalam teritori kamu
|
||
Costs [amount] [stat] per turn = Kamu harus membayar [amount] [stat] per giliran
|
||
Adjacent enemy units ending their turn take [amount] damage = Unit musuh bersebelahan yang mengakhiri giliran mereka mendapatkan [amount] kerusakan
|
||
Great Improvement = Peningkatan Hebat
|
||
Provides a random bonus when entered = Memberikan bonus acak ketika dijelajahi
|
||
Constructing it will take over the tiles around it and assign them to your closest city = Daerah yang berada di sekitar pembangunan ini akan dipakai dan diserahkan ke kota terdekat
|
||
Unpillagable = Tidak dapat dijarah
|
||
Irremovable = Tidak dapat disingkirkan
|
||
Will be replaced by automated workers = Akan digantikan oleh pekerja otomatis
|
||
for [amount] turns = untuk [amount] giliran
|
||
with [amount]% chance = dengan [amount]% kemungkinan
|
||
before [amount] turns = sebelum [amount] giliran
|
||
after [amount] turns = setelah [amount] giliran
|
||
for [civFilter] = untuk [civFilter]
|
||
when at war = saat sedang berperang
|
||
when not at war = saat tidak sedang berperang
|
||
during a Golden Age = di saat Masa Kejayaan
|
||
during We Love The King Day = saat Hari Kami Mencintai Raja
|
||
while the empire is happy = selama kerajaan sedang bahagia
|
||
when between [amount] and [amount2] Happiness = saat memiliki antara [amount] dan [amount2] Kebahagiaan
|
||
when below [amount] Happiness = saat memiliki kurang dari [amount] Kebahagiaan
|
||
during the [era] = selama [era]
|
||
before the [era] = sebelum [era]
|
||
starting from the [era] = mulai dari [era]
|
||
if starting in the [era] = jika memulai dari [era]
|
||
if no other Civilization has researched this = jika tidak ada Peradaban lain yang telah meriset ini
|
||
after discovering [tech] = setelah menemukan [tech]
|
||
before discovering [tech] = sebelum menemukan [tech]
|
||
if no other Civilization has adopted this = jika belum ada Peradaban lain yang sudah menerapkannya
|
||
after adopting [policy/belief] = setelah menerapkan [policy/belief]
|
||
before adopting [policy/belief] = sebelum menerapkan [policy/belief]
|
||
before founding a Pantheon = sebelum menemukan kepercayaan
|
||
after founding a Pantheon = setelah menemukan kepercayaan
|
||
before founding a religion = sebelum mendirikan agama
|
||
after founding a religion = setelah mendirikan agama
|
||
before enhancing a religion = sebelum menguatkan agama
|
||
after enhancing a religion = setelah menguatkan agama
|
||
if [buildingFilter] is constructed = jika [buildingFilter] telah dibangun
|
||
with [resource] = dengan [resource]
|
||
without [resource] = tanpa [resource]
|
||
when above [amount] [stat/resource] = saat di atas [amount] [stat/resource]
|
||
when below [amount] [stat/resource] = saat di bawah [amount] [stat/resource]
|
||
when above [amount] [stat] (modified by game speed) = saat di atas [amount] [stat] (diatur oleh kecepatan gim)
|
||
when below [amount] [stat] (modified by game speed) = saat di bawah [amount] [stat] (diatur oleh kecepatan gim)
|
||
in this city = di kota ini
|
||
in cities with a [buildingFilter] = untuk kota-kota dengan [buildingFilter]
|
||
in cities without a [buildingFilter] = untuk kota-kota tanpa [buildingFilter]
|
||
in cities with at least [amount] [populationFilter] = untuk kota-kota dengan setidaknya [amount] [populationFilter]
|
||
with a garrison = dengan garnisun
|
||
for [mapUnitFilter] units = untuk unit [mapUnitFilter]
|
||
when [mapUnitFilter] = saat [mapUnitFilter]
|
||
for units with [promotion] = untuk unit dengan [promotion]
|
||
for units without [promotion] = untuk unit tanpa [promotion]
|
||
vs cities = vs kota
|
||
vs [mapUnitFilter] units = vs unit [mapUnitFilter]
|
||
when fighting units from a Civilization with more Cities than you = saat bertempur dengan unit dari peradaban dengan jumlah kota lebih dari kamu
|
||
when attacking = saat menyerang
|
||
when defending = saat bertahan
|
||
when fighting in [tileFilter] tiles = saat bertempur di [tileFilter]
|
||
on foreign continents = di benua asing
|
||
when adjacent to a [mapUnitFilter] unit = saat di samping unit [mapUnitFilter]
|
||
when above [amount] HP = saat di atas [amount] HP
|
||
when below [amount] HP = saat di bawah [amount] HP
|
||
if it hasn't used other actions yet = jika belum melakukan tindakan-tindakan lainnya
|
||
with [amount] to [amount2] neighboring [tileFilter] tiles = dari [amount] ke [amount2] daerah [tileFilter] bersebelahan
|
||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = dari [amount] ke [amount2] daerah [tileFilter] [tileFilter2] bersebelahan
|
||
in [tileFilter] tiles = di daerah [tileFilter]
|
||
in [tileFilter] [tileFilter2] tiles = di daerah [tileFilter] [tileFilter2]
|
||
in tiles without [tileFilter] = di daerah tanpa [tileFilter]
|
||
within [amount] tiles of a [tileFilter] = dalam [amount] daerah dari [tileFilter]
|
||
on water maps = di peta air
|
||
in [regionType] Regions = di daerah [regionType]
|
||
in all except [regionType] Regions = di semua tempat kecuali di daerah [regionType]
|
||
Free [unit] appears = [unit] gratis muncul
|
||
[amount] free [unit] units appear = [amount] unit [unit] gratis muncul
|
||
Free [unit] found in the ruins = [unit] gratis ditemukan di reruntuhan
|
||
Free Social Policy = Kebijakan Sosial Gratis
|
||
[amount] Free Social Policies = [amount] kebijakan sosial gratis
|
||
Empire enters golden age = Kerajaan memasuki masa keemasan
|
||
Empire enters a [amount]-turn Golden Age = Kerajaan memasuki masa keemasan [amount] giliran
|
||
Free Great Person = Gratis Orang Hebat
|
||
[amount] population [cityFilter] = [amount] populasi [cityFilter]
|
||
[amount] population in a random city = [amount] populasi di kota acak
|
||
Discover [tech] = Menemukan [tech]
|
||
Adopt [policy] = Menerapkan [policy]
|
||
Free Technology = Teknologi Gratis
|
||
[amount] Free Technologies = [amount] Teknologi Gratis
|
||
[amount] free random researchable Tech(s) from the [era] = gratis [amount] teknologi acak yang dapat diteliti dari [era]
|
||
Reveals the entire map = Menyingkapkan seluruh peta
|
||
Gain a free [beliefType] belief = Mendapatkan kepercayaan [beliefType] gratis
|
||
Triggers voting for the Diplomatic Victory = Memulai pemilihan untuk Kemenangan Diplomatik
|
||
Instantly consumes [amount] [stockpiledResource] = Langsung mengonsumsi [amount] [stockpiledResource]
|
||
Instantly provides [amount] [stockpiledResource] = Langsung menyediakan [amount] [stockpiledResource]
|
||
Gain [amount] [stat/resource] = Memperoleh [amount] [stat/resource]
|
||
Gain [amount]-[amount2] [stat] = Memperoleh [amount]-[amount2] [stat]
|
||
Gain enough Faith for a Pantheon = Mendapatkan keyakinan yang cukup untuk membuat Kepercayaan
|
||
Gain enough Faith for [amount]% of a Great Prophet = Mendapatkan keyakinan yang cukup untuk [amount]% dari Nabi
|
||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Mengungkapkan hingga [amount/'all'] [tileFilter] dalam jarak [amount] daerah
|
||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = Dari daerah yang dipilih secara acak [amount] daerah dari reruntuhan, mengungkapkan hingga [amount2] daerah dengan [amount3]% kemungkinan
|
||
Triggers the following global alert: [comment] = Memicu peringatan global berikut: [comment]
|
||
Every major Civilization gains a spy once a civilization enters this era = Setiap peradaban besar telah mendapatkan mata-mata setelah salah satu peradaban memasuki era ini
|
||
Heal this unit by [amount] HP = Sembuhkan unit ini sebesar [amount] darah
|
||
This Unit gains [amount] XP = Unit ini mendapatkan [amount] XP
|
||
This Unit upgrades for free including special upgrades = Unit ini secara gratis ditingkatkan, termasuk peningkatan spesial
|
||
This Unit gains the [promotion] promotion = Unit ini memperoleh promosi [promotion]
|
||
Doing so will consume this opportunity to choose a Promotion = Tindakan ini akan memakai kesempatan untuk memilih sebuah Promosi
|
||
This Promotion is free = Promosi ini gratis
|
||
Provides the cheapest [stat] building in your first [amount] cities for free = Menyediakan bangunan [stat] yang paling murah di [amount] kota pertamamu secara gratis
|
||
Provides a [buildingName] in your first [amount] cities for free = Menyediakan [buildingName] di [amount] kota pertamamu secara gratis
|
||
upon discovering [tech] = saat menemukan [tech]
|
||
upon entering the [era] = saat memasuki [era]
|
||
upon adopting [policy/belief] = saat menerapkan [policy/belief]
|
||
upon declaring war with a major Civilization = saat menyatakan perang dengan Peradaban besar
|
||
upon declaring friendship = saat menyatakan pertemanan
|
||
upon declaring a defensive pact = saat menyatakan pakta pertahanan
|
||
upon entering a Golden Age = saat memasuki Masa Kejayaan
|
||
upon conquering a city = saat menaklukkan kota
|
||
upon founding a city = saat mendirikan kota
|
||
upon discovering a Natural Wonder = saat menemukan Keajaiban Alam
|
||
upon constructing [buildingFilter] = saat membangun [buildingFilter]
|
||
upon constructing [buildingFilter] [cityFilter] = saat membangun [buildingFilter] [cityFilter]
|
||
upon gaining a [baseUnitFilter] unit = saat mendapatkan unit [baseUnitFilter]
|
||
upon founding a Pantheon = saat mendirikan Kepercayaan
|
||
upon founding a Religion = saat mendirikan Agama
|
||
upon enhancing a Religion = saat memperkuat Agama
|
||
upon defeating a [mapUnitFilter] unit = saat mengalahkan unit [mapUnitFilter]
|
||
upon being defeated = saat dikalahkan
|
||
upon being promoted = saat dipromosi
|
||
upon losing at least [amount] HP in a single attack = saat kehilangan setidaknya [amount] darah dalam satu serangan
|
||
upon ending a turn in a [tileFilter] tile = saat menyelesaikan giliran di daerah [tileFilter]
|
||
Hidden after generating a Great Prophet = Tersembunyi setelah mendapatkan Nabi
|
||
# Requires translation!
|
||
hidden from users =
|
||
Mod is incompatible with [modFilter] = Mod tidak kompatibel dengan [modFilter]
|
||
Should only be used as permanent audiovisual mod = Hanya boleh digunakan sebagai mod audiovisual permanen
|
||
Can be used as permanent audiovisual mod = Bisa digunakan sebagai mod audiovisual permanen
|
||
Cannot be used as permanent audiovisual mod = Tidak bisa digunakan sebagai mod audiovisual permanen
|
||
|
||
######### Map Unit Filters ###########
|
||
|
||
Wounded = Terluka
|
||
Barbarians = Orang Barbar
|
||
Barbarian = Orang Barbar
|
||
City-State = Negara-Kota
|
||
Embarked = Sedang Berlayar
|
||
Non-City = Bukan Kota
|
||
|
||
######### Unit Type Filters ###########
|
||
|
||
Land = Darat
|
||
Water = Air
|
||
Air = Udara
|
||
|
||
######### City filters ###########
|
||
|
||
in all cities = di semua kota
|
||
in all coastal cities = di semua kota pesisir
|
||
in capital = di ibu kota
|
||
in all non-occupied cities = di semua kota yang tidak sedang diduduki
|
||
in all cities with a world wonder = di semua kota dengan keajaiban dunia
|
||
in all cities connected to capital = di semua kota yang terkoneksi dengan ibu kota
|
||
in all cities with a garrison = di semua kota bergarnisun
|
||
in all cities in which the majority religion is a major religion = di semua kota di mana agama mayoritas adalah agama yang paling besar
|
||
in all cities in which the majority religion is an enhanced religion = di semua kota di mana agama mayoritas adalah agama yang sudah diperkuat
|
||
in non-enemy foreign cities = di kota-kota asing yang tidak sedang bermusuhan
|
||
in foreign cities = di kota-kota asing
|
||
in annexed cities = di kota-kota yang dicaplok
|
||
in puppeted cities = di kota-kota boneka
|
||
in holy cities = di kota-kota suci
|
||
in City-State cities = di kota-kota Negara-Kota
|
||
in cities following this religion = di kota-kota yang mengikuti agama ini
|
||
|
||
######### Population Filters ###########
|
||
|
||
Unemployed = Pengangguran
|
||
Followers of the Majority Religion = Pemeluk Agama Mayoritas
|
||
Followers of this Religion = Pemeluk Agama Ini
|
||
|
||
######### Terrain Filters ###########
|
||
|
||
All = Semua
|
||
Coastal = Pesisir
|
||
River = Sungai
|
||
Open terrain = Medan terbuka
|
||
Water resource = Sumber daya air
|
||
Foreign Land = Tanah Asing
|
||
Foreign = Asing
|
||
Friendly Land = Tanah Sekutu
|
||
Enemy Land = Tanah Musuh
|
||
Featureless = Tidak Berfitur
|
||
Fresh Water = Air Tawar
|
||
non-fresh water = air asin
|
||
Natural Wonder = Keajaiban Alam
|
||
Impassable = Tidak Dapat Dilewati
|
||
Luxury resource = Barang mewah
|
||
Strategic resource = Sumber daya strategis
|
||
Bonus resource = Sumber daya bonus
|
||
|
||
######### Tile Filters ###########
|
||
|
||
unimproved = belum ditingkatkan
|
||
All Road = Semua Jalan
|
||
|
||
######### Region Types ###########
|
||
|
||
Hybrid = Hibrida
|
||
|
||
######### Terrain Quality ###########
|
||
|
||
Undesirable = Tidak diinginkan
|
||
Desirable = Diinginkan
|
||
|
||
######### Improvement Filters ###########
|
||
|
||
Improvement = Peningkatan
|
||
Great = Besar
|
||
|
||
######### Prophet Action Filters ###########
|
||
|
||
founding = mendirikan
|
||
enhancing = memperkuat
|
||
|
||
######### Religious Action Filters ###########
|
||
|
||
Remove Foreign religions from your own cities = Singkirkan agama Pendatang dari kota-kotamu
|
||
|
||
######### Unique Specials ###########
|
||
|
||
Our influence with City-States has started dropping faster! = Pengaruh kita dengan negara-kota mulai turun dengan cepat
|
||
all healing effects doubled = semua efek penyembuhan meningkat dua kali lipat
|
||
The Spaceship = Pesawat Luar Angkasa
|
||
Maya Long Count calendar cycle = Siklus kalender Perhitungan Panjang Maya
|
||
Triggerable = DapatDipicu
|
||
UnitTriggerable = DapatDipicuUnit
|
||
Global = Global
|
||
Nation = Bangsa
|
||
Era = Zaman
|
||
Tech = Teknologi
|
||
Policy = Kebijakan
|
||
FounderBelief = KepercayaanPendiri
|
||
FollowerBelief = KepercayaanPengikut
|
||
Building = Bangunan
|
||
UnitAction = TindakanUnit
|
||
Unit = Unit
|
||
UnitType = JenisUnit
|
||
Promotion = Promosi
|
||
Resource = SumberDaya
|
||
Ruins = Reruntuhan
|
||
Speed = Kecepatan
|
||
Tutorial = Tutorial
|
||
CityState = NegaraKota
|
||
ModOptions = PilihanMod
|
||
Conditional = Kondisional
|
||
TriggerCondition = KondisiPemicu
|
||
UnitTriggerCondition = KondisiPemicuUnit
|
||
UnitActionModifier = PemodifikasiTindakanUnit
|
||
|
||
|
||
#################### Lines from spy actions #######################
|
||
|
||
Establishing Network = Membangun Jaringan
|
||
Observing City = Mengamati Kota
|
||
Stealing Tech = Mencuri Teknologi
|
||
Rigging Elections = Memanipulasi Pemilu
|
||
Conducting Counter-intelligence = Melakukan Kontra-intelijen
|
||
|
||
|
||
#################### Lines from diplomatic modifiers #######################
|
||
|
||
You declared war on us! = Kamu menyatakan perang pada kami!
|
||
Your warmongering ways are unacceptable to us. = Cara kamu berperang tidak kami setujui!
|
||
You have captured our cities! = Kamu telah menguasai kota kami!
|
||
You have declared friendship with our enemies! = Kamu telah mendeklarasikan pertemanan dengan musuh kami!
|
||
Your so-called 'friendship' is worth nothing. = 'Pertemanan'mu tidak berharga apapun untuk kami.
|
||
You have declared a defensive pact with our enemies! = Kamu telah menyatakan pakta pertahanan dengan musuh-musuh kita!
|
||
Your so-called 'defensive pact' is worth nothing. = 'Pakta pertahanan' kamu tidak berharga.
|
||
You have publicly denounced us! = Kamu telah menghina kami secara publik!
|
||
You have denounced our allies = Kamu telah menghina sekutu kami
|
||
You refused to stop settling cities near us = Kamu telah menolak untuk berhenti mendirikan kota di dekat kami
|
||
You betrayed your promise to not settle cities near us = Kamu telah mengkhianati perjanjian untuk tidak mendirikan kota di dekat kami!
|
||
Your arrogant demands are in bad taste = Tuntutan aroganmu tidak pantas.
|
||
Your use of nuclear weapons is disgusting! = Caramu menggunakan senjata nuklir itu menjijikkan!
|
||
You have stolen our lands! = Kamu telah mencuri tanah kami!
|
||
You destroyed City-States that were under our protection! = Kamu telah menghancurkan Negara Kota yang berada di bawah perlindungan kami!
|
||
You attacked City-States that were under our protection! = Kamu telah menyerang Negara Kota yang berada di bawah perlindungan kami!
|
||
You demanded tribute from City-States that were under our protection! = Kamu telah menagih upeti dari Negara Kota yang berada di bawah perlindungan kami!
|
||
You sided with a City-State over us = Kamu lebih berpihak kepada Negara Kota daripada kami
|
||
Years of peace have strengthened our relations. = Perdamaian selama bertahun-tahun telah memperkuat hubungan kita.
|
||
Our mutual military struggle brings us closer together. = Perjuangan militer kita membuat kita semakin dekat.
|
||
We applaud your liberation of conquered cities! = Kami memuji usahamu untuk memerdekakan kota yang telah direbut!
|
||
We have signed a public declaration of friendship = Kita telah menandatangani deklarasi pertemanan secara publik.
|
||
You have declared friendship with our allies = Kamu telah mendeklarasikan pertemanan dengan sekutu kami!
|
||
We have signed a promise to protect each other. = Kita telah menandatangani sebuah janji untuk melindungi satu sama lain.
|
||
You have declared a defensive pact with our allies = Kamu telah menyatakan pakta pertahanan dengan sekutu kita
|
||
You have denounced our enemies = Kamu telah menghina musuh kami
|
||
Our open borders have brought us closer together. = Perbatasan kita yang terbuka telah membuat kita semakin dekat.
|
||
You fulfilled your promise to stop settling cities near us! = Kamu telah memenuhi perjanjian untuk berhenti mendirikan kota di dekat kami.
|
||
You gave us units! = Kamu telah memberikan kami unit!
|
||
We appreciate your gifts = Kami menghargai hadiahmu
|
||
You returned captured units to us = Kamu telah mengembalikan unit tawanan kepada kami.
|
||
|
||
|
||
#################### Lines from key bindings #######################
|
||
|
||
Main Menu = Menu Utama
|
||
World Screen = Layar Dunia
|
||
Map Panning = Penggeseran Peta
|
||
Unit Actions = Tindakan Unit
|
||
City Screen = Layar Kota
|
||
City Screen Construction Menu = Menu Pembangunan Layar Kota
|
||
Popups = Popup
|
||
Menu = Menu
|
||
Next Turn = Giliran Selanjutnya
|
||
Next Turn Alternate = Alternatif Giliran Selanjutnya
|
||
Empire Overview = Gambaran Kerajaan
|
||
Music Player = Pemutar Musik
|
||
Empire Overview Trades = Gambaran Kerajaan Perdagangan
|
||
Empire Overview Units = Gambaran Kerajaan Unit
|
||
Empire Overview Politics = Gambaran Kerajaan Politik
|
||
Social Policies = Kebijakan Sosial
|
||
Technology Tree = Pohon Teknologi
|
||
Empire Overview Notifications = Gambaran Kerajaan Notifikasi
|
||
Empire Overview Stats = Gambaran Kerajaan Statistik
|
||
Empire Overview Resources = Gambaran Kerajaan Sumber Daya
|
||
Quick Save = Simpan Cepat
|
||
Quick Load = Muat Cepat
|
||
View Capital City = Lihat Ibu Kota
|
||
Save Game = Simpan Game
|
||
Load Game = Muat Game
|
||
Toggle Resource Display = Nyalakan/Matikan Tampilan Sumber Daya
|
||
Toggle Yield Display = Nyalakan/Matikan Tampilan Penghasilan
|
||
Quit Game = Keluar Game
|
||
New Game = Permainan Baru
|
||
Espionage = Spionase
|
||
Undo = Undo
|
||
Toggle UI = Nyalakan/Matikan UI
|
||
Toggle Worked Tiles Display = Nyalakan/Matikan Tampilan Daerah yang Dikerjakan
|
||
Toggle Movement Display = Nyalakan/Matikan Tampilan Pergerakan
|
||
Zoom In = Perbesar
|
||
Zoom Out = Perkecil
|
||
Pan Up = Geser Atas
|
||
Pan Left = Geser Kiri
|
||
Pan Down = Geser Bawah
|
||
Pan Right = Geser Kanan
|
||
Pan Up Alternate = Geser Atas Alternatif
|
||
Pan Left Alternate = Geser Kiri Alternatif
|
||
Pan Down Alternate = Geser Bawah Alternatif
|
||
Pan Right Alternate = Geser Kanan Alternatif
|
||
Transform = Ubah
|
||
Repair = Perbaiki
|
||
Add to or remove from queue = Masukkan atau keluarkan dari antrean
|
||
Raise queue priority = Tingkatkan prioritas antrean
|
||
Lower queue priority = Turunkan prioritas antrean
|
||
Buy Construction = Beli Bangunan
|
||
Buy Tile = Beli Daerah
|
||
Buildable Units = Unit yang Dapat Dibuat
|
||
Buildable Buildings = Bangunan yang Dapat Dibangun
|
||
Buildable Wonders = Keajaiban yang Dapat Dibangun
|
||
Buildable National Wonders = Keajaiban Nasional yang Dapat Dibangun
|
||
Other Constructions = Pembangunan Lainnya
|
||
Disabled Constructions = Pembangunan yang Dinonaktifkan
|
||
Next City = Kota Selanjutnya
|
||
Previous City = Kota Sebelumnya
|
||
Show Stats = Tampilkan Statistik
|
||
Toggle Stat Details = Nyalakan/Matikan Rincian Statistik
|
||
Great People Detail = Rincian Orang Hebat
|
||
Specialist Detail = Rincian Spesialis
|
||
Religion Detail = Rincian Agama
|
||
Buildings Detail = Rincian Pembangunan
|
||
Confirm Dialog = Dialog Konfirmasi
|
||
Cancel Dialog = Dialog Pembatalan
|
||
Upgrade All = Tingkatkan Semua
|
||
|
||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||
|
||
Palace = Istana
|
||
|
||
Monument = Monumen
|
||
|
||
Granary = Lumbung
|
||
|
||
Temple of Artemis = Kuil Artemis
|
||
'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = 'Bukan keindahanlah yang membuat hutan berhasil merebut hati manusia, tetapi hal-hal kecil seperti kualitas udara, sesuatu yang memancar dari pohon-pohon tua, yang sungguh mengubah dan memperbarui jiwa yang letih lesu.' - Robert Louis Stevenson
|
||
|
||
The Great Lighthouse = Mercusuar Agung
|
||
'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 = 'Ada orang-orang yang mengarungi laut dengan kapal-kapal, yang melakukan perdagangan di lautan luas; mereka melihat pekerjaan-pekerjaan Tuhan, dan perbuatan-perbuatan-Nya yang ajaib di tempat yang dalam.' - Alkitab, Mazmur 107:23-24
|
||
|
||
Stone Works = Tambang Batu
|
||
|
||
Stonehenge = Stonehenge
|
||
'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle = 'Waktu akan menghancurkan semua; semua hal menua and dilupakan di bawah kekuatan waktu' - Aristoteles
|
||
|
||
Library = Perpustakaan
|
||
|
||
Paper Maker = Pembuat Kertas
|
||
|
||
The Great Library = Perpustakaan Agung
|
||
'Libraries are as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed.' - Sir Francis Bacon = 'Perpustakaan adalah kuil di mana semua peninggalan dari orang-orang suci, yang penuh dengan kebenaran sejati, dan semua yang tanpa khayalan atau tipuan, tersimpan dan beristirahat.' - Tuan Francis Bacon
|
||
|
||
Circus = Sirkus
|
||
|
||
Water Mill = Kincir Air
|
||
|
||
Floating Gardens = Taman Mengapung
|
||
|
||
Walls = Tembok
|
||
|
||
Walls of Babylon = Tembok Babel
|
||
|
||
The Pyramids = Piramida
|
||
'O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge = 'Oh, jangan membiarkan rasa sakit kematian yang datang kepadamu merasuki tubuhku. Aku adalah Dewa Tem, dan Akulah bagian terdepan dari langit, dan kuasa yang melindungi Aku adalah kuasa yang ada bersama semua dewa-dewi selamanya.' - Kitab Kematian, diterjemahkan oleh Sir Ernest Alfred Wallis Budge
|
||
|
||
Mausoleum of Halicarnassus = Makam Halikarnassus
|
||
'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles = 'Seluruh bumi ini adalah makam para pahlawan dan cerita mereka tidak hanya diceritakan di atas batu nisan, tetapi di mana pun di dalam kehidupan orang-orang lainnya tanpa tanda yang terlihat.' - Pericles
|
||
|
||
Barracks = Barak
|
||
|
||
Krepost = Krepost
|
||
|
||
Statue of Zeus = Patung Zeus
|
||
'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad = 'Ia berfirman, anak sang Kronos, dan menganggukan kepalanya dengan keningnya yang gelap, kemudian rambut dewa agung abadi yang diurapi tertiup dari kepala ilahinya, dan seluruh Olympos kaget' - The Iliad
|
||
|
||
Lighthouse = Mercusuar
|
||
|
||
Stable = Kandang Kuda
|
||
|
||
Courthouse = Pengadilan
|
||
|
||
Hanging Gardens = Taman Gantung
|
||
'I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore = 'Aku pikir jika orang-orang yang fana mendengarkan Firman Tuhan, kegiatan itu akan diadakan di waktu yang sejuk.' - F. Frankfort Moore
|
||
|
||
Colosseum = Koloseum
|
||
|
||
Circus Maximus = Sirkus Maximus
|
||
|
||
Great Wall = Tembok Besar
|
||
'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu = 'Seni peperangan mengajarkan kita untuk bersandar bukan kepada kemungkinan musuh tidak menyerang, tetapi kepada kenyataan bahwa kita telah membuat posisi kita tidak bisa diserang.' - Sun Tzu
|
||
|
||
Temple = Kuil
|
||
|
||
Burial Tomb = Pemakaman
|
||
|
||
Mud Pyramid Mosque = Masjid Piramida Lumpur
|
||
|
||
National College = Perguruan Tinggi Nasional
|
||
|
||
The Oracle = Oracle
|
||
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 'Oracle pada zaman dulu pernah mengatakan bahwa aku adalah orang yang paling bijaksana dari semua orang Yunani. Itu karena aku, dibandingkan dengan semua orang Yunani, tahu bahwa aku tidak tahu apa-apa' - Socrates
|
||
|
||
National Epic = Epik Nasional
|
||
|
||
Market = Pasar
|
||
|
||
Bazaar = Bazar
|
||
|
||
Mint = Percetakan Uang Logam
|
||
|
||
Aqueduct = Saluran Air
|
||
|
||
Heroic Epic = Epik Kepahlawanan
|
||
# Requires translation!
|
||
All newly-trained [baseUnitFilter]] units [cityFilter] receive the [promotion] promotion =
|
||
|
||
Colossus = Kolossus
|
||
'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar = 'Mengapa, dia duduk mengangkang di dunia yang sempit seperti patung raksasa, dan kita manusia remeh berjalan di bawah kakinya yang besar, dan mengintip hanya untuk menemukan diri sendiri di kubur yang tidak terhormat.' - William Shakespeare, Julius Caesar
|
||
|
||
Garden = Taman
|
||
|
||
Monastery = Biara
|
||
|
||
Hagia Sophia = Hagia Sophia
|
||
'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis = 'Karena ia menjulang hingga ketinggian yang menandingi langit, dan seperti bangkit di antara gedung-gedung lain, ia berdiri tegap, memandang ke bawah kepada bagian lain dari kota itu, menghiasinya, karena ia adalah bagian darinya, tetapi ia dapat dibanggakan dengan keindahannya tersendiri' - Procopius, De Aedificis
|
||
|
||
Angkor Wat = Angkor Wat
|
||
'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena = 'Kuil ini tidak seperti bangunan-bangunan lain di dunia. Ia memiliki menara-menara dan dekorasi serta semua perbaikan-perbaikan yang dapat dipahami oleh para manusia jenius.' - Antonio da Magdalena
|
||
|
||
Chichen Itza = Chichen Itza
|
||
'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam = 'Katun didirikan di Chichen Itza. Pemukiman Itza akan berlangsung di sana. Quetzal akan datang, burung hijau akan datang. Ah Kantenal akan datang. Ini adalah Firman Tuhan. Itza akan datang.' - Buku Chilam Balam
|
||
|
||
National Treasury = Perbendaharaan Nasional
|
||
|
||
Machu Picchu = Machu Picchu
|
||
'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham = 'Hanya sedikit romansa yang dapat melampaui romansa tentang benteng granit di puncak tebing Machu Picchu, mahkota Negeri Inka.' - Hiram Bingham
|
||
|
||
Workshop = Bengkel
|
||
|
||
Longhouse = Rumah Panjang
|
||
|
||
Forge = Pandai Besi
|
||
|
||
Harbor = Pelabuhan
|
||
|
||
University = Universitas
|
||
|
||
Wat = Wat
|
||
|
||
Oxford University = Universitas Oxford
|
||
|
||
Notre Dame = Notre Dame
|
||
'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo = 'Arsitektur telah merekam ide-ide besar dari umat manusia. Tidak hanya simbol-simbol agama, semua pemikiran manusia juga memiliki halamannya sendiri pada buku yang besar itu.' - Victor Hugo
|
||
|
||
Castle = Kastil
|
||
|
||
Mughal Fort = Benteng Mughal
|
||
|
||
Himeji Castle = Kastil Himeji
|
||
'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo = 'Bushido diwujudkan di hadapan kematian. Hal ini berarti memilih kematian setiap kali ada pilihan antara hidup dan mati. Tidak perlu pertimbangan lain.' - Yamamoto Tsunetomo
|
||
|
||
Ironworks = Pertukangan Besi
|
||
|
||
Armory = Gudang Senjata
|
||
|
||
Observatory = Observatorium
|
||
|
||
Opera House = Gedung Opera
|
||
|
||
Sistine Chapel = Kapel Sistina
|
||
'I live and love in God's peculiar light.' - Michelangelo Buonarroti = 'Aku hidup dan mencintai di dalam cahaya Tuhan yang istimewa.' - Michelangelo Buonarroti
|
||
|
||
Bank = Bank
|
||
|
||
Satrap's Court = Pengadilan Satrap
|
||
|
||
Forbidden Palace = Istana Terlarang
|
||
'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock = 'Kebanyakan dari kita dapat, ketika kita mau memilih, membuat dunia ini terasa seperti istana atau penjara' - John Lubbock
|
||
|
||
Theatre = Teater
|
||
|
||
Seaport = Pelabuhan Laut
|
||
|
||
Hermitage = Pertapaan
|
||
|
||
Taj Mahal = Taj Mahal
|
||
'The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore = 'Taj Mahal berdiri di tepi sungai seperti setetes air mata yang menggantung pada pipi waktu.' - Rabindranath Tagore
|
||
|
||
Porcelain Tower = Menara Porselen
|
||
'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell = 'Sesuatu sering kali terlihat lebih adil saat kita melihat lagi ke belakang, dan dari menara masa lalu yang tidak dapat dicapai itulah kerinduan bersandar dan mengundang.' - James Russell Lowell
|
||
|
||
Windmill = Kincir Angin
|
||
|
||
Kremlin = Kremlin
|
||
'The Kremlin is constantly changing the rules of the game to suit its purposes. We are not playing chess, we're playing roulette.' - Garry Kasparov = 'Kremlin terus-menerus mengubah aturan main agar sesuai dengan tujuannya. Kami tidak bermain catur, kami bermain rolet.' - Garry Kasparov
|
||
|
||
Museum = Museum
|
||
|
||
The Louvre = Louvre
|
||
'Every genuine work of art has as much reason for being as the earth and the sun' - Ralph Waldo Emerson = 'Setiap karya seni yang asli memiliki jumlah alasan untuk ada yang sama dengan bumi maupun matahari' - Ralph Waldo Emerson
|
||
|
||
Public School = Sekolah Umum
|
||
|
||
Factory = Pabrik
|
||
|
||
Big Ben = Big Ben
|
||
'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein = 'Untuk mencapai hal-hal besar, ada dua hal yang dibutuhkan: rencana, dan waktu yang tidak cukup.' - Leonard Bernstein
|
||
|
||
Military Academy = Akademi Militer
|
||
|
||
Brandenburg Gate = Gerbang Brandenburg
|
||
'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace = 'Kematian Pucat sama-sama mengalahkan orang-orang di gerbang para orang miskin dan di istana raja-raja.' - Horace
|
||
|
||
Arsenal = Gudang Senjata
|
||
|
||
Hospital = Rumah Sakit
|
||
|
||
Stock Exchange = Bursa Efek
|
||
|
||
Broadcast Tower = Menara Radio
|
||
|
||
Eiffel Tower = Menara Eiffel
|
||
'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran = 'Kita hidup hanya untuk menemukan keindahan, semua hal lainnya hanyalah salah satu wujud menunggu' - Kahlil Gibran
|
||
|
||
Statue of Liberty = Patung Liberty
|
||
'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus = 'Berikan kepadaku massamu yang kelelahan, miskin, dan berdempet-dempetan yang ingin bernapas dengan bebas, orang-orang malang yang menolak pantaimu yang penuh sesak. Kirimkan orang-orang ini, yang tunawisma, yang diterpa badai kepadaku, aku akan mengangkat lampuku di samping pintu emas!' - Emma Lazarus
|
||
|
||
Military Base = Pangkalan Militer
|
||
|
||
Cristo Redentor = Kristus Penebus
|
||
'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 = 'Marilah kepadaku, semua yang letih lesu dan berbeban berat, dan Aku akan memberi kelegaan kepadamu.' - Perjanjian Baru, Matius 11:28
|
||
|
||
Research Lab = Lab Riset
|
||
|
||
Medical Lab = Lab Medis
|
||
|
||
|
||
Stadium = Stadion
|
||
|
||
Sydney Opera House = Gedung Opera Sydney
|
||
'Those who lose dreaming are lost.' - Australian Aboriginal saying = 'Mereka yang kehilangan mimpi terhilang.' - pepatah orang Aborigin Australia
|
||
|
||
Manhattan Project = Proyek Manhattan
|
||
|
||
Pentagon = Pentagon
|
||
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'Saat mempersiapkan pertempuran, aku selalu menemukan bahwa rencana-rencana tidak berguna, tetapi merencanakan sangat diperlukan.' - Dwight D. Eisenhower
|
||
|
||
Solar Plant = Panel Surya
|
||
|
||
Nuclear Plant = PLTN
|
||
|
||
Apollo Program = Program Apollo
|
||
|
||
Spaceship Factory = Pabrik Pesawat Antariksa
|
||
|
||
United Nations = Perserikatan Bangsa-Bangsa
|
||
'More than ever before in human history, we share a common destiny. We can master it only if we face it together. And that is why we have the United Nations.' - Kofi Annan = 'Kita sekarang memiliki takdir yang sama. Kita bisa menguasainya hanya jika kita menghadapinya bersama. Itulah alasan kita sekarang memiliki Perserikatan Bangsa-Bangsa.' - Kofi Annan
|
||
|
||
Utopia Project = Proyek Utopia
|
||
|
||
|
||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||
|
||
|
||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||
|
||
Settler = Pemukim
|
||
|
||
Chieftain = Kepala Suku
|
||
|
||
Warlord = Panglima Perang
|
||
|
||
Prince = Pangeran
|
||
|
||
King = Raja
|
||
Era Starting Unit = Unit Awal Era
|
||
|
||
Emperor = Kaisar
|
||
Scout = Pengintai
|
||
|
||
Immortal = Abadi
|
||
Worker = Pekerja
|
||
|
||
Deity = Dewa
|
||
|
||
|
||
#################### Lines from Eras from Civ V - Vanilla ####################
|
||
|
||
Warrior = Pejuang
|
||
Ancient era = Era Kuno
|
||
|
||
Spearman = Prajurit Bertombak
|
||
Classical era = Era Klasikal
|
||
|
||
Medieval era = Era Pertengahan
|
||
|
||
Pikeman = Pikeman
|
||
Renaissance era = Era Pembaruan
|
||
|
||
Musketman = Musketman
|
||
Industrial era = Era Industri
|
||
|
||
Rifleman = Rifleman
|
||
Modern era = Era Modern
|
||
|
||
Infantry = Infanteri
|
||
Atomic era = Era Atomik
|
||
|
||
Information era = Era Informasi
|
||
|
||
Future era = Era Masa Depan
|
||
|
||
|
||
#################### Lines from Nations from Civ V - Vanilla ####################
|
||
|
||
Spectator = Penonton
|
||
|
||
Nebuchadnezzar II = Nebukadnezar II
|
||
The demon wants the blood of soldiers! = Iblis ingin darah para tentara!
|
||
Oh well, I presume you know what you're doing. = Baiklah, aku kira kau tahu apa yang kau lakukan.
|
||
It is over. Perhaps now I shall have peace, at last. = Selesai sudah. Akhirnya, mungkin sekarang saatnya aku mendapat kedamaian.
|
||
Are you real or a phantom? = Apakah kau asli atau hantu?
|
||
It appears that you do have a reason for existing – to make this deal with me. = Sepertinya kau punya alasan untuk hidup - untuk membuat kesepakatan denganku.
|
||
Greetings. = Salam.
|
||
What do YOU want?! = Apa yang KAU mau?!
|
||
Ingenuity = Kecerdasan
|
||
Babylon = Babel
|
||
Akkad = Akkad
|
||
Dur-Kurigalzu = Dur-Kurigalzu
|
||
Nippur = Nippur
|
||
Borsippa = Borsippa
|
||
Sippar = Sippar
|
||
Opis = Opis
|
||
Mari = Mari
|
||
Shushan = Shushan
|
||
Eshnunna = Eshnunna
|
||
Ellasar = Ellasar
|
||
Erech = Erech
|
||
Kutha = Kutha
|
||
Sirpurla = Sirpurla
|
||
Neribtum = Neribtum
|
||
Ashur = Asyur
|
||
Ninveh = Niniwe
|
||
Nimrud = Nimrud
|
||
Arbela = Arbela
|
||
Nuzi = Nuzi
|
||
Arrapkha = Arrapkha
|
||
Tutub = Tutub
|
||
Shaduppum = Shaduppum
|
||
Rapiqum = Rapiqum
|
||
Mashkan Shapir = Mashkan Shapir
|
||
Tuttul = Tuttul
|
||
Ramad = Ramad
|
||
Ana = Ana
|
||
Haradum = Haradum
|
||
Agrab = Agrab
|
||
Uqair = Uqair
|
||
Gubba = Gubba
|
||
Hafriyat = Hafriyat
|
||
Nagar = Nagar
|
||
Shubat Enlil = Shubat Enlil
|
||
Urhai = Urhai
|
||
Urkesh = Urkesh
|
||
Awan = Awan
|
||
Riblah = Riblah
|
||
Tayma = Tayma
|
||
|
||
Alexander = Aleksander
|
||
You are in my way, you must be destroyed. = Kau menghalangi jalanku, kau harus ditumpas.
|
||
As a matter of fact I too grow weary of peace. = Faktanya aku juga menjadi bosan akan kedamaian.
|
||
You have somehow become my undoing! What kind of beast are you? = Kau entah bagaimana telah membuatku gagal! Makhluk jahanam apakah kamu?
|
||
Hello stranger! I am Alexandros, son of kings and grandson of the gods! = Halo, orang baru! Aku Aleksandros, anak raja-raja dan cucu para dewa!
|
||
My friend, does this seem reasonable to you? = Temanku, apakah ini masuk akal bagi mu?
|
||
Greetings! = Salam!
|
||
What? = Apa?
|
||
Hellenic League = Liga Hellenik
|
||
Athens = Athena
|
||
Sparta = Sparta
|
||
Corinth = Korintus
|
||
Argos = Argos
|
||
Knossos = Knossos
|
||
Mycenae = Mykenai
|
||
Pharsalos = Pharsalos
|
||
Ephesus = Efesus
|
||
Halicarnassus = Halikarnassus
|
||
Rhodes = Rodes
|
||
Eretria = Eritrea
|
||
Pergamon = Pergamum
|
||
Miletos = Miletus
|
||
Megara = Megara
|
||
Phocaea = Phokaia
|
||
Sicyon = Sikyon
|
||
Tiryns = Tiryns
|
||
Samos = Samos
|
||
Mytilene = Metilene
|
||
Chios = Chios
|
||
Paros = Paros
|
||
Elis = Elis
|
||
Syracuse = Sirakusa
|
||
Herakleia = Herakleia
|
||
Gortyn = Gortyn
|
||
Chalkis = Chalkis
|
||
Pylos = Pylos
|
||
Pella = Pella
|
||
Naxos = Naxos
|
||
Larissa = Larissa
|
||
Apollonia = Apollonia
|
||
Messene = Messene
|
||
Orchomenos = Orchomenos
|
||
Ambracia = Ambracia
|
||
Kos = Kos
|
||
Knidos = Knidos
|
||
Amphipolis = Amfipolis
|
||
Patras = Patras
|
||
Lamia = Lamia
|
||
Nafplion = Nafplion
|
||
Apolyton = Apolyton
|
||
Greece = Yunani
|
||
|
||
Wu Zetian = Wu Zetian
|
||
You won't ever be able to bother me again. Go meet Yama. = Kau tidak akan bisa mengganggu aku lagi. Berjumpalah dengan Yama.
|
||
Fool! I will disembowel you all! = Bodoh! Aku akan menggorek isi perut kalian semua!
|
||
You have proven to be a cunning and competent adversary. I congratulate you on your victory. = Kau memang lawan yang cerdik dan cakap. Aku mengucapkan selamat atas kemenanganmu.
|
||
Greetings, I am Empress Wu Zetian. China desires peace and development. You leave us alone, we'll leave you alone. = Salam, saya Maharani Wu Zetian. Tiongkok menghendaki kedamaian dan pembangunan. Tinggalkan kami sendiri dan kami tidak akan mengganggu kalian.
|
||
My friend, do you think you can accept this request? = Temanku, menurutmu apakah kau bisa menerima permintaan ini?
|
||
How are you today? = Bagaimana kabarmu?
|
||
Oh. It's you? = Oh. Kau rupanya?
|
||
Art of War = Seni Peperangan
|
||
Beijing = Beijing
|
||
Shanghai = Shanghai
|
||
Guangzhou = Guangzhou
|
||
Nanjing = Nanjing
|
||
Xian = Xian
|
||
Chengdu = Chengdu
|
||
Hangzhou = Hangzhou
|
||
Tianjin = Tianjin
|
||
Macau = Makau
|
||
Shandong = Shandong
|
||
Kaifeng = Kaifeng
|
||
Ningbo = Ningbo
|
||
Baoding = Baoding
|
||
Yangzhou = Yangzhou
|
||
Harbin = Harbin
|
||
Chongqing = Chongqing
|
||
Luoyang = Luoyang
|
||
Kunming = Kunming
|
||
Taipei = Taipei
|
||
Shenyang = Shenyang
|
||
Taiyuan = Taiyuan
|
||
Tainan = Tainan
|
||
Dalian = Dalian
|
||
Lijiang = Lijiang
|
||
Wuxi = Wuxi
|
||
Suzhou = Suzhou
|
||
Maoming = Maoming
|
||
Shaoguan = Shaoguan
|
||
Yangjiang = Yangjiang
|
||
Heyuan = Heyuan
|
||
Huangshi = Huangshi
|
||
Yichang = Yichang
|
||
Yingtian = Yingtian
|
||
Xinyu = Xinyu
|
||
Xinzheng = Xinzheng
|
||
Handan = Handan
|
||
Dunhuang = Dunhuang
|
||
Gaoyu = Gaoyu
|
||
Nantong = Nantong
|
||
Weifang = Weifang
|
||
Xikang = Xikang
|
||
China = Tiongkok
|
||
|
||
Ramesses II = Ramses II
|
||
You are but a pest on this Earth, prepare to be eliminated! = Kau tidak lain adalah hama di dunia ini, bersiaplah untuk dibinasakan!
|
||
You are a fool who evokes pity. You have brought my hostility upon yourself and your repulsive civilization! = Kau adalah orang bodoh yang hanya ingin dikasihani. Kamu telah membangkitkan rasa benciku padamu dan peradabanmu yang menjijikkan!
|
||
Strike me down and my soul will torment yours forever, you have won nothing. = Seranglah aku, dan arwahku akan menyiksamu selamanya. Kau tidak memenangkan apa pun.
|
||
Greetings, I am Ramesses the god. I am the living embodiment of Egypt, mother and father of all civilizations. = Salam, aku Ramses Sang Dewa. Aku adalah penjelmaan Mesir, nenek moyang dari semua peradaban.
|
||
Generous Egypt makes you this offer. = Mesir yang murah hati mengajukan permintaan ini.
|
||
Good day. = Semoga harimu menyenangkan.
|
||
Oh, it's you. = Oh, ini kau.
|
||
Monument Builders = Pembangun Monumen
|
||
Thebes = Thebes
|
||
Memphis = Memfis
|
||
Heliopolis = Heliopolis
|
||
Elephantine = Elefantin
|
||
Alexandria = Aleksandria
|
||
Pi-Ramesses = Pi-Ramses
|
||
Giza = Giza
|
||
Byblos = Byblos
|
||
Akhetaten = Akhetaten
|
||
Hieraconpolis = Hierakonpolis
|
||
Abydos = Abydos
|
||
Asyut = Asyut
|
||
Avaris = Avaris
|
||
Lisht = Lisht
|
||
Buto = Buto
|
||
Edfu = Edfu
|
||
Pithom = Pitom
|
||
Busiris = Busiris
|
||
Kahun = Kahun
|
||
Athribis = Athribis
|
||
Mendes = Mendes
|
||
Elashmunein = Elashmunein
|
||
Tanis = Tanis
|
||
Bubastis = Bubastis
|
||
Oryx = Oryx
|
||
Sebennytus = Sebennytus
|
||
Akhmin = Akhmin
|
||
Karnak = Karnak
|
||
Luxor = Luxor
|
||
El Kab = El Kab
|
||
Armant = Armant
|
||
Balat = Balat
|
||
Ellahun = Ellahun
|
||
Hawara = Hawara
|
||
Dashur = Dasyur
|
||
Damanhur = Damanhur
|
||
Abusir = Abusir
|
||
Herakleopolis = Herakleopolis
|
||
Akoris = Akoris
|
||
Benihasan = Benihasan
|
||
Badari = Badari
|
||
Hermopolis = Hermopolis
|
||
Amrah = Amrah
|
||
Koptos = Koptos
|
||
Ombos = Ombos
|
||
Naqada = Naqada
|
||
Semna = Semna
|
||
Soleb = Soleb
|
||
Egypt = Mesir
|
||
|
||
Elizabeth = Elisabet
|
||
By the grace of God, your days are numbered. = Dengan belas kasih Tuhan, hari-harimu dihitung.
|
||
We shall never surrender. = Kita tidak akan pernah menyerah.
|
||
You have triumphed over us. The day is yours. = Kau telah menang atas kami. Hari ini adalah kepunyaanmu.
|
||
We are pleased to meet you. = Senang bertemu kamu.
|
||
Would you be interested in a trade agreement with England? = Apakah kau tertarik dalam berbisnis dengan Inggris?
|
||
Hello, again. = Halo, lagi.
|
||
Oh, it's you! = Oh, ini kau!
|
||
Sun Never Sets = Matahari Tidak Pernah Terbenam
|
||
London = London
|
||
York = York
|
||
Nottingham = Nottingham
|
||
Hastings = Hastings
|
||
Canterbury = Canterbury
|
||
Coventry = Coventry
|
||
Warwick = Warwick
|
||
Newcastle = Newcastle
|
||
Oxford = Oxford
|
||
Liverpool = Liverpool
|
||
Dover = Dover
|
||
Brighton = Brighton
|
||
Norwich = Norwich
|
||
Leeds = Leeds
|
||
Reading = Reading
|
||
Birmingham = Birmingham
|
||
Richmond = Richmond
|
||
Exeter = Exeter
|
||
Cambridge = Cambridge
|
||
Gloucester = Gloucester
|
||
Manchester = Manchester
|
||
Bristol = Bristol
|
||
Leicester = Leicester
|
||
Carlisle = Carlisle
|
||
Ipswich = Ipswich
|
||
Portsmouth = Portsmouth
|
||
Berwick = Berwick
|
||
Bath = Bath
|
||
Mumbles = Mumbles
|
||
Southampton = Southampton
|
||
Sheffield = Sheffield
|
||
Salisbury = Salisbury
|
||
Colchester = Colchester
|
||
Plymouth = Plymouth
|
||
Lancaster = Lancaster
|
||
Blackpool = Blackpool
|
||
Winchester = Winchester
|
||
Hull = Hull
|
||
England = Inggris
|
||
|
||
Napoleon = Napoleon
|
||
You're disturbing us, prepare for war. = Kau mengganggu kami, bersiaplah untuk perang.
|
||
You've fallen into my trap. I'll bury you. = Kau t'lah jatuh ke perangkapku. Aku akan menguburkan engkau.
|
||
I congratulate you for your victory. = Aku mengucapkan selamat untuk kemenanganmu.
|
||
Welcome. I'm Napoleon, of France; the smartest military man in world history. = Selamat datang. Aku Napoleon dari Prancis; militer paling cerdas dalam sejarah dunia.
|
||
France offers you this exceptional proposition. = Prancis mengajukan beberapa hal yang istimewa kepadamu.
|
||
Hello. = Halo.
|
||
It's you. = Ini kau.
|
||
Ancien Régime = Rezim Kuno
|
||
Paris = Paris
|
||
Orleans = Orleans
|
||
Lyon = Lyon
|
||
Troyes = Troyes
|
||
Tours = Tours
|
||
Marseille = Marseille
|
||
Chartres = Chartres
|
||
Avignon = Avignon
|
||
Rouen = Rouen
|
||
Grenoble = Grenoble
|
||
Dijon = Dijon
|
||
Amiens = Amiens
|
||
Cherbourg = Chebourg
|
||
Poitiers = Poitiers
|
||
Toulouse = Toulouse
|
||
Bayonne = Bayonne
|
||
Strasbourg = Strasbourg
|
||
Brest = Brest
|
||
Bordeaux = Bordeaux
|
||
Rennes = Rennes
|
||
Nice = Nice
|
||
Saint Etienne = Saint Etienne
|
||
Nantes = Nantes
|
||
Reims = Reims
|
||
Le Mans = Le Mans
|
||
Montpellier = Montpellier
|
||
Limoges = Limoges
|
||
Nancy = Nancy
|
||
Lille = Lille
|
||
Caen = Caen
|
||
Toulon = Toulon
|
||
Le Havre = Le Havre
|
||
Lourdes = Lourdes
|
||
Cannes = Cannnes
|
||
Aix-En-Provence = Aix-En-Provence
|
||
La Rochelle = La Rochelle
|
||
Bourges = Bourges
|
||
Calais = Calais
|
||
France = Prancis
|
||
|
||
Catherine = Katerina
|
||
You've behaved yourself very badly, you know it. Now it's payback time. = Kau telah berperilaku buruk dan engkau tahu itu. Sekarang waktunya pembalasan.
|
||
You've mistaken my passion for a weakness, you'll regret about this. = Kau telah salah menafsirkan hasratku menjadi kelemahanku. Kau akan menyesal.
|
||
We were defeated, so this makes me your prisoner. I suppose there are worse fates. = Kami telah kalah, membuat diriku menjadi tahananmu. Aku menduga ada takdir yang lebih buruk.
|
||
I greet you, stranger! If you are as intelligent and tactful as you are attractive, we'll get along just fine. = Salam, orang baru! Jika kau cerdas dan bijaksana serta menarik, kita akan hidup berdampingan.
|
||
How would you like it if I propose this kind of exchange? = Bagaimana, apakah kau senang jika aku mengajukan pertukaran ini?
|
||
Hello! = Halo!
|
||
What do you need?! = Apa lagi yang kau perlukan?!
|
||
Siberian Riches = Kekayaan Siberia
|
||
Moscow = Moskow
|
||
St. Petersburg = St. Petersburg
|
||
Novgorod = Novgorod
|
||
Rostov = Rostov
|
||
Yaroslavl = Yaroslav
|
||
Yekaterinburg = Yekaterinburg
|
||
Yakutsk = Yakutsk
|
||
Vladivostok = Vladivostok
|
||
Smolensk = Smolensk
|
||
Orenburg = Orenburg
|
||
Krasnoyarsk = Krasnoyarsk
|
||
Khabarovsk = Khabarovsk
|
||
Bryansk = Bryansk
|
||
Tver = Tver
|
||
Novosibirsk = Novosibirsk
|
||
Magadan = Magadan
|
||
Murmansk = Murmansk
|
||
Irkutsk = Irkutsk
|
||
Chita = Chita
|
||
Samara = Samara
|
||
Arkhangelsk = Arkhangelsk
|
||
Chelyabinsk = Chelyabinsk
|
||
Tobolsk = Tobolsk
|
||
Vologda = Vologda
|
||
Omsk = Omsk
|
||
Astrakhan = Astrakhan
|
||
Kursk = Kursk
|
||
Saratov = Saratov
|
||
Tula = Tula
|
||
Vladimir = Vladimir
|
||
Perm = Perm
|
||
Voronezh = Voronezh
|
||
Pskov = Pskov
|
||
Starayarussa = Starayarussa
|
||
Kostoma = Kostoma
|
||
Nizhniy Novgorod = Nizhniy Novgorod
|
||
Suzdal = Suzdal
|
||
Magnitogorsk = Magnitogorsk
|
||
Russia = Rusia
|
||
|
||
Augustus Caesar = Augustus Caesar
|
||
My treasury contains little and my soldiers are getting impatient... (sigh) ...therefore you must die. = Perbendaharaanku tinggal sedikit dan pasukanku semakin tidak sabar... (napas panjang) ...maka kamu harus mati.
|
||
So brave, yet so stupid! If only you had a brain similar to your courage. = Sangat berani, tapi bodoh sekali! Kalau saja kau punya otak sebesar keberanianmu.
|
||
The gods have deprived Rome of their favour. We have been defeated. = Para dewa telah menarik naungannya atas Roma. Kami telah dikalahkan.
|
||
I greet you. I am Augustus, Imperator and Pontifex Maximus of Rome. If you are a friend of Rome, you are welcome. = Salam. Aku Augustus, Imperator dan Pontifex Maximus Roma. Jika engkau teman Roma, kau disambut.
|
||
I offer this, for your consideration. = Aku mengajukan ini, pikirkan baik-baik.
|
||
Hail. = Halo.
|
||
What do you want? = Apa yang kau mau?
|
||
The Glory of Rome = Kejayaan Roma
|
||
Rome = Roma
|
||
Antium = Antium
|
||
Cumae = Cumae
|
||
Neapolis = Neapolis
|
||
Ravenna = Ravena
|
||
Arretium = Arretium
|
||
Mediolanum = Mediolanum
|
||
Arpinum = Arpinium
|
||
Circei = Circei
|
||
Setia = Setia
|
||
Satricum = Satricum
|
||
Ardea = Ardea
|
||
Ostia = Ostia
|
||
Velitrae = Velitrae
|
||
Viroconium = Viroconium
|
||
Tarentum = Tarentum
|
||
Brundisium = Brundisium
|
||
Caesaraugusta = Kaisaraugusta
|
||
Caesarea = Kaisarea
|
||
Palmyra = Palmyra
|
||
Signia = Signia
|
||
Aquileia = Akuileia
|
||
Clusium = Clusium
|
||
Sutrium = Sutrium
|
||
Cremona = Cremona
|
||
Placentia = Placentia
|
||
Hispalis = Hisplais
|
||
Artaxata = Artaxata
|
||
Aurelianorum = Aurelianorum
|
||
Nicopolis = Nikopolis
|
||
Agrippina = Agrippina
|
||
Verona = Verona
|
||
Corfinium = Corfinium
|
||
Treverii = Treverii
|
||
Sirmium = Sirmium
|
||
Augustadorum = Augustadorum
|
||
Curia = Curia
|
||
Interrama = Interrrama
|
||
Adria = Adria
|
||
|
||
Harun al-Rashid = Harun Al-Rasyid
|
||
The world will be more beautiful without you. Prepare for war. = Dunia lebih indah tanpamu. Bersiaplah untuk perang.
|
||
Fool! You will soon regret dearly! I swear it! = Bodoh! Kau akan segera menyesalinya! Demi Allah !
|
||
You have won, congratulations. My palace is now in your possession, and I beg that you care well for the peacock. = Kau telah menang, selamat. Istanaku dalam genggaman mu sekarang, dan kumohon agar kau menjaga baik meraknya.
|
||
Welcome foreigner, I am Harun Al-Rashid, Caliph of the Arabs. Come and tell me about your empire. = Selamat datang orang baru, aku Harun Al-Rasyid, Khalifah Arab. Kemari dan ceritakan kepadaku tentang kerajaanmu.
|
||
Come forth, let's do business. = Majulah, mari kita berbisnis.
|
||
Peace be upon you. = Wasalam.
|
||
Trade Caravans = Perdagangan Karavan
|
||
Mecca = Mekkah
|
||
Medina = Madinah
|
||
Damascus = Damaskus
|
||
Baghdad = Baghdad
|
||
Najran = Najran
|
||
Kufah = Kufah
|
||
Basra = Basra
|
||
Khurasan = Khurasan
|
||
Anjar = Anjar
|
||
Fustat = Fustat
|
||
Aden = Aden
|
||
Yamama = Yamama
|
||
Muscat = Muskat
|
||
Mansura = Mansura
|
||
Bukhara = Bukhara
|
||
Fez = Fez
|
||
Shiraz = Shiraz
|
||
Merw = Merw
|
||
Balkh = Balkh
|
||
Mosul = Mosul
|
||
Aydab = Aydab
|
||
Bayt = Bayt
|
||
Suhar = Suhar
|
||
Taif = Taif
|
||
Hama = Hama
|
||
Tabuk = Tabuk
|
||
Sana'a = Sana'a
|
||
Shihr = Shihr
|
||
Tripoli = Tripoli
|
||
Tunis = Tunis
|
||
Kairouan = Kairouan
|
||
Algiers = Aljir
|
||
Oran = Oran
|
||
Arabia = Arab
|
||
|
||
George Washington = George Washington
|
||
Your wanton aggression leaves us no choice. Prepare for war! = Agresimu yang tanpa alasan tak memberi kami pilihan lain. Bersiaplah untuk perang!
|
||
You have mistaken our love of peace for weakness. You shall regret this! = Kau telah salah mengartikan rasa suka damai kami dengan kelemahan. Kau akan menyesal!
|
||
The day...is yours. I hope you will be merciful in your triumph. = Hari ini...adalah harimu. Aku harap kau akan berbelas kasih dalam kemenanganmu.
|
||
The people of the United States of America welcome you. = Segenap rakyat Amerika Serikat menyambut dirimu.
|
||
Is the following trade of interest to you? = Apakah penawaran berikut menarik bagimu?
|
||
Well? = Ya?
|
||
Manifest Destiny = Manifestasi Takdir
|
||
Washington = Washington
|
||
New York = New York
|
||
Boston = Boston
|
||
Philadelphia = Philadelphia
|
||
Atlanta = Atlanta
|
||
Chicago = Chicago
|
||
Seattle = Seattle
|
||
San Francisco = San Fransisco
|
||
Los Angeles = Los Angeles
|
||
Houston = Houston
|
||
Portland = Portland
|
||
St. Louis = St. Louis
|
||
Miami = Miami
|
||
Buffalo = Buffalo
|
||
Detroit = Detroit
|
||
New Orleans = New Orleans
|
||
Baltimore = Baltimore
|
||
Denver = Denver
|
||
Cincinnati = Cincinnati
|
||
Dallas = Dallas
|
||
Cleveland = Cleveland
|
||
Kansas City = Kota Kansas
|
||
San Diego = San Diego
|
||
Las Vegas = Las Vegas
|
||
Phoenix = Phoenix
|
||
Albuquerque = Albuquerque
|
||
Minneapolis = Minneapolis
|
||
Pittsburgh = Pittsburgh
|
||
Oakland = Oakland
|
||
Tampa Bay = Teluk Tampa
|
||
Orlando = Orland
|
||
Tacoma = Tacoma
|
||
Santa Fe = Santa Fe
|
||
Olympia = Olympia
|
||
Hunt Valley = Hunt Valley
|
||
Springfield = Springfield
|
||
Palo Alto = Palo Alto
|
||
Centralia = Centralia
|
||
Spokane = Spokane
|
||
Jacksonville = Jacksonville
|
||
Svannah = Savannah
|
||
Charleston = Charleston
|
||
San Antonio = San Antonio
|
||
Anchorage = Anchorage
|
||
Sacramento = Sacramento
|
||
Reno = Reno
|
||
Salt Lake City = Kota Salt Lake
|
||
Boise = Boise
|
||
Milwaukee = Milwaukee
|
||
Santa Cruz = Santa Cruz
|
||
Little Rock = Batu Kecil
|
||
America = Amerika
|
||
|
||
Oda Nobunaga = Oda Nobunaga
|
||
I hereby inform you of our intention to wipe out your civilization from this world. = Dengan ini aku memberitahu engkau niat kami untuk memusnahkan peradabanmu dari dunia ini.
|
||
Pitiful fool! Now we shall destroy you! = Orang bodoh yang menyedihkan! Sekarang kami akan menghancurkan kalian!
|
||
You were much wiser than I thought. = Kau lebih bijak dari yang ku pikirkan.
|
||
We hope for a fair and just relationship with you, who are renowned for military bravery. = Kami berharap akan relasi yang jujur dan adil denganmu, yang terkenal akan keberanian militernya.
|
||
I would be grateful if you agreed on the following proposal. = Aku akan sangat bersyukur jika kau menyetujui proposal berikut.
|
||
Oh, it's you... = Oh, ini kau...
|
||
Bushido = Bushido
|
||
Kyoto = Kyoto
|
||
Osaka = Osaka
|
||
Tokyo = Tokyo
|
||
Satsuma = Satsuma
|
||
Kagoshima = Kagoshima
|
||
Nara = Nara
|
||
Nagoya = Nagoya
|
||
Izumo = Izumo
|
||
Nagasaki = Nagasaki
|
||
Yokohama = Yokohama
|
||
Shimonoseki = Shimonoseki
|
||
Matsuyama = Matsuyama
|
||
Sapporo = Sapporo
|
||
Hakodate = Hakodate
|
||
Ise = Ise
|
||
Toyama = Toyama
|
||
Fukushima = Fukushima
|
||
Suo = Suo
|
||
Bizen = Bizen
|
||
Echizen = Echizen
|
||
Izumi = Izumi
|
||
Omi = Omi
|
||
Echigo = Echigo
|
||
Kozuke = Kozuke
|
||
Sado = Sado
|
||
Kobe = Kobe
|
||
Nagano = Nagano
|
||
Hiroshima = Hiroshima
|
||
Takayama = Takayama
|
||
Akita = Akita
|
||
Fukuoka = Fukuoka
|
||
Aomori = Aomori
|
||
Kamakura = Kamakura
|
||
Kochi = Kochi
|
||
Naha = Naha
|
||
Sendai = Sendai
|
||
Gifu = Gifu
|
||
Yamaguchi = Yamaguchi
|
||
Ota = Ota
|
||
Tottori = Tottori
|
||
Japan = Jepang
|
||
# Requires translation!
|
||
for [mapUnitFilter]] units =
|
||
|
||
Gandhi = Gandhi
|
||
I have just received a report that large numbers of my troops have crossed your borders. = Baru saja aku menerima laporan bahwa banyak pasukanku telah melintasi perbatasanmu.
|
||
My attempts to avoid violence have failed. An eye for an eye only makes the world blind. = Usahaku untuk menghindari kekerasan telah gagal. Mata ganti mata hanya membuat dunia buta.
|
||
You can chain me, you can torture me, you can even destroy this body, but you will never imprison my mind. = Engkau dapat membelengguku, engkau dapat menyiksaku, engkau bahkan dapat merusak tubuh ini, tetapi engkau tidak akan pernah bisa memenjarakan pikiranku.
|
||
Hello, I am Mohandas Gandhi. My people call me Bapu, but please, call me friend. = Halo, aku Mohandas Gandhi. Rakyat memanggilku Bapu, tapi tolong panggil aku teman saja.
|
||
My friend, are you interested in this arrangement? = Temanku, apakah kau tertarik dengan rencana ini?
|
||
I wish you peace. = Damai besertamu.
