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0b3f8d11d3
This is good enough to give a 10% performance boost for regular players when there are a lot of units. If mods add elevation somehow WITHIN a turn, this will be lost, but will recalc next turn correctly. |
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.. | ||
metadata | ||
ruleset | ||
simulation | ||
stats | ||
tilesets | ||
translations | ||
AttackableTile.kt | ||
Counter.kt | ||
CrashReport.kt | ||
Religion.kt | ||
Tutorial.kt | ||
UncivSound.kt | ||
UnitAction.kt |