Unciv/android/assets/jsons/Civ V - Vanilla/UnitPromotions.json
HadeanLake f721f59734
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line

* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).

* removed hurryCostModifier from units that should not have it

Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:

Settler (20)
SS parts (-1) (cannot be hurried)

Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)

Catapult (20)
Ballista (20)

Horseman (20)
Companion Cavalry (20)

Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)

* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc

* tweaked hurryCostModifier, added missing vanilla buildings (commented out)

* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon

Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now

[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions

* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it

* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".

* merged "Requires adopted [policy]" with "Requires [Wonder]"

* Separated unique.params[0] to val filter

* Changed National Epic image
2020-09-21 21:44:52 +03:00

472 lines
12 KiB
JSON

[
{
"name": "Heal Instantly",
"effect": "Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion",
"unitTypes": ["Melee","Mounted","Scout","Siege","Ranged","Armor","WaterMelee","WaterRanged","WaterSubmarine"]
},
// Ranged+Siege
{
"name": "Accuracy I",
"effect": "Bonus vs units in open terrain 15%",
"unitTypes": ["Siege","Ranged"]
},
{
"name": "Accuracy II",
"prerequisites": ["Accuracy I"],
"effect": "Bonus vs units in open terrain 15%",
"unitTypes": ["Siege","Ranged"]
},
{
"name": "Accuracy III",
"prerequisites": ["Accuracy II"],
"effect": "Bonus vs units in open terrain 15%",
"unitTypes": ["Siege","Ranged"]
},
{
"name": "Barrage I",
"effect": "Bonus vs units in rough terrain 15%",
"unitTypes": ["Siege","Ranged"]
},
{
"name": "Barrage II",
"prerequisites": ["Barrage I"],
"effect": "Bonus vs units in rough terrain 15%",
"unitTypes": ["Siege","Ranged"]
},
{
"name": "Barrage III",
"prerequisites": ["Barrage II"],
"effect": "Bonus vs units in rough terrain 15%",
"unitTypes": ["Siege","Ranged"]
},
{
"name": "Volley",
"prerequisites": ["Accuracy I","Barrage I"],
"effect": "Bonus vs City 50%",
"unitTypes": ["Ranged","Siege"]
},
{
"name": "Extended Range",
"prerequisites": ["Accuracy III","Barrage III","Targeting II","Bombardment II", "Wolfpack II"],
"effect": "+1 Range",
"unitTypes": ["Ranged","Siege","WaterRanged","WaterSubmarine"]
},
{
"name": "Indirect Fire",
"prerequisites": ["Accuracy III","Barrage III"],
"effect": "Ranged attacks may be performed over obstacles",
"unitTypes": ["Ranged","Siege"]
},
// Melee, Mounted+Armor
{
"name": "Shock I",
"effect": "Bonus vs units in open terrain 15%",
"unitTypes": ["Melee","Mounted","Armor"]
},
{
"name": "Shock II",
"prerequisites": ["Shock I"],
"effect": "Bonus vs units in open terrain 15%",
"unitTypes": ["Melee","Mounted","Armor"]
},
{
"name": "Shock III",
"prerequisites": ["Shock II"],
"effect": "Bonus vs units in open terrain 15%",
"unitTypes": ["Melee","Mounted","Armor"]
},
{
"name": "Drill I",
"effect": "Bonus vs units in rough terrain 15%",
"unitTypes": ["Melee","Mounted","Armor"]
},
{
"name": "Drill II",
"prerequisites": ["Drill I"],
"effect": "Bonus vs units in rough terrain 15%",
"unitTypes": ["Melee","Mounted","Armor"]
},
{
"name": "Drill III",
"prerequisites": ["Drill II"],
"effect": "Bonus vs units in rough terrain 15%",
"unitTypes": ["Melee","Mounted","Armor"]
},
{
"name": "Charge",
"prerequisites": ["Shock II","Drill II"],
"effect": "Bonus vs wounded units 33%",
"unitTypes": ["Mounted","Armor"]
},
{
"name": "Siege",
"prerequisites": ["Shock II","Drill II"],
"effect": "Bonus vs City 50%",
"unitTypes": ["Melee"]
},
{
"name": "Formation I",
"prerequisites": ["Shock II","Drill II"],
"effect": "Bonus vs Mounted 33%",
"unitTypes": ["Melee","Mounted"]
},
{
"name": "Formation II",
"prerequisites": ["Formation I"],
"effect": "Bonus vs Mounted 33%",
"unitTypes": ["Melee","Mounted"]
},
{
"name": "Blitz",
"prerequisites": ["Shock III","Drill III"],