|
||
Population Growth = Pertumbuhan Populasi
|
||
Delhi = Delhi
|
||
Mumbai = Mumbai
|
||
Vijayanagara = Wijayanagara
|
||
Pataliputra = Patalipura
|
||
Varanasi = Varanasi
|
||
Agra = Agra
|
||
Calcutta = Kalkuta
|
||
Lahore = Lahore
|
||
Bangalore = Bangalore
|
||
Hyderabad = Hyderabad
|
||
Madurai = Madurai
|
||
Ahmedabad = Ahmedabad
|
||
Kolhapur = Kolhapur
|
||
Prayaga = Prayaga
|
||
Ayodhya = Ayodya
|
||
Indraprastha = Indraprahasta
|
||
Mathura = Matura
|
||
Ujjain = Ujjain
|
||
Gulbarga = Gulbarga
|
||
Jaunpur = Jaunpur
|
||
Rajagriha = Rajagriha
|
||
Sravasti = Sravasti
|
||
Tiruchirapalli = Tiruchirapali
|
||
Thanjavur = Thanjavur
|
||
Bodhgaya = Bodhgaya
|
||
Kushinagar = Kushinagar
|
||
Amaravati = Amaravati
|
||
Gaur = Gaur
|
||
Gwalior = Gwalior
|
||
Jaipur = Jaipur
|
||
Karachi = Karachi
|
||
India = India
|
||
|
||
Otto von Bismarck = Otto von Bismarck
|
||
I cannot wait until ye grow even mightier. Therefore, prepare for war! = Aku tak bisa menunggu hingga kau menjadi lebih kuat. Maka, bersiaplah untuk perang!
|
||
Corrupted villain! We will bring you into the ground! = Penjahat bajingan! Kami akan meratakanmu dengan tanah!
|
||
Germany has been destroyed. I weep for the future generations. = Jerman telah hancur. Aku meratapi generasi di masa mendatang.
|
||
Guten Tag. In the name of the great German people, I bid you welcome. = Guten Tag. Atas nama rakyat Jerman yang hebat, aku mengucapkan selamat datang.
|
||
It would be in your best interest, to carefully consider this proposal. = Ini akan menjadi penawaran terbaik untukmu, pikirkanlah baik-baik penawaran ini.
|
||
What now? = Apa lagi sekarang?
|
||
So, out with it! = Jadi, lakukan saja!
|
||
Furor Teutonicus = Furor Teutonicus
|
||
Berlin = Berlin
|
||
Hamburg = Hamburg
|
||
Munich = München
|
||
Cologne = Köln
|
||
Frankfurt = Frankfurt
|
||
Essen = Essen
|
||
Dortmund = Dortmund
|
||
Stuttgart = Stuttgart
|
||
Düsseldorf = Düsseldorf
|
||
Bremen = Bremen
|
||
Hannover = Hannover
|
||
Duisburg = Duisburg
|
||
Leipzig = Leipzig
|
||
Dresden = Dresden
|
||
Bonn = Bonn
|
||
Bochum = Bochum
|
||
Bielefeld = Bielefeld
|
||
Karlsruhe = Karlsruhe
|
||
Gelsenkirchen = Gelsenkirchen
|
||
Wiesbaden = Wiesbaden
|
||
Münster = Münster
|
||
Rostock = Rostock
|
||
Chemnitz = Chemnitz
|
||
Braunschweig = Braunschweig
|
||
Halle = Halle
|
||
Mönchengladbach = Mönchengladbach
|
||
Kiel = Kiel
|
||
Wuppertal = Wuppertal
|
||
Freiburg = Freiburg
|
||
Hagen = Hagen
|
||
Erfurt = Erfurt
|
||
Kaiserslautern = Kaiserslautern
|
||
Kassel = Kassel
|
||
Oberhausen = Oberhausen
|
||
Hamm = Hamm
|
||
Saarbrücken = Saarbrücken
|
||
Krefeld = Krefeld
|
||
Pirmasens = Pirmasens
|
||
Potsdam = Potsdam
|
||
Solingen = Solingen
|
||
Osnabrück = Osnabrück
|
||
Ludwigshafen = Ludwigshafen
|
||
Leverkusen = Leverkusen
|
||
Oldenburg = Oldenburg
|
||
Neuss = Neuss
|
||
Mülheim = Mülheim
|
||
Darmstadt = Darmstadt
|
||
Herne = Herne
|
||
Würzburg = Würzburg
|
||
Recklinghausen = Recklinghausen
|
||
Göttingen = Göttingen
|
||
Wolfsburg = Wolfsburg
|
||
Koblenz = Koblenz
|
||
Hildesheim = Hildesheim
|
||
Erlangen = Erlangen
|
||
Germany = Jerman
|
||
|
||
Suleiman I = Sulaiman I
|
||
Your continued insolence and failure to recognize our preeminence leads us to war. = Penghinaanmu terus-menerus, kegagalan untuk saling mengenal, dan keunggulan membawa kita pada perang.
|
||
Good. The world shall witness the incontestable might of my armies and the glory of the Empire. = Bagus. Biarlah dunia menyaksikan kekuatan pasukanku yang tak tertandingi dan kejayaan Kerajaanku.
|
||
Ruin! Ruin! Istanbul becomes Iram of the Pillars, remembered only by the melancholy poets. = Runtuh! Runtuh! Istanbul menjadi Iram Pilar-Pilar, yang hanya dikelang oleh para penyair melankolis.
|
||
From the magnificence of Topkapi, the Ottoman nation greets you, stranger! I'm Suleiman, Kayser-I Rum, and I bestow upon you my welcome! = Dari keagungan Topkapi, bangsa Ottoman mengucapkan salam. Aku Sulaiman, Kaisar I Rum, dan aku memberikan sambutanku kepadamu!
|
||
Let us do business! Would you be interested? = Mari berbisnis! Apakah kamu tertarik?
|
||
Barbary Corsairs = Keganasan Corsair
|
||
Istanbul = Istanbul
|
||
Edirne = Edirne
|
||
Ankara = Ankara
|
||
Bursa = Bursa
|
||
Konya = Konya
|
||
Samsun = Samsun
|
||
Gaziantep = Gaziantep
|
||
Diyarbakır = Diyarbakır
|
||
Izmir = Izmir
|
||
Kayseri = Kayseri
|
||
Malatya = Malatya
|
||
Mersin = Mersin
|
||
Antalya = Antalya
|
||
Zonguldak = Zonguldak
|
||
Denizli = Denizli
|
||
Ordu = Ordu
|
||
Muğla = Muğla
|
||
Eskişehir = Eskişehir
|
||
Inebolu = Inebolu
|
||
Sinop = Sinop
|
||
Adana = Adana
|
||
Artvin = Artvin
|
||
Bodrum = Bodrum
|
||
Eregli = Eregli
|
||
Silifke = Silifke
|
||
Sivas = Sivas
|
||
Amasya = Amasya
|
||
Marmaris = Marmari
|
||
Trabzon = Trabzon
|
||
Erzurum = Erzurum
|
||
Urfa = Urfa
|
||
Izmit = Izmit
|
||
Afyonkarahisar = Afyonkarahisar
|
||
Bitlis = Bitlis
|
||
Yalova = Yalova
|
||
The Ottomans = Utsmaniyah
|
||
|
||
Sejong = Sejong
|
||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = Jip-hyeon-jeon (Aula Kehormatan) tidak akan menoleransi kelakuanmu yang menjengkelkan. Kami akan membebaskan penduduk di bawah penindasanmu bahkan dengan kekuatan dan mencelikkan mata mereka!
|
||
Foolish, miserable wretch! You will be crushed by this country's magnificent scientific power! = Bedebah yang tolol dan menyedihkan! Engkau akan dilibas kehebatan kuasa ilmu pengetahuan dari negara ini!
|
||
Now the question is who will protect my people. A dark age has come. = Sekarang, pertanyaannya, siapa yang akan melindunugi rakyatku. Masa kegelapan telah datang.
|
||
Welcome to the palace of Choson, stranger. I am the learned King Sejong, who looks after his great people. = Selamat datang di Istana Joseon, pendatang baru. Aku adalah orang terpelajar, Raja Sejong, yang memelihara rakyatnya yang hebat.
|
||
We have many things to discuss and have much to benefit from each other. = Kita punya banyak hal untuk didiskusikan dan keuntungan satu sama lain.
|
||
Oh, it's you = Oh, ini kamu
|
||
Scholars of the Jade Hall = Pelajar-pelajar Aula Giok
|
||
Seoul = Seoul
|
||
Busan = Busan
|
||
Jeonju = Jeonju
|
||
Daegu = Daegu
|
||
Pyongyang = Pyongyang
|
||
Kaesong = Kaesong
|
||
Suwon = Suwon
|
||
Gwangju = Gwangju
|
||
Gangneung = Gangneung
|
||
Hamhung = Hamheung
|
||
Wonju = Wonju
|
||
Ulsan = Ulsan
|
||
Changwon = Changwon
|
||
Andong = Andong
|
||
Gongju = Gongju
|
||
Haeju = Haeju
|
||
Cheongju = Cheongju
|
||
Mokpo = Mokpo
|
||
Dongducheon = Dongducheon
|
||
Geoje = Geoje
|
||
Suncheon = Suncheon
|
||
Jinju = Jinju
|
||
Sangju = Sangju
|
||
Rason = Rason
|
||
Gyeongju = Gyeongju
|
||
Chungju = Chungju
|
||
Sacheon = Sacheon
|
||
Gimje = Gimje
|
||
Anju = Anju
|
||
Korea = Korea
|
||
|
||
Hiawatha = Hiawatha
|
||
You are a plague upon Mother Earth! Prepare for battle! = Engkau adalah wabah atas dunia! Bersiaplah untuk perang!
|
||
You evil creature! My braves will slaughter you! = Makhluk jahanam! Rakyatku yang berani akan membantai kamu!
|
||
You have defeated us... but our spirits will never be vanquished! We shall return! = Engkau telah menundukkan kami... tetapi roh kami tidak akan pernah tunduk!
|
||
Greetings, stranger. I am Hiawatha, speaker for the Iroquois. We seek peace with all, but we do not shrink from war. = Salam, pendatang baru. Aku Hiawatha, juru bicara untuk Iroquois. Kami menginginkan kedamaian dengan semua, tetapi kami tidak ciut karena perang.
|
||
Does this trade work for you, my friend? = Apakah penawaran ini sesuai untukmu, teman?
|
||
The Great Warpath = Jalur Perang Besar
|
||
Onondaga = Onondaga
|
||
Osininka = Osininka
|
||
Grand River = Sungai Besar
|
||
Akwesasme = Akwesasme
|
||
Buffalo Creek = Buffalo Creek
|
||
Brantford = Brantford
|
||
Montreal = Montreal
|
||
Genesse River = Sungai Genesse
|
||
Canandaigua Lake = Danau Canandaigua
|
||
Lake Simcoe = Danau Simcoe
|
||
Salamanca = Salamanca
|
||
Gowanda = Gowanda
|
||
Cuba = Kuba
|
||
Akron = Akron
|
||
Kanesatake = Kanesatake
|
||
Ganienkeh = Ganienkeh
|
||
Cayuga Castle = Kastel Cayuga
|
||
Chondote = Chondote
|
||
Canajoharie = Canajoharie
|
||
Nedrow = Nedrow
|
||
Oneida Lake = Danau Oneida
|
||
Kanonwalohale = Kanonwalohale
|
||
Green Bay = Teluk Hijau
|
||
Southwold = Southwold
|
||
Mohawk Valley = Lembah Mohawk
|
||
Schoharie = Schoharie
|
||
Bay of Quinte = Teluk Quinte
|
||
Kanawale = Kanawale
|
||
Kanatsiokareke = Kanatsiokareke
|
||
Tyendinaga = Tyendinaga
|
||
Hahta = Hahta
|
||
Iroquois = Iroquois
|
||
|
||
Darius I = Darius I
|
||
Your continue existence is an embarrassment to all leaders everywhere! You must be destroyed! = Kehadiranmu terus-menerus memalukan bagi semua pemimpin lainnya! Engkau harus dihancurkan!
|
||
Curse you! You are beneath me, son of a donkey driver! I will crush you! = Bangsat! Kamu ada di bawah aku, anak pengendara keledai! Aku akan menghancurkanmu!
|
||
You mongrel! Cursed be you! The world will long lament your heinous crime! = Anjing lu, goblok! Dunia akan meratapi kejahatanmu yang sangat keji!
|
||
Peace be on you! I am Darius, the great and outstanding king of kings of great Persia... but I suppose you knew that. = Damai besertamu! Saya Darius, raja yang hebat, raja segala raja dari Persia... tetapi seharusnya kamu sudah mengetahuinya.
|
||
In my endless magnanimity, I am making you this offer. You agree, of course? = Dari kemurahan hatiku yang tidak habis-habisnya, aku mengajukan penawaranku. Kamu setuju, kan?
|
||
Good day to you! = Semoga harimu baik!
|
||
Ahh... you... = Ahh... kamu...
|
||
Achaemenid Legacy = Warisan Akaemenid
|
||
Persepolis = Persepolis
|
||
Parsagadae = Pasargadae
|
||
Susa = Susan
|
||
Ecbatana = Ekbatana
|
||
Tarsus = Tarsus
|
||
Gordium = Gordium
|
||
Bactra = Baktra
|
||
Sardis = Sardis
|
||
Ergili = Ergili
|
||
Dariushkabir = Dariushkabir
|
||
Ghulaman = Ghulaman
|
||
Zohak = Zohak
|
||
Istakhr = Istakhr
|
||
Jinjan = Jinjan
|
||
Borazjan = Borazjan
|
||
Herat = Herat
|
||
Dakyanus = Dakyanus
|
||
Bampur = Bampur
|
||
Turengtepe = Turengtepe
|
||
Rey = Rey
|
||
Thuspa = Thuspa
|
||
Hasanlu = Hasanlu
|
||
Gabae = Gabae
|
||
Merv = Merv
|
||
Behistun = Behistun
|
||
Kandahar = Kandahar
|
||
Altintepe = Altintepe
|
||
Bunyan = Bunyan
|
||
Charsadda = Charsadda
|
||
Uratyube = Uratyube
|
||
Dura Europos = Dura Europos
|
||
Aleppo = Aleppo
|
||
Qatna = Qatna
|
||
Kabul = Kabul
|
||
Capisa = Capisa
|
||
Kyreskhata = Kyreskhata
|
||
Marakanda = Marakanda
|
||
Peshawar = Peshawar
|
||
Van = Van
|
||
Pteira = Pteira
|
||
Arshada = Arshada
|
||
Artakaona = Artakaona
|
||
Aspabota = Aspabota
|
||
Autiyara = Autiyara
|
||
Bagastana = Bagastana
|
||
Baxtri = Baxtri
|
||
Darmasa = Darmasa
|
||
Daphnai = Dafnai
|
||
Drapsaka = Drapsaka
|
||
Eion = Eion
|
||
Gandutava = Gandutava
|
||
Gaugamela = Gaugamela
|
||
Harmozeia = Harmozeia
|
||
Ekatompylos = Ekatompylos
|
||
Izata = Izata
|
||
Kampada = Kampada
|
||
Kapisa = Kapisa
|
||
Karmana = Karmana
|
||
Kounaxa = Kounaxa
|
||
Kuganaka = Kuganaka
|
||
Nautaka = Nautaka
|
||
Paishiyauvada = Paishiyauvada
|
||
Patigrbana = Patigrbana
|
||
Phrada = Frada
|
||
Persia = Persia
|
||
|
||
Kamehameha I = Kamehameha I
|
||
The ancient fire flashing across the sky is what proclaimed that this day would come, though I had foolishly hoped for a different outcome. = Api purba yang bersinar melintasi langit menyatakan bahwa hari ini akan datang, walaupun aku ini bodoh dengan mengharapkan hasil yang lain.
|
||
It is obvious now that I misjudged you and your true intentions. = Nyata sekarang bahwa aku telah salah menilaimu dan kehendakmu sesungguhnya.
|
||
The hard-shelled crab yields, and the lion lies down to sleep. Kanaloa comes for me now. = Kepiting bercangkang keras memberikan hasil, dan singa berbaring untuk tidur. Kanaloa datang untukku sekarang.
|
||
Aloha! Greetings and blessings upon you, friend. I am Kamehameha, Great King of this strand of islands. = Aloha! Salam dan berkat atasmu, teman. Aku Kamehameha, Raja Agung dari gugusan kepulauan ini.
|
||
Come, let our people feast together! = Mari, biarlah rakyat kita berpesta bersama!
|
||
Welcome, friend! = Halo, teman!
|
||
Wayfinding = Pencari Jalan
|
||
Honolulu = Honolulu
|
||
Samoa = Samoa
|
||
Tonga = Tonga
|
||
Nuku Hiva = Nuku Hiva
|
||
Raiatea = Raiatea
|
||
Aotearoa = Aotearoa
|
||
Tahiti = Tahiti
|
||
Hilo = Hilo
|
||
Te Wai Pounamu = Te Wai Pounamu
|
||
Rapa Nui = Rapa Nui
|
||
Tuamotu = Tuamotu
|
||
Rarotonga = Rarotonga
|
||
Tuvalu = Tuvalu
|
||
Tubuai = Tubuai
|
||
Mangareva = Mangareva
|
||
Oahu = Oahu
|
||
Kiritimati = Kiritimati
|
||
Ontong Java = Ontong Java
|
||
Niue = Niue
|
||
Rekohu = Rekohu
|
||
Rakahanga = Rakahanga
|
||
Bora Bora = Bora-Bora
|
||
Kailua = Kailua
|
||
Uvea = Uvea
|
||
Futuna = Futuna
|
||
Rotuma = Rotuma
|
||
Tokelau = Tokelau
|
||
Lahaina = Lahaina
|
||
Bellona = Bellona
|
||
Mungava = Mungava
|
||
Tikopia = Tikopia
|
||
Emae = Emae
|
||
Kapingamarangi = Kapingamarangi
|
||
Takuu = Takuu
|
||
Nukuoro = Nukuoro
|
||
Sikaiana = Sikaiana
|
||
Anuta = Anuta
|
||
Nuguria = Nuguria
|
||
Pileni = Pileni
|
||
Nukumanu = Nukumanu
|
||
Polynesia = Polinesia
|
||
|
||
Ramkhamhaeng = Ramkhamhaeng
|
||
You lowly, arrogant fool! I will make you regret of your insolence! = Hina, bodoh, sombong lagi! Aku akan membuatmu menyesal atas keangkuhanmu!
|
||
You scoundrel! I shall prepare to fend you off! = Bajingan! Aku harus bersiap untuk mengusirmu!
|
||
Although I lost, my honor shall endure. I wish you good luck. = Meskipun aku kalah, kehormatanku akan tetap ada. Semoga beruntung.
|
||
I, Pho Kun Ramkhamhaeng, King of Siam, consider it a great honor that you have walked to visit my country of Siam. = Aku, Pho Kun Ramkhamhaeng, Raja Siam, memandang ini sebuah kehormatan karena engkau telah berjalan jauh untuk mengunjungi Siam.
|
||
Greetings. I believe this is a fair proposal for both parties. What do you think? = Salam. Saya percaya ini adalah penawaran yang adil untuk kedua pihak. Bagaimana menurutmu?
|
||
Welcome. = Selamat datang.
|
||
Father Governs Children = Ayah Mengendalikan Anak
|
||
Sukhothai = Sukhothai
|
||
Si Satchanalai = Si Satchanalai
|
||
Muang Saluang = Muang Saluang
|
||
Lampang = Lampang
|
||
Phitsanulok = Phitsanulok
|
||
Kamphaeng Pet = Kamphaeng Pet
|
||
Nakhom Chum = Nakhom Chum
|
||
Vientiane = Vientiane
|
||
Nakhon Si Thammarat = Nakhon Si Thammarat
|
||
Martaban = Martaban
|
||
Nakhon Sawan = Nakhon Sawan
|
||
Chainat = Chainat
|
||
Luang Prabang = Luang Prabang
|
||
Uttaradit = Uttaradit
|
||
Chiang Thong = Chiang Thong
|
||
Phrae = Phrae
|
||
Nan = Nan
|
||
Tak = Tak
|
||
Suphanburi = Suphanburi
|
||
Hongsawadee = Hongsawadee
|
||
Thawaii = Thawaii
|
||
Ayutthaya = Ayutthaya
|
||
Taphan Hin = Taphan Hin
|
||
Uthai Thani = Uthai Thani
|
||
Lap Buri = Lap Buri
|
||
Ratchasima = Ratchasima
|
||
Ban Phai = Ban Phai
|
||
Loci = Loci
|
||
Khon Kaen = Khon Kaen
|
||
Surin = Surin
|
||
Siam = Siam
|
||
|
||
Isabella = Isabela
|
||
God will probably forgive you... but I shall not. Prepare for war. = Allah mungkin mengampunimu... tetapi tidak dengan saya. Bersiaplah untuk perang.
|
||
Repugnant spawn of the devil! You will pay! = Jelmaan Iblis yang memuakkan! Engkau akan membayarnya!
|
||
If my defeat is, without any doubt, the will of God, then I will accept it. = Jika kekalahanku, tanpu ragu lagi, kehendak Allah, aku akan menerimanya.
|
||
God blesses those who deserve it. I am Isabel of Spain. = Tuhan memberkati mereka yang pantas diberkati. Aku Isabel dari Spanyol.
|
||
I hope this deal will receive your blessing. = Aku harap penawaran ini akan mendapatkan persetujuan darimu.
|
||
Seven Cities of Gold = Tujuh Kota Emas
|
||
Madrid = Madrid
|
||
Barcelona = Barcelona
|
||
Seville = Sevilla
|
||
Cordoba = Kordoba
|
||
Toledo = Toledo
|
||
Santiago = Santiago
|
||
Murcia = Murcia
|
||
Valencia = Valencia
|
||
Zaragoza = Zaragoza
|
||
Pamplona = Pamplona
|
||
Vitoria = Vitoria
|
||
Santander = Santander
|
||
Oviedo = Oviedo
|
||
Jaen = Jaen
|
||
Logroño = Logroño
|
||
Valladolid = Valladolid
|
||
Palma = Palma
|
||
Teruel = Teruel
|
||
Almeria = Almeria
|
||
Leon = Leon
|
||
Zamora = Zamora
|
||
Mida = Mida
|
||
Lugo = Lugo
|
||
Alicante = Alicante
|
||
Càdiz = Càdiz
|
||
Eiche = Eiche
|
||
Alcorcon = Alcorcon
|
||
Burgos = Burgos
|
||
Vigo = Vigo
|
||
Badajoz = Badajoz
|
||
La Coruña = La Coruña
|
||
Guadalquivir = Guadalquivir
|
||
Bilbao = Bilbao
|
||
San Sebastian = San Sebastian
|
||
Granada = Granada
|
||
Mérida = Mérida
|
||
Huelva = Huelva
|
||
Ibiza = Ibiza
|
||
Las Palmas = Las Palmas
|
||
Tenerife = Tenerife
|
||
Spain = Spanyol
|
||
|
||
Askia = Askia
|
||
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Engkau adalah suatu kekejian untuk surga dan bumi, bapa dari orang biadab yang bebal! Kamu harus dihancurkan!
|
||
Fool! You have doomed your people to fire and destruction! = Bangsat! Engkau telah membawa api malapetaka bagi rakyatmu!
|
||
We have been consumed by the fires of hatred and rage. Enjoy your victory in this world - you shall pay a heavy price in the next! = Kami telah dilahap api kemarahan dan kebencian. Nikmati kemenanganmu di dunia ini - engkau akan membayar harga yang mahal di dunia selanjutnya!
|
||
I am Askia of the Songhai. We are a fair people - but those who cross us will find only destruction. You would do well to avoid repeating the mistakes others have made in the past. = Aku Askia dari Songhai. Kami orang baik - tetapi mereka yang kelewatan hanya akan menemukan kehancuran. Kamu harus berlaku baik untuk menghindari mengulangi kesalahan yang dilakukan orang lain di masa lalu.
|
||
Can I interest you in this deal? = Bisakah aku membuatmu tertarik dengan penawaran ini?
|
||
River Warlord = Panglima Perang Sungai
|
||
Gao = Gao
|
||
Tombouctu = Timbuktu
|
||
Jenne = Djenné
|
||
Taghaza = Taghaza
|
||
Tondibi = Tondibi
|
||
Kumbi Saleh = Kumbi Saleh
|
||
Kukia = Kukia
|
||
Walata = Walat
|
||
Tegdaoust = Tegdaoust
|
||
Argungu = Argungu
|
||
Gwandu = Gwandu
|
||
Kebbi = Kebbi
|
||
Boussa = Boussa
|
||
Motpi = Motpi
|
||
Bamako = Bomako
|
||
Wa = Wa
|
||
Kayes = Kayes
|
||
Awdaghost = Aoudaghost
|
||
Ouadane = Ouadane
|
||
Dakar = Dakar
|
||
Tadmekket = Tadmekket
|
||
Tekedda = Tekedda
|
||
Kano = Kano
|
||
Agadez = Agadez
|
||
Niamey = Niamey
|
||
Torodi = Torodi
|
||
Ouatagouna = Ouatagouna
|
||
Dori = Dori
|
||
Bamba = Bamba
|
||
Segou = Segou
|
||
Songhai = Songhai
|
||
|
||
Genghis Khan = Genghis Khan
|
||
You stand in the way of my armies. Let us solve this like warriors! = Engkau menghalangi jalan pasukanku. Mari kita selesaikan ini seperti pejuang!
|
||
No more words. Today, Mongolia charges toward your defeat. = Tidak perlu basa-basi lagi. Hari ini, Mongolia menyerbu hingga engkau kalah.
|
||
You have hobbled the Mongolian clans. My respect for you nearly matches the loathing. I am waiting for my execution. = Kamu telah membuat para klan Mongolia pincang. Penghormatanku padamu hampir setara dengan kebencianku. Aku menunggu eksekusiku.
|
||
I am Temuujin, conqueror of cities and countries. Before me lie future Mongolian lands. Behind me is the only cavalry that matters. = Aku Temuujin, penakluk kota dan negara. Di depanku terhampar tanah Mongolia di masa yang akan datang. Di belakangku hanyalah kavaleri yang kubutuhkan.
|
||
I am not always this generous, but we hope you take this rare opportunity we give you. = Aku tidak selalu semurah hati sekarang, tetapi kami harap kamu menerima kesempatan langka ini yang kami berikan kepadamu.
|
||
So what now? = Sekarang apalagi?
|
||
Mongol Terror = Teror Mongol
|
||
Karakorum = Karakorum
|
||
Beshbalik = Beshbalik
|
||
Turfan = Turfan
|
||
Hsia = Hsia
|
||
Old Sarai = Sarai Tua
|
||
New Sarai = Sarai Baru
|
||
Tabriz = Tabriz
|
||
Tiflis = Tiflis
|
||
Otrar = Otrar
|
||
Sanchu = Sanchu
|
||
Kazan = Kazan
|
||
Almarikh = Almarikh
|
||
Ulaanbaatar = Ulaanbaatar
|
||
Hovd = Hovd
|
||
Darhan = Darhan
|
||
Dalandzadgad = Dalandzadgad
|
||
Mandalgovi = Mandalgovi
|
||
Choybalsan = Choybalsan
|
||
Erdenet = Erdenet
|
||
Tsetserieg = Tsetserieg
|
||
Baruun-Urt = Baruun-Urt
|
||
Ereen = Ereen
|
||
Batshireet = Batshireet
|
||
Choyr = Choyr
|
||
Ulaangom = Ulaangom
|
||
Tosontsengel = Tosontsengel
|
||
Altay = Altay
|
||
Uliastay = Uliastay
|
||
Bayanhongor = Bayanhongor
|
||
Har-Ayrag = Har-Ayrag
|
||
Nalayh = Nalayh
|
||
Tes = Tes
|
||
Mongolia = Mongolia
|
||
|
||
Montezuma I = Montezuma I
|
||
Xi-miqa-can! Xi-miqa-can! Xi-miqa-can! (Die, die, die!) = Xi-miqa-can! Xi-miqa-can! Xi-miqa-can! (Mati, mati, mati!)
|
||
Excellent! Let the blood flow in raging torrents! = Bagus! Biarlah darah mengalir dengan deras!
|
||
Monster! Who are you to destroy my greatness? = Monster! Siapa kamu sampai mau menghancurkan kebesaranku?
|
||
What do I see before me? Another beating heart for my sacrificial fire. = Apa yang aku lihat di hadapanku? Jantung berdetak lain untuk korban bakaran.
|
||
Accept this agreement or suffer the consequences. = Terimalah persetujuan ini atau lihatlah akibatnya.
|
||
Welcome, friend. = Selamat datang, teman.
|
||
Sacrificial Captives = Tawanan Pengorbanan
|
||
Tenochtitlan = Tenochtitlan
|
||
Teotihuacan = Teotihuacan
|
||
Tlatelolco = Tlatelolco
|
||
Texcoco = Texcoco
|
||
Tlaxcala = Tlaxcala
|
||
Calixtlahuaca = Calixtlahuaca
|
||
Xochicalco = Xochicalco
|
||
Tlacopan = Tlacopan
|
||
Atzcapotzalco = Atzcapotzalco
|
||
Tzintzuntzan = Tzinzuntzan
|
||
Malinalco = Malinalco
|
||
Tamuin = Tamuin
|
||
Teayo = Teayo
|
||
Cempoala = Cempoala
|
||
Chalco = Chalco
|
||
Tlalmanalco = Tlalmanalco
|
||
Ixtapaluca = Ixtapaluca
|
||
Huexotla = Huexotla
|
||
Tepexpan = Tepexpan
|
||
Tepetlaoxtoc = Tepetlaoxtoc
|
||
Chiconautla = Chiconautla
|
||
Zitlaltepec = Zitlaltepec
|
||
Coyotepec = Coyotepec
|
||
Tequixquiac = Tequixquiac
|
||
Jilotzingo = Jilotzingo
|
||
Tlapanaloya = Tlapanaloya
|
||
Tultitan = Tultitan
|
||
Ecatepec = Ecatepec
|
||
Coatepec = Coatepec
|
||
Chalchiuites = Chalchiuites
|
||
Chiauhita = Chiauhita
|
||
Chapultepec = Chapultepec
|
||
Itzapalapa = Itzapalapa
|
||
Ayotzinco = Ayotzinco
|
||
Iztapam = Iztapam
|
||
Aztecs = Aztec
|
||
|
||
Pachacuti = Pachacuti
|
||
Resistance is futile! You cannot hope to stand against the mighty Incan empire. If you will not surrender immediately, then prepare for war! = Perlawananmu sia-sia! Jangan harap kamu tetap bertahan melawan Kekaisaran Inka yang hebat. Jika kamu tidak menyerah sekarang juga, bersiaplah untuk perang!
|
||
Declare war on me?!? You can't, because I declare war on you first! = Kaunyatakan perang atasku?!? Tidak bisa, karena aku menyatakan perang atasmu duluan!
|
||
How did you darken the sun? I ruled with diligence and mercy—see that you do so as well. = Bagaimana kamu menghalangi matahari? Aku telah berkuasa dengan ketekunan dan belas kasihan, lakukanlah seperti yang aku lakukan.
|
||
How are you? You stand before Pachacuti Inca Yupanqui. = Apa kabar? Engkau berhadapan dengan Pachacuti Inka Yupanqui.
|
||
The Incan people offer this fair trade. = Rakyat Inka menawarkan pertukaran yang baik.
|
||
How are you doing? = Bagaimana kabarmu?
|
||
What do you want now? = Apa maumu sekarang?
|
||
Great Andean Road = Jalan Andes Raya
|
||
Cuzco = Cusco
|
||
Tiwanaku = Tiwanaku
|
||
Machu = Machu
|
||
Ollantaytambo = Ollantaytambo
|
||
Corihuayrachina = Corihuayrachina
|
||
Huamanga = Huamanga
|
||
Rumicucho = Rumicucho
|
||
Vilcabamba = Vilcabamba
|
||
Vitcos = Vitcos
|
||
Andahuaylas = Andahuaylas
|
||
Ica = Ica
|
||
Arequipa = Arequipa
|
||
Nasca = Nasca
|
||
Atico = Atico
|
||
Juli = Juli
|
||
Chuito = Quito
|
||
Chuquiapo = Chuquiapo
|
||
Huanuco Pampa = Huanuco Pampa
|
||
Tamboccocha = Tamboccocha
|
||
Huaras = Huaras
|
||
Riobamba = Riobamba
|
||
Caxamalca = Caxamalca
|
||
Sausa = Sausa
|
||
Tambo Colorado = Tambo Colorado
|
||
Huaca = Huaca
|
||
Tumbes = Tumbes
|
||
Chan Chan = Chan Chan
|
||
Sipan = Sipan
|
||
Pachacamac = Pachacamac
|
||
Llactapata = Llactapata
|
||
Pisac = Pisac
|
||
Kuelap = Kuelap
|
||
Pajaten = Pajaten
|
||
Chucuito = Chucuito
|
||
Choquequirao = Choquequirao
|
||
Inca = Inka
|
||
|
||
Harald Bluetooth = Harald Bluetooth
|
||
If I am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine! = Kalau aku mau jujur, aku bosan dengan sandiwara yang tak berarti. Bagaimana kalau kita menyelesaikan masalah kita di medan perang, sebagai pria sejati? Mungkin para penyair akan menyanyikan tentang keberanianmu... atau keberanianku!
|
||
Ahahah! You seem to show some skills of a true Viking! Too bad that I'll probably kill you! = Ahahah! Sepertinya kamu menunjukkan beberapa kemampuan dari Viking sejati! Sungguh malang karena aku akan membunuhmu!
|
||
Loki must have stood by you, for a common man alone could not have defeated me... Oh well! I will join the einherjar in Valhalla and feast, while you toil away here. = Loki pasti membelamu, karena orang biasa saja tidak bisa mengalahkanku... Baiklah! Aku akan berkumpul dengan para makhluk di Valhalla dan berpesta, selagi engkau bekerja keras di sini.
|
||
Harald Bluetooth bids you welcome to his lands, a Viking unlike any the seas and lands have ever known! Hah, are you afraid? = Harald Bluetooth menyambut engkau ke dalam kerajaannya. Ia seorang Viking yang berbeda dengan siapapun yang pernah dikenal di laut dan tanah. Hah, kamu takut?
|
||
This is a fine deal! Even a drunk beggar would agree! = Ini penawaran bagus! Pengemis yang mabuk pun akan setuju!
|
||
Hail to you. = Terpujilah engkau.
|
||
Viking Fury = Kemarahan Viking
|
||
Copenhagen = Kopenhagen
|
||
Aarhus = Aarhus
|
||
Kaupang = Kaupang
|
||
Ribe = Ribe
|
||
Viborg = Viborg
|
||
Tunsberg = Tunsberg
|
||
Roskilde = Roskilde
|
||
Hedeby = Hedeby
|
||
Oslo = Oslo
|
||
Jelling = Jelling
|
||
Truso = Truso
|
||
Bergen = Bergen
|
||
Faeroerne = Faeroerne
|
||
Reykjavik = Reykjavik
|
||
Trondheim = Trondheim
|
||
Godthab = Godthab
|
||
Helluland = Helluland
|
||
Lillehammer = Lillehammer
|
||
Markland = Markland
|
||
Elsinore = Elsinore
|
||
Sarpsborg = Sarpsborg
|
||
Odense = Odense
|
||
Aalborg = Aalborg
|
||
Stavanger = Stavanger
|
||
Vorbasse = Vorbasse
|
||
Schleswig = Schleswig
|
||
Kristiansand = Kristiansand
|
||
Halogaland = Halogaland
|
||
Randers = Randers
|
||
Fredrikstad = Fredrikstad
|
||
Kolding = Kolding
|
||
Horsens = Horsens
|
||
Tromsoe = Tromsoe
|
||
Vejle = Vejle
|
||
Koge = Koge
|
||
Sandnes = Sandnes
|
||
Holstebro = Holstebro
|
||
Slagelse = Slagelse
|
||
Drammen = Drammen
|
||
Hillerod = Hillerod
|
||
Sonderborg = Sonderborg
|
||
Skien = Skien
|
||
Svendborg = Svendborg
|
||
Holbaek = Holbaek
|
||
Hjorring = Hjorring
|
||
Fladstrand = Fladstrand
|
||
Haderslev = Haderslev
|
||
Ringsted = Ringsted
|
||
Skrive = Skrive
|
||
Denmark = Denmark
|
||
|
||
You leave us no choice. War it must be. = Kamu membuat kami tidak punya pilihan lain. Perang harus terjadi.
|
||
Very well, this shall not be forgotten. = Sangat bagus, ini tidak boleh dilupakan.
|
||
I guess you weren't here for the sprouts after all... = Saya menerka bahwa memang kamu bukan ke sini untuk kubis...
|
||
Brussels = Brussels
|
||
|
||
And so the flower of Florence falls to barbaric hands... = Dan bunga Florence akhirnya jatuh ke tangan orang barbar...
|
||
Florence = Florence
|
||
|
||
So this is how it feels to die... = Jadi ini rasanya kematian...
|
||
Hanoi = Hanoi
|
||
|
||
Unacceptable! = Tidak mungkin!
|
||
|
||
Today, the Malay people obey you, but do not think this is over... = Hari ini, orang Melayu mengikut kamu, tapi jangan pikir ini sudah selesai...
|
||
Kuala Lumpur = Kuala Lumpur
|
||
|
||
Perhaps now we will find peace in death... = Sepertinya sekarang kami mendapat kedamaian dalam kematian...
|
||
Lhasa = Lhasa
|
||
|
||
You fiend! History shall remember this! = Iblis! Sejarah akan mencatat ini!
|
||
Milan = Milan
|
||
|
||
We were too weak to protect ourselves... = Kami terlalu lemah untuk melindungi diri sendiri...
|
||
Quebec City = Kota Quebec
|
||
|
||
I have failed. May you, at least, know compassion towards our people. = Saya telah gagal. Semoga kamu setidaknya tahu caranya berbelas kasihan kepada rakyatku.
|
||
Cape Town = Cape Town
|
||
|
||
The day of judgement has come to us. But rest assured, the same will go for you! = Hari penghakiman telah datang kepada kami, tetapi yakinlah, hal yang sama akan terjadi atasmu!
|
||
Helsinki = Helsinki
|
||
|
||
Ah, Gods! Why have you forsaken us? = Ah, Tuhan! mengapa kamu meninggalkan kami?
|
||
Manila = Manila
|
||
|
||
Congratulations, conqueror. This tribe serves you now. = Selamat, penakluk. Suku ini melayanimu sekarang.
|
||
Mogadishu = Mogadishu
|
||
|
||
I have to do this, for the sake of progress if nothing else. You must be opposed! = Aku harus melakukannya, tidak lain untuk kemajuan. Kamu harus kami tentang!
|
||
You can see how fruitless this will be for you... right? = Engkau bisa melihat betapa sia-sianya ini untukmu, kan?
|
||
May God grant me these last wishes - peace and prosperity for Brazil. = Semoga Tuhan mengabulkan permintaan terakhirku - kedamaian dan kemakmuran atas Brazil.
|
||
Rio de Janeiro = Rio de Janeiro
|
||
|
||
After thorough deliberation, Australia finds itself at a crossroads. Prepare yourself, for war is upon us. = Setelah dilakukan pertimbangan secara saksama, Australia berada di persimpangan. Persiapkan dirimu, karena perang di depan mata.
|
||
We will mobilize every means of resistance to stop this transgression against our nation! = Kami akan memobilisasi perlawanan dalam bentuk apapun untuk menghentikan pelanggaran ini atas bangsa kami!
|
||
The principles for which we have fought will survive longer than any nation you could ever build. = Prinsip yang kami perjuangkan akan bertahan lebih lama dari bangsa yang bisa engkau bangun.
|
||
Sydney = Sydney
|
||
|
||
I will enjoy hearing your last breath as you witness the destruction of your realm! = Aku akan menikmati napas terakhirmu saat kamu menyaksikan kehancuran kerajaanmu!
|
||
Why do we fight? Because Inanna demands it. Now, witness the power of the Sumerians! = Mengapa kami melawan? Karena Inanna menghendaki itu. Sekarang, saksikanlah kekuatan orang Sumeria!
|
||
What treachery has struck us? No, what evil? = Pengkhianatan apa yang tertuju kepada kami? Bukan, kejahatan apa?
|
||
Ur = Ur
|
||
|
||
In responding to the unstinting malignancy that has heretofore defined your relationship with Canada, we can have no recourse but war! = Untuk merespons kejahatan terus-menerus yang sampai saat ini menentukan relasimu dengan Kanada, kita tidak punya jalan lain selain perang!
|
||
As we can reach no peaceful resolution with you, Canada must turn, with reluctance, to war. = Karena kita tidak bisa mencapai kesepakatan damai, Kanada harus turun, dengan berat hati, untuk perang.
|
||
I regret not defending my country to the last, although it was not of use. = Saya menyesal tidak mempertahankan negeriku sampai titik darah penghabisan, sekalipun itu tidak berguna.
|
||
Vancouver = Vancouver
|
||
|
||
You have revealed your purposes a bit too early, my friend... = Kamu telah menyatakan tujuanmu sedikit terlalu cepat, temanku...
|
||
A wrong calculation, on my part. = Perhitungan yang salah, di pihak saya.
|
||
Venice = Venesia
|
||
|
||
They will write songs of this.... pray that they shall be in your favor. = Mereka akan menulis lagu-lagu untuk ini.... berdoalah semoga mereka menguntungkanmu.
|
||
Antwerp = Antwerp
|
||
|
||
How barbaric. Those who live by the sword shall perish by the sword. = Betapa barbarnya. Biarlah mereka yang hidup dekat pedang, mati karena pedang.
|
||
Genoa = Genova
|
||
|
||
We... defeated? No... we had so much work to do! = Kami... kalah? Tidak... kami masih punya banyak hal untuk dilakukan!
|
||
Kathmandu = Kathmandu
|
||
|
||
Perhaps, in another world, we could have been friends... = Mungkin, di dunia lain, kita bisa menjadi teman...
|
||
Singapore = Singapura
|
||
|
||
We never fully trusted you from the start. = Kita tidak pernah benar-benar percaya kepadamu dari awal.
|
||
Tyre = Tirus
|
||
|
||
May the Heavens forgive you for inflicting this humiliation to our people. = Semoga Surga mengampunimu atas perbuatan memalukanmu pada rakyat kami.
|
||
Zanzibar = Zanzibar
|
||
|
||
How could we fall to the likes of you?! = Bagaimana bisa kami jatuh ke tanganmu?!
|
||
Almaty = Almaty
|
||
|
||
Let's have a nice little War, shall we? = Mari kita adakan perang kecil, ya?
|
||
If you need your nose bloodied, we'll happily serve. = Jika kamu menginginkan hidungmu mimisan, kami dengan senang akan membantumu.
|
||
The serbian guerilla will never stop haunting you! = Gerilya Serbia tidak akan berhenti menghantuimu!
|
||
Belgrade = Beograd
|
||
|
||
War lingers in our hearts. Why carry on with a false peace? = Perang tetap hidup di hati kami. Mengapa engkau mengusahakan damai yang semu?
|
||
You gormless radger! You'll dine on your own teeth before you set foot in Ireland! = Pemarah tolol! Engkau akan makan gigimu sendiri sebelum menginjakkan kaki di Irlandia!
|
||
A lonely wind blows through the highlands today. A dirge for Ireland. Can you hear it? = Angin yang sepi bertiup di atas pegunungan hari ini. Ratapan untuk Irlandia. Apakah kamu mendengarnya?
|
||
Dublin = Dublin
|
||
|
||
You shall stain this land no longer with your vileness! To arms, my countrymen - we ride to war! = Kamu tidak boleh menodai tanah ini dengan kekejianmu! Bersiaplah, bangsaku - kita pergi berperang!
|
||
Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your head! = Pengkhianat! Orang Kelt tidak akan mendukung perlakuan kasar dan pemfitnahan - Aku akan mendapatkan kepalamu!
|
||
Vile ruler, know that you 'won' this war in name only! = Penguasa keji, ketahuilah bahwa hanya namamu saja yang 'memenangkan' pertempuran ini!
|
||
Edinburgh = Edinburgh
|
||
|
||
Do you really think you can walk over us so easily? I will not let it happen. Not to Kongo - not to my people! = Kamu pikir kamu bisa melibas kita dengan mudah? Saya tidak akan membiarkannya. Tidak pada Kongo - tidak pada rakyatku!
|
||
We are no strangers to war. You have strayed from the right path, and now we will correct it. = Kami tidak asing dengan perang. Kamu telah keluar dari jalan yang benar, dan sekarang kami akan membetulkannya.
|
||
You are nothing but a glorified barbarian. Cruel, and ruthless. = Kamu tidak lain adalah orang barbar yang diagung-agungkan. Bengis, juga kejam.
|
||
M'Banza-Kongo = M'Banza-Kongo
|
||
|
||
What a fine battle! Sidon is willing to serve you! = Pertempuran yang hebat! Sidon siap melayanimu!
|
||
Sidon = Sidon
|
||
|
||
We don't like your face. To arms! = Kami tidak suka melihat wajahmu. Siapkan senjata!
|
||
You will see you have just bitten off more than you can chew. = Kamu akan melihat bahwa kamu sudah menggigit lebih dari yang bisa kamu kunyah.
|
||
This ship may sink, but our spirits will linger. = Kapal ini mungkin karam, tetapi semangat kami tetap hidup.
|
||
Valletta = Valletta
|
||
|
||
|
||
#################### Lines from Policies from Civ V - Vanilla ####################
|
||
|
||
Aristocracy = Aristokrasi
|
||
Legalism = Legalisme
|
||
Oligarchy = Oligarki
|
||
Landed Elite = Tuan Tanah
|
||
Monarchy = Kerajaan
|
||
Tradition Complete = Tradisi Lengkap
|
||
Tradition = Tradisi
|
||
|
||
Collective Rule = Kepemimpinan Kolektif
|
||
Citizenship = Kewarganegaraan
|
||
Republic = Republik
|
||
Representation = Representasi
|
||
Meritocracy = Meritokrasi
|
||
Liberty Complete = Kemerdekaan Lengkap
|
||
Liberty = Kemerdekaan
|
||
|
||
Warrior Code = Kode Pejuang
|
||
Discipline = Disiplin
|
||
Military Tradition = Tradisi Militer
|
||
Military Caste = Kasta Militer
|
||
Professional Army = Prajurit Profesional
|
||
Honor Complete = Kehormatan Lengkap
|
||
Honor = Kehormatan
|
||
|
||
Organized Religion = Agama Terorganisasi
|
||
Mandate Of Heaven = Mandat Surga
|
||
Theocracy = Teokrasi
|
||
Reformation = Reformasi
|
||
Free Religion = Agama Gratis
|
||
Piety Complete = Kesalehan Lengkap
|
||
Piety = Kesalehan
|
||
|
||
Philantropy = Filantropi
|
||
Aesthetics = Estetika
|
||
Scholasticism = Skolastisisme
|
||
Cultural Diplomacy = Diplomasi Kultural
|
||
Educated Elite = Elite Berpendidikan
|
||
Patronage Complete = Patronasi Lengkap
|
||
Patronage = Patronasi
|
||
|
||
Naval Tradition = Tradisi Kelautan
|
||
Trade Unions = Serikat Pedagang
|
||
Merchant Navy = Pelaut Pedagang
|
||
Mercantilism = Merkantilisme
|
||
Protectionism = Proteksionisme
|
||
Commerce Complete = Perniagaan Lengkap
|
||
Commerce = Perniagaan
|
||
|
||
Secularism = Sekularisme
|
||
Humanism = Humanisme
|
||
Free Thought = Kebebasan Berpikir
|
||
Sovereignty = Kedaulatan
|
||
Scientific Revolution = Revolusi Saintifik
|
||
Rationalism Complete = Rasionalisme Lengkap
|
||
Rationalism = Rasionalisme
|
||
|
||
Constitution = Konstitusi
|
||
Universal Suffrage = Hak Suara Universal
|
||
Civil Society = Masyarakat Sipil
|
||
Free Speech = Kebebasan Berbicara
|
||
Democracy = Demokrasi
|
||
Freedom Complete = Kebebasan Lengkap
|
||
Freedom = Kebebasan
|
||
|
||
Populism = Populisme
|
||
Militarism = Militerisme
|
||
Fascism = Fasisme
|
||
Police State = Negara Kepolisian
|
||
Total War = Perang Total
|
||
Autocracy Complete = Otokrasi Lengkap
|
||
Autocracy = Otokrasi
|
||
|
||
United Front = Front Bersatu
|
||
Planned Economy = Ekonomi Terencana
|
||
Nationalism = Nasionalisme
|
||
Socialism = Sosialisme
|
||
Communism = Komunisme
|
||
Order Complete = Ketertiban Lengkap
|
||
Order = Ketertiban
|
||
|
||
|
||
#################### Lines from Quests from Civ V - Vanilla ####################
|
||
|
||
Route = Rute
|
||
Build a road to connect your capital to our city. = Bangun jalan untuk menghubungkan ibu kota ke kota-kotamu.
|
||
|
||
Clear Barbarian Camp = Hancurkan Kemah Orang Barbar
|
||
We feel threatened by a Barbarian Camp near our city. Please take care of it. = Kami merasa terancam dengan kemah orang Barbar di dekat kota kami. Tolong bereskan.
|
||
|
||
Connect Resource = Sediakan Sumber Daya
|
||
In order to make our civilizations stronger, connect [tileResource] to your trade network. = Agar peradaban kita semakin kuat, masukkan [tileResource] ke dalam jaringan perdaganganmu.
|
||
|
||
Construct Wonder = Bangun Keajaiban Dunia
|
||
We recommend you to start building [wonder] to show the whole world your civilization strength. = Kami menganjurkanmu untuk mulai membangun [wonder] untuk menunjukkan seluruh dunia akan kekuatan peradabanmu.
|
||
|
||
Acquire Great Person = Dapatkan Orang Hebat
|
||
Great People can change the course of a Civilization! You will be rewarded for acquiring a new [greatPerson]. = Orang Hebat bisa mengubah masa depan sebuah peradaban! Kamu akan diberi hadiah jika kamu mendapatkan [greatPerson].
|
||
|
||
Conquer City State = Taklukkan Negara Kota
|
||
It's time to erase the City-State of [cityState] from the map. You will be greatly rewarded for conquering them! = Waktunya menghapus Negara Kota [cityState] dari peta. Engkau akan diberikan hadiah besar kalau menaklukkan mereka!
|
||
|
||
Find Player = Cari Peradaban
|
||
You have yet to discover where [civName] set up their cities. You will be rewarded for finding their territories. = Kamu masih harus menemukan di mana [civName] membangun kota-kotanya. Kamu akan diberi hadiah jika kamu menemukan teritori mereka.
|
||
|
||
Find Natural Wonder = Temukan Keajaiban Alam
|
||
Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [naturalWonder] yet. = Kirimkan penjelajah terbaikmu dalam sebuah misi untuk menemukan Keajaiban Alam. Belum ada yang tahu di mana [naturalWonder] berada.
|
||
|
||
Give Gold = Berikan Emas
|
||
We are suffering great poverty after being robbed by [civName], and unless we receive a sum of Gold, it's only a matter of time before we collapse. = Kami sedang mengalami kelaparan hebat setelah dirampok [civName], kecuali kami mendapatkan sejumlah Emas, hanya tinggal menunggu waktu sebelum kami kolaps.
|
||
|
||
Pledge to Protect = Janji untuk Melindungi
|
||
We need your protection to stop the aggressions of [civName]. By signing a Pledge of Protection, you'll confirm the bond that ties us. = Kami memerlukan perlindunganmu untuk menghentikan agresi [civName]. Dengan menandatangani Perjanjian Perlindungan, kamu meneguhkan ikatan yang mengikat kita.
|
||
|
||
Contest Culture = Lomba Budaya
|
||
The civilization with the largest Culture growth will gain a reward. = Peradaban dengan pertumbuhan Budaya terbesar akan mendapatkan hadiah.
|
||
|
||
Contest Faith = Lomba Iman
|
||
The civilization with the largest Faith growth will gain a reward. = Peradaban dengan pertumbuhan Iman terbesar akan mendapatkan hadiah.
|
||
|
||
Contest Technologies = Lomba Teknologi
|
||
The civilization with the largest number of new Technologies researched will gain a reward. = Peradaban dengan pertumbuhan Teknologi terbesar akan mendapatkan hadiah.
|
||
|
||
Invest = Investasi
|
||
Our people are rejoicing thanks to a tourism boom. For a certain amount of time, any Gold donation will yield [50]% extra Influence. = Rakyat kami bersukacita karena adanya lonjakan pariwisata. Untuk sementara ini, setiap donasi Emas akan menghasilkan [50]% Pengaruh tambahan.
|
||
|
||
Bully City State = Rundung Negara Kota
|
||
We are tired of the pretensions of [cityState]. If someone were to put them in their place by Demanding Tribute from them, they would be rewarded. = Kami muak dengan dalihan [cityState]. Jika ada orang yang bisa merendahkan mereka dengan Menagih Upeti kepada mereka, orang itu akan diberi hadiah.
|
||
|
||
Denounce Civilization = Hina Peradaban
|
||
We have been forced to pay tribute to [civName]! We need you to tell the world of their ill deeds. = Kami telah dipaksa untuk membayar upeti kepada [civName]! Kami memerlukanmu untuk memberitahu kepada dunia tentang perbuatan-perbuatan buruk mereka.
|
||
|
||
We have heard the tenets of [religionName] and are most curious. Will you send missionaries to teach us about your religion? = Kami telah mendengarkan prinsip-prinsip [religionName] dan ingin memahaminya lebih dalam lagi. Dapatkah kamu mengirim misionaris untuk mengajarkan kami tentang agamamu?
|
||
|
||
|
||
#################### Lines from Ruins from Civ V - Vanilla ####################
|
||
|
||
We have discovered cultural artifacts in the ruins! (+20 culture) = Kamu telah menemukan artefak budaya di reruntuhan! (+20 budaya)
|
||
discover cultural artifacts = artefak budaya
|
||
|
||
squatters willing to work for you = penghuni liar yang berniat untuk berkerja sama denganmu
|
||
|
||
squatters wishing to settle under your rule = penghuni liar yang ingin tinggal di bawah pemerintahanmu
|
||
|
||
An ancient tribe trained us in their ways of combat! = Sebuah suku kuno telah melatih kita cara bertarung mereka!
|
||
your exploring unit receives training = pelatihan kepada unit yang menjelajahinya
|
||
|
||
We have found survivors in the ruins! Population added to [cityName]. = Kita telah menemukan penyintas di reruntuhan! Populasi ditambahkan ke [cityName].
|
||
survivors (adds population to a city) = penduduk (menambah populasi di salah satu kota)
|
||
|
||
a stash of gold = emas
|
||
|
||
discover a lost technology = teknologi yang hilang
|
||
|
||
Our unit finds advanced weaponry hidden in the ruins! = Unit kita menemukan senjata canggih yang tersembunyi di reruntuhan
|
||
advanced weaponry for your explorer = senjata canggih untuk penjelajahmu
|
||
|
||
You find evidence of Barbarian activity. Nearby Barbarian camps are revealed! = Kamu menemukan bukti aktivitas orang Barbar. Perkemahan orang Barbar di dekatmu tersingkap!
|
||
reveal nearby Barbarian camps = menyingkapkan perkemahan orang Barbar di dekatmu
|
||
|
||
find a crudely-drawn map = peta kasar
|
||
|
||
|
||
#################### Lines from Specialists from Civ V - Vanilla ####################
|
||
|
||
Scientist = Ilmuwan
|
||
|
||
Merchant = Pedagang
|
||
|
||
Artist = Seniman
|
||
|
||
Engineer = Insinyur
|
||
|
||
|
||
#################### Lines from Speeds from Civ V - Vanilla ####################
|
||
|
||
|
||
#################### Lines from Techs from Civ V - Vanilla ####################
|
||
|
||
'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster = 'Di mana bajakan dimulai, di sana seni mengikuti. Maka, para petani adalah pendiri peradaban manusia.' - Daniel Webster
|
||
Agriculture = Pertanian
|
||
|
||
'Shall the clay say to him that fashioneth it, what makest thou?' - Bible Isaiah 45:9 = 'Apakah tanah liat bertanya kepada tukang periuk, apa yang sedang kamu buat?' - Alkitab Yesaya 45:9
|
||
Pottery = Tembikar
|
||
'Thou shalt not muzzle the ox when he treadeth out the corn.' - Bible Deuteronomy 25:4 = 'Janganlah engkau memberangus mulut lembu yang sedang mengirik.' - Alkitab Ulangan 25:4
|
||
Animal Husbandry = Peternakan
|
||
'The haft of the arrow has been feathered with one of the eagle's own plumes, we often give our enemies the means of our own destruction' - Aesop = 'Tangkai panah telah diberi bulu dari salah satu jambul si elang, seringkali kita memberikan musuh kita sesuatu yang membuat kita sendiri hancur' - Aesop
|
||
Archery = Pemanahan
|
||
'The meek shall inherit the Earth, but not its mineral rights.' - J. Paul Getty = 'Orang yang lemah lembut adalah pewaris bumi, tetapi tidak dengan hak mineralnya.' - J. Paul Getty
|
||
Mining = Pertambangan
|
||
|
||
'He who commands the sea has command of everything.' - Themistocles = 'Ia yang memerintah lautan berkuasa atas segalanya.' - Themistokles
|
||
Sailing = Pelayaran
|
||
'So teach us to number our days, so that we may apply our hearts unto wisdom.' - Bible Psalms 90:12 = 'Ajarlah kami menghitung hari-hari kami sedemikian, hingga kami beroleh hati yang bijaksana.' - Alkitab Mazmur 90:12
|
||
Calendar = Kalender
|
||
'He who destroys a good book kills reason itself.' - John Milton = 'Ia yang memusnahkan buku yang bagus membunuh alasan itu sendiri.' - John Milton
|
||
Writing = Penulisan
|
||
'Even brute beasts and wandering birds do not fall into the same traps or nets twice.' - Saint Jerome = 'Bahkan binatang buas yang kasar dan burung yang mengembara tidak jatuh ke dalam perangkap atau jaring yang sama sebanyak dua kali.' - Santo Hieronimus
|
||
Trapping = Perangkapan
|
||
'Wisdom and virtue are like the two wheels of a cart.' - Japanese proverb = 'Kebijaksanaan dan kebajikan seperti dua roda dari sebuah gerobak.' - pepatah Jepang
|
||
The Wheel = Roda
|
||
'How happy are those whose walls already rise!' - Virgil = 'Betapa senangnya mereka yang temboknya telah terbangun!' - Virgil
|
||
Masonry = Pertukangan Batu
|
||
'Here Hector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold.' - Homer = 'Di sini Hector masuk, dengan tombak 11 hasta panjangnya di tangannya; ujung perunggunya berkilauan di depannya, dan dikencangkan ke batang tombaknya dengan sebuah cincin emas.' - Homer
|
||
Bronze Working = Pertukangan Perunggu
|
||
|
||
'He made an instrument to know if the moon shine at full or no.' - Samuel Butler = 'Ia merancang sebuah benda untuk mengetahui jika bulan bersinar penuh atau tidak.' - Samuel Butler
|
||
Optics = Optik
|
||
'There is only one good, knowledge, and one evil, ignorance.' - Socrates = 'Hanya ada satu yang baik, yaitu pengetahuan, dan satu yang jahat, yaitu ketidakpedulian.' - Sokrates
|
||
Philosophy = Filosofi
|
||
'A Horse! A Horse! My kingdom for a horse!' - Shakespeare (Richard III) = 'Kuda! Kuda! Kerajaanku untuk sebuah kuda!' - Shakespeare (Richard III)
|
||
Horseback Riding = Perkudaan
|
||
'Mathematics is the gate and key to the sciences.' - Roger Bacon = 'Matematika adalah gerbang dan kunci ilmu pengetahuan.' - Roger Bacon
|
||
Mathematics = Matematika
|
||
'Three things are to be looked to in a building: that it stands on the right spot; that it be securely founded; that it be successfully executed.' - Johann Wolfgang von Goethe = 'Ada tiga hal yang harus diperhatikan di dalam bangunan: bahwa ia berada di tempat yang tepat; bahwa ia didirikan dengan aman; bahwa ia dibangun dengan sukses.' - Johann Wolfgang von Goethe
|
||
Construction = Konstruksi
|
||
'Do not wait to strike til the iron is hot, but make it hot by striking.' - William Butler Yeats = 'Jangan menunggu untuk menempa hingga besinya panas, tetapi buatlah dia panas dengan menempanya.' - William Butler Yeats
|
||
Iron Working = Pertukangan Besi
|
||
|
||
'Three things are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do' - St. Thomas Aquinas = 'Ada tiga hal yang dibutuhkan untuk keselamatan seseorang: mengetahui apa yang harus ia percayai; mengetahui apa yang harus ia tuju; dan mengetahui apa yang harus ia lakukan.' - St. Thomas Aquinas
|
||
Theology = Keagamaan
|
||
'The only thing that saves us from the bureaucracy is its inefficiency' - Eugene McCarthy = 'Satu hal yang menyelamatkan kita dari birokrasi adalah ketidakefisienannya' - Eugene McCarthy
|
||
Civil Service = Pelayanan Publik
|
||
'Better is bread with a happy heart than wealth with vexation.' - Amenemope = 'Lebih baik sepotong roti dengan hati yang senang daripada kekayaan dengan kejengkelan.' - Amenemope
|
||
Currency = Mata Uang
|
||
'Instrumental or mechanical science is the noblest and, above all others, the most useful.' - Leonardo da Vinci = 'Ilmu pengetahuan instrumental atau mekanikal adalah yang paling luhur dan, di atas semuanya, yang paling berguna.' - Leonardo da Vinci
|
||
Engineering = Keinsinyuran
|
||
'When pieces of bronze or gold or iron break, the metal-smith welds them together again in the fire, and the bond is established.' - Sri Guru Granth Sahib = 'Saat kepingan perunggu, emas, atau besi pecah, para pandai besi mengelas mereka menjadi satu lagi di dalam api, dan ikatannya terbentuk.' - Sri Guru Granth Sahib
|
||
Metal Casting = Pengecoran Logam
|
||
|
||
'I find the great thing in this world is not so much where we stand, as in what direction we are moving.' - Oliver Wendell Holmes = 'Saya menemukan bahwa hal-hal besar di dunia ini tidak terlalu dipengaruhi oleh tempat kita berdiri, tetapi lebih dipengaruhi oleh ke arah mana kita sedang menuju.' - Oliver Wendell Holmes
|
||
Compass = Kompas
|
||
'Education is the best provision for old age.' - Aristotle = 'Edukasi adalah bekal terbaik untuk hari tua.' - Aristoteles
|
||
Education = Pendidikan
|
||
'Whoso pulleth out this sword of this stone and anvil, is rightwise king born of all England.' - Malory = 'Siapa yang mengambil pedang ini dari batu dan paron ini, adalah Raja yang benar atas seluruh Inggris.' - Malory
|
||
Chivalry = Kesatriaan
|
||
'The press is the best instrument for enlightening the mind of man, and improving him as a rational, moral and social being.' - Thomas Jefferson = 'Mesin cetak adalah alat terbaik untuk mencerahkan pikiran manusia, mengembangkan dia menjadi orang rasional, bermoral dan makhluk sosial.' - Thomas Jefferson
|
||
Machinery = Permesinan
|
||
'Measure what is measurable, and make measurable what is not so.' - Galileo Galilei = 'Ukurlah apa yang terukur, buat terukur apa yang tidak.' - Galileo Galilei
|
||
Physics = Fisika
|
||
'John Henry said to his Captain, / 'A man ain't nothin' but a man, / And before I'll let your steam drill beat me down, / I'll die with the hammer in my hand.'' - Anonymous: The Ballad of John Henry, the Steel-Drivin' Man = 'John Henry berkata kepada kaptennya, / 'Manusia tidak lain dari manusia, / Dan sebelum aku membiarkan bor uapmu mengalahkan aku, / Aku akan mati dengan palu di tanganku.'' - Anonim: Balada John Henry, Pengemudi Baja
|
||
Steel = Baja
|
||
|
||
'Joyfully to the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered.' - Homer = 'Dengan sukacita di saat angin sepoi-sepoi, Odysseus yang megah membentangkan layarnya, dan dengan memakai kemudinya, ia mengemudi dengan mahir.' - Homer
|
||
Astronomy = Astronomi
|
||
'Their rising all at once was as the sound of thunder heard remote' - Milton = 'Kebangkitan mereka secara serentak seperti suara halilintar yang didengar dari tempat terpencil.' - Milton
|
||
Acoustics = Akustik
|
||
'Happiness: a good bank account, a good cook and a good digestion' - Jean Jacques Rousseau = 'Kebahagiaan: rekening bank yang baik, tukang masak yang baik, dan pencernaan yang baik.' - Jean Jacques Rousseau
|
||
Banking = Perbankan
|
||
'It is a newspaper's duty to print the news and raise hell.' - The Chicago Times = 'Tugas surat kabar untuk mencetak kabar dan membangkitkan neraka.' - Chicago Times
|
||
Printing Press = Mesin Cetak
|
||
'The day when two army corps can annihilate each other in one second, all civilized nations, it is to be hoped, will recoil from war and discharge their troops.' - Alfred Nobel = 'Hari di mana dua korps tentara bisa memusnahkan satu sama lain dalam satu detik, semua bangsa yang beradab, diharapkan, akan mundur dari perang dan membebastugaskan pasukannya.' - Alfred Nobel
|
||
Gunpowder = Bubuk Mesiu
|
||
|
||
'The winds and the waves are always on the side of the ablest navigators.' - Edward Gibbon = 'Angin dan ombak selalu ada di samping mualim tercakap.' - Edward Gibbon
|
||
Navigation = Navigasi
|
||
'Compound interest is the most powerful force in the universe.' - Albert Einstein = 'Bunga majemuk adalah kekuatan yang paling kuat di alam semesta.' - Albert Einstein
|
||
Economics = Ekonomi
|
||
'Wherever we look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of the nation.' - Calvin Coolidge = 'Di mana-mana, hasil pekerjaan kimiawan telah menaikkan derajat peradaban kita dan telah meningkatkan kapasitas produksi bangsa.' - Calvin Coolidge
|
||
Chemistry = Kimia
|
||
'There never was a good knife made of bad steel.' - Benjamin Franklin = 'Tidak pernah ada pisau bagus yang terbuat dari baja jelek.' - Benjamin Franklin
|
||
Metallurgy = Metalurgi
|
||
|
||
'Those who cannot remember the past are condemned to repeat it.' - George Santayana = 'Mereka yang tidak bisa mengingat masa lalu telah ditakdirkan untuk mengulanginya lagi.' - George Santayana
|
||
Archaeology = Arkeologi
|
||
'Every great advance in science has issued from a new audacity of imagination.' - John Dewey = 'Setiap kemajuan besar dalam ilmu pengetahuan muncul dari keberanian baru untuk berimajinasi.' - John Dewey
|
||
Scientific Theory = Teori Ilmiah
|
||
'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton = 'Perang bisa diperjuangkan menggunakan senjata, tetapi mereka dimenangkan oleh pria sejati. Semangat mereka yang mengikuti dan memimpinlah yang membawa kemenangan.' - George S. Patton
|
||
Military Science = Ilmu Militer
|
||
'The nation that destroys its soil destroys itself.' - Franklin Delano Roosevelt = 'Bangsa yang merusak tanahnya sendiri menghancurkan dirinya sendiri.' - Franklin Delano Roosevelt
|
||
Fertilizer = Pupuk
|
||
'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee = 'Antara perang itu mengerikan, atau kita perlu lebih menyukainya.' - Robert E. Lee
|
||
Rifling = Senapan
|
||
|
||
'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson = 'Jika otak sangat sederhana hingga kita bisa memahaminya, kita akan menjadi terlalu sederhana hingga kita tidak bisa memahaminya.' - Lyall Watson
|
||
Biology = Biologi
|
||
'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris = 'Bangsa Barat berharap dengan komunikasi tenaga uap seluruh dunia menjadi satu keluarga.' - Townsend Harris
|
||
Steam Power = Tenaga Uap
|
||
'As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson = 'Ketika manusia memutuskan bahwa segala cara diperbolehkan untuk melawan kejahatan, maka kebaikan mereka tidak bisa dibedakan dari kejahatan di saat mereka berangkat untuk menumpas.' - Christopher Dawson
|
||
Dynamite = Dinamit
|
||
|
||
'Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne = 'Apakah itu fakta - atau pernahkah saya memimpikannya - bahwa, dengan listrik, dunia materi telah menjadi saraf yang hebat, yang bergetar sejauh ribuan mil dalam suatu waktu yang genting?' - Nathaniel Hawthorne
|
||
Electricity = Listrik
|
||
'Nothing is particularly hard if you divide it into small jobs.' - Henry Ford = 'Tidak ada yang benar-benar sulit jika kamu membaginya ke dalam bagian-bagian tugas yang kecil.' - Henry Ford
|
||
Replaceable Parts = Suku Cadang
|
||
'The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson = 'Perkenalan sebuah alat yang sungguh berkemampuan seperti uap dengan kereta beroda akan membuat perubahan besar dalam keadaan manusia.' - Thomas Jefferson
|
||
Railroads = Rel Kereta Api
|
||
|
||
'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth = 'Tanpa rumah di tengah ribuan rumah aku berdiri, dan dekat ribuan meja aku merana dan menginginkan makanan.' - William Wordsworth
|
||
Refrigeration = Pendinginan
|
||
'I once sent a dozen of my friends a telegram saying 'flee at once-all is discovered!' They all left town immediately.' - Mark Twain = 'Dulu aku pernah mengirimkan telegram kepada selusin teman-temanku yang mengatakan 'pergilah secepatnya-semua telah diketahui!' Mereka semua langsung meninggalkan kota.' - Mark Twain
|
||
Telegraph = Telegraf
|
||
'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen = 'Seluruh negara dipersatukan dengan radio. Kita semua mengalami saat di mana pahlawan kita, komedian kita, dan penyanyi favorit kita itu sama. Mereka adalah tokoh-tokoh besar.' - Woody Allen
|
||
Radio = Radio
|
||
'Aeronautics was neither an industry nor a science. It was a miracle.' - Igor Sikorsky = 'Aeronautika bukanlah sebuah industri atau ilmu pengetahuan. Itu adalah suatu mukjizat.' - Igor Sikorsky
|
||
Flight = Penerbangan
|
||
'Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.' - Albert Einstein = 'Pria yang bisa menyetir dengan selamat sambil mencium wanita yang cantik tidak memberikan ciuman tersebut perhatian yang pantas didapatkan.' - Albert Einstein
|
||
Combustion = Pembakaran
|
||
|
||
'In nothing do men more nearly approach the gods than in giving health to men.' - Cicero = 'Tidak ada hal di mana manusia lebih mirip dengan para dewa dibandingkan menyembuhkan manusia lainnya.' - Cicero
|
||
Pharmaceuticals = Farmasi
|
||
'Ben, I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate = 'Ben, aku mau mengatakan satu kata saja untukmu, satu saja: plastik.' - Buck Henry dan Calder Willingham, Para Lulusan
|
||
Plastics = Plastik
|
||
'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins = 'Ada sebuah prinsip dasar untuk konsumen elektronik: ia lebih kuat setiap saat dan lebih murah setiap saat.' - Trip Hawkins
|
||
Electronics = Elektronika
|
||
'The speed of communications is wondrous to behold, it is also true that speed does multiply the distribution of information that we know to be untrue.' – Edward R. Murrow = 'Kecepatan komunikasi sangat menakjubkan jika diperhatikan, hal ini sejalan juga dengan berlipatgandanya penyebaran informasi yang kita tahu bukanlah informasi yang benar.' – Edward R. Murrow
|
||
Mass Media = Media Massa
|
||
'Vision is the art of seeing things invisible.' - Jonathan Swift = 'Penglihatan adalah seni melihat sesuatu yang tak kasatmata.' - Jonathan Swift
|
||
Radar = Radar
|
||
'The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein = 'Kekuatan atom yang telah dilepaskan mengubah segalanya dan menyelamatkan cara-cara kita berpikir, sehingga dengan demikian kita hanyut menuju malapetaka yang tak tertandingi.' - Albert Einstein
|
||
Atomic Theory = Teori Atom
|
||
|
||
'Only within the moment of time represented by the present century has one species, man, acquired significant power to alter the nature of his world.' - Rachel Carson = 'Hanya dalam momen waktu yang direpresentasikan abad ini suatu spesies, manusia, telah menerima kuasa yang signifikan untuk mengubah alam dari dunianya sendiri.' - Rachel Carson
|
||
Ecology = Ekologi
|
||
'Computers are like Old Testament gods: lots of rules and no mercy.' - Joseph Campbell = 'Komputer adalah seperti Tuhan di Perjanjian Lama: banyak aturan dan tanpa belas kasihan.' - Joseph Campbell
|
||
Computers = Komputer
|
||
'A good rule for rocket experimenters to follow is this: always assume that it will explode.' - Astronautics Magazine, 1937 = 'Kaidah yang baik untuk mereka yang bereksperimen dalam peroketan adalah ini: selalu berasumsi bahwa roket akan meledak.' - Majalah Astronautics, 1937
|
||
Rocketry = Roket
|
||
'The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12 = 'Hari sudah jauh malam, telah hampir siang. Sebab itu marilah kita menanggalkan perbuatan-perbuatan kegelapan dan mengenakan perlengkapan senjata terang!' - Alkitab, Roma 13:12
|
||
Lasers = Laser
|
||
'I am become Death, the destroyer of worlds.' - J. Robert Oppenheimer = 'Aku menjadi Kematian, sang penghancur dunia.' - J. Robert Oppenheimer
|
||
Nuclear Fission = Fisi Nuklir
|
||
|
||
'The new electronic interdependence recreates the world in the image of a global village.' - Marshall McLuhan = 'Munculnya era elektronik yang saling bergantung satu dengan yang lain menciptakan gambar dunia yang baru, yaitu sebagai desa global' - Marshall McLuhan
|
||
Globalization = Globalisasi
|
||
'1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey any orders given to it by human beings, except when such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.' - Isaac Asimov = '1. Robot tidak boleh menyakiti manusia atau, dengan tidak adanya tindakan, membiarkan manusia menghampiri bahaya. 2. Robot harus menaati setiap perintah yang diberikan kepadanya oleh manusia, kecuali perintah tersebut bertentangan dengan Hukum Pertama. 3. Robot harus menjaga eksistensinya selama hal tersebut tidak bertentangan dengan Hukum Pertama atau Kedua.' - Isaac Asimov
|
||
Robotics = Robotika
|
||
'Now, somehow, in some new way, the sky seemed almost alien.' - Lyndon B. Johnson = 'Sekarang, entah bagaimana, melalui sebuah cara, langit hampir seperti alien.' - Lyndon B. Johnson
|
||
Satellites = Satelit
|
||
'Be extremely subtle, even to the point of formlessness, be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate.' - Sun Tzu = 'Jadilah benar-benar halus, bahkan hingga tak berbentuk, jadilah benar-benar misterius, hingga tak bersuara. Maka, kamu bisa menjadi pengemudi takdir musuhmu.' - Sun Tzu
|
||
Stealth = Siluman
|
||
'Our scientific power has outrun our spiritual power, we have guided missiles and misguided men.' – Martin Luther King Jr. = 'Kekuatan saintifik kita telah berada jauh di depan kekuatan spiritual kita, kita telah mengarahkan misil, tetapi menyesatkan manusia.' – Martin Luther King Jr.
