Unciv/android/assets
HadeanLake 15ed1a608b
New uniques and stuff for mods (#3055)
* "[+1 Gold] for each adjacent [Road]" Roadstatus can be used now in tile improvement uniques

* Added hasViewableResource check to "[stats] from every [Resource]"

* Fixed translation of nation uniques

* Eras with no researchable techs will not appear in dropdown menu in new game options

* Implemented startingUnits, aiMajorCivStartingUnits and aiCityStateStartingUnits fields in difficulty

* reassignRemovedModReferences will also reassign if nation is a City-State in current ruleset
e.g. Venice will be unselected if player unselects Civ5ExpansionMod which has it as playable civ

* "Cannot be purchased" - new unique for non-wonders and units. SS parts have it

* Update template.properties

* Update Difficulty.kt
2020-08-30 15:48:00 +03:00
..
ExtraImages
jsons New uniques and stuff for mods (#3055) 2020-08-30 15:48:00 +03:00
music
skin delete skin file about "*.fnt" and use nativefont instead. (#2109) 2020-05-19 19:06:03 +03:00
sounds
game2.png Added initial mod management screen 2020-08-25 18:43:05 +03:00
game.atlas Added initial mod management screen 2020-08-25 18:43:05 +03:00
game.png Added Unzip functionality - we should soon be ready for mod management from within the game! 2020-08-25 16:38:55 +03:00