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![]() * Implemented Unit Supply Unit Supply is a soft cap to number of units. If the number of units of a civilization exceeds the total supply, a production malus (capped at 70%) is applied. * Warning icon & message for supply deficit * Implemented Unit Supply - atlas merge * Unit Supply: Malus->Penalty, lint, sumOf * Unit Supply: Fresh atlas Co-authored-by: r3versi <fluo392@gmail.com> |
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cityscreen | ||
civilopedia | ||
map | ||
mapeditor | ||
multiplayer | ||
newgamescreen | ||
overviewscreen | ||
pickerscreens | ||
saves | ||
tilegroups | ||
trade | ||
tutorials | ||
utils | ||
victoryscreen | ||
worldscreen | ||
LanguagePickerScreen.kt |