Open-source Android/Desktop remake of Civ V
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Yair Morgenstern 2be6a5c15c AI construction choices now better and change between peacetime and wartime.
AIs now declare war on each other if they think they can defeat the other side
(Returned movement alg. to the way it was because the new way didn't allow ais to find enemy units, added comment)
2018-08-05 23:08:50 +03:00
android AI construction choices now better and change between peacetime and wartime. 2018-08-05 23:08:50 +03:00
core AI construction choices now better and change between peacetime and wartime. 2018-08-05 23:08:50 +03:00
desktop Added FreeType, which lets us use whatever fonts we want 2018-05-01 21:41:02 +03:00
gradle/wrapper Game now fits to the screen, without 'extra bits' 2017-12-05 13:47:33 +02:00
ios Selected unit now has a white circle around it 2018-04-17 21:56:58 +03:00
.gitignore Added Roboto font and finally figured out how to make TrueType fonts look good! 2018-06-05 21:53:51 +03:00
.travis.yml Split unit actions to a separate file (unitactions), because of all the separate cases 2018-03-03 23:30:27 +02:00
build.gradle Added CenterX and CenterY functions for actors 2018-05-16 21:38:09 +03:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-07-29 00:04:10 +03:00
Credits.md Added flag icon credits 2018-08-05 00:07:34 +03:00
gradlew Initial commit 2017-11-22 00:09:35 +02:00
gradlew.bat Initial commit 2017-11-22 00:09:35 +02:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Update README.md 2018-07-28 23:59:10 +03:00
settings.gradle Initial commit 2017-11-22 00:09:35 +02:00

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles, resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations (trade but no peace)

What's next?

  • UI+UX improvements
  • Peace/War Diplomacy options
  • Water tiles!

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties