Unciv/desktop/build.gradle

78 lines
2.6 KiB
Groovy

apply plugin: "kotlin"
sourceCompatibility = 1.6
sourceSets.main.java.srcDirs = [ "src/" ]
project.ext.mainClassName = "com.unciv.app.desktop.DesktopLauncher"
project.ext.assetsDir = new File("../android/assets")
project.ext.discordDir = new File("discord_rpc")
task run(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
}
task debug(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
debug = true
}
task dist(dependsOn: classes, type: Jar) {
from files(sourceSets.main.output.resourcesDir)
from files(sourceSets.main.output.classesDirs)
// see Laurent1967's comment on https://github.com/libgdx/libgdx/issues/5491
from {configurations.compileClasspath.collect { it.isDirectory() ? it : zipTree(it) }}
from files(project.assetsDir)
// This is for the .dll and .so files to ake the Discord RPC work on all desktops
from files(project.discordDir)
archiveFileName = "${appName}.jar"
manifest {
attributes 'Main-Class': project.mainClassName
}
}
//task packrWindows(){
// PackrConfig config = new PackrConfig();
// config.platform = PackrConfig.Platform.Windows32;
// config.jdk = "/User/badlogic/Downloads/openjdk-for-mac.zip";
// config.executable = "myapp";
// config.classpath = Arrays.asList("myjar.jar");
// config.removePlatformLibs = config.classpath;
// config.mainClass = "com.my.app.MainClass";
// config.vmArgs = Arrays.asList("Xmx1G");
// config.minimizeJre = "soft";
// config.outDir = new File("out-mac");
//
// new Packr().pack(config);
//}
eclipse {
project {
name = appName + "-desktop"
linkedResource name: 'assets', type: '2', location: 'PARENT-1-PROJECT_LOC/android/assets'
}
}
task afterEclipseImport(description: "Post processing after project generation", group: "IDE") {
doLast {
def classpath = new XmlParser().parse(file(".classpath"))
new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ])
def writer = new FileWriter(file(".classpath"))
def printer = new XmlNodePrinter(new PrintWriter(writer))
printer.setPreserveWhitespace(true)
printer.print(classpath)
}
}
//
//dependencies {
// implementation "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
// implementation project(path: ':core')
//}