Unciv/core/src/com/unciv/models
yairm210 0b3f8d11d3 Tile height set by lazy.
This is good enough to give a 10% performance boost for regular players when there are a lot of units.
If mods add elevation somehow WITHIN a turn, this will be lost, but will recalc next turn correctly.
2021-10-08 15:54:24 +03:00
..
metadata Barbarian spawning and camp placements (#5354) 2021-10-03 11:45:02 +03:00
ruleset Tile height set by lazy. 2021-10-08 15:54:24 +03:00
simulation Kotlin 1.5 new warnings - partial (#5108) 2021-09-06 18:28:20 +03:00
stats Update and generalize Siam UP (#5237) 2021-09-19 06:28:10 +03:00
tilesets Fix for missing Farms (all mod TileSetConfigs were always active) (#4553) 2021-07-19 22:05:48 +03:00
translations Added in [tileFilter] tiles conditional to combat uniques (#5393) 2021-10-04 22:30:09 +03:00
AttackableTile.kt Better barbarian automation (#1560) 2020-01-12 20:48:34 +02:00
Counter.kt Converted building GPP from stats to counter 2021-07-23 15:25:11 +03:00
CrashReport.kt Added mods to crash report, many crashes are caused by incorrectly defined mods 2020-10-24 23:16:16 +03:00
Religion.kt Fixed crash when AI is picking religions (#5421) 2021-10-07 21:24:17 +03:00
Tutorial.kt Wrote an extensive tutorial documenting most of religion (#5130) 2021-09-09 06:22:43 +03:00
UncivSound.kt Implemented Inquisitors (#4909) 2021-08-23 20:26:37 +03:00
UnitAction.kt Mass deprecation 2021-08-30 19:52:57 +03:00