|
||
Advanced Ballistics = Balistik Lanjutan
|
||
|
||
'Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton = 'Setiap partikel sebuah materi tertarik kepada atau condong pada setiap partikel dari materi lainnya dengan sebuah gaya yang berbanding terbalik dengan kuadrat jaraknya.' - Isaac Newton
|
||
Particle Physics = Fisika Partikel
|
||
'The release of atomic energy has not created a new problem. It has readily made more urgent the necessity of solving an existing one.' - Albert Einstein = 'Pelepasan energi atom tidak menciptakan masalah baru. Hanya, ia telah mendesak kita untuk memecahkan masalah-masalah baru.' - Albert Einstein
|
||
Nuclear Fusion = Fusi Nuklir
|
||
|
||
'The impact of nanotechnology is expected to exceed the impact that the electronics revolution has had on our lives.' - Richard Schwartz = 'Dampak teknologi nano diperkirakan akan melampaui dampak yang dihasilkan revolusi elektronik pada kehidupan kita.' - Richard Schwartz
|
||
Nanotechnology = Teknologi Nano
|
||
|
||
'I think we agree, the past is over.' - George W. Bush = 'Kurasa kita setuju, masa lalu telah berakhir.' - George W. Bush
|
||
Future Tech = Teknologi Masa Depan
|
||
Who knows what the future holds? = Siapa yang tahu apa yang ada di masa depan?
|
||
|
||
|
||
#################### Lines from Terrains from Civ V - Vanilla ####################
|
||
|
||
Ocean = Samudra
|
||
|
||
Coast = Pantai
|
||
|
||
Grassland = Padang Rumput
|
||
|
||
Plains = Dataran
|
||
|
||
Tundra = padang di kutub
|
||
|
||
Desert = Padang Pasir
|
||
|
||
Lakes = Danau
|
||
# Requires translation!
|
||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||
Oasis = Oasis
|
||
Farm = Pertanian
|
||
|
||
Mountain = Gunung
|
||
|
||
Snow = Salju
|
||
|
||
Hill = Bukit
|
||
|
||
Forest = Hutan
|
||
A Camp can be built here without cutting it down = Perkemahan dapat dibangun di sini tanpa harus melakukan pembabatan
|
||
|
||
Jungle = Hutan Belantara
|
||
|
||
Marsh = Rawa
|
||
Only Polders can be built here = Hanya Polder yang bisa dibangun di sini
|
||
|
||
Fallout = Daerah Radioaktif Nuklir
|
||
|
||
# Requires translation!
|
||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||
|
||
Flood plains = Dataran banjir
|
||
|
||
Ice = Es
|
||
|
||
Atoll = Atol
|
||
|
||
# Requires translation!
|
||
Rivers exist on tile edges, not as terrain feature per se. =
|
||
# Requires translation!
|
||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||
# Requires translation!
|
||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||
# Requires translation!
|
||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||
# Requires translation!
|
||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||
Road = Jalan
|
||
Amphibious = Amfibi
|
||
|
||
Great Barrier Reef = Karang Penghalang Besar
|
||
|
||
Old Faithful = Geiser Bakti Tua
|
||
|
||
El Dorado = El Dorado
|
||
|
||
Fountain of Youth = Air Mancur Awet Muda
|
||
|
||
Grand Mesa = Mesa Agung
|
||
|
||
Mount Fuji = Gunung Fuji
|
||
|
||
Krakatoa = Krakatau
|
||
|
||
Rock of Gibraltar = Batu Gibraltar
|
||
|
||
Cerro de Potosi = Cerro de Potosi
|
||
|
||
Barringer Crater = Kawah Barringer
|
||
|
||
|
||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||
|
||
|
||
Lumber mill = Pabrik kayu
|
||
|
||
Mine = Pertambangan
|
||
|
||
Trading post = Pos perdagangan
|
||
|
||
Camp = Perkemahan
|
||
|
||
Oil well = Kilang minyak
|
||
|
||
Offshore Platform = Anjungan Lepas Pantai
|
||
|
||
Pasture = Padang Penggembalaan
|
||
|
||
Plantation = Perkebunan
|
||
|
||
Quarry = Tambang
|
||
|
||
Fishing Boats = Perahu Penangkap Ikan
|
||
|
||
Fort = Kubu Pertahanan
|
||
|
||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Mengurangi biaya pergerakan menjadi ½nya jika daerah lainnya memiliki Jalan atau Rel Kereta juga
|
||
Reduces movement cost to ⅓ with Machinery = Mengurangi biaya pergerakan menjadi ⅓nya dengan Permesinan
|
||
Requires Engineering to bridge rivers = Membutuhkan Keinsinyuran untuk membangun jembatan melintasi sungai
|
||
|
||
Railroad = Rel Kereta
|
||
Reduces movement cost to ⅒ if the other tile also has a Railroad = Mengurangi biaya pergerakan menjadi ⅒nya jika daerah lainnya memiliki Rel Kereta juga
|
||
|
||
Remove Forest = Babat Hutan
|
||
Provides a one-time Production bonus depending on distance to the closest city once finished = Menghasilkan satu kali bonus Produksi yang besarnya tergantung pada jarak ke kota terdekat saat prosesnya sudah selesai
|
||
|
||
Remove Jungle = Babat Hutan Belantara
|
||
|
||
Remove Fallout = Bersihkan Radiasi Nuklir
|
||
|
||
Remove Marsh = Singkirkan Rawa
|
||
|
||
Remove Road = Hancurkan Jalan
|
||
|
||
Remove Railroad = Hancurkan Rel Kereta
|
||
|
||
Cancel improvement order = Batalkan perintah peningkatan
|
||
|
||
Repairs a pillaged Improvement or Route = Memperbaiki sebuah Peningkatan atau Rute yang dijarah
|
||
|
||
Academy = Akademi
|
||
|
||
Landmark = Landmark
|
||
|
||
Manufactory = Pabrik Manufaktur
|
||
|
||
Customs house = Rumah cukai
|
||
|
||
Holy site = Situs agama
|
||
|
||
Citadel = Benteng
|
||
|
||
Moai = Moai
|
||
|
||
Terrace farm = Sawah bersengkedan
|
||
|
||
Ancient ruins = Reruntuhan kuno
|
||
|
||
City ruins = Reruntuhan kota
|
||
A bleak reminder of the destruction wreaked by War = Pengingat yang suram akan kehancuran yang disebabkan oleh perang
|
||
|
||
City center = Pusat kota
|
||
Marks the center of a city = Menandai pusat dari sebuah kota
|
||
Appearance changes with the technological era of the owning civilization = Penampakannya berubah seiring bergantinya era teknologi dari peradaban yang memiliki kota tersebut
|
||
|
||
Barbarian encampment = Pekemahan orang barbar
|
||
Home to uncivilized barbarians, will spawn a hostile unit from time to time = Tempat tinggal orang-orang barbar yang tidak beradab, yang akan memunculkan unit agresif sewaktu-waktu
|
||
|
||
|
||
#################### Lines from TileResources from Civ V - Vanilla ####################
|
||
|
||
Cattle = Ternak
|
||
|
||
Sheep = Domba
|
||
|
||
Deer = Rusa
|
||
|
||
Bananas = Pisang
|
||
|
||
Wheat = Gandum
|
||
|
||
Stone = Batu
|
||
|
||
Fish = Ikan
|
||
|
||
Horses = Kuda
|
||
|
||
Iron = Besi
|
||
|
||
Coal = Batu Bara
|
||
|
||
Oil = Minyak
|
||
|
||
Aluminum = Aluminium
|
||
|
||
Uranium = Uranium
|
||
|
||
Furs = Bulu
|
||
|
||
Cotton = Kapas
|
||
|
||
Dyes = Pewarna
|
||
|
||
Gems = Permata
|
||
|
||
Gold Ore = Bijih Emas
|
||
|
||
Silver = Perak
|
||
|
||
Incense = Dupa
|
||
|
||
Ivory = Gading
|
||
|
||
Silk = Sutra
|
||
|
||
Spices = Rempah - rempah
|
||
|
||
Wine = Anggur
|
||
|
||
Sugar = Gula
|
||
|
||
Marble = Marmer
|
||
|
||
Whales = Paus
|
||
|
||
Pearls = Mutiara
|
||
|
||
Jewelry = Perhiasan
|
||
|
||
Porcelain = Keramik
|
||
|
||
|
||
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
|
||
|
||
Sword = Pedang
|
||
Mounted = Pasukan Berkuda
|
||
Siege = Pengepung
|
||
Ranged Gunpowder = Bubuk Mesiu Berjarak
|
||
Armored = Lapis Baja
|
||
Melee Water = Air Jarak Dekat
|
||
Ranged Water = Air Jarak Jauh
|
||
Submarine = Kapal Selam
|
||
Heal Instantly = Sembuhkan seketika
|
||
|
||
Accuracy I = Akurasi I
|
||
|
||
Accuracy II = Akurasi II
|
||
|
||
Accuracy III = Akurasi III
|
||
|
||
Barrage I = Rentetan I
|
||
|
||
Barrage II = Rentetan II
|
||
|
||
Barrage III = Rentetan III
|
||
|
||
Volley = Voli
|
||
|
||
Extended Range = Perpanjangan Jarak
|
||
|
||
Indirect Fire = Serangan Tidak Langsung
|
||
|
||
Shock I = Kejutan I
|
||
|
||
Shock II = Kejutan II
|
||
|
||
Shock III = Kejutan III
|
||
|
||
Drill I = Latihan I
|
||
|
||
Drill II = Latihan II
|
||
|
||
Drill III = Latihan III
|
||
|
||
Charge = Serbuan
|
||
|
||
Besiege = Kepungan
|
||
|
||
Formation I = Formasi I
|
||
|
||
Formation II = Formasi II
|
||
|
||
Blitz = Blitz
|
||
|
||
Woodsman = Ahli Hutan
|
||
|
||
|
||
Medic = Medis
|
||
|
||
Medic II = Medis II
|
||
|
||
Scouting I = Pengintaian I
|
||
|
||
Scouting II = Pengintaian II
|
||
|
||
Scouting III = Pengintaian III
|
||
|
||
Survivalism I = Penyintasan I
|
||
|
||
Survivalism II = Penyintasan II
|
||
|
||
Survivalism III = Penyintasan III
|
||
|
||
Boarding Party I = Rombongan Pelaut I
|
||
|
||
Boarding Party II = Rombongan Pelaut II
|
||
|
||
Boarding Party III = Rombongan Pelaut III
|
||
|
||
Coastal Raider I = Penjarah Pesisir I
|
||
|
||
Coastal Raider II = Penjarah Pesisir II
|
||
|
||
Coastal Raider III = Penjarah Pesisir III
|
||
|
||
Landing Party = Rombongan Pendarat
|
||
|
||
Targeting I = Penargetan I
|
||
|
||
Targeting II = Penargetan II
|
||
|
||
Targeting III = Penargetan III
|
||
|
||
Wolfpack I = Kawanan Serigala I
|
||
|
||
Wolfpack II = Kawanan Serigala II
|
||
|
||
Wolfpack III = Kawanan Serigala III
|
||
|
||
Aircraft Carrier = Kapal Induk
|
||
Armor Plating I = Pelapisan Baja I
|
||
|
||
Armor Plating II = Pelapisan Baja II
|
||
|
||
Armor Plating III = Pelapisan Baja III
|
||
|
||
Flight Deck I = Dek Penerbangan I
|
||
|
||
Flight Deck II = Dek Penerbangan II
|
||
|
||
Flight Deck III = Dek Penerbangan III
|
||
|
||
Supply = Pasokan
|
||
|
||
Bomber = Pengebom
|
||
Siege I = Kepungan I
|
||
|
||
Siege II = Kepungan II
|
||
|
||
Siege III = Kepungan III
|
||
|
||
Evasion = Penghindaran
|
||
|
||
Fighter = Pesawat Tempur
|
||
Interception I = Pencegatan I
|
||
|
||
Interception II = Pencegatan II
|
||
|
||
Interception III = Pencegatan III
|
||
|
||
|
||
Air Targeting I = Bidikan Udara I
|
||
|
||
Air Targeting II = Bidikan Udara II
|
||
|
||
Sortie = Penyebaran
|
||
|
||
Operational Range = Jarak Operasional
|
||
|
||
Helicopter = Helikopter
|
||
Air Repair = Perbaikan di Udara
|
||
|
||
Mobility I = Mobilitas I
|
||
|
||
Mobility II = Mobilitas II
|
||
|
||
Anti-Armor I = Anti-Lapis-Baja I
|
||
|
||
Anti-Armor II = Anti-Lapis-Baja II
|
||
|
||
Cover I = Berlindung I
|
||
|
||
Cover II = Berlindung II
|
||
|
||
March = Berbaris
|
||
|
||
Mobility = Mobilitas
|
||
|
||
Sentry = Penjagaan
|
||
|
||
Logistics = Logistik
|
||
|
||
Ambush I = Sergapan I
|
||
|
||
Ambush II = Sergapan II
|
||
|
||
Bombardment I = Pengeboman I
|
||
|
||
Bombardment II = Pengeboman II
|
||
|
||
Bombardment III = Pengeboman III
|
||
|
||
Morale = Moral
|
||
|
||
Great Generals I = Jenderal Besar I
|
||
|
||
Great Generals II = Jenderal Besar II
|
||
|
||
Quick Study = Belajar Cepat
|
||
|
||
Haka War Dance = Tarian Perang Haka
|
||
|
||
Rejuvenation = Pemudaan
|
||
|
||
Slinger Withdraw = Penarikan Kembali Pengumban
|
||
|
||
Ignore terrain cost = Mengabaikan biaya medan
|
||
|
||
Pictish Courage = Keberanian Pikt
|
||
|
||
Home Sweet Home = Rumahku Surgaku
|
||
|
||
[unit] ability = kemampuan [unit]
|
||
|
||
|
||
#################### Lines from UnitTypes from Civ V - Vanilla ####################
|
||
|
||
Civilian = Penduduk
|
||
|
||
|
||
Civilian Water = Air Sipil
|
||
|
||
|
||
Aircraft = Udara
|
||
|
||
|
||
Atomic Bomber = Pengebom Atom
|
||
|
||
Missile = Rudal
|
||
|
||
|
||
Melee = Jarak dekat
|
||
|
||
Ranged = Jarak Jauh
|
||
|
||
Armor = Lapis Baja
|
||
|
||
WaterCivilian = PendudukAir
|
||
|
||
WaterMelee = JarakDekatAir
|
||
|
||
WaterRanged = JarakJauhAir
|
||
|
||
WaterSubmarine = KapalSelamAir
|
||
|
||
WaterAircraftCarrier = KapalIndukAir
|
||
|
||
AtomicBomber = PengebomAtom
|
||
|
||
|
||
#################### Lines from Units from Civ V - Vanilla ####################
|
||
|
||
|
||
This is your basic, club-swinging fighter. = Inilah unit pejuang paling dasar yang menyerang dengan mengayunkan pentungan
|
||
|
||
Maori Warrior = Pejuang Maori
|
||
|
||
Jaguar = Jaguar
|
||
|
||
Brute = Penyerang Kasar
|
||
|
||
Archer = Pemanah
|
||
|
||
Bowman = Pemanah
|
||
|
||
Slinger = Pengumban
|
||
|
||
Skirmisher = Pebaku Hantam
|
||
|
||
Work Boats = Kapal Pekerja
|
||
|
||
Trireme = Trireme
|
||
|
||
Galley = Galai
|
||
|
||
Chariot Archer = Pemanah Berkereta Kuda
|
||
|
||
War Chariot = Kereta Perang
|
||
|
||
War Elephant = Gajah Perang
|
||
|
||
|
||
Hoplite = Hoplite
|
||
|
||
Persian Immortal = Pasukan Abadi Persia
|
||
|
||
Marauder = Perampok
|
||
|
||
Horseman = Pasukan Berkuda
|
||
|
||
Companion Cavalry = Kavaleri Kompani
|
||
|
||
Catapult = Katapel Tempur
|
||
|
||
Ballista = Balista
|
||
|
||
Swordsman = Prajurit Berpedang
|
||
|
||
Legion = Legiun
|
||
|
||
Mohawk Warrior = Pejuang Mohawk
|
||
|
||
|
||
Landsknecht = Landsknecht
|
||
|
||
Knight = Ksatria
|
||
|
||
Camel Archer = Pemanah Berunta
|
||
|
||
Conquistador = Conquistador
|
||
|
||
Naresuan's Elephant = Gajah Naresuan
|
||
|
||
Mandekalu Cavalry = Kavaleri Mandekalu
|
||
|
||
Keshik = Keshik
|
||
|
||
Crossbowman = Pemanah Busur Silang
|
||
|
||
Chu-Ko-Nu = Chu-Ko-Nu
|
||
|
||
Longbowman = Pemanah Jauh
|
||
|
||
Trebuchet = Trebuset
|
||
|
||
Hwach'a = Hwach'a
|
||
|
||
Longswordsman = Prajurit Pedang Panjang
|
||
|
||
Samurai = Samurai
|
||
|
||
Berserker = Berserker
|
||
|
||
Caravel = Karavel
|
||
|
||
Turtle Ship = Kapal Kura-kura
|
||
|
||
|
||
Musketeer = Musketeer
|
||
|
||
Janissary = Janissary
|
||
|
||
Minuteman = Minuteman
|
||
|
||
Tercio = Tercio
|
||
|
||
Frigate = Fregat
|
||
|
||
Ship of the Line = Kapal The Line
|
||
|
||
Lancer = Kavaleri Bertombak
|
||
|
||
Sipahi = Sipahi
|
||
|
||
Cannon = Meriam
|
||
|
||
|
||
Norwegian Ski Infantry = Infanteri Ski Norwegia
|
||
|
||
Cavalry = Kavaleri
|
||
|
||
Cossack = Cossack
|
||
|
||
Ironclad = Ironclad
|
||
|
||
Artillery = Artileri
|
||
|
||
|
||
Foreign Legion = Legiun Asing
|
||
|
||
|
||
Carrier = Kapal Induk
|
||
|
||
Battleship = Kapal Tempur
|
||
|
||
Anti-Aircraft Gun = Senjata Antipesawat Udara
|
||
|
||
Destroyer = Kapal Perusak
|
||
|
||
Zero = Pesawat Zero
|
||
|
||
|
||
B17 = B17
|
||
|
||
Paratrooper = Penerjun Payung
|
||
|
||
Tank = Tangki
|
||
|
||
Panzer = Panser
|
||
|
||
Anti-Tank Gun = Senjata Anti-Tank
|
||
|
||
Atomic Bomb = Bom Atom
|
||
|
||
Rocket Artillery = Artileri Roket
|
||
|
||
Mobile SAM = Kendaraan Rudal
|
||
|
||
Guided Missile = Peluru Kendali
|
||
|
||
Nuclear Missile = Rudal Nuklir
|
||
|
||
Helicopter Gunship = Helikopter Tempur
|
||
|
||
Nuclear Submarine = Kapal Selam Nuklir
|
||
|
||
Mechanized Infantry = Pasukan Mekanis
|
||
|
||
Missile Cruiser = Kapal Penjelajah Misil
|
||
|
||
Modern Armor = Tank Modern
|
||
|
||
Jet Fighter = Jet tempur
|
||
|
||
Giant Death Robot = Robot Kematian Raksasa
|
||
|
||
Stealth Bomber = Pengebom Siluman
|
||
|
||
Great Artist = Seniman Hebat
|
||
|
||
Great Scientist = Ilmuwan Hebat
|
||
|
||
Great Merchant = Pedagang Hebat
|
||
|
||
Great Engineer = Insinyur Hebat
|
||
|
||
Great General = Jenderal Hebat
|
||
|
||
Khan = Khan
|
||
|
||
SS Booster = Pendorong PA
|
||
|
||
SS Cockpit = Kokpit PA
|
||
|
||
SS Engine = Mesin PA
|
||
|
||
SS Stasis Chamber = Ruang Stasis PA
|
||
|
||
|
||
#################### Lines from VictoryTypes from Civ V - Vanilla ####################
|
||
|
||
Complete all the spaceship parts\nto win! = Selesaikan semua bagian pesawat antariksa\nuntuk menang!
|
||
spaceship parts = bagian pesawat antariksa
|
||
You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! = Kamu telah menang melalui penguasaan ilmu pengetahuan! Kamu telah mengungkapkan misteri-misteri alam dan memimpin peradabanmu dalam perjalanan ke dunia yang baru! Kemenanganmu akan dikenang selama bintang-bintang di langit tetap bersinar!
|
||
|
||
Complete 5 policy branches and\nbuild the Utopia Project to win! = Lengkapi 5 cabang kebijakan dan\nbangun Proyek Utopia untuk menang!
|
||
You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = Kamu telah mencapai kemenangan melalui kebudayaanmu yang mengagumkan. Kemegahan peradabanmu - keagungan monumen-monumen dan kemampuan para senimanmu - telah mengguncangkan dunia!
|
||
|
||
Destroy all enemies\nto win! = Hancurkan semua musuh\nuntuk menang!
|
||
The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = Dunia telah diguncang oleh peperangan. Banyak peradaban besar dan kuat telah jatuh, tetapi kamu bertahan - dan keluar sebagai pemenang! Dunia akan mengingat kemenanganmu!
|
||
|
||
Build the UN and be voted\nworld leader to win! = Bangun PBB dan usahakan agar\nkamu terpilih sebagai pemimpin dunia untuk menang!
|
||
Anyone should build [buildingFilter] = Siapapun harus membangun [buildingFilter]
|
||
Win diplomatic vote = Menangkan pemilihan diplomatis
|
||
You have triumphed over your foes through the art of diplomacy! Your cunning and wisdom have earned you great friends - and divided and sown confusion among your enemies! Forever will you be remembered as the leader who brought peace to this weary world! = Kamu telah menang melawan musuh-musuhmu melalui jalur diplomasi! Kecerdikan dan kebijaksanaanmu telah memberikanmu teman-teman baru - dan juga memecah-belah dan menyebar kekacauan di antara musuh-musuhmu! Kamu akan diingat selamanya sebagai pemimpin yang membawa kedamaian kepada dunia yang telah jemu ini!
|
||
|
||
Do things to win! = Lakukan sesuatu untuk menang!
