Open-source Android/Desktop remake of Civ V
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Yair Morgenstern 21377f63e7 Added Tilesets, for alternative tile images - this could be big!
Options table is now a table, not a list - more room for future options
2019-03-19 17:09:51 +02:00
android Added Tilesets, for alternative tile images - this could be big! 2019-03-19 17:09:51 +02:00
core Added Tilesets, for alternative tile images - this could be big! 2019-03-19 17:09:51 +02:00
desktop Returned tile info table in the city screen, construction scroll now translated, added city screen translations to translations file - #417 2019-01-22 21:48:30 +02:00
extraImages Tile map now pans to chosen tile, instead of "flashing" there - makes the map feel more connected and helps you understand where you are IMHO 2019-02-14 22:21:26 +02:00
gradle/wrapper Resolved #424 and upgraded gradle 2019-01-20 22:44:09 +02:00
ios Google suspended the app because of "Impersonation" violation =( 2019-01-02 22:07:47 +02:00
.gitignore Added initial map editor! Woohoo! 2019-02-02 22:43:02 +02:00
.travis.yml
app.json Add Heroku generated app.json 2019-02-06 23:12:51 +02:00
build.gradle Resolved #449 - added "go to unit" button in unit overview 2019-02-11 22:07:34 +02:00
CODE_OF_CONDUCT.md
Credits.md "Replacable Parts" is now "Replaceable Parts" 2019-03-14 02:55:22 -05:00
debug.keystore
Game Making Tips.md
gradlew
gradlew.bat
keystore.jks
LICENSE
README.md Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread 2019-01-14 21:57:09 +02:00
settings.gradle

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles (including water), resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade
  • Hotseat multiplayer

What's next?

  • UI+UX improvements (suggestions welcome!)
  • Map editor

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties