mirror of
https://github.com/yairm210/Unciv.git
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873d4f1cff
Added War Chariots for Egypt, Chu-Ko-Nu for China, Cossack for Russia, Ship of the Line for England, and Legion for Rome. Legion should also build roads. Some suggestion to updates for Legion, Samurai and Camel Archer.
782 lines
16 KiB
JSON
782 lines
16 KiB
JSON
[
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// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
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/* Ancient Era */
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{
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name:"Worker",
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unitType:"Civilian",
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movement:2,
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hurryCostModifier:20,
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uniques:["Can build improvements on tiles"]
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cost:70
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},
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{
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name:"Settler",
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unitType:"Civilian",
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movement:2,
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cost:106,
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uniques:["Founds a new city"]
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hurryCostModifier:20
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},
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{
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name:"Scout",
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unitType:"Scout",
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movement:2,
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strength:5,
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cost:25,
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uniques:["Ignores terrain cost"],
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attackSound:"nonmetalhit"
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},
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{
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name:"Warrior",
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unitType:"Melee",
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movement:2,
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strength:8,
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cost: 40,
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hurryCostModifier:20,
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obsoleteTech:"Metal Casting",
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upgradesTo:"Swordsman",
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attackSound:"nonmetalhit"
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},
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{
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name:"Archer",
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unitType:"Ranged",
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movement:2,
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strength:5,
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rangedStrength:7,
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cost: 40,
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hurryCostModifier:20,
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requiredTech:"Archery",
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obsoleteTech:"Machinery",
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upgradesTo:"Crossbowman",
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attackSound:"arrow"
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},
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{
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name:"Bowman",
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unitType:"Ranged",
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movement:2,
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strength:7,
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rangedStrength:9,
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cost: 40,
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hurryCostModifier:20,
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requiredTech:"Archery",
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obsoleteTech:"Machinery",
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replaces:"Archer",
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uniqueTo:"Babylon",
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upgradesTo:"Crossbowman",
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attackSound:"arrow"
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},
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{
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name:"Work Boats",
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unitType:"WaterCivilian",
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movement:4,
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cost: 30,
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requiredTech:"Sailing",
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uniques:["Cannot enter ocean tiles until Astronomy","May create improvements on water resources"]
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hurryCostModifier:20
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},
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{
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name:"Trireme",
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unitType:"WaterMelee",
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movement:4,
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strength:10,
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cost: 45,
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requiredTech:"Sailing",
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uniques:["Cannot enter ocean tiles"]
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upgradesTo:"Caravel",
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obsoleteTech:"Astronomy",
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hurryCostModifier:20,
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attackSound:"nonmetalhit"
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},
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{
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name:"Chariot Archer",
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unitType:"Ranged",
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movement:4,
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strength:6,
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rangedStrength:10,
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cost: 56,
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requiredTech:"The Wheel",
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requiredResource:"Horses",
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upgradesTo:"Knight",
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obsoleteTech:"Chivalry",
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uniques:["No defensive terrain bonus","Rough terrain penalty"],
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hurryCostModifier:20,
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attackSound:"arrow"
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},
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/*
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{
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name:"War Chariot",
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unitType:"Ranged",
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uniqueTo:"Egypt",
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replaces:"Chariot Archer",
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movement:5,
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strength:6,
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rangedStrength:10,
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cost: 56,
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requiredTech:"The Wheel",
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upgradesTo:"Knight",
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obsoleteTech:"Chivalry",
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uniques:["No defensive terrain bonus","Rough terrain penalty"],
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hurryCostModifier:20,
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attackSound:"arrow"
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//This is the Egyptian unique unit. It replaces Chariot Archer, moves faster and needs no horses.
