Unciv/android/assets/jsons/Civ V - Gods & Kings
EmperorPinguin 1a6d2279f5
AI changes (#12109)
* AI behaviour changes

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update ConstructionAutomation.kt

* Update Automation.kt

* Reverting some changes

* Changes

* revert changes

* revert changes

* revert changes

* revert changes

* Update CityLocationTileRanker.kt

* Citizen assignment for stat conversion

* Update CityLocationTileRanker.kt

* Reduce AI settling

* Avoid AI building units when in negative Supply

* Update CityLocationTileRanker.kt

* Update CityLocationTileRanker.kt

* Update CityLocationTileRanker.kt

* Update ConstructionAutomation.kt

* Update build.gradle.kts

* Update gradle-wrapper.properties

* Update CityLocationTileRanker.kt

* Update CityLocationTileRanker.kt

* Update ConstructionAutomation.kt

* Update CityLocationTileRanker.kt

* AI changes for humans

* Fix puppet focus

* Update Automation.kt

* Puppet focus

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Automation.kt

* Update Stats.kt

* Update CityTurnManager.kt

* Remove specialist science modifier

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update CivilianUnitAutomation.kt

* Update ReligionAutomation.kt

* Worker prioritization

Workers are valuable in expand cities.

* Update ConstructionAutomation.kt

Food always important, it's rarely good to skip e.g. granary if we're on 6 pop.

* Update ConstructionAutomation.kt

Should achieve about the same with less lines of code.

* Update Automation.kt

* Update ConstructionAutomation.kt

* Update Policies.json

* Update Policies.json

* Update Policies.json

* Update ConstructionAutomation.kt

* Update Policies.json

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Update ReligionAutomation.kt

* Rename Crop Yield to Growth
2024-08-17 21:40:20 +03:00
..
Beliefs.json Specific uniques to generic trigger: "upon expending a [mapUnitFilter] unit" 2024-06-10 17:35:23 +03:00
Buildings.json Specific uniques to generic trigger: "upon expending a [mapUnitFilter] unit" 2024-06-10 17:35:23 +03:00
CityStateTypes.json
Difficulties.json Make AI difficulty changable (#11996) 2024-07-21 10:01:15 +03:00
Eras.json
Events.json "choose tech" tutorial hidden until player has founded a city 2024-07-18 17:43:49 +03:00
GlobalUniques.json
ModOptions.json
Nations.json Correct spelling of 'Svannah' to 'Savannah' across project. (#12018) 2024-07-27 23:41:46 +03:00
Personalities.json Personality implementation (#11729) 2024-06-15 22:02:51 +03:00
Policies.json AI changes (#12109) 2024-08-17 21:40:20 +03:00
Quests.json
Religions.json
Ruins.json Resolved #11829 - "after [amount] turns" -> "after turn number [amount]" 2024-06-25 16:01:57 +03:00
Specialists.json
Speeds.json
Techs.json
Terrains.json Deprecate NaturalWonderConvertNeighborsExcept (#12098) 2024-08-14 09:48:43 +03:00
TileImprovements.json Improvement Unique converted to trigger - "Gain control over [tileFilter] tiles in a [amount]-tile radius" 2024-07-29 11:57:20 +03:00
TileResources.json
UnitPromotions.json Fix base rulesets 2024-06-26 09:35:40 +03:00
Units.json Update uniques for withdrawing before melee combat (#11904) 2024-07-03 15:08:49 +03:00
UnitTypes.json
VictoryTypes.json