|
||
Have highest score after max turns = Miliki skor tertinggi setelah giliran maksimal
|
||
|
||
|
||
#################### Lines from Beliefs from Civ V - Gods & Kings ####################
|
||
|
||
Ancestor Worship = Pemujaan Roh Nenek Moyang
|
||
|
||
Dance of the Aurora = Tarian Aurora
|
||
|
||
Desert Folklore = Cerita Rakyat Gurun
|
||
|
||
Faith Healers = Dukun Penyembuh
|
||
|
||
Fertility Rites = Ritual Kesuburan
|
||
|
||
God of Craftsman = Dewa Pertukangan
|
||
|
||
God of the Open Sky = Dewa Langit
|
||
|
||
God of the Sea = Dewa Laut
|
||
|
||
God of War = Dewa Perang
|
||
|
||
Goddess of Festivals = Dewi Pesta
|
||
|
||
Goddess of Love = Dewi Cinta
|
||
|
||
Goddess of Protection = Dewi Pelindung
|
||
|
||
Goddess of the Hunt = Dewi Perburuan
|
||
|
||
Messenger of the Gods = Pembawa Pesan Dewa-dewi
|
||
|
||
Monument to the Gods = Monumen Dewa
|
||
|
||
One with Nature = Menyatu dengan Alam
|
||
|
||
Oral Tradition = Tradisi lisan
|
||
|
||
Religious Idols = Berhala-berhala
|
||
|
||
Religious Settlements = Permukiman Agama
|
||
|
||
Sacred Path = Jalur Suci
|
||
|
||
Sacred Waters = Air Suci
|
||
|
||
Stone Circles = Lingkaran Batu
|
||
|
||
Follower = Pengikut
|
||
Asceticism = Pertapaan
|
||
|
||
Cathedrals = Katedral
|
||
|
||
Choral Music = Paduan Suara
|
||
|
||
Divine inspiration = Wahyu Tuhan
|
||
|
||
Feed the World = Beri Makan Dunia
|
||
|
||
Guruship = Keguruan
|
||
|
||
Holy Warriors = Prajurit Suci
|
||
|
||
Liturgical Drama = Drama Liturgi
|
||
|
||
Monasteries = Biara
|
||
|
||
Mosques = Masjid
|
||
|
||
Pagodas = Pagoda
|
||
|
||
Peace Gardens = Taman Kedamaian
|
||
|
||
Religious Art = Seni Keagamaan
|
||
|
||
Religious Center = Pusat Keagamaan
|
||
|
||
Religious Community = Komunitas Keagamaan
|
||
|
||
Swords into Ploughshares = Pedang Menjadi Mata Bajak
|
||
|
||
Founder = Pendiri
|
||
Ceremonial Burial = Upacara Penguburan
|
||
|
||
Church Property = Properti Gereja
|
||
|
||
Initiation Rites = Ritual Inisiasi
|
||
|
||
Interfaith Dialogue = Dialog Antaragama
|
||
|
||
Papal Primacy = Keutamaan Kepausan
|
||
|
||
Peace Loving = Penyuka Damai
|
||
|
||
Pilgrimage = Ziarah
|
||
|
||
Tithe = Persembahan
|
||
|
||
World Church = Gereja Dunia
|
||
|
||
Enhancer = Penguat
|
||
Defender of the Faith = Pelindung Iman
|
||
|
||
Holy Order = Perintah Suci
|
||
|
||
Itinerant Preachers = Pengkhotbah Pengembara
|
||
|
||
Just War = Hanya Perang
|
||
|
||
Messiah = Mesias
|
||
|
||
Missionary Zeal = Gairah Misionaris
|
||
|
||
Religious Texts = Teks-Teks Agama
|
||
|
||
Religious Unity = Kesatuan Agama
|
||
|
||
Reliquary = Penyimpanan Relik
|
||
|
||
|
||
#################### Lines from Buildings from Civ V - Gods & Kings ####################
|
||
|
||
|
||
Stele = Tugu Peringatan
|
||
|
||
|
||
Shrine = Tempat Suci
|
||
|
||
Pyramid = Piramida
|
||
|
||
|
||
Terracotta Army = Pasukan Terakota
|
||
'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu = 'Perlakukan pasukanmu seperti anakmu sendiri, dan mereka akan mengikutimu hingga ke lembah terdalam sekalipun; pandanglah mereka sebagai anak-anakmu yang kaucintai, dan mereka akan tetap berdiri di sampingmu sampai mati sekalipun.' - Sun Tzu
|
||
|
||
|
||
Amphitheater = Amfiteater
|
||
|
||
|
||
Petra = Petra
|
||
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones = '...yang meminum airnya akan Kuberikan, firman Tuhan, akan memiliki mata air di dalamnya yang mengalir untuk memberikan kehidupan abadi. Biarlah mereka membawaku kepada gunung-Mu yang kudus, tempat di mana Engkau berdiam. Melintasi padang gurun dan melalui gunung hingga ke Ngarai Bulan Sabit...' - Indiana Jones
|
||
|
||
|
||
Great Mosque of Djenne = Masjid Agung Djenne
|
||
'With the magnificence of eternity before us, let time, with all its fluctuations, dwindle into its own littleness.' - Thomas Chalmers = 'Dengan keagungan keabadian di hadapan kita, biarlah waktu, dengan segala perubahannya, menyusut menjadi kecil.' - Thomas Chalmers
|
||
|
||
Grand Temple = Kuil Agung
|
||
|
||
|
||
Alhambra = Alhambra
|
||
'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison = 'Keadilan adalah benteng yang tidak dapat diserang, yang dibangun di puncak gunung yang tidak bisa diruntuhkan oleh keganasan banjir maupun dirobohkan oleh kekuatan pasukan.' - Joseph Addison
|
||
|
||
|
||
Ceilidh Hall = Aula Ceilidh
|
||
|
||
|
||
Leaning Tower of Pisa = Menara Miring Pisa
|
||
'Don't clap too hard - it's a very old building.' - John Osbourne = 'Jangan bertepuk tangan terlalu keras - ini adalah bangunan yang sangat tua' - John Osbourne
|
||
|
||
|
||
Coffee House = Warung Kopi
|
||
|
||
|
||
Neuschwanstein = Neuschwanstein
|
||
'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria = '...lokasinya merupakan salah satu yang terindah, kudus dan tidak mudah untuk didekati, kuil yang layak untuk untuk teman ilahi yang telah membawa keselamatan dan berkat sejati untuk dunia.' - Raja Ludwig II dari Bavaria
|
||
|
||
|
||
Recycling Center = Pusat Daur Ulang
|
||
|
||
|
||
CN Tower = Menara CN
|
||
'Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules.' - Douglas Adams = 'Tidak ada yang bisa melaju secepat cahaya kecuali berita buruk, yang mematuhi aturan khususnya sendiri.' - Douglas Adams
|
||
|
||
Bomb Shelter = Tempat Perlindungan Bom
|
||
|
||
Hubble Space Telescope = Teleskop Angkasa Hubble
|
||
'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France = 'Yang dapat dikagumi adalah, bukan karena bidang bintang-bintang sangatlah luas, tetapi karena manusia telah mengukurnya.' - Anatole France
|
||
|
||
|
||
Cathedral = Katedral
|
||
|
||
|
||
Mosque = Masjid
|
||
|
||
Pagoda = Pagoda
|
||
|
||
|
||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||
|
||
|
||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||
|
||
|
||
#################### Lines from Eras from Civ V - Gods & Kings ####################
|
||
|
||
|
||
Marine = Marinir
|
||
|
||
|
||
#################### Lines from Nations from Civ V - Gods & Kings ####################
|
||
|
||
|
||
Rim-Sin II = Rim-Sin II
|
||
Smerdis = Smerdis
|
||
Ilum-ma-ili = Ilum-ma-ili
|
||
Peshgaldaramesh = Peshgaldaramesh
|
||
Ur-zigurumaš = Ur-zigurumaš
|
||
Semiramis = Semiramis
|
||
Em = Em
|
||
Ishtar = Ishtar
|
||
Bilit Taauth = Bilit Taauth
|
||
Aruru = Aruru
|
||
Islam = Islam
|
||
|
||
Jason = Jason
|
||
Helena = Helena
|
||
Alexa = Alexa
|
||
Cletus = Cletus
|
||
Kassandra = Kassandra
|
||
Andres = Andres
|
||
Desdemona = Desdemona
|
||
Anthea = Anthea
|
||
Aeneas = Aeneas
|
||
Leander = Leander
|
||
Christianity = Kristen
|
||
|
||
Li = Li
|
||
Chen = Chen
|
||
Zhang = Zhang
|
||
Liu = Liu
|
||
Yang = Yang
|
||
Huang = Huang
|
||
Zhao = Zhao
|
||
Wu = Wu
|
||
Zhou = Zhou
|
||
Sun = Sun
|
||
Taoism = Taoisme
|
||
|
||
Refaat = Refaat
|
||
Heba = Heba
|
||
Salah = Salah
|
||
Ahmed = Ahmed
|
||
Zakaria = Zakaria
|
||
Bastet = Bastet
|
||
Ma'at = Ma'at
|
||
Nebhet = Nebhet
|
||
Tefenet = Tefenet
|
||
Neuth = Neuth
|
||
|
||
James = James
|
||
Scarlett = Scarlett
|
||
Mycroft = Mycroft
|
||
Charlotte = Charlotte
|
||
Gwendolyn = Gwendolyn
|
||
Mr. Eks = Mr. Eks
|
||
Dr. Grey = Dr. Grey
|
||
Andrew = Andrew
|
||
Scott = Scott
|
||
Anne = Anne
|
||
|
||
Jean-Paul = Jean-Paul
|
||
Martine = Martine
|
||
Lucien = Lucien
|
||
François = François
|
||
Augustine = Augustine
|
||
Monsieur X = Monsieur X
|
||
Dr. Dupont = Dr. Dupont
|
||
Vipère = Vipère
|
||
Yvette = Yvette
|
||
Renard = Renard
|
||
|
||
Alexei = Alexei
|
||
Lena = Lena
|
||
Dmitry = Dmitry
|
||
Anastasia = Anastasia
|
||
Tatiana = Tatiana
|
||
Boris = Boris
|
||
Doktor Seriy = Doktor Seriy
|
||
Mikhail = Mikhail
|
||
Natacha = Natacha
|
||
Zmeya = Zmeya
|
||
|
||
Flavius = Flavius
|
||
Regula = Regula
|
||
Servius = Servius
|
||
Lucia = Lucia
|
||
Cornelius = Kornelius
|
||
Licina = Licina
|
||
Canus = Kanus
|
||
Serpens = Serpens
|
||
Agrippa = Agrippa
|
||
Brutus = Brutus
|
||
|
||
Solhofaat = Solhofaat
|
||
Khenzeer = Khenzeer
|
||
Zarafah = Zarafah
|
||
Temsaah = Temsaah
|
||
Abyadh = Abyadh
|
||
Mostafa = Mostafa
|
||
Yusuf = Yusuf
|
||
Waddah = Waddah
|
||
Sameera = Sameera
|
||
Gamal = Gamal
|
||
|
||
Cousin = Cousin
|
||
Felix = Felix
|
||
Dennis = Dennis
|
||
Edward = Edward
|
||
Prof. Rex = Prof. Rex
|
||
Eliza = Eliza
|
||
Mary = Mary
|
||
Virginia = Virginia
|
||
Barbara = Barbara
|
||
|
||
Akaishi = Akaishi
|
||
Oki = Oki
|
||
Hattori = Hattori
|
||
Morozumi = Morozumi
|
||
Momochi = Momochi
|
||
Kawashima = Kawashima
|
||
Orin = Orin
|
||
Sakanishi = Sakanishi
|
||
Kaede = Kaede
|
||
Mochizuki = Mochizuki
|
||
Shinto = Shinto
|
||
|
||
Ashok = Ashok
|
||
Shanx = Shanx
|
||
Hormis = Hormis
|
||
Sanjeev = Sanjeev
|
||
Ananda = Ananda
|
||
Rani = Rani
|
||
Parvati = Parvati
|
||
Mukta = Mukta
|
||
Karishma = Karishma
|
||
Jyotsna = Jyotsna
|
||
Hinduism = Hindu
|
||
|
||
Johann = Johann
|
||
Marlene = Marlene
|
||
Wilhelm = Wilhelm
|
||
Eva = Eva
|
||
Heinz = Heinz
|
||
Horst = Horst
|
||
Carl = Karl
|
||
Viper = Viper
|
||
Albrecht = Albrecht
|
||
Anton = Anton
|
||
|
||
Ibrahim = Ibrahim
|
||
Bayezid = Bayezid
|
||
Sokollu = Sokollu
|
||
Mahmut = Mahmut
|
||
Uveys = Uveys
|
||
Roxelana = Roxelana
|
||
Safiye = Safiye
|
||
Hafsa = Hafsa
|
||
Kosem = Kosem
|
||
Nurbanu = Nurbanu
|
||
|
||
Kim = Kim
|
||
Park = Park
|
||
Han = Han
|
||
Na = Na
|
||
Kong = Kong
|
||
Yu = Yu
|
||
Ahn = Ahn
|
||
Da = Da
|
||
Eun = Eun
|
||
Confucianism = Konghucu
|
||
|
||
Onatah = Onatah
|
||
Oneida = Oneida
|
||
Oshadagea = Oshadagea
|
||
Otetiani = Otetiani
|
||
Genesee = Genesi
|
||
Dadgayadoh = Dadgayadoh
|
||
Otwtiani = Otwtiani
|
||
Kateri = Kateri
|
||
Onondakai = Onondakai
|
||
Honanyawus = Honanyawus
|
||
|
||
Azi = Azi
|
||
Dabir = Dabir
|
||
Firuz = Firuz
|
||
Gaspar = Gaspar
|
||
Shahzad = Shahzad
|
||
Aga = Aga
|
||
Marjane = Marjane
|
||
Peri = Peri
|
||
Sartaj = Sartaj
|
||
Yasmin = Yasmin
|
||
Zoroastrianism = Zoroastrianisme
|
||
|
||
Tiki = Tiki
|
||
Hotu Matua = Hotu Matua
|
||
Rongo-ma-tane = Rongo-ma-tane
|
||
Kupe = Kupe
|
||
Haloti = Haloti
|
||
Degei = Degei
|
||
Babamik = Babamik
|
||
Kulu Lau = Kulu Lau
|
||
Nangananga = Nangananga
|
||
Turua = Turua
|
||
|
||
Aran = Aran
|
||
Chanarong = Chanarong
|
||
Kiet = Kiet
|
||
Niran = Niran
|
||
Virote = Virote
|
||
Kulap = Kulap
|
||
Mayuree = Mayuri
|
||
Phueng = Phueng
|
||
Ratana = Ratana
|
||
Tola = Tola
|
||
Buddhism = Buddha
|
||
|
||
Rodrigo = Rodrigo
|
||
Esmeralda = Esmeralda
|
||
Mathilda = Matilda
|
||
Ramona = Ramona
|
||
Señor X = Señor X
|
||
Topolino = Topolino
|
||
Serpiente = Serpiente
|
||
Garcia = Garcia
|
||
El Lobo = El Lobo
|
||
|
||
Ahmadou = Ahmadou
|
||
Ayub = Ayub
|
||
Badru = Badru
|
||
Bokhari = Bokhari
|
||
Guedado = Guedado
|
||
Adhiambo = Adhiambo
|
||
Chinaka = Chinaka
|
||
Laila = Laila
|
||
Mariama = Mariama
|
||
Oni = Oni
|
||
|
||
Asashōryū = Asashōryū
|
||
Tömöriin = Tömöriin
|
||
Zevegiin = Zevegiin
|
||
Jigjidiin = Jigjidiin
|
||
Enkhbat = Enkhbat
|
||
Mönkhbayar = Mönkhbayar
|
||
Gündegmaa = Gündegmaa
|
||
Ssima = Ssima
|
||
Batachikhan = Batachikhan
|
||
Chulunny = Chulunny
|
||
Tengriism = Tengriisme
|
||
|
||
Metztli = Metztli
|
||
Xitllali = Xitllali
|
||
Chimalli = Chimalli
|
||
Quauhtli = Quauhtli
|
||
Teyacapan = Teyacapan
|
||
Yaotl = Yaotl
|
||
Coatl = Koatl
|
||
Huitzilin = Huitzilin
|
||
Itzli = Itzli
|
||
Tepin = Tepin
|
||
|
||
Amaru = Amaru
|
||
Apichu = Apichu
|
||
Pariapichiu = Pariapichiu
|
||
Puma = Puma
|
||
Quenti = Quenti
|
||
Suyuntu = Suyuntu
|
||
Uturuncu = Uturuncu
|
||
Purutu = Purutu
|
||
Ozcollo = Ozcollo
|
||
|
||
Jørgen = Jørgen
|
||
Mette = Mette
|
||
Henrik = Henrik
|
||
Niels = Niels
|
||
Helle = Helle
|
||
Frederik = Frederik
|
||
Ida = Ida
|
||
Thea = Thea
|
||
Freja = Freya
|
||
Morten = Morten
|
||
|
||
Attila the Hun = Attila dari Hun
|
||
I grow tired of this throne. I think I should like to have yours instead. = Aku sudah bosan duduk di takhta ini. Kupikir lebih baik duduk di takhta punyamu saja.
|
||
Now what is this?! You ask me to add your riches to my great avails. The invitation is accepted. = Apa-apaan ini?! Engkau meminta kepadaku untuk menambah kekayaanmu agar aku mendapatkan keuntungan besar. Kuterima ajakanmu.
|
||
My people will mourn me not with tears, but with human blood. = Rakyatku akan berkabung untukku bukan dengan tangisan, tetapi dengan darah manusia.
|
||
You are in the presence of Attila, scourge of Rome. Do not let hubris be your downfall as well. = Kamu berada di hadapan Attila, penyebab penderitaan bagi Roma. Jangan biarkan keangkuhanmu menyebabkan kejatuhan bagimu juga.
|
||
This is better than you deserve, but let it not be said that I am an unfair man. = Ini lebih baik dari yang patut engkau terima, tapi janganlah orang berkata bahwa aku adalah orang yang curang.
|
||
Good day to you. = Semoga harimu baik.
|
||
Scourge of God = Hukuman Tuhan
|
||
Balamber = Balamber
|
||
Uldin = Uldin
|
||
Donatus = Donatus
|
||
Charato = Charato
|
||
Octar = Oktar
|
||
Bleda = Bleda
|
||
Ellac = Ellac
|
||
Dengizik = Dengizik
|
||
Hildico = Hildiko
|
||
Gudrun = Gudrun
|
||
Attila's Court = Pengadilan Attila
|
||
The Huns = Hun
|
||
|
||
William of Orange = William Oranye
|
||
As much as I despise war, I consider it a, hahaha, contribution to the common cause to erase your existence. = Sebenci-bencinya aku dengan perang, aku masih memandangnya, uhuk uhuk, sebagai bantuan untuk mencapai tujuan bersama yaitu menghapus keberadaanmu di bumi ini.
|
||
You call yourself an exalted ruler, but I see nothing more than a smartly dressed barbarian! = Engkau menganggap dirimu sebagai pemimpin yang diagungkan, tetapi aku hanya melihat orang barbar yang berpakaian rapi!
|
||
My God, be merciful to my soul. My God, feel pity for this... my poor people! = Ya Tuhan, ampunilah aku. Ya Tuhan, kasihanilah... rakyatku yang malang!
|
||
I am William of Orange, stadtholder of The Netherlands. Did you need anything? I still have a lot to do. = Aku adalah William Oranye, stadtholder Belanda. Apakah engkau memerlukan sesuatu?
|
||
I believe I have something that may be of some importance to you. = Aku rasa aku memiliki sesuatu yang mungkin berarti bagimu.
|
||
Once again, greetings. = Salam lagi.
|
||
Dutch East India Company = Perusahaan Hindia Timur Belanda
|
||
Joost = Joost
|
||
Hendrika = Hendrika
|
||
Marten = Marten
|
||
Anke = Anke
|
||
Guus = Guus
|
||
Mr. X = Mr. X
|
||
Dr. Grijs = Dr. Grijs
|
||
Willem = Willem
|
||
Thijs = Thijs
|
||
Neef = Neef
|
||
Amsterdam = Amsterdam
|
||
Rotterdam = Rotterdam
|
||
Utrecht = Utrecht
|
||
Groningen = Groningen
|
||
Breda = Breda
|
||
Nijmegen = Nijmegen
|
||
Den Haag = Den Haag
|
||
Haarlem = Haarlem
|
||
Arnhem = Arnhem
|
||
Zutphen = Zutphen
|
||
Maastricht = Maastricht
|
||
Tilburg = Tilburg
|
||
Eindhoven = Eindhoven
|
||
Dordrecht = Dordrecht
|
||
Leiden = Leiden
|
||
's Hertogenbosch = 's Hertogenbosch
|
||
Almere = Almere
|
||
Alkmaar = Alkmaar
|
||
Brielle = Brielle
|
||
Vlissingen = Vlissingen
|
||
Apeldoorn = Apeldoorn
|
||
Enschede = Enschede
|
||
Amersfoort = Amersfoort
|
||
Zwolle = Zwolle
|
||
Venlo = Venlo
|
||
Uden = Uden
|
||
Grave = Grave
|
||
Delft = Delft
|
||
Gouda = Gouda
|
||
Nieuwstadt = Nieuwstadt
|
||
Weesp = Weesp
|
||
Coevorden = Coevorden
|
||
Kerkrade = Kerkrade
|
||
The Netherlands = Belanda
|
||
|
||
Gustavus Adolphus = Gustavus Adolphus
|
||
The Hakkapeliittas will ride again and your men will fall just at the sight of my cavalry! God with us! = Para Hakkapeliitta akan berkuda lagi dan orang-orangmu akan jatuh hanya dengan melihat kaveleriku! Tuhan beserta kami!
|
||
Ha ha ha, captain Gars will be very glad to head out to war again. = Ha ha ha, Kapten Gars akan dengan senang hati pergi ke medan perang lagi.
|
||
I am Sweden's king. You can take my lands, my people, my kingdom, but you will never reach the House of Vasa. = Aku Raja Swedia. Engkau bisa mengambil negeriku, rakyatku, dan kerajaanku, tapi engkau tidak akan pernah menyentuh Wangsa Vasa.
|
||
Stranger, welcome to the Snow King's kingdom! I am Gustavus Adolphus, member of the esteemed House of Vasa = Hei orang asing, selamat datang ke Kerajaan Raja Salju! Aku Gustavus Adolphus, anggota Wangsa Vasa yang dihormati.
|
||
My friend, it is my belief that this settlement can benefit both our peoples. = Teman, aku percaya bahwa persetujuan ini akan menguntungkan rakyat kita.
|
||
Oh, welcome! = Oh, selamat datang!
|
||
Oh, it is you. = Oh, ini kamu lagi.
|
||
Nobel Prize = Penghargaan Nobel
|
||
Leif = Leif
|
||
Ingegard = Ingegard
|
||
Sören = Sören
|
||
Ragnhild = Ragnhild
|
||
Lars = Lars
|
||
Lina = Lina
|
||
Herr Grå = Herr Grå
|
||
Magnus = Magnus
|
||
Vilma = Vilma
|
||
Kusin = Kusin
|
||
Stockholm = Stockholm
|
||
Uppsala = Uppsala
|
||
Gothenburg = Gothenburg
|
||
Malmö = Malmö
|
||
Linköping = Linköping
|
||
Kalmar = Kalmar
|
||
Skara = Skara
|
||
Västerås = Västerås
|
||
Jönköping = Jönköping
|
||
Visby = Visby
|
||
Falun = Falun
|
||
Norrköping = Norrköping
|
||
Gävle = Gävle
|
||
Halmstad = Halmstad
|
||
Karlskrona = Karlskrona
|
||
Hudiksvall = Hudiksvall
|
||
Örebro = Örebro
|
||
Umeå = Umeå
|
||
Karlstad = Karlstad
|
||
Helsingborg = Helsingborg
|
||
Härnösand = Härnösand
|
||
Vadstena = Vadstena
|
||
Lund = Lund
|
||
Västervik = Västervik
|
||
Enköping = Enköping
|
||
Skövde = Skövde
|
||
Eskilstuna = Eskilstuna
|
||
Luleå = Luleå
|
||
Lidköping = Lidköping
|
||
Södertälje = Södertälje
|
||
Mariestad = Mariestad
|
||
Östersund = Östersund
|
||
Borås = Borås
|
||
Sundsvall = Sundsvall
|
||
Vimmerby = Vimmerby
|
||
Köping = Köping
|
||
Mora = Mora
|
||
Arboga = Arboga
|
||
Växjö = Växjö
|
||
Gränna = Gränna
|
||
Kiruna = Kiruna
|
||
Borgholm = Borgholm
|
||
Strängnäs = Strängnäs
|
||
Sveg = Sveg
|
||
Sweden = Swedia
|
||
|
||
Maria Theresa = Maria Theresa
|
||
Shame that it has come this far. But ye wished it so. Next time, be so good, choose your words more wisely. = Sayang sekali karena kita sudah sampai pada titik ini. Tapi ini keinginanmu. Jadi, nanti lagi, jadilah lebih baik, pilihlah dengan lebih bijak kata-katamu.
|
||
What a fool ye are! Ye will end swiftly and miserably. = Bodoh! Kamu akan berakhir sebentar lagi dengan menyedihkan.
|
||
The world is pitiful! There's no beauty in it, no wisdom. I am almost glad to go. = Dunia ini sangat malang! Tidak ada yang indah di dalamnya, tidak ada kearifan. Aku cukup senang untuk meninggalkannya.
|
||
The archduchess of Austria welcomes your Eminence to... Oh let's get this over with! I have a luncheon at four o'clock. = Putri Agung Austria menyambut Yang Mulia ke... Oh sudahilah saja ini! Aku ada pertemuan makan siang pukul empat.
|
||
I see you admire my new damask. Nobody should say that I am an unjust woman. Let's reach an agreement! = Aku lihat kamu mengagumi kain damask baruku. Tidak ada yang boleh bilang bahwa aku wanita yang tidak adil. Mari kita capai sebuah kesepakatan!
|
||
Oh, it's ye! = Oh, itu kamu!
|
||
Diplomatic Marriage = Pernikahan Diplomatis
|
||
Ferdinand = Ferdinand
|
||
Johanna = Johanna
|
||
Franz-Josef = Franz-Josef
|
||
Astrid = Astrid
|
||
Anna = Anna
|
||
Hubert = Hubert
|
||
Alois = Alois
|
||
Natter = Natter
|
||
Georg = Georg
|
||
Arnold = Arnold
|
||
Vienna = Wina
|
||
Salzburg = Salzburg
|
||
Graz = Graz
|
||
Linz = Linz
|
||
Klagenfurt = Klagenfurt
|
||
Bregenz = Bregenz
|
||
Innsbruck = Innsbruck
|
||
Kitzbühel = Kitzbühel
|
||
St. Pölten = St. Pölten
|
||
Eisenstadt = Eisenstadt
|
||
Villach = Villach
|
||
Zwettl = Zwettl
|
||
Traun = Traun
|
||
Wels = Wels
|
||
Dornbirn = Dornbirn
|
||
Feldkirch = Feldkirch
|
||
Amstetten = Amstetten
|
||
Bad Ischl = Bad Ischl
|
||
Wolfsberg = Wolfsberg
|
||
Kufstein = Kufstein
|
||
Leoben = Leoben
|
||
Klosterneuburg = Klosterneuburg
|
||
Leonding = Leonding
|
||
Kapfenberg = Kapfenberg
|
||
Hallein = Hallein
|
||
Bischofshofen = Bischofshofen
|
||
Waidhofen = Waidhofen
|
||
Saalbach = Saalbach
|
||
Lienz = Lienz
|
||
Steyr = Steyr
|
||
Austria = Austria
|
||
|
||
Dido = Dido
|
||
Tell me, do you all know how numerous my armies, elephants and the gdadons are? No? Today, you shall find out! = Beritahu aku, apakah kalian semua tahu seberapa besar pasukan, gajah, dan gdadonku? Tidak? Hari ini, kalian akan melihatnya!
|
||
Fate is against you. You earned the animosity of Carthage in your exploration. Your days are numbered. = Takdir sedang melawan engkau. Kamu telah menimbulkan kebencian Kartago dengan penjelajahanmu. Sisa hari-harimu dapat dihitung.
|
||
The fates became to hate me. This is it? You wouldn't destroy us so without their help. = Takdir telah membenciku sekarang. Inikah kesudahannya? Kamu tidak akan bisa menghancurkan kami tanpa pertolongan mereka.
|
||
The Phoenicians welcome you to this most pleasant kingdom. I am Dido, the queen of Carthage and all that belongs to it. = Bangsa Fenisia menyambutmu di kerajaan yang paling indah ini. Aku Dido, Ratu dari Kartago dan semua kepunyaannya.
|
||
I just had the marvelous idea, and I think you'll appreciate it too. = Aku baru saja memiliki ide yang bagus, dan aku pikir kamu akan menyukainya juga.
|
||
What is it now? = Ada apa lagi sekarang?
|
||
Phoenician Heritage = Warisan Fenisia
|
||
Hamilcar = Hamilkar
|
||
Mago = Mago
|
||
Baalhaan = Baalhaan
|
||
Sophoniba = Sofoniba
|
||
Yzebel = Izebel
|
||
Similce = Similke
|
||
Kandaulo = Kandaulo
|
||
Zinnridi = Zinnridi
|
||
Gisgo = Gisgo
|
||
Fierelus = Fierelus
|
||
Carthage = Kartago
|
||
Utique = Utique
|
||
Hippo Regius = Hippo Regius
|
||
Gades = Gades
|
||
Saguntum = Saguntum
|
||
Carthago Nova = Carthago Nova
|
||
Panormus = Panormus
|
||
Lilybaeum = Lilybaeum
|
||
Hadrumetum = Hadrumetum
|
||
Zama Regia = Zama Regia
|
||
Karalis = Karalis
|
||
Malaca = Malaca
|
||
Leptis Magna = Leptis Magna
|
||
Hippo Diarrhytus = Hippo Diarrhytus
|
||
Motya = Motya
|
||
Sulci = Sulci
|
||
Leptis Parva = Leptis Parva
|
||
Tharros = Tharros
|
||
Soluntum = Soluntum
|
||
Lixus = Lixus
|
||
Oea = Oea
|
||
Theveste = Theveste
|
||
Ibossim = Ibossim
|
||
Thapsus = Thapsus
|
||
Aleria = Aleria
|
||
Tingis = Tingis
|
||
Abyla = Abyla
|
||
Sabratha = Sabratha
|
||
Rusadir = Rusadir
|
||
Baecula = Baecula
|
||
Saldae = Saldae
|
||
Units ending their turn on [Mountain] tiles take [50] damage = Unit yang menyelesaikan gerakannya pada daerah [Mountain] mendapatkan [50] kerusakan
|
||
|
||
Theodora = Theodora
|
||
It is always a shame to destroy a thing of beauty. Happily, you are not one. = Adalah hal yang memalukan jika seseorang menghancurkan sesuatu yang indah. Untungnya, kamu bukanlah hal yang indah.
|
||
Now darling, tantrums are most unbecoming. I shall have to teach you a lesson. = Sekarang sayangku, amukanmu sangatlah tidak pantas. Aku harus memberikan pelajaran kepadamu.
|
||
Like a child playing with toys you are. My people will never love you, nor suffer this indignation gracefully. = Engkau seperti seorang anak yang bermain dengan mainan. Rakyatku tidak akan pernah menyukaimu dan tidak akan menderita kegeraman ini dengan luwes
|
||
My, isn't this a pleasant surprise - what may I call you, oh mysterious stranger? I am Theodora, beloved of Byzantium. = Oh, bukankah ini kejutan yang menyenangkan - dengan apa aku memanggilmu, orang asing yang misterius? Aku adalah Theodora, yang dicintai rakyat Bizantium.
|
||
I have heard that you adept at certain kinds of ... interactions. Show me. = Aku telah mendengar bahwa kamu mahir dengan jenis-jenis ... interaksi tertentu. Tunjukkan padaku.
|
||
Hello again. = Halo lagi.
|
||
Patriarchate of Constantinople = Patriarkat Konstantinopel
|
||
Basil = Basil
|
||
Nikophoros = Nikoforos
|
||
Demetrios = Demetrius
|
||
Philippos = Filipus
|
||
Theophylaktos = Theofilaktos
|
||
Simonis = Simonis
|
||
Zoe = Zoe
|
||
Ioanno = Yoanno
|
||
Xene = Khene
|
||
Euphrosyne = Eufrosine
|
||
Constantinople = Konstantinopel
|
||
Adrianople = Adrianopel
|
||
Nicaea = Nikea
|
||
Antioch = Antiokia
|
||
Varna = Varna
|
||
Ohrid = Ohrid
|
||
Nicomedia = Nikomedia
|
||
Trebizond = Trebizond
|
||
Cherson = Cherson
|
||
Sardica = Serdika
|
||
Ani = Ani
|
||
Dyrrachium = Dyrrakium
|
||
Edessa = Edessa
|
||
Chalcedon = Chalkedon
|
||
Naissus = Naissus
|
||
Bari = Bari
|
||
Iconium = Ikonium
|
||
Prilep = Prilep
|
||
Samosata = Samosata
|
||
Kars = Kars
|
||
Theodosiopolis = Theodosiopolis
|
||
Tyana = Tyana
|
||
Gaza = Gaza
|
||
Kerkyra = Kerkyra
|
||
Phoenice = Fenike
|
||
Selymbria = Selymbria
|
||
Sillyon = Sillyon
|
||
Chrysopolis = Cherysopolis
|
||
Vodena = Vodena
|
||
Traianoupoli = Traianoupoli
|
||
Constantia = Konstantia
|
||
Patra = Patra
|
||
Korinthos = Korintus
|
||
Byzantium = Bizantium
|
||
|
||
Boudicca = Boudicca
|
||
You shall stain this land no longer with your vileness! To arms, my countrymen. We ride to war! = Engkau tidak akan menodai negeri ini lagi dengan kekejianmu! Siapkan senjatamu, rekan-rekan sebangsaku. Kita akan berperang!
|
||
Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your balls! = Pengkhianat! Orang-orang Kelt tidak akan mendukung tindakan-tindakan asusila dan umpatan-umpatan seperti itu - aku akan memotong buah zakarmu!
|
||
Vile ruler, know you have won this war in name alone. Your cities lie buried and your troops defeated. I have my own victory. = Penguasa yang keji, ketahuilah bahwa engkau hanya menang nama dari perang ini. Kota-kotamu terkubur dan pasukan-pasukanmu telah dikalahkan. Aku mempunyai kemenanganku tersendiri.
|
||
I am Boudicca, Queen of the Celts. Let no-one underestimate me! = Akulah Boudicca, Ratu Kelt. Tidak ada yang boleh meremehkan aku!
|
||
Let us join our forces together and reap the rewards. = Mari kita gabungkan kekuatan kita dan peroleh keuntungannya.
|
||
God has given good to you. = Tuhan telah memberikan hal-hal yang baik untukmu.
