mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-08 23:08:35 +07:00

* Reapply Changes * Logic clean up * Adding getImprovementToPillage() and getRepairableImprovement() * Cleaning up Unit Actions * getImprovementToPillage() needs to check for Unpillagable * Remove redundant logic since canBuildImprovement() returns true if currently repairing * More redundant logic * Prevent City Center from being Pillage status addRepairAction will not show a Repair Action Adding the improvement to be repaired/pillaged in button text Utilizing getImprovementToPillage() more * Some import cleanup Add Irremovable to blockers More consolidation of code * More translation files * When improvements/roads are built/removed, pillaged flag set to False * Better and more consistent logic * Fix dumb logic bug