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},
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*/
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{
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name:"Spearman",
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unitType:"Melee",
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movement:2,
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strength:11,
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cost: 56,
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requiredTech:"Bronze Working",
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obsoleteTech:"Civil Service",
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upgradesTo: "Pikeman",
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uniques:["Bonus vs Mounted 50%"],
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hurryCostModifier:20,
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attackSound:"metalhit"
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},
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{
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name:"Hoplite",
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replaces:"Spearman",
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uniqueTo:"Greece",
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unitType:"Melee",
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movement:2,
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strength:13,
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cost: 56,
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requiredTech:"Bronze Working",
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obsoleteTech:"Civil Service",
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upgradesTo: "Pikeman",
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uniques:["Bonus vs Mounted 50%"],
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hurryCostModifier:20,
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attackSound:"metalhit"
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},
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/* Classical Era */
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{
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name:"Catapult",
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unitType:"Siege",
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movement:2,
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strength:7,
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rangedStrength:8,
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cost: 75,
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requiredTech:"Mathematics",
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obsoleteTech:"Physics",
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upgradesTo: "Trebuchet",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
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hurryCostModifier:20,
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attackSound:"throw"
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},
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{
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name:"Ballista",
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unitType:"Siege",
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uniqueTo:"Rome",
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replaces:"Catapult",
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movement:2,
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strength:8,
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rangedStrength:10,
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cost: 75,
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requiredTech:"Mathematics",
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obsoleteTech:"Physics",
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upgradesTo: "Trebuchet",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
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hurryCostModifier:20,
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attackSound:"throw"
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},
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{
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name:"Swordsman",
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unitType:"Melee",
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movement:2,
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strength:14,
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cost: 75,
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requiredTech:"Iron Working",
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upgradesTo:"Longswordsman",
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obsoleteTech:"Steel",
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requiredResource:"Iron",
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hurryCostModifier:20,
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attackSound:"metalhit"
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},
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/*
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{
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name:"Legion",
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unitType:"Melee",
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uniqueTo:"Rome",
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replaces:"Swordsman",
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movement:2,
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strength:17,
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cost: 75,
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requiredTech:"Iron Working",
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upgradesTo:"Longswordsman",
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obsoleteTech:"Steel",
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requiredResource:"Iron",
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hurryCostModifier:20,
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attackSound:"metalhit"
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//Roman unique unit. It is stronger than Swordsman. It should also build roads (maybe railroads, too). It takes more to Steel to make it obsolete.
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},
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*/
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{
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name:"Horseman",
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unitType:"Mounted",
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movement:4,
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strength:12,
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cost: 75,
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requiredTech:"Horseback Riding",
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requiredResource:"Horses",
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upgradesTo:"Knight",
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obsoleteTech:"Metallurgy",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20,
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attackSound:"horse"
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},
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{
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name:"Companion Cavalry",
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unitType:"Mounted",
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uniqueTo:"Greece",
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replaces:"Horseman",
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movement:5,
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strength:14,
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cost: 75,
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requiredTech:"Horseback Riding",
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upgradesTo:"Knight",
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obsoleteTech:"Metallurgy",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20,
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attackSound:"horse"
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},
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// Medieval Era
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{
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name:"Crossbowman",
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unitType:"Ranged",
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movement:2,
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strength:13,
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rangedStrength:18,
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cost: 120,
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requiredTech:"Machinery",
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upgradesTo:"Gatling Gun",
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obsoleteTech:"Industrialization",
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hurryCostModifier:20,
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attackSound:"arrow"
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},
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/*
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{
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name:"Chu-ko-nu",
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unitType:"Ranged",
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uniqueTo:"China",
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movement:2,
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strength:13,
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rangedStrength:14,
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replaces:"Crossbowman",
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cost: 120,
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requiredTech:"Machinery",
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upgradesTo:"Gatling Gun",
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obsoleteTech:"Industrialization",
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hurryCostModifier:20,
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attackSound:"arrow"
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//Chinese unique unit. It is weaker than Crossbowman but can attack twice.