|
||
Druidic Lore = Kearifan Druidik
|
||
Crìsdean = Krìsdean
|
||
Siobhán = Siobhán
|
||
Seamus = Seamus
|
||
Ffion = Ffion
|
||
Pádraig = Pádraig
|
||
Deirdre = Deirdre
|
||
Mr. Quinn = Mr. Quinn
|
||
Éadaoin = Éadaoin
|
||
Alwyn = Alwyn
|
||
Col Ceathar = Kol Ceathar
|
||
Cardiff = Cardiff
|
||
Truro = Truro
|
||
Douglas = Douglas
|
||
Glasgow = Glasgow
|
||
Cork = Cork
|
||
Aberystwyth = Aberystwyth
|
||
Penzance = Penzance
|
||
Ramsey = Ramsey
|
||
Inverness = Inverness
|
||
Limerick = Limerick
|
||
Swansea = Swansea
|
||
St. Ives = St. Ives
|
||
Peel = Peel
|
||
Aberdeen = Aberdeen
|
||
Belfast = Belfast
|
||
Caernarfon = Caernarfon
|
||
Newquay = Newquay
|
||
Saint-Nazaire = Saint-Nazaire
|
||
Castletown = Castletown
|
||
Stirling = Stirling
|
||
Galway = Galway
|
||
Conwy = Conwy
|
||
St. Austell = St. Austell
|
||
Saint-Malo = Saint-Malo
|
||
Onchan = Onchan
|
||
Dundee = Dundee
|
||
Londonderry = Londonderry
|
||
Llanfairpwllgwyngyll = Llanfairpwllgwyngyll
|
||
Falmouth = Falmouth
|
||
Lorient = Lorient
|
||
Celts = Celts
|
||
|
||
Haile Selassie = Haile Selassie
|
||
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = Aku telah mencoba semua jalan lain, tetapi engkau tetap bersikeras pada kegilaan ini. Aku harap, untuk kebaikanmu, ajalmu cepat datang.
|
||
It is silence that allows evil to triumph. We will not stand mute and allow you to continue on this mad quest unchecked. = Jika diam saja, kejahatan bisa menang. Kami tidak akan berdiam diri membisu dan membiarkan kamu untuk melanjutkan perburuan gila ini.
|
||
God and history will remember your actions this day. I hope you are ready for your impending judgment. = Tuhan dan sejarah akan mengingat perbuatan-perbuatanmu hari ini. Aku harap engkau siap untuk penghakiman yang akan datang.
|
||
A thousand welcomes to our fair nation. I am Selassie, the Ras Tafari Makonnen and Emperor of Ethiopia, your humble servant. = Seribu salam untuk negeri kami yang adil. Aku Selassie, Sang Ras Tafari Makonnen dan Kaisar Etiopia, hambamu yang rendah hati.
|
||
I request that you consider this offer between our two peoples. I believe it will do us both good. = Aku memintamu untuk mempertimbangkan tawaran di antara kedua bangsa ini.
|
||
Spirit of Adwa = Semangat Adwa
|
||
Mulu Ken = Mulu Ken
|
||
Wendimu = Wendimu
|
||
Li'ol = Li'ol
|
||
Demeke = Demeke
|
||
Mulu Alem = Mulu Alem
|
||
Abebech = Abebech
|
||
Zema = Zema
|
||
Mihret = Mihret
|
||
Kebedech = Kebedech
|
||
Alemnesh = Alemnesh
|
||
Addis Ababa = Addis Ababa
|
||
Harar = Harar
|
||
Adwa = Adwa
|
||
Lalibela = Lalibela
|
||
Gondar = Gondar
|
||
Axum = Axum
|
||
Dire Dawa = Dire Dawa
|
||
Bahir Dar = Bahir Dar
|
||
Adama = Adama
|
||
Mek'ele = Mek'ele
|
||
Awasa = Awasa
|
||
Jimma = Jimma
|
||
Jijiga = Jijiga
|
||
Dessie = Dessie
|
||
Debre Berhan = Debra Berhan
|
||
Shashamane = Shashamane
|
||
Debre Zeyit = Debre Zeyit
|
||
Sodo = Sodo
|
||
Hosaena = Hosaena
|
||
Nekemte = Nekemte
|
||
Asella = Asella
|
||
Dila = Dila
|
||
Adigrat = Adigrat
|
||
Debre Markos = Debre Markos
|
||
Kombolcha = Kombolcha
|
||
Debre Tabor = Debre Tabor
|
||
Sebeta = Sebeta
|
||
Shire = Shire
|
||
Ambo = Ambo
|
||
Negele Arsi = Negele Arsi
|
||
Gambela = Gambela
|
||
Ziway = Ziway
|
||
Weldiya = Weldiya
|
||
Ethiopia = Etiopia
|
||
|
||
Pacal = Pakal
|
||
A sacrifice unlike all others must be made! = Pengorbanan yang lain daripada yang lain harus dilakukan!
|
||
Muahahahahahaha! = Muahahahahahaha!
|
||
Today comes a great searing pain. With you comes the path to the black storm. = Hari ini datang rasa sakit yang luar biasa. Bersama denganmu, datang jugalah jalan menuju badai hitam.
|
||
Greetings, wayward one. I am known as Pacal. = Salam, orang bandel. Aku dikenal dengan sebutan Pakal.
|
||
Friend, I believe I may have found a way to save us all! Look, look and accept my offering! = Teman, aku percaya aku mungkin telah memiliki sebuah jalan yang bisa menyelamatkan kita semua! Lihat, lihatlah dan terimalah tawaran saya!
|
||
A fine day, it helps you. = Hari yang baik, yang membantu engkau.
|
||
The Long Count = Perhitungan Panjang
|
||
Camazotz = Kamazotz
|
||
Coyopa = Koyopa
|
||
Gukumatz = Gukumatz
|
||
Hunahpu = Hunahpu
|
||
Huracan = Huracan
|
||
Ixchel = Ixchel
|
||
Ixtab = Ixtab
|
||
Kukulkán = Kukulkán
|
||
Xbalanque = Xbalanque
|
||
Zipacna = Zipakna
|
||
Palenque = Palenque
|
||
Tikal = Tikal
|
||
Uxmal = Uxmal
|
||
Tulum = Tulum
|
||
Copan = Copan
|
||
Coba = Coba
|
||
El Mirador = El Mirador
|
||
Calakmul = Calakmul
|
||
Edzna = Edzna
|
||
Lamanai = Lamanai
|
||
Izapa = Izapa
|
||
Uaxactun = Uaxactun
|
||
Comalcalco = Comalcalco
|
||
Piedras Negras = Piedras Negras
|
||
Cancuen = Cancuen
|
||
Yaxha = Yaxha
|
||
Quirigua = Quirigua
|
||
Q'umarkaj = Q'umarkaj
|
||
Nakbe = Nakbe
|
||
Cerros = Cerros
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Xunantunich = Xunantunich
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Takalik Abaj = Takalik Abaj
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Cival = Cival
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San Bartolo = San Bartolo
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Altar de Sacrificios = Altar de Sacrificios
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Seibal = Seibal
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Caracol = Caracol
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Naranjo = Naranjo
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Dos Pilas = Dos Pilas
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Mayapan = Mayapan
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Ixinche = Ixinche
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Zaculeu = Zaculeu
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Kabah = Kabah
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The Maya = Maya
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I didn't want to do this. We declare war. = Aku tidak berharap untuk melakukan ini. Kami menyatakan perang.
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I will fear no evil. For god is with me! = Aku tidak akan takut dengan kejahatan. Sebab Allah beserta kami!
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Why have you forsaken us my lord? = Mengapa Engkau telah meninggalkan kami, Tuhan?
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Bratislava = Bratislava
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We have wanted this for a LONG time. War it shall be. = Kami sudah menginginkan ini untuk waktu yang LAMA. Ini berarti perang.
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Very well, we will kick you back to the ancient era! = Bagus, kami akan menendang kamu kembali ke era kuno!
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This isn't how it is supposed to be! = Ini bukan bagaimana hal ini seharusnya berakhir!
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Cahokia = Cahokia
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By god's grace we will not allow these atrocities to occur any longer. We declare war! = Dengan rahmat Allah, kami tidak akan mengizinkan kekejaman-kekejaman ini terjadi lagi. Kami menyatakan perang!
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May god have mercy on your evil soul. = Kiranya Allah mengasihani jiwamu yang penuh dengan kejahatan.
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I for one welcome our new conquer overlord! = Aku, untuk kali ini, menyambut tuan penakluk kami yang baru!
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Jerusalem = Yerusalem
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#################### Lines from Policies from Civ V - Gods & Kings ####################
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#################### Lines from Quests from Civ V - Gods & Kings ####################
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#################### Lines from Religions from Civ V - Gods & Kings ####################
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Judaism = Yudaisme
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Sikhism = Sikhisme
|
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#################### Lines from Ruins from Civ V - Gods & Kings ####################
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We have found holy symbols in the ruins, giving us a deeper understanding of religion! (+[faithAmount] Faith) = Kita telah menemukan simbol-simbol suci di reruntuhan, yang memberikan kepada kita pemahaman yang lebih dalam tentang agama! (+[faithAmount] Iman)
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discover holy symbols = menemukan simbol-simbol suci
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We have found an ancient prophecy in the ruins, greatly increasing our spiritual connection! (+[faithAmount] Faith) = Kita telah menemukan nubuat kuno di reruntuhan, yang semakin menguatkan koneksi spiritual kita! (+[faithAmount] Iman)
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an ancient prophecy = nubuat kuno
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#################### Lines from Specialists from Civ V - Gods & Kings ####################
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|
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#################### Lines from Speeds from Civ V - Gods & Kings ####################
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#################### Lines from Techs from Civ V - Gods & Kings ####################
|
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'What is drama but life with the dull bits cut out.' - Alfred Hitchcock = 'Drama hanyalah hidup dengan bagian membosankannya yang sudah dibuang.' - Alfred Hitchcock
|
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Drama and Poetry = Puisi dan Drama
|
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|
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'The merchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib = 'Para saudagar dan pedagang telah datang; keuntungannya telah ditakdirkan...' - Sri Guru Granth Sahib
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Guilds = Serikat Dagang
|
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|
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'Architecture begins where engineering ends.' - Walter Gropius = 'Arsitektur dimulai ketika perteknikan selesai.' - Walter Gropius
|
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Architecture = Arsitektur
|
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|
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'Industrialization based on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch = 'Industrialisasi yang berdasarkan permesinan, yang telah menunjukkan ciri-ciri dari masa kita, hanyalah sebuah aspek revolusi yang dibuat teknologi.' - Emily Greene Balch
|
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Industrialization = Industrialisasi
|
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|
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'Men, like bullets, go farthest when they are smoothest.' - Jean Paul = 'Manusia, seperti peluru, mencapai titik terjauh di saat mereka paling mulus.' - Jean Paul
|
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Ballistics = Balistik
|
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|
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'The root of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises = 'Akar kejahatan bukanlah pembuatan senjata yang baru dan lebih mengerikan. Akar kejahatan adalah gairah untuk menaklukkan.' - Ludwig von Mises
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Combined Arms = Pasukan Gabungan
|
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|
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'The more we elaborate our means of communication, the less we communicate.' - J.B. Priestly = 'Semakin kita hanya mendalami cara kita berbicara, semakin sedikit kita berkomunikasi.' - J.B. Priestly
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Telecommunications = Telekomunikasi
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'All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu = 'Semua orang dapat mengamati taktik yang aku pakai untuk menaklukkan, tetapi apa yang tidak bisa orang lihat adalah strategi dari mana kemenangan dikembangkan.' - Sun Tzu
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Mobile Tactics = Taktik Gerilya
|
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#################### Lines from Terrains from Civ V - Gods & Kings ####################
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Mount Kailash = Gunung Kailash
|
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Mount Sinai = Gunung Sinai
|
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Sri Pada = Sri Pada
|
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Uluru = Uluru
|
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#################### Lines from TileImprovements from Civ V - Gods & Kings ####################
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Polder = Polder
|
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#################### Lines from TileResources from Civ V - Gods & Kings ####################
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Citrus = Jeruk
|
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Copper = Tembaga
|
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Crab = Kepiting
|
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Salt = Garam
|
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Truffles = Jamur Truffle
|
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|
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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Devout = Saleh
|
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|
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Hussar = Hussar
|
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|
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|
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Hakkapeliitta = Hakkapeliitta
|
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#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
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#################### Lines from Units from Civ V - Gods & Kings ####################
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Atlatlist = Pelempar Atlatl
|
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Quinquereme = Quinquereme
|
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Dromon = Dromon
|
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Horse Archer = Pemanah Berkuda
|
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Battering Ram = Pelantak tubruk
|
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Pictish Warrior = Pejuang Pikt
|
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African Forest Elephant = Gajah Hutan Afrika
|
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Cataphract = Katafrak
|
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Composite Bowman = Pemanah Paduan
|
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Galleass = Galeas
|
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Privateer = Privateer
|
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Sea Beggar = Pengemis Laut
|
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|
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|
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Gatling Gun = Senapan Gatling
|
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|
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|
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Carolean = Karolean
|
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|
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Mehal Sefari = Mehal Sefari
|
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|
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|
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Great War Infantry = Infanteri Perang Besar
|
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|
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|
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Triplane = Triplane
|
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|
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Great War Bomber = Pengebom Perang Besar
|
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|
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|
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Machine Gun = Senapan Mesin
|
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|
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||
Landship = Tank Kapaldarat
|
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|
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Great Prophet = Nabi Besar
|
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Missionary = Misionaris
|
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||
Inquisitor = Inkuisitor
|
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#################### Lines from VictoryTypes from Civ V - Gods & Kings ####################
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|
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#################### Lines from Tutorials ####################
|
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|
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Introduction = Perkenalan
|
||
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Selamat datang di Unciv!\nKarena game ini cukup rumit, ada beberapa tugas sederhana untuk membuatmu lebih terbiasa dengan game ini.\nTugas ini opsional, dan kalian boleh mengeksplorasi game ini sendiri!
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|
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Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Tugasmu yang pertama adalah mendirikan ibu kota.\nTugas ini sangat penting karena ibu kotamu kemungkinan akan menjadi kota yang paling makmur.\nBanyak bonus dalam game yang hanya berlaku di ibu kota dan ibu kotamu mungkin menjadi pusat peradabanmu.
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How do you know a spot is appropriate?\nThat’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Bagaimana cara tahu kalau tempat itu tepat?\nTidak gampang untuk menjawabnya, tetapi mencari dan membangun di samping barang mewah biasanya ide yang baik.\nDaerah berbarang mewah adalah daerah yang memiliki barang seperti permata, kapas, atau sutra (ditandai dengan senyuman di samping ikon sumber daya)\nSumber daya ini membuat peradabanmu bahagia. Kamu juga harus mencari sumber daya yang dibutuhkan untuk membuat unit, seperti besi.
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However, cities don’t have a set area that they can work - more on that later!\nThis means you don’t have to settle cities right next to resources.\nLet’s say, for example, that you want access to some iron – but the resource is right next to a desert.\nYou don’t have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately – \n which might be the case now and then, but you’ll usually have the luxury of time. = Akan tetapi, tidak hanya area sebesar itu saja yang bisa dikerjakan sebuah kota - selebihnya nanti!\nIni berarti kamu tidak perlu mendirikan sebuah kota tepat di samping sumber daya.\nSebagai contoh, kamu ingin mendapat besi – tetapi besinya ada di samping gurun.\nKamu tidak perlu mendirikan kota di samping gurun. Kamu bisa mendirikan kota beberapa blok jauhnya di daerah yang lebih subur.\nKotamu akan bertumbuh dan nantinya bisa mengakses sumber daya tersebut.\nKamu hanya perlu mendirikan kota di samping sumber daya jika kamu membutuhkannya segera – \n yang mungkin menjadi kasus sekarang atau di lain waktu, tetapi biasanya kamu punya waktu.
|
||
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts don’t suffer a movement penalty in this terrain.\nIf you’re a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = Hal pertama yang dibuat di kota harus berupa Pengintai atau Pejuang.\nSaya biasanya memilih Pejuang karena dia biasanya bisa dipakai untuk bertahan dan bisa diupgrade\n ke unit Prajurit Berpedang nantinya dengan emas yang relatif sedikit.\nPengintai pun bisa efektif juga jika kamu sepertinya berada di daerah yang berhutan lebat dan berbukit.\nPengintai tidak mendapat penalti gerak di medan ini.\nJika kamu sudah berpengalaman dengan permainan strategi 4X, Pejuang atau Pengintai pertamamu akan ada bersama sebuah Penetap.\nEkspansi yang cepat sangat kritikal di hampir seluruh game seperti ini.
|
||
|
||
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention. = Dalam beberapa giliran di awal, kamu hanya mempunyai sedikit pilihan, tetapi seiring dengan pertumbuhan peradabanmu, hal yang perlu kamu perhatikan juga semakin banyak.
|
||
|
||
Culture and Policies = Budaya dan Kebijakan
|
||
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = Di setiap giliran, budaya yang kamu dapatkan dari semua kota akan dikumpulkan dan dimasukkan ke total budaya peradabanmu.\nSaat kamu punya budaya yang mencukupi, kamu dapat memilih sebuah Kebijakan Sosial di mana setiap kebijakan memberikan bonus tertentu.
|
||
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = Kebijakan tersebut dirancang dalam cabang-cabang, di mana setiap cabang menyediakan kemampuan bonus ketika semua kebijakan di cabang tersebut sudah diadopsi.
|
||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = Bersamaan dengan setiap adopsi kebijakan, dan setiap kota yang dibangun,\n biaya mengadopsi kebijakan lainnya naik - jadi pilihlah dengan bijak!
|
||
|
||
City Expansion = Ekspansi Kota
|
||
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = Ketika sebuah kota telah mengumpulkan budaya yang cukup, ia akan memperluas daerahnya ke daerah yang bersebelahan.\nKamu tidak bisa mengontrol daerah yang akan diperluas kota, tetapi daerah dengan sumber daya dan berpenghasilan baik akan diprioritaskan.
|
||
Each additional tile will require more culture, but generally your first cities will eventually expand to a wide tile range. = Semakin luas sebuah kota, semakin banyak budaya yang dibutuhkan untuk memperluas daerah. Biasanya kota pertamalah yang nantinya akan berkembang lebih luas.
|
||
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = Meskipun kota akan berkembang selamanya, pendudukmu hanya bisa mengerjakan daerah di sekitar pusat kota hingga daerah yang berjarak 3 heks dari pusat kota.\nHal ini harus diperhitungkan sebelum mendirikan kota-kota baru.
|
||
|
||
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = Dengan bertumbuhnya luas dan pengaruh kota, kamu harus berurusan dengan mekanisme kebahagiaan yang tidak lagi berlaku dalam satu kota saja.\nAkan tetapi, seluruh peradabanmu berbagi level kepuasan yang sama.\nDengan bertumbuhnya populasi di kota-kotamu, kamu akan menemukan bahwa menjaga kebahagiaan peradabanmu semakin susah.
|
||
In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Sebagai tambahan, kamu tidak bisa membangun peningkatan kota yang meningkatkan kebahagiaan sampai kamu selesai meriset teknologi yang diperlukan.\nJika kebahagiaan peradabanmu menyentuh angka di bawah nol, pertumbuhan penduduk kota-kotamu akan terdampak.\nJika peradabanmu menjadi sangat tidak bahagia, (ditandai dengan ikon smiley-face pada antarmuka di atas)\n efektivitas pertempuran pasukanmu secara keseluruhan akan menerima penalti besar.
|
||
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Ini berarti sangatlah sukar untuk berekspansi di Unciv.\nIni bukanlah perkara yang tidak mungkin, tetapi sebagai pemain baru, kamu sebaiknya jangan melakukannya dulu.\nJadi apa yang harus kamu lakukan? Bersantai saja dulu, jelajahi dunia, dan tingkatkan negeri yang kamu miliki dengan memakai Pekerja.\nBangunlah kota-kota baru hanya jika kamu yakin kamu sudah menemukan tempat yang tepat.
|
||
|
||
Unhappiness = Ketidakbahagiaan
|
||
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. = Sepertinya rakyatmu sedang tidak bahagia!\nSaat tidak bahagia, peradabanmu akan mendapatkan berbagai hal yang merugikan. Situasinya akan semakin memburuk jika tingkat ketidakbahagiaan semakin tinggi.
|
||
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = Ada dua alasan untuk ketidakbahagiaan: populasi dan kota.\n Setiap kota menghasilkan 3 ketidakbahagiaan, dan setiap populasi menghasilkan 1
|
||
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = Ada 2 cara utama untuk melawan ketidakbahagiaan:\n dengan membangun bangunan kebahagiaan untuk rakyatmu\n atau dengan meningkatkan dan memanfaatkan barang-barang mewah di dalam kerajaanmu.
|
||
|
||
You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Kamu telah masuk masa kejayaan!\nPoin masa kejayaan diakumulasi setiap giliran dari total kebahagiaan \n peradabanmu.\nKetika dalam masa kejayaan, penghasilan budaya dan produksi +20%,\n dan setiap daerah yang sudah menyediakan sedikitnya satu emas akan memberikan satu emas ekstra.
|
||
|
||
Roads and Railroads = Jalan dan Rel Kereta
|
||
Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = Koneksi kota ke ibu kota dengan jalan\n akan menghasilkan emas dari rute perdagangan.\nIngat bahwa setiap bagian jalan yang dibangun memerlukan biaya pemeliharaan sebesar 1 emas tiap giliran, dan setiap rel kereta memerlukan 2 emas tiap giliran,\n jadi mungkin lebih baik tunggulah dulu sampai kotamu berkembang menjadi maju!
|
||
|
||
Victory Types = Jenis Kemenangan
|
||
Once you’ve settled your first two or three cities you’re probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win – if you haven’t already. = Ketika kamu telah mendirikan dua atau tiga kota pertamamu, kemungkinan kamu telah 100 sampai 150 giliran dalam game ini.\nSekarang waktu yang baik untuk memikirkan dengan cara apa kamu mau menang – jika kamu belum memikirkannya.
|
||
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote = Ada empat cara untuk menang di Unciv. Mereka adalah:\n - Kemenangan Kebudayaan: Selesaikan 5 Cabang Kebijakan dan bangun Proyek Utopia\n - Kemenangan Penaklukan: Bertahan sebagai peradaban terakhir\n - Kemenangan Ilmu Pengetahuan: Jadi yang pertama untuk membangun pesawat angkasa ke Alpha Centauri\n - Kemenangan Diplomatik: Bangun Perserikatan Bangsa-Bangsa dan jadilah pemenang pemungutan suara
|
||
So to sum it up, these are the basics of Unciv – Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Kesimpulannya, ini adalah dasar Unciv – Temukan kota pertama yang makmur, jangan buru-buru berekspansi untuk mengendalikan kebahagiaan, dan siapkan diri untuk kemenangan yang ingin diraih.\nTentu, masih ada lebih banyak dari itu saja, tetapi penting untuk tidak menyelam terlalu dalam sebelum kamu tahu caranya untuk berenang.
|
||
|
||
Enemy City = Kota Musuh
|
||
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Kota dapat ditaklukkan dengan mengurangi darah mereka hingga menjadi 1, dan kota dimasuki dengan menggunakan unit jarak dekat.\nKarena kota menyembuhkan diri setiap giliran, menyeranglah dengan unit jarak jauh dan pakailah unit jarak dekatmu untuk melindungi mereka hingga kota dikalahkan!
|
||
|
||
Luxury Resource = Barang Mewah
|
||
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Barang-barang mewah dalam kuasamu, dengan peningkatan khususnya, terkoneksi ke jaringan perdaganganmu.\nSetiap barang mewah unik yang kamu punya menambah 5 kebahagiaan ke peradabanmu, tetapi kelebihan barang mewah dengan tipe yang sama tidak menambah apa-apa, jadi tawarkan itu kepada peradaban lain.
|
||
|
||
Strategic Resource = Sumber Daya Strategis
|
||
Strategic resources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses. = Sumber daya strategis di dalam daerah kekuasaanmu dan dengan peningkatan spesifik mereka terkoneksi ke jaringan perdagangan.\nSumber daya strategis memperbolehkan kamu untuk melatih unit dan membangun bangunan yang memerlukan sumber daya khusus, sebagai contoh: Pasukan Berkuda membutuhkan Kuda.
|
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Unlike Luxury Resources, each Strategic Resource on the map provides more than one of that resource.\nThe top bar keeps count of how many unused strategic resources you own.\nA full drilldown of resources is available in the Resources tab in the Overview screen. = Berbeda dengan barang mewah, setiap sumber daya strategis di peta menyediakan lebih dari satu barang.\nDi atas layar tertera jumlah sumber daya strategis yang kamu punya dan belum dipakai.\nDaftar selengkapnya tersedia di tab Sumber Daya di dalam tampilan Selengkapnya.
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The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = Kota tidak bisa lagi memberi perlawanan!\nAkan tetapi, untuk menaklukkannya, kamu harus masuk ke kota dengan unit jarak dekat.
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After Conquering = Setelah Menguasai
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When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Ketika menaklukkan sebuah kota, sekarang kamu bisa memilih untuk menghancurkan, menjadikan kota boneka, atau mencaplok kota tersebut.\nMenghancurkan kota akan menurunkan populasi sebesar 1 setiap giliran hingga kota dihancurkan. (Translation update needed!)
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\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = \nMemerdekakan kota akan mengembalikannya ke pemiliknya semula sehingga memberikan kamu peningkatan hubungan diplomatik yang besar dengan mereka!\n\nMencaplok kota akan memberikanmu kuasa penuh atas kota itu, tetapi juga akan meningkatkan ketidakbahagiaan mereka sebesar 2x!\nEfek ini dapat dikurangi dengan membangun pengadilan di kota yang akan mengembalikan ketidakbahagiaan penduduk menjadi normal.\n\nMembuat kota boneka berarti kamu tidak memiliki kuasa atas produksi kota tersebut,\nKota itu tidak akan meningkatkan biaya teknologi atau kebijakan.\nKota boneka dapat dicaplok kapan saja, tetapi kota yang telah dicaplok tidak dapat kembali menjadi kota boneka!\n\nMeruntuhkan kota akan mengurangi populasi kota sebesar 1 setiap giliran hingga kota tersebut hancur!\nKamu tidak bisa meruntuhkan kota yang merupakan ibu kota tempat mulainya sebuah peradaban atau kota suci dari sebuah agama.
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You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Kamu telah menjumpai unit orang barbar!\nOrang barbar menyerang tanpa pandang bulu, jadi, jangan biarkan \n unit sipil pergi ke dekat mereka, dan hati-hati dengan pengintaimu!
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You have encountered another civilization!\nOther civilizations start out peaceful, and you can trade with them,\n but they may choose to declare war on you later on = Kamu telah menjumpai peradaban lain!\nPeradaban lain mula-mula tetap berdamai denganmu dan kamu bisa bertukar barang dengan mereka,\n tetapi mereka bisa memilih untuk menyatakan perang denganmu di kemudian hari.
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Once you have completed the Apollo Program, you can start constructing spaceship parts in your cities\n (with the relevant technologies) to win a Scientific Victory! = Ketika kamu menyelesaikan Program Apollo, kamu bisa membangun bagian pesawat angkasa di kotamu\n (dengan teknologi yang relevan) untuk meraih kemenangan ilmu pengetahuan!
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Injured Units = Unit Terluka
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Injured units deal less damage, but recover after turns that they have been inactive.\nUnits heal 10 health per turn in enemy territory or neutral land,\n 20 inside your territory and 25 in your cities. = Unit yang terluka memberikan kerusakan yang lebih sedikit, tetapi mereka akan pulih selama giliran di maan mereka sedang tidak aktif.\nDarah unit dipulihkan sebesar 10 darah tiap giliran di daerah musuh atau netral,\n 20 dalam teritorimu dan 25 di dalam kotamu.
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Workers = Pekerja
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Workers are vital to your cities' growth, since only they can construct improvements on tiles.\nImprovements raise the yield of your tiles, allowing your city to produce more and grow faster while working the same amount of tiles! = Pekerja sangat vital bagi pertumbuhan kota, karena hanya mereka yang bisa membangun peningkatan di daerah-daerah.\nPeningkatan meningkatkan hasil dari daerahmu, membuat produksi kota lebih banyak dan pertumbuhan kota lebih cepat meskipun dengan mengerjakan daerah yang sama!
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Siege Units = Unit Pengepung
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Siege units are extremely powerful against cities, but need to be Set Up before they can attack.\nOnce your siege unit is set up, it can attack from the current tile,\n but once moved to another tile, it will need to be set up again. = Unit pengepung sangat kuat melawan kota, tetapi perlu dipersiapkan sebelum mereka bisa menyerang.\nKetika unit pengepung sudah dipersiapkan, ia bisa menyerang dari daerahnya saat itu juga,\n tetapi ketika telah dipindahkan ke daerah lain, ia perlu dipersiapkan kembali.
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Embarking = Melaut
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Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. = Saat teknologi tertentu selesai diriset, unit daratmu dapat melaut dan bergerak melalui daerah berair.\nMemasuki atau meninggalkan daerah berair memerlukan satu giliran penuh.
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Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Unit tidak memiliki pertahanan saat melaut (tidak dapat menggunakan pengubah), dan memiliki Kekuatan Pertahanan yang tetap sesuai dengan era teknologi peradabanmu, jadi berhati-hatilah!\nUnit jarak jauh tidak bisa menyerang, unit jarak dekat mendapatkan penalti Kekuatan, dan semua unit memiliki penglihatan yang terbatas.
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Idle Units = Unit Menganggur
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If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Jika kamu tidak mau menggerakkan suatu unit pada giliran ini, kamu bisa melewati gilirannya dengan mengeklik 'Unit Selanjutnya' lagi.\nJika kamu tidak ingin memindahkannya untuk sementara waktu, kamu dapat membuat unit itu Bertahan atau Istirahat- \n unit yang sedang Bertahan atau Istirahat tidak dianggap sebagai unit yang menganggur.\nJika kamu belum bisa menentukan apa yang harus dilakukan unit tersebut untuk giliran ini, pilih perintah 'Tunggu'. Unit yang sedang 'menunggu' dapat dipilih lagi di akhir putaran setelah semua unit lain telah menerima perintah mereka.\nJika kamu ingin mematikan fitur 'Unit selanjutnya', kamu bisa mengubahnya di Menu -> Cek unit yang menganggur.
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Contact Me = Kontak Saya
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Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Halo! Jika kamu telah bermain sejauh ini, kamu mungkin menyadari bahwa game ini belum lengkap.\n Unciv dibuat dengan sumber yang terbuka dan gratis, selamanya.\n Itu berarti tidak ada iklan dan omong kosong lainnya.
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What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = Yang memotivasi saya untuk tetap mengerjakan ini, \n selain fakta bahwa saya pikir sangat keren untuk bisa membuat ini,\n adalah dukungan para pemain seperti kamu :) - kalian adalah yang terbaik!
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Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = Setiap penilaian dan ulasan yang saya dapatkan membuatku tersenyum :)\n Jadi kontaklah saya! Kirim email, ulasan, isu di Github\n atau merpati pos, dan mari mencari tahu apa yang membuat game ini \n lebih keren!\n(Info kontak ada di Play Store)
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Pillaging = Penjarahan
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Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch.\nPillaging certain improvements will result in your units looting gold from the improvement. = Unit militer dapat menjarah peningkatan, yang dapat menyembuhkan 25 darah dan merusak peningkatan.\nDaerah tersebut masih bisa dikerjakan, tetapi keuntungan dari peningkatan - bonus stat dan sumber daya - akan hilang.\nPekerja dapat memperbaiki peningkatan-peningkatan ini, yang akan memerlukan lebih sedikit waktu daripada membangun peningkatan itu dari nol.\nMenjarah peningkatan tertentu dapat memberikan emas.
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Experience = Pengalaman
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Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = Unit yang bertempur mendapatkan pengalaman, yang nantinya dapat dipakai untuk promosi unit tersebut.\nUnit mendapatkan pengalaman lebih banyak dalam pertempuran jarak dekat daripada jarak jauh, dan lebih banyak lagi ketika unit tersebut menyerang ketimbang bertahan.
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Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = Unit hanya bisa meraih hingga 30 XP dari unit Orang Barbar - berarti hanya sampai 2 promosi. Setelah itu, pertempuran dengan unit Orang Barbar tidak memberikan pengalaman apa-apa lagi.
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Combat = Pertempuran
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Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combat value, which can be improved by certain conditions, promotions and locations. = Unit dan kota akan kewalahan dengan pertempuran. Hal ini dipengaruhi beberapa nilai yang berbeda.\nSetiap unit memiliki nilai tempur 'dasar', yang bisa ditingkatkan dengan kondisi kondisi, promosi, dan lokasi tertentu.
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Units use the 'Strength' value as the base combat value when melee attacking and when defending.\nWhen using a ranged attack, they will the use the 'Ranged Strength' value instead. = Unit menggunakan nilai 'Kekuatan' sebagai nilai tempur dasar ketika menyerang jarak dekat dan bertahan.\nKetika memakai serangan jarak jauh, mereka akan menggunakan nilai 'Kekuatan Jarak Jauh'.
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Ranged attacks can be done from a distance, dependent on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. = Serangan jarak jauh dapat dilakukan dari kejauhan, tergantung nilai 'Jarak' unit itu.\nSerangan jarak dekat memampukan unit yang bertahan untuk melawan penyerang sebagai balasan, sedangkan di dalam serangan jarak jauh unit tidak bisa membalas.
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Research Agreements = Perjanjian Riset
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In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreement, you will both receive a 'lump sum' of Science, which will go towards one of your unresearched technologies. = Dalam persetujuan riset, kamu dan peradaban lain bertekad untuk meriset teknologi bersama-sama.\nDi akhir proses, kalian akan menerima 'pembayaran sekaligus' Ilmu Pengetahuan yang akan menuju satu teknologi yang belum diriset.
