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![]() * Implemented Zone of Control * Implemented "move after attacking" ZoC exception Units that can move after attacking are not affected by zone of control if they move because of defeating a unit. * Implemented all missing special ZoC cases As described in: https://forums.civfanatics.com/resources/understanding-the-zone-of-control-vanilla.25582/ * Slightly optimized ZoC logic * Modified the "possible optimization" comment Added the knowledge gained from SomeTroglodyte's tests. * Added "Ignores Zone of Control" unique Implemented the unique and gave it to the Helicopter Gunship. |
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ExtraImages | ||
jsons | ||
music | ||
sounds | ||
BuildingIcons.atlas | ||
BuildingIcons.png | ||
FlagIcons.atlas | ||
FlagIcons.png | ||
game.atlas | ||
game.png | ||
Skin.atlas | ||
Skin.json | ||
Skin.png | ||
UnitIcons.atlas | ||
UnitIcons.png |