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},
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*/
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{
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name:"Longbowman",
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unitType:"Ranged",
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range:2,
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movement:2,
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strength:13,
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rangedStrength:18,
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replaces:"Crossbowman",
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uniqueTo:"England",
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cost: 120,
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requiredTech:"Machinery",
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upgradesTo:"Gatling Gun",
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obsoleteTech:"Industrialization",
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promotions:["Range"],
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hurryCostModifier:20,
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attackSound:"arrow"
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},
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{
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name:"Trebuchet",
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unitType:"Siege",
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movement:2,
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strength:12,
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rangedStrength:14,
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cost: 120,
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requiredTech:"Physics",
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obsoleteTech:"Chemistry",
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upgradesTo:"Cannon",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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hurryCostModifier:20,
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attackSound:"throw"
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},
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{
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name:"Longswordsman",
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unitType:"Melee",
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movement:2,
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strength:21,
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cost: 120,
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requiredTech:"Steel",
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upgradesTo:"Musketman",
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obsoleteTech:"Gunpowder",
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requiredResource:"Iron",
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hurryCostModifier:20,
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attackSound:"metalhit"
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},
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{
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name:"Samurai",
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replaces:"Longswordsman",
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uniqueTo:"Japan",
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unitType:"Melee",
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movement:2,
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strength:21,
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cost: 120,
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requiredTech:"Steel",
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upgradesTo:"Musketman",
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obsoleteTech:"Gunpowder",
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requiredResource:"Iron",
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uniques:["Combat very likely to create Great Generals"]
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promotions:["Shock I"]
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hurryCostModifier:20,
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attackSound:"metalhit"
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//Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely)
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},
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{
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name:"Pikeman",
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unitType:"Melee",
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movement:2,
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strength:16,
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cost: 90,
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requiredTech:"Civil Service",
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uniques:["Bonus vs Mounted 50%"],
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upgradesTo:"Musketman",
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obsoleteTech:"Gunpowder",
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hurryCostModifier:20,
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attackSound:"metalhit"
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},
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{
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name:"Galleass",
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unitType:"WaterRanged",
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movement:3,
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strength:16,
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rangedStrength:17
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cost: 100,
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requiredTech:"Compass",
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obsoleteTech:"Navigation",
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upgradesTo:"Frigate",
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uniques:["Cannot enter ocean tiles"]
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hurryCostModifier:20,
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attackSound:"arrow"
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},
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{
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name:"Knight",
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unitType:"Mounted",
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movement:3,
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strength:20,
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cost: 120,
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requiredTech:"Chivalry",
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obsoleteTech:"Military science",
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upgradesTo:"Cavalry",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20,
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attackSound:"horse"
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},
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{
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name:"Camel Archer",
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replaces:"Knight",
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uniqueTo:"Arabia",
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unitType:"Ranged",
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movement:4,
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strength:17,
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rangedStrength:21,
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cost: 120,
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requiredTech:"Chivalry",
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requiredResource:"Horses",
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upgradesTo:"Cavalry",
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obsoleteTech:"Military science",
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uniques:["Can move after attacking","No defensive terrain bonus"],
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hurryCostModifier:20,
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attackSound:"arrow"
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//Camel Archer should have no penalty attacking cities
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},
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// Rennaisance Era
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{
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name:"Caravel",
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unitType:"WaterMelee",
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movement:4,
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strength:20,
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cost: 120,
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requiredTech:"Astronomy",
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upgradesTo:"Ironclad",
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obsoleteTech:"Combustion",
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uniques:["+1 Visibility Range"],
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hurryCostModifier:20
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},
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{
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name:"Cannon",
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unitType:"Siege",
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movement:2,
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strength:14,
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rangedStrength:20,
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cost: 185,
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requiredTech:"Chemistry",
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upgradesTo:"Artillery",