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The amount of ⍾Science you receive at the end is dependent on the ⍾Science generated by your cities and the other civilization's cities during the agreement - the more, the better! = Jumlah Ilmu Pengetahuan yang diterima di akhir tergantung ilmu pengetahuan yang dihasilkan kota-kotamu dan kota-kota peradaban lain ketika masa persetujuan masih berlaku - semakin banyak, semakin baik!
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Defensive Pacts = Pakta Pertahanan
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Defensive pacts allow you and another civ to protect one another from aggressors.\nOnce the defensive pact is signed, you will be drawn into their future defensive wars, just as they will be drawn into your future defensive wars. Declaring war on any Civ will remove all of your defensive pacts. You will have to re-sign them to use their effect. = Pakta pertahanan mengizinkan kamu beserta dengan peradaban lain untuk melindungi satu sama lain dari penyerang.\nSaat pakta pertahanannya ditandatangani, kamu akan diseret ke dalam peperangan pertahanan mereka yang akan datang dan mereka juga akan diseret ke dalam peperangan pertahanan kamu yang akan datang. Menyatakan perang kepada peradaban apa pun akan membatalkan semua pakta pertahanan kamu. Kamu harus menandatangani ulang paktanya untuk mendapatkan pengaruhnya kembali.
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Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. = Berhati-hatilah saat menandatangani pakta pertahanan karena mereka bisa menyeretmu ke dalam perang yang tidak diinginkan.
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The AI is very careful and will not accept defensive pacts with less than 80 influence. = AI sangat berhati-hati dan tidak akan menerima pakta pertahanan dengan pengaruh di bawah 80.
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Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = Tidak semua bangsa bersaing denganmu untuk mencapai kemenangan.\nNegara-Kota adalah bangsa-bangsa yang tidak bisa menang dan tidak bisa berdagang denganmu. Sebagai gantinya, mereka bisa memberikan bonus-bonus tertentu kepada peradaban-peradaban yang bersahabat.
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Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Akan tetapi, relasi diplomatik dengan negara kota ditentukan dengan Pengaruh - sebuah meteran yang menunjukkan sejauh apa negara kota itu menyukai kamu.\nPengaruh dapat ditingkatkan dengan menyerang musuh mereka, memerdekakan kota mereka, dan memberikan mereka sejumlah emas.
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Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Bonus tertentu diberikan ketika kamu memiliki pengaruh di atas 30.\nKetika kamu memiliki 60 Pengaruh dan kamu punya pengaruh terbesar dengan mereka di atas peradaban lain, kamu dianggap sebagai 'Sekutu' dan mendapat bonus lebih lanjut serta akses ke barang-barang Mewah dan sumber daya Strategis yang berada di tanah mereka.
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Great People = Orang Hebat
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Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bangunan tertentu, dan spesialis-spesialis di kota, menghasilkan poin Orang Hebat tiap giliran.\nAda beberapa jenis Orang Hebat, dan poinnya dikumpulkan berdasarkan jenisnya.\nJumlah poin tiap giliran serta total poin yang terkumpul dapat dilihat dalam tampilan Selengkapnya.
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Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Saat poin yang dikumpulkan telah mencukupi, seorang Orang Hebat dengan tipe tersebut akan muncul!\nSetiap Orang Hebat dapat membangun sebuah Peningkatan Hebat tertentu yang memberikan hasil yang besar seiring berjalannya waktu, atau langsung dipakai untuk memberikan bonus tertentu saat ini juga.
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Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Peningkatan Hebat juga menyediakan setiap sumber daya strategis di bawahnya, jadi kamu tidak perlu khawatir jika sumber daya ditemukan di bawah peningkatanmu!
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|
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Removing Terrain Features = Menyingkirkan Fitur-fitur di Suatu Daerah
|
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Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Beberapa daerah memiliki fitur medan - seperti daerah banjir dan hutan - di atasnya. Beberapa lapisan ini, seperti Hutan Belantara, Rawa dan Hutan, dapat disingkirkan oleh pekerja.\nMenyingkirkan fitur-fitur medan tidaklah menyingkirkan sumber daya apapun di daerah tersebut, dan biasanya hal ini diperlukan untuk bisa mendirikan peningkatan yang memanfaatkan sumber daya tersebut.
|
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Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Keajaiban Alam, seperti Gn. Fuji, Batu Gibraltar, dan Karang Penghalang Besar merupakan hal istimewa, sebuah fitur yang tidak bisa dilewati, karya agung Tuhan, yang memiliki kualitas unik yang membuat mereka berbeda dari medan biasa.\nMereka memberi keuntungan dengan menghasilkan sejumlah Budaya, Ilmu Pengetahuan, Emas atau Produksi yang cukup besar jika dikerjakan oleh kota. Itulah mengapa kamu mungkin perlu untuk menguasai mereka dalam peradabanmu secepat mungkin.
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|
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Keyboard = Keyboard
|
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If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = Jika kamu memakai keyboard, beberapa tombol shortcut dapat digunakan. Misalnya, tombol perintah untuk unit atau pemilih peningkatan, ditunjukkan langsung melalui tombolnya yang sesuai.
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On the world screen the hotkeys are as follows: = Di layar dunia, hotkeynya sebagai berikut:
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Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its city screen if already centered = Spasi atau 'N' - Unit atau giliran selanjutnya\n'E' - Gambaran kekaisaran (halaman terakhir yang dilihat)\n'+', '-' - Perbesar/Perkecil\nBeranda - memperlihatkan ibu kota atau membuka layar kotanya jika sudah diperlihatkan
|
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F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = F1 - Buka Civilopedia\nF2 - Gambaran Perdagangan kekaisaran\nF3 - Gambaran Unit kekaisaran\nF4 - Gambaran Diplomasi kekaisaran\nF5 - Kebijakan Sosial\nF6 - Teknologi\nF7 - Gambaran Kota-kota kekaisaran\nF8 - Progres Kemenangan\nF9 - Gambaran Statistik kekaisaran\nF10 - Gambaran Sumber Daya kekaisaran\nF11 - Simpan kilat\nF12 - Muat kilat
|
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Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game\nCtrl-U - Toggle UI (World Screen only) = Ctrl-R - Ubah tampilan sumber daya daerah\nCtrl-Y - Ubah tampilan penghasilan daerah\nCtrl-O - Pengaturan gim\nCtrl-S - Simpan gim\nCtrl-L - Muat gim\nCtrl-U - Ubah UI (Layar Dunia saja)
|
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|
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This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here. = Di sinilah tempat di mana kamu akan menghabiskan sebagian besar waktumu saat bermain Unciv. Lihatlah dunia, perintahkan unitmu, dan akses layer-layar lainnya dari sini.
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①: The menu button - civilopedia, save, load, options... = ①: Tombol menu - civilopedia, simpan, muat, pengaturan...
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②: The player/nation whose turn it is - click for diplomacy overview. = ②: Giliran pemain/bangsa tertentu - tekan untuk melihat gambaran diplomasi.
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③: The Technology Button - shows the tech tree which allows viewing or researching technologies. = ③: Tombol Teknologi - menunjukkan cabang-cabang teknologi yang bisa digunakan untuk melihat atau meriset teknologi.
|
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④: The Social Policies Button - shows enacted and selectable policies, and with enough culture points you can enact new ones. = ④: Tombol Kebijakan Sosial - menunjukkan kebijakan yang berlaku atau dapat dipilih, dengan syarat poin kebudayaan yang cukup
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⑤: The Diplomacy Button - shows the diplomacy manager where you can talk to other civilizations. = ⑤: Tombol Diplomasi - menunjukkan pengelola diplomasi di mana kamu bisa bercakap-cakap dengan peradaban lain.
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⑥: Unit Action Buttons - while a unit is selected its possible actions appear here. = ⑥: Tombol Tindakan Unit - ketika unit dipilih, tindakan-tindakan yang bisa dilakukan dapat dilihat di sini.
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⑦: The unit/city info pane - shows information about a selected unit or city. = ⑦: Panel info unit/kota - menunjukkan informasi tentang unit atau kota yang dipilih.
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||
⑧: The name (and unit icon) of the selected unit or city, with current health if wounded. Clicking a unit name or icon will open its civilopedia entry. = ⑧: Nama (dan ikon unit) dari unit yang terpilih atau kota yang terpilih, dengan darahnya jika terluka. Dengan mengeklik nama atau ikon unit, catatan civilopedia unit yang bersangkutan akan muncul.
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||
⑨: The arrow buttons allow jumping to the next/previous unit. = ⑨: Tombol panah dapat digunakan untuk melompat ke unit selanjutnya/sebelumnya.
|
||
⑩: For a selected unit, its promotions appear here, and clicking leads to the promotions screen for that unit. = ⑩: Untuk unit yang dipilih, promosinya dapat dilihat di sini. Dengan menekannya, kamu dapat menuju ke layer promosi untuk unit tersebut.
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⑪: Remaining/per turn movement points, strength and experience / XP needed for promotion. For cities, you get its combat strength. = ⑪: Poin gerakan tersisa/giliran, kekuatan dan pengalaman/XP yang diperlukan untuk promosi. Untuk kota, kamu dapat melihat kekuatan tempurnya.
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⑫: This button closes the selected unit/city info pane. = ⑫: Tombol ini menutup panel unit/kota yang dipilih.
|
||
⑬: This pane appears when you order a unit to attack an enemy. On top are attacker and defender with their respective base strengths. = ⑬: Panel ini muncul ketika kamu memerintahkan sebuah unit untuk menyerang musuh. Di atas dapat dilihat kekuatan unit yang menyerang dan bertahan.
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||
⑭: Below that are strength bonuses or penalties and health bars projecting before / after the attack. = ⑭: Berikut adalah bonus kekuatan atau penalti serta proyeksi batang darah sebelum/sesudah serangan.
|
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⑮: The Attack Button - let blood flow! = ⑮: Tombol Serangan - hiyaaa!
|
||
⑯: The minimap shows an overview over the world, with known cities, terrain and fog of war. Clicking will position the main map. = ⑯: Peta mini menunjukkan gambaran dunia, dengan kota-kota yang sudah diketahui, medan, dan kabut perang. Menekannya akan mengganti posis peta utama.
|
||
⑰: To the side of the minimap are display feature toggling buttons - tile yield, worked indicator, show/hide resources. These mirror setting on the options screen and are hidden if you deactivate the minimap. = ⑰: Di sisi peta mini terdapat tombol pengaturan fitur tampilan - penghasilan daerah, indikator pengerjaan, perlihatkan/sembunyikan sumber daya. Setelan ini mengikuti setelan di layar pengaturan dan akan disembunyikan jika kamu tidak mengaktifkan peta mini.
|
||
⑱: Tile information for the selected hex - current or potential yield, terrain, effects, present units, city located there and such. Where appropriate, clicking a line opens the corresponding civilopedia entry. = ⑱: Informasi daerah yang dipilih - penghasilan terkini atau potensi penghasilannya, medan, efek, unit yang ada, kota yang terletak di sana, dan lain-lain. Ketika tersedia, catatan civilopedia akan muncul jika salah satu baris diklik.
|
||
⑲: Notifications - what happened during the last 'next turn' phase. Some are clickable to show a relevant place on the map, some even show several when you click repeatedly. = ⑲: Notifikasi - apa yang terjadi selama fase giliran terakhir. Beberapa dapat ditekan untuk menunjukkan tempat yang bersangkutan di peta, beberapa dari itu dapat menunjukkan beberapa tempat ketika ditekan beberapa kali.
|
||
⑳: The Next Turn Button - unless there are things to do, in which case the label changes to 'next unit', 'pick policy' and so on. = ⑳: Tombol Giliran Selanjutnya - kalau ada hal yang bisa dilakukan, tulisannya akan berganti menjadi 'unit selanjutnya', 'pilih kebijakan', dan seterusnya.
|
||
㉑: The Multiplayer Button - Here you can easily check your active multiplayer games. = ㉑: Tombol Multiplayer - Di sini, kamu dapat dengan mudah melihat gim-gim multiplayermu yang sedang aktif.
|
||
ⓐ: The overview button leads to the empire overview screen with various tabs (the last one viewed is remembered) holding vital information about the state of your civilization in the world. = ⓐ: Tombol gambaran akan menunjukkan layar gambaran kekaisaran dengan berbagai tab (tab terakhir yang dilihat akan diingat) yang menyimpan berbagai informasi vital tentang keadaan peradabanmu di dunia.
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||
ⓑ: The ♪Culture icon shows accumulated ♪Culture and ♪Culture needed for the next policy - in this case, the exclamation mark tells us a next policy can be enacted. Clicking is another way to the policies manager. = Ikon budaya menunjukkan jumlah budaya yang terakumulasi dan budaya yang diperlukan untuk kebijakan selanjutnya - dalam hal ini, tanda seru memberitahu kita bahwa kebijakan baru dapat ditetapkan. Menekannya adalah salah satu cara lain untuk menuju pengelola kebijakan.
|
||
ⓒ: Your known strategic resources are displayed here with the available (usage already deducted) number - click to go to the resources overview screen. = ⓒ: Sumber daya yang kamu ketahui akan ditampilkan di sini dengan jumlah yang tersedia (jumlah terpakai sudah termasuk) - tekan untuk menuju ke layar gambaran sumber daya.
|
||
ⓓ: Happiness/unhappiness balance and either golden age with turns left or accumulated happiness with amount needed for a golden age is shown next to the smiley. Clicking also leads to the resources overview screen as luxury resources are a way to improve happiness. = ⓓ: Keseimbangan kebahagiaan/ketidakbahagiaan dan masa kejayaan dengan jumlah giliran tersisa atau jumlah giliran yang diperlukan untuk masa kejayaan ditampilkan di samping senyuman. Menekannya akan mengantarmu juga ke layar gambaran sumber daya karena barang-barang mewah juga adalah salah satu cara untuk meningkatkan kebahagiaan.
|
||
ⓔ: The ⍾Science icon shows the number of ⍾Science points produced per turn. Clicking leads to the technology tree. = ⓔ: Ikon ilmu pengetahuan menunjukkan jumlah poin ilmu pengetahuan yang dihasilkan tiap giliran. Menekannya akan mengantarmu ke layar cabang-cabang teknologi.
|
||
ⓕ: Number of turns played with translation into calendar years. Click to see the victory overview. = ⓕ: Jumlah giliran yang diterjemahkan menjadi tahun dalam kalender. Tekan untuk melihat gambaran kemenangan.
|
||
ⓖ: The number of gold coins in your treasury and income. Clicks lead to the Stats overview screen. = ⓖ: Jumlah koin emas di perbendaharaanmu dan pemasukanmu. Tekan untuk melihat layar gambaran statistik.
|
||
ⓗ: The quantity of ☮Faith your citizens have generated, or 'off' if religion is disabled. Clicking it makes you go to the religion overview screen. = ⓗ: Jumlah ☮Iman yang telah dihasilkan rakyatmu, atau 'dimatikan' jika fitur agama dimatikan. Dengan menekannya, kamu akan dibawa ke layar gambaran agama.
|
||
ⓧ: In the center of all this - the world map! Here, the "X" marks a spot outside the map. Yes, unless the wrap option was used, Unciv worlds are flat. Don't worry, your ships won't fall off the edge. = Di tengah semua ini - peta dunia! Di sini, "X" berarti tanda di luar peta. Ya, kecuali pengaturan dunia gabungan diaktifkan, dunia Unciv datar. Jangan takut, kapal-kapalmu tidak akan jatuh di ujungnya.
|
||
ⓨ: By the way, here's how an empire border looks like - it's in the national colours of the nation owning the territory. = ⓨ: Omong-omong, seperti inilah tampilan perbatasan kekaisaranmu - warnanya sesuai dengan bangsa yang memilikinya.
|
||
ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: Dan inilah lingkaran target merah yang akan memunculkan panel di poin ⑬.
|
||
What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = Yang kamu tidak lihat: Tombol kembali gawaimu akan memunculkan pertanyaan apakah kamu ingin keluar dari Unciv dan kembali ke kehidupan nyata. Pada versi desktop, kamu bisa menggunakan tombol ESC.
|
||
|
||
After building a shrine, your civilization will start generating ☮Faith. = Setelah membangun tempat suci, peradabanmu akan mulai menghasilkan Iman☮.
|
||
When enough ☮Faith has been generated, you will be able to found a pantheon. = Ketika cukup Iman☮ dihasilkan, kamu bisa mendirikan sebuah kepercayaan.
|
||
A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. = Sebuah kepercayaan akan menyediakan bonus kecil untuk peradabanmu yang akan berlaku untuk semua kota yang memilikinya sebagai agama mayoritas.
|
||
Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = Setiap peradaban hanya bisa memilih satu kepercayaan, dan setiap kepercayaan hanya bisa dipilih satu kali.
|
||
Generating more ☮Faith will allow you to found a religion. = Menghasilkan lebih banyak iman akan memperbolehkan kamu untuk mendirikan sebuah agama.
|
||
|
||
Keep generating ☮Faith, and eventually a great prophet will be born in one of your cities. = Tetaplah menghasilkan Iman☮, nantinya seorang nabi besar akan lahir di salah satu kotamu.
|
||
This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = Nabi besar ini dapat digunakan untuk beberapa hal: Mendirikan situs suci, mendirikan agama, dan menyebarkan agamamu.
|
||
When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = Saat mendirikan agamamu, kamu bisa memilih dua kepercayaan lagi. Kepercayaan pendiri hanya akan diterapkan kepadamu, sedangkan kepercayaan pengikut akan diterapkan ke semua kota yang mengikuti agamamu.
|
||
Additionally, the city where you used your great prophet will become the holy city of that religion. = Selain itu, kota di mana kamu memakai nabi besarmu akan menjadi kota suci agama tersebut.
|
||
Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = Saat kamu sudah mendirikan agama, nabi-nabi besar akan lahir sesekali, tetapi jumlah Iman☮ yang harus ditabung menjadi lebih tinggi.
|
||
One of these great prophets can then be used to enhance your religion. = Kemudian, salah satu nabi besar ini akan bisa digunakan untuk memperkuat agamamu.
|
||
This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = Hal ini akan mengizinkanmu untuk memilih kepercayaan pengikut lainnya, juga kepercayaan penguat, yang hanya diterapkan untukmu saja.
|
||
Do take care founding a religion soon, only about half the players in the game are able to found a religion! = Ingatlah untuk mendirikan agama secepat mungkin, hanya setengah dari jumlah pemain di dalam permainan yang bisa mendirikan agama!
|
||
|
||
Beliefs = Kepercayaan
|
||
There are four types of beliefs: Pantheon, Founder, Follower and Enhancer beliefs. = Ada empat jenis kepercayaan: Kepercayaan Biasa, Pendiri, Pengikut, dan Penguat.
|
||
Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. = Kepercayaan Biasa dan Pendiri diterapkan pada setiap kota yang mengikuti agamamu, sedangkan Kepercayaan Pendiri dan Penguat hanya diterapkan untuk pendiri dari suatu agama.
|
||
|
||
Religion inside cities = Agama di dalam kota
|
||
When founding a city, it won't follow a religion immediately. = Saat mendirikan sebuah kota, kota tersebut tidak akan secara langsung mengikuti agama tertentu.
|
||
The religion a city follows depends on the total pressure each religion has within the city. = Agama yang diikuti kota itu tergantung dari tekanan total masing-masing agama pada kota tersebut.
|
||
Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = Pengikut dialokasi dengan proporsi yang sama berdasarkan tekanan-tekanan ini, dan jumlah pengikut-pengikut ini dapat dilihat pada layar kota.
|
||
You are allowed to check religious followers and pressures in cities you do not own by selecting them. = Kamu diizinkan untuk mengecek jumlah pengikut dan tekanan agama di kota-kota yang bukan kepunyaanmu dengan memilih kota tersebut.
|
||
In both places, a tap/click on the icon of a religion will show detailed information with its effects. = Untuk keduanya, informasi detail beserta pengaruhnya dapat ditampilkan dengan mengetuk/mengeklik ikon dari sebuah agama.
|
||
Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = Berdasarkan hal ini, kamu bisa mengetahui agama mana yang memiliki banyak tekanan yang terakumulasi di suatu kota, dan agama mana yang hampir tidak memiliki tekanan apapun.
|
||
The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = Kota mengikuti suatu agama jika mayoritas populasinya mengikuti agama tersebut. Hanya setelah itu kota tersebut akan menerima pengaruh dari Kepercayaan Biasa dan Kepercayaan Pengikut dari agama tersebut.
|
||
|
||
Spreading Religion = Menyebarkan Agama
|
||
Spreading religion happens naturally, but can be sped up using missionaries or great prophets. = Penyebaran agama terjadi secara alami, tetapi bisa dipercepat menggunakan misionaris atau nabi besar.
|
||
Missionaries can be bought in cities following a major religion, and will take the religion of that city. = Misionaris dapat dibeli di kota-kota yang mengikuti agama mayoritas, dan akan membawa agama kota tersebut.
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||
So do take care where you are buying them! If another civilization has converted one of your cities to their religion, missionaries bought there will follow their religion. = Jadi, ingatlah di mana kamu membelinya! Jika peradaban lain telah mengonversi salah satu kotamu menjadi pengikut agama mereka, misionaris yang dibeli di sana akan mengikuti agama mereka.
|
||
Great prophets always have your religion when they appear, even if they are bought in cities following other religions, but captured great prophets do retain their original religion. = Nabi besar selalu mengikuti agamamu saat mereka muncul, walaupun mereka dibeli di kota-kota yang mengikuti agama lain, tetapi nabi-nabi besar yang ditawan masih akan mempertahankan agama asli mereka.
|
||
Both great prophets and missionaries are able to spread religion to cities when they are inside its borders, even cities of other civilizations. = Baik nabi besar maupun misionaris dapat menyebarkan agama ke kota-kota saat mereka berada di dalam daerah kota tersebut, juga ke kota-kota peradaban lain.
|
||
These two units can even enter tiles of civilizations with whom you don't have an open borders agreement! = Kedua unit ini juga dapat memasuki daerah-daerah peradaban yang tidak memiliki perjanjian pembukaan perbatasan denganmu!
|
||
But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = Namun, ingatlah, kekuatan agama misionaris akan berkurang setiap giliran jika mereka berakhir di tanah asing.
|
||
This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = Hal ini mengurangi keefektifan mereka saat menyebarkan agama, dan jika kekuatan agama mereka menyentuh 0, mereka kehilangan iman mereka dan menghilang.
|
||
When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = Saat kamu menyebarkan agamamu, kekuatan agama unitmu ditambahkan menjadi tekanan untuk agama tersebut.
|
||
Cities also passively add pressure of their majority religion to nearby cities. = Kota-kota juga menambahkan tekanan agama mayoritas mereka secara pasif kepada kota-kota di dekat mereka.
|
||
Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = Setiap kota menyediakan +6 tekanan tiap giliran kepada semua kota dalam jangkauan 10 daerah. Meskipun begitu, jumlah tekanan persisnya tergantung pada kecepatan permainan.
|
||
This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = Tekanan ini juga bisa dilihat di layar kota, dan memberikanmu gambaran tentang proporsi agama di kota-kotamu ke depannya jika kamu tidak melakukan apapun.
|
||
Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = Kota-kota suci juga akan menyediakan +30 tekanan dari agama yang didirikan di sana, yang membuat kota suci sangat sulit untuk dikonversi secara efektif.
|
||
Lastly, before founding a religion, new cities you settle will start with 200 pressure for your pantheon. = Terakhir, sebelum mendirikan agama, kota-kota baru yang kamu dirikan akan memulai dengan 200 tekanan untuk kepercayaanmu.
|
||
This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. = Dengan demikian, kota-kotamu akan mengikuti kepercayaanmu selama kamu belum mendirikan agama.
|
||
|
||
Inquisitors = Inkuisitor
|
||
Inquisitors are the last religious unit, and their strength is removing other religions. = Inkuisitor adalah unit agama terakhir dan kelebihannya adalah menyingkirkan agama lain.
|
||
They can remove all other religions from one of your own cities, removing any pressures built up. = Mereka bisa menyingkirkan semua agama lain dari satu atau lebih kotamu, menghilangkan tekanan apapun yang sudah terkumpul.
|
||
Great prophets also have this ability, and remove all other religions in the city when spreading their religion. = Nabi besar juga memiliki kemampuan ini, dan menyingkirkan semua agama lain di kota saat menyebarkan agama mereka.
|
||
Often this results in the city immediately converting to their religion = Sering kali, aksi ini langsung mengonversi kota tersebut menjadi pengikut agama mereka
|
||
Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = Selain itu, saat seorang inkuisitor berada di dalam atau tepat di samping pusat kota, unit dari agama-agama lain tidak bisa menyebarkan agama mereka di sana, meskipun begitu, penyebaran secara alami tidak terpengaruh.
|
||
|
||
The Mayan unique ability, 'The Long Count', comes with a side effect: = Kemampuan unik Maya, 'Perhitungan Panjang', memiliki efek samping:
|
||
Once active, the game's year display will use mayan notation. = Saat aktif, tampilan tahun permainan akan menggunakan notasi Maya.
|
||
The Maya measured time in days from what we would call 11th of August, 3114 BCE. A day is called K'in, 20 days are a Winal, 18 Winals are a Tun, 20 Tuns are a K'atun, 20 K'atuns are a B'ak'tun, 20 B'ak'tuns a Piktun, and so on. = Orang Maya mengukur waktu dalam hari sejak apa yang kita sebut sebagai 11 Agustus, 3114 SM. Satu hari disebut sebagai K'in, 20 hari adalah satu Winal, 18 Winal adalah satu Tun, 20 Tun adalah satu K'atun, 20 K'atun adalah satu B'ak'tun, 20 B'ak'tun adalah satu Piktun, dan seterusnya.
|
||
Unciv only displays ය B'ak'tuns, ඹ K'atuns and ම Tuns (from left to right) since that is enough to approximate gregorian calendar years. The Maya numerals are pretty obvious to understand. Have fun deciphering them! = Unciv hanya menampilkan ය B'ak'tun, ඹ K'atun dan ම Tun (dari kiri ke kanan) karena dengan ini saja sudah cukup untuk memperkirakan tahun kalender Gregorius. Penomoran Maya cukup jelas untuk dimengerti. Bersenang-senanglah saat menafsirkannya!
|
||
|
||
Your cities will periodically demand different luxury goods to satisfy their desire for new things in life. = Kotamu akan secara berkala menginginkan barang-barang mewah berbeda untuk memuaskan keinginan mereka untuk hal-hal baru dalam hidup.
|
||
If you manage to acquire the demanded luxury by trade, expansion, or conquest, the city will celebrate We Love The King Day for 20 turns. = Jika kamu berhasil mendapatkan barang-barang mewah yang dituntut melalui perdagangan, perluasan daerah, atau penaklukan, kota akan merayakan Hari Kami Mencintai Raja selama 20 giliran.
|
||
During the We Love The King Day, the city will grow 25% faster. = Pada Hari Kami Mencintai Raja, kota akan berkembang 25% lebih cepat.
|
||
This means exploration and trade is important to grow your cities! = Ini berarti penjelajahan dan perdagangan penting agar kotamu berkembang!
|
||
|
||
Air Sweeps = Sweeping Udara
|
||
Fighter units are able to perform Air Sweeps over a tile helping clear out potential enemy Air, Sea, or Land Interceptions that can reach that tile. = Unit pesawat tempur dapat melakukan Sweeping Udara pada suatu daerah untuk menyapu bersih potensi Pencegatan Udara, Laut, maupun Darat yang dilakukan musuh yang dapat mencapai daerah tersebut.
|
||
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = Meskipun Aksi ini mengambil satu Serangan, keuntungannya adalah melucuti para Pencegat untuk membantu melindungi Unit Udaramu yang lain, terutama para Pengebom.
|
||
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. = Unitmu akan selalu melucuti suatu Pencegatan jika ia bisa mencapai daerah targetnya, walaupun unit Pencegat memiliki kemungkinan untuk meleset.
|
||
If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Jika Pencegat bukan merupakan Unit Udara (seperti Unit Darat atau Laut), unit Sweeping Udara dan Pencegat tidak mendapat kerusakan!
|
||
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Jika Pencegat merupakan Unit Udara, kedua unit akan saling melukai dalam pertempuran langsung tanpa bonus Pencegatan. Hanya Unit Sweeping Udara Penyerang yang mendapatkan bonus kekuatan Sweeping Udara.
|
||
|
||
City Tile Blockade = Blokade Daerah Kota
|
||
One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Salah satu daerahmu diblokade musuh: saat ada unit musuh yang menempati daerah yang kamu miliki, daerah tersebut tidak akan membuat penghasilan dan tidak bisa dikerjakan oleh kotanya pada giliran ini. Kotanya akan merealokasi populasi dari daerah yang diblokade secara otomatis.
|
||
Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Unit darat militer musuh memblokade daerah yang mereka tempati. Unit air militer memblokade daerah air sekitarnya. Untuk menjaga daerah-daerahmu dari blokade, taruhlah unit militer di sana atau usir para penyerbu.
|
||
|
||
City Blockade = Blokade Kota
|
||
One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = Salah satu kotamu diblokade oleh angkatan laut! Saat semua daerah air yang berbatasan dengan kota pesisir diblokade - kotanya akan kehilangan hubungan pelabuhan ke semua kota lain, termasuk ibu kota. Singkirkan blokade kota dengan menempatkan unit air militer untuk mengusir para penyerbu.
|
||
|
||
Keyboard Bindings = Tombol pintasan
|
||
Limitations = Keterbatasan
|
||
This is a work in progress. = Fitur ini masih dalam pengembangan.
|
||
For technical reasons, only direct keys or Ctrl-Letter combinations can be used. = Untuk alasan teknis, hanya tombol langsung atau kombinasi Ctrl-Huruf yang bisa digunakan.
|
||
The Escape key is intentionally excluded from being reassigned. = Tombol Esc sengaja tidak diizinkan untuk diubah.
|
||
Using the Keys page = Gunakan halaman Tombol
|
||
Each binding has a button with an image looking like this: = Setiap pintasan memiliki tombol dengan gambar yang seperti ini:
|
||
While hovering the mouse over the key button, you can press a desired key directly to assign it. = Saat melayangkan tetikus ke atas tombol, kamu bisa langsung menekan tombol yang diinginkan untuk menetapkannya.
|
||
Double-click the image to reset the binding to default. = Klik gambarnya dua kali untuk mengatur ulang pintasannya ke pengaturan pabrik.
|
||
Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = Pintasan yang dipetakan ke tombol bawaannya ditampilkan dalam warna abu, sedangkan tombol yang diatur ulang oleh kamu berwarna putih.
|
||
Conflicting assignments are marked red. Conflicts can exist across categories, like World Screen / Unit Actions. Note that at the moment, the game does not prevent saving conflicting assignments, though the result may be unexpected. = Pengaturan yang bertentangan diwarnai merah. Pertentangan dapat dijumpai antarkategori, seperti Layar Dunia / Tindakan Unit. Harap diperhatikan bahwa saat ini, game ini tidak mencegah penyimpanan pengaturan yang bertentangan, walaupun hasilnya bisa tidak sesuai harapan.
|
||
For discussion about missing entries, see the linked github issue. = Untuk diskusi tentang entri yang tidak ada, lihat isu GitHub yang tertaut.
|
||
|
||
Welcome to the Civilopedia! = Selamat datang di Civilopedia!
|
||
Here you can find information - general help, rules, and what makes up the game world. = Di sini kamu dapat menemukan informasi - bantuan umum, aturan, dan apa yang membentuk dunia game.
|
||
How to find information = Bagaimana caranya menemukan informasi
|
||
Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. = Pilih kategori dengan tombol di atas layar. Juga di sana ada tombol untuk keluar dari Civilopedia dan kembali ke tempatmu sebelumnya.
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Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. = Setiap kategori memiliki daftar entri di sebelah kiri layar, diurutkan menurut abjad (dengan sedikit pengecualian). Mengklik entri akan memperbarui panel tengah jika kamu sedang membaca ini.
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Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. = Garis dapat ditautkan ke entri Civilopedia lainnya, garis tersebut ditandai dengan simbol rantai seperti ini. Kamu dapat mengklik di mana saja pada baris untuk mengikuti link.
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The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. = Kategori saat ini istimewa - semua artikel tentang konsep umum ada di sini. Ini disebut 'Tutorial' karena kamu juga dapat mengunjunginya kembali di sini.
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What information can I find = Informasi apa yang dapat aku temukan
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The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. = Data yang ditampilkan tidak bergantung pada situasi game-mu saat ini, mis. bonus untuk negara tempatmu bermain atau pengubah kesulitan tidak akan memengaruhi angka.
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However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. = Namun, itu akan mencerminkan mod yang kamu mainkan! Kombinasi aturan dasar dan mod ekstensi yang kamu pilih menentukan aturan permainan, objek apa yang ada dan bagaimana mereka berinteraksi, dan Civilopedia mencerminkan aturan ini.
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If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. = Jika kamu membuka Civilopedia dari menu utama, "Aturan" akan menjadi permainan terakhir yang kamu mulai.
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Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Huruf dapat memilih kategori, dan bila ada beberapa kategori yang cocok dengan huruf yang sama, kamu dapat menekannya berulang kali untuk menggilirnya.
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The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Tombol panah juga memungkinkan navigasi - kiri/kanan untuk kategori, atas/bawah untuk entri.
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