"effect": "1 additional attack per turn",
"unitTypes": ["Melee","Mounted","Armor"]
},
{
"name": "Woodsman",
"prerequisites": ["Shock III","Drill III"],
"effect": "Double movement rate through Forest and Jungle",
"unitTypes": ["Melee"]
},
{
"name": "Medic",
"prerequisites": ["Shock I", "Drill I", "Scouting II"],
"effect": "This unit and all others in adjacent tiles heal 5 additional HP per turn",
"unitTypes": ["Melee","Mounted","Scout"]
},
{
"name": "Medic II",
"prerequisites": ["Medic"],
"effect": "This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory.",
"unitTypes": ["Melee","Mounted","Scout"]
},
// Scout
{
"name": "Scouting I",
"effect": "+1 Visibility Range",
"unitTypes": ["Scout"]
},
{
"name": "Scouting II",
"prerequisites": ["Scouting I"],
"effect": "+1 Movement",
"unitTypes": ["Scout"]
},
{
"name": "Scouting III",
"prerequisites": ["Scouting II"],
"effect": "+1 Visibility Range",
"unitTypes": ["Scout"]
},
// Water melee
{
"name": "Boarding Party I",
"effect": "Bonus vs water units 15%",
"unitTypes": ["WaterMelee"]
},
{
"name": "Boarding Party II",
"prerequisites": ["Boarding Party I"],
"effect": "Bonus vs water units 15%",
"unitTypes": ["WaterMelee"]
},
{
"name": "Boarding Party III",
"prerequisites": ["Boarding Party II"],
"effect": "Bonus vs water units 15%",
"unitTypes": ["WaterMelee"]
},
{
"name": "Coastal Raider I",
"effect": "Bonus vs City 15%",
"unitTypes": ["WaterMelee"]
},
{
"name": "Coastal Raider II",
"prerequisites": ["Coastal Raider I"],
"effect": "Bonus vs City 15%",
"unitTypes": ["WaterMelee"]
},
{
"name": "Coastal Raider III",
"prerequisites": ["Coastal Raider II"],
"effect": "Bonus vs City 15%",
"unitTypes": ["WaterMelee"]
},
// Submarine
{
"name": "Wolfpack I",
"effect": "Bonus as Attacker [25]%",
"unitTypes": ["WaterSubmarine"]
},
{
"name": "Wolfpack II",
"prerequisites": ["Wolfpack I"],
"effect": "Bonus as Attacker [25]%",
"unitTypes": ["WaterSubmarine"]
},
{
"name": "Wolfpack III",
"prerequisites": ["Wolfpack II"],
"effect": "Bonus as Attacker [25]%",
"unitTypes": ["WaterSubmarine"]
},
// Aircraft Carrier
{
"name": "Armor Plating I",
"effect": "+25% Combat Bonus when defending",
"unitTypes": ["WaterAircraftCarrier"]
},
{
"name": "Armor Plating II",
"prerequisites": ["Armor Plating I"],
"effect": "+25% Combat Bonus when defending",
"unitTypes": ["WaterAircraftCarrier"]
},
{
"name": "Armor Plating III",
"prerequisites": ["Armor Plating II"],
"effect": "+25% Combat Bonus when defending",
"unitTypes": ["WaterAircraftCarrier"]
},
{
"name": "Flight Deck I",
"effect": "Can carry 1 extra air unit",
"unitTypes": ["WaterAircraftCarrier"]
},
{
"name": "Flight Deck II",
"prerequisites": ["Flight Deck I"],
"effect": "Can carry 1 extra air unit",
"unitTypes": ["WaterAircraftCarrier"]
},
{
"name": "Flight Deck III",
"prerequisites": ["Flight Deck II"],
"effect": "Can carry 1 extra air unit",
"unitTypes": ["WaterAircraftCarrier"]
},
// Bomber
{
"name": "Siege I",
"effect": "Bonus vs City 33%",
"unitTypes": ["Bomber"]
},
{
"name": "Siege II",
"prerequisites": ["Siege I"],
"effect": "Bonus vs City 33%",
"unitTypes": ["Bomber"]
},
{
"name": "Siege III",
"prerequisites": ["Siege II"],
"effect": "Bonus vs City 34%",
"unitTypes": ["Bomber"]
},
{
"name": "Evasion",
"prerequisites": ["Siege II", "Bombardment II"],
"effect": "Reduces damage taken from interception by 50%",
"unitTypes": ["Bomber"]
},
// Fighter
{
"name": "Interception I",
"effect": "Bonus when intercepting [33]%",
"unitTypes": ["Fighter"]
},
{
"name": "Interception II",
"prerequisites": ["Interception I"],
"effect": "Bonus when intercepting [33]%",
"unitTypes": ["Fighter"]
},
{
"name": "Interception III",
"prerequisites": ["Interception II"],
"effect": "Bonus when intercepting [34]%",
"unitTypes": ["Fighter"]
},
/*
{
"name": "Dogfighting I",
"effect": "Bonus when performing air sweep [33]%", // todo
"unitTypes": ["Fighter"]
},
{
"name": "Dogfighting II",
"prerequisites": ["Dogfighting I"],
"effect": "Bonus when performing air sweep [33]%",
"unitTypes": ["Fighter"]
},
{
"name": "Dogfighting III",
"prerequisites": ["Dogfighting II"],
"effect": "Bonus when performing air sweep [34]%",
"unitTypes": ["Fighter"]