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obsoleteTech:"Dynamite",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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hurryCostModifier:20
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},
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{
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name:"Musketman",
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unitType:"Melee",
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movement:2,
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strength:24,
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cost: 150,
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requiredTech:"Gunpowder",
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upgradesTo:"Rifleman"
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obsoleteTech:"Rifling",
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hurryCostModifier:20,
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attackSound:"shot"
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},
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{
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name:"Musketeer",
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unitType:"Melee",
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replaces:"Musketman",
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uniqueTo:"France",
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movement:2,
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strength:28,
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cost: 150,
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requiredTech:"Gunpowder",
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upgradesTo:"Rifleman"
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obsoleteTech:"Rifling",
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hurryCostModifier:20,
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attackSound:"shot"
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},
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{
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name:"Minuteman",
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unitType:"Melee",
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replaces:"Musketman",
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uniqueTo:"America",
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movement:2,
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strength:24,
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cost: 150,
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requiredTech:"Gunpowder",
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upgradesTo:"Rifleman"
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obsoleteTech:"Rifling",
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uniques:["Ignores terrain cost"]
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promotions:["Drill I"],
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hurryCostModifier:20,
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attackSound:"shot"
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},
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{
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name:"Frigate",
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unitType:"WaterRanged",
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movement:5,
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strength:25,
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rangedStrength:28,
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cost: 185,
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requiredResource:"Iron",
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requiredTech:"Navigation",
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obsoleteTech:"Electronics",
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upgradesTo:"Battleship",
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hurryCostModifier:20
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},
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/*
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{
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name:"Ship of the Line",
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unitType:"WaterRanged",
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replaces:"Frigate",
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uniqueTo:"England",
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movement:5,
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strength:30,
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rangedStrength:35,
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cost: 185,
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requiredResource:"Iron",
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uniques:["Extra sight 1"]
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requiredTech:"Navigation",
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obsoleteTech:"Electronics",
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upgradesTo:"Battleship",
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hurryCostModifier:20
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},
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*/
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{
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name:"Lancer",
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unitType:"Mounted",
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movement:4,
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strength:25,
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cost: 185,
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requiredTech:"Metallurgy",
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requiredResource:"Horses",
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hurryCostModifier:20,
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uniques:["Can move after attacking","No defensive terrain bonus",
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"Penalty vs City 33%","Bonus vs Mounted 33%" ],
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upgradesTo:"Anti-Tank Gun",
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obsoleteTech:"Combined Arms",
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attackSound:"horse"
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},
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// Industrial Era
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{
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name:"Gatling Gun",
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unitType:"Ranged",
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range:1,
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movement:2,
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strength:30,
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rangedStrength:30,
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cost: 225,
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requiredTech:"Industrialization",
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hurryCostModifier:20,
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attackSound:"machinegun"
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},
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{
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name:"Rifleman",
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unitType:"Melee",
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movement:2,
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strength:34,
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cost: 225,
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requiredTech:"Rifling",
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obsoleteTech:"Replacable Parts",
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upgradesTo:"Great War Infantry",
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hurryCostModifier:20,
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attackSound:"shot"
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},
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{
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name:"Cavalry",
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unitType:"Mounted",
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movement:4,
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strength:34,
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cost: 225,
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requiredTech:"Military Science",
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requiredResource:"Horses",
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upgradesTo:"Landship",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20,
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attackSound:"horse"
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},
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/*
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{
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name:"Cossack",
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unitType:"Mounted",
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replaces:"Cavalry",
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uniqueTo:"Russia",
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movement:4,
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strength:34,
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cost: 225,
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requiredTech:"Military Science",
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requiredResource:"Horses",
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upgradesTo:"Landship",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Damaged Enemy Bonus 33%" ],
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hurryCostModifier:20,
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attackSound:"horse"
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//This Russian unique unit should replace Cavalry and also deal +33% damage to damaged units.
