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Buildings.json
Add gain stat modified by speed and improvement speed by filter uniques ( #10443 )
2023-11-20 22:47:35 +02:00
CityStateTypes.json
Added validations for city-state uniques
2022-11-21 23:03:52 +02:00
Difficulties.json
Barbarian spawning and camp placements ( #5354 )
2021-10-03 11:45:02 +03:00
Eras.json
Added validations for city-state uniques
2022-11-21 23:03:52 +02:00
GlobalUniques.json
Remove obsolete filtering Unique declaration ( #10435 )
2023-11-05 20:15:45 +02:00
ModOptions.json
Second version of G&K / vanilla split ( #5647 )
2021-11-08 22:57:09 +02:00
Nations.json
Modding: Added "non-[filter]" filtering for unit filters
2023-11-18 22:16:43 +02:00
Policies.json
Add gain stat modified by speed and improvement speed by filter uniques ( #10443 )
2023-11-20 22:47:35 +02:00
Quests.json
Moddable quest weighting for city-states
2022-11-19 23:54:16 +02:00
Ruins.json
Trigger notifications can go in either direction, for better translations
2023-01-22 16:06:42 +02:00
Specialists.json
Speeds.json
Moddable game speeds ( #6856 )
2022-06-18 23:27:46 +02:00
Techs.json
Move Future Tech so Nanotechnology isn't covered by lines in Vanilla (not G&K) ( #10359 )
2023-10-26 08:47:16 +03:00
Terrains.json
Rivers... Moddable Stats and Civilopedia ( #10424 )
2023-11-13 22:18:25 +02:00
TileImprovements.json
Rivers... Moddable Stats and Civilopedia ( #10424 )
2023-11-13 22:18:25 +02:00
TileResources.json
Improved clarity and moddability of building improvements ( #6712 )
2022-05-11 00:35:21 +02:00
UnitPromotions.json
Add Air Sweep ( #7484 )
2022-07-27 22:16:53 +03:00
Units.json
Some religion stuff ( #10242 )
2023-10-05 10:23:25 +03:00
UnitTypes.json
Add Air Sweep ( #7484 )
2022-07-27 22:16:53 +03:00
VictoryTypes.json
Victory screen reorg/cleanup ( #9111 )
2023-04-04 10:49:58 +03:00