}
*/
{
"name": "Sortie",
"prerequisites": ["Interception II", "Dogfighting II"],
"effect": "1 extra Interception may be made per turn",
"unitTypes": ["Fighter"]
},
{
"name": "Operational Range",
"prerequisites": ["Interception I", /*"Dogfighting I",*/ "Siege I", "Bombardment I"],
"effect": "+2 Range",
"unitTypes": ["Fighter","Bomber"]
},
{
"name": "Air Repair",
"prerequisites": ["Interception II", /*"Dogfighting II",*/ "Siege II", "Bombardment II"],
"effect": "Unit will heal every turn, even if it performs an action",
"unitTypes": ["Fighter","Bomber"]
},
// Mixed
{
"name": "Cover I",
"effect": "+25% Defence against ranged attacks",
"unitTypes": ["Melee","Ranged","Siege"]
},
{
"name": "Cover II",
"prerequisites": ["Cover I"],
"effect": "+25% Defence against ranged attacks",
"unitTypes": ["Melee","Ranged","Siege"]
},
{
"name": "March",
"prerequisites": ["Accuracy II","Barrage II","Shock III","Drill III"],
"effect": "Unit will heal every turn, even if it performs an action",
"unitTypes": ["Melee","Ranged","Siege","Mounted"]
},
{
"name": "Mobility",
"prerequisites": ["Shock II","Drill II","Targeting I",
"Bombardment I","Boarding Party I", "Coastal Raider I", "Wolfpack I"],
"effect": "+1 Movement",
"unitTypes": ["Mounted","WaterMelee","WaterRanged","Armor","WaterSubmarine"]
},
{
"name": "Sentry",
"prerequisites": ["Accuracy I","Barrage I","Shock II","Drill II","Bombardment I","Targeting I","Boarding Party I","Coastal Raider I"],
"effect": "+1 Visibility Range",
"unitTypes": ["Melee","Mounted","WaterRanged","Armor","WaterMelee"]
},
{
"name": "Logistics",
"prerequisites": ["Accuracy III","Barrage III","Targeting III", "Wolfpack III",
"Bombardment III", "Coastal Raider III","Boarding Party III","Siege III"],
"effect": "1 additional attack per turn",
"unitTypes": ["Ranged","Siege","WaterMelee","WaterRanged","WaterSubmarine","Fighter","Bomber"]
},
{
"name": "Ambush I",
"effect": "Bonus vs Armor 25%",
"unitTypes": ["Melee","Fighter","Bomber"]
},
{
"name": "Ambush II",
"prerequisites": ["Ambush I"],
"effect": "Bonus vs Armor 25%",
"unitTypes": ["Melee","Fighter","Bomber"]
},
// Water ranged and air units
{
"name": "Bombardment I",
"effect": "Bonus vs land units 33%",
"unitTypes": ["WaterRanged","Fighter","Bomber"]
},
{
"name": "Bombardment II",
"prerequisites": ["Bombardment I"],
"effect": "Bonus vs land units 33%",
"unitTypes": ["WaterRanged","Fighter","Bomber"]
},
{
"name": "Bombardment III",
"prerequisites": ["Bombardment II"],
"effect": "Bonus vs land units 34%",
"unitTypes": ["WaterRanged","Fighter","Bomber"]
},
// Targeting I has different requirements for air and waterranged units, this was the cleanest way to do so
{
"name": "Targeting I",
"effect": "Bonus vs water units 15%",
"unitTypes": ["WaterRanged"]
},
{
"name": "Targeting I (air)",
"prerequisites": ["Interception I","Dogfighting I", "Siege I","Bombardment I"],
"effect": "Bonus vs water units 15%",
"unitTypes": ["Fighter","Bomber"]
},
{
"name": "Targeting II",
"prerequisites": ["Targeting I","Targeting I (air)"],
"effect": "Bonus vs water units 15%",
"unitTypes": ["WaterRanged","Fighter","Bomber"]
},
{
"name": "Targeting III",
"prerequisites": ["Targeting II"],
"effect": "Bonus vs water units 15%",
"unitTypes": ["WaterRanged"]
},
// Uniques
{
"name": "Morale", // Heroic Epic
"effect": "+[15]% Combat Strength"
},
{
"name": "Great Generals I", // only for Companion Cavalry, Keshik and their subsequent upgrades
"effect": "[Great General] is earned [50]% faster"
},
{
"name": "Great Generals II", // only for Samurai and subsequent upgrades
"effect": "[Great General] is earned [100]% faster"
},
{
"name": "Quick Study", // only for Keshik and subsequent upgrades
"effect": "[50]% Bonus XP gain"
},
{
"name": "Haka War Dance", // only for Maori Warrior and subsequent upgrades
"effect": "-10% combat strength for adjacent enemy units"
},
{
"name": "Rejuvenation", // only for Units that have been close to Natural Wonder Fountain of Youth
"effect": "All healing effects doubled"
},
{
"name": "Slinger Withdraw", // only for Slinger and subsequent upgrades
"effect": "May withdraw before melee ([133]%)"
}
]