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},
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*/
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{
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name:"Artillery",
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unitType:"Siege",
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movement:2,
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strength:21,
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rangedStrength:28,
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range:3,
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cost: 320,
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requiredTech:"Dynamite",
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uniques:["Bonus vs City 200%","No defensive terrain bonus",
|
|
"Must set up to ranged attack","Limited Visibility","Indirect Fire"],
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name:"Ironclad",
|
|
unitType:"WaterMelee",
|
|
movement:3,
|
|
strength:45,
|
|
cost: 250,
|
|
requiredTech:"Steam Power",
|
|
requiredResource:"Coal",
|
|
upgradesTo:"Destroyer",
|
|
obsoleteTech:"Combustion",
|
|
uniques:["Bonus vs City 33%","Double movement in coast"],
|
|
hurryCostModifier:20
|
|
},
|
|
|
|
// Modern era
|
|
|
|
{
|
|
name:"Landship",
|
|
unitType:"Armor",
|
|
movement:4,
|
|
strength:60,
|
|
cost: 350,
|
|
requiredTech:"Combustion",
|
|
requiredResource:"Oil",
|
|
uniques:["Can move after attacking","No defensive terrain bonus"],
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name:"Destroyer",
|
|
unitType:"WaterMelee",
|
|
movement:6,
|
|
strength:55,
|
|
cost: 375,
|
|
requiredTech:"Combustion",
|
|
uniques:["Can attack submarines"], // todo: add interception and bonus vs submarines once we have air and submarine units
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name: "Battleship",
|
|
unitType: "WaterRanged",
|
|
movement: 5,
|
|
strength: 55,
|
|
rangedStrength: 55,
|
|
range: 3,
|
|
cost: 375,
|
|
requiredResource:"Oil",
|
|
requiredTech:"Electronics",
|
|
uniques:["Indirect Fire", "Bonus vs City 30%"],
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name: "Submarine",
|
|
unitType: "WaterSubmarine",
|
|
movement: 5,
|
|
strength: 35,
|
|
rangedStrength: 60,
|
|
cost: 325,
|
|
requiredTech:"Refrigeration",
|
|
uniques:["Bonus as Attacker 75%", "Invisible to others", "Can only attack water", "Can attack submarines"],
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name:"Great War Infantry",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:50,
|
|
cost: 320,
|
|
requiredTech:"Replacable Parts",
|
|
hurryCostModifier:20,
|
|
upgradesTo:"Infantry",
|
|
obsoleteTech:"Plastics"
|
|
attackSound:"shot"
|
|
},
|
|
{
|
|
name:"Infantry",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:70,
|
|
cost: 375,
|
|
requiredTech:"Plastics",
|
|
hurryCostModifier:20,
|
|
attackSound:"shot"
|
|
},
|
|
{
|
|
name:"Machine Gun",
|
|
unitType:"Ranged",
|
|
range:1,
|
|
movement:2,
|
|
strength:60,
|
|
rangedStrength:60,
|
|
cost: 350,
|
|
requiredTech:"Ballistics",
|
|
hurryCostModifier:20,
|
|
attackSound:"machinegun"
|
|
},
|
|
{
|
|
name:"Tank",
|
|
unitType:"Armor",
|
|
movement:5,
|
|
strength:70,
|
|
cost: 375,
|
|
requiredTech:"Combined Arms",
|
|
requiredResource:"Oil",
|
|
uniques:["Can move after attacking","No defensive terrain bonus"]
|
|
hurryCostModifier:20,
|
|
},
|
|
|
|
{
|
|
name:"Anti-Tank Gun",
|
|
unitType:"Melee",
|
|
movement:2,
|
|
strength:50,
|
|
cost: 300,
|
|
requiredTech:"Combined Arms",
|
|
uniques:["Bonus vs Armor 100%"]
|
|
hurryCostModifier:20,
|
|
},
|
|
{
|
|
name:"Rocket Artillery",
|
|
unitType:"Siege",
|
|
movement:2,
|
|
strength:45,
|
|
rangedStrength:60,
|
|
range:3,
|
|
cost: 425,
|
|
requiredTech:"Rocketry",
|
|
requiredResource:"Aluminum",
|
|
uniques:["Bonus vs City 200%","No defensive terrain bonus",
|
|
"Limited Visibility","Indirect Fire"],
|
|
hurryCostModifier:20
|
|
},
|
|
{
|
|
name:"Mechanized Infantry",
|
|
unitType:"Melee",
|
|
movement:3,
|
|
strength:90,
|
|
cost: 375,
|
|
requiredTech:"Nuclear Fission",
|
|
hurryCostModifier:20,
|
|
},
|
|
{
|
|
name:"Modern Armor",
|
|
unitType:"Armor",
|
|
movement:5,
|
|
strength:100,
|
|
cost: 425,
|
|
requiredTech:"Robotics",
|
|
requiredResource:"Aluminum",
|
|
uniques:["Can move after attacking","No defensive terrain bonus"]
|
|
hurryCostModifier:20,
|
|
},
|
|
|
|
|
|
/* Great people */
|
|
|
|
{
|
|
name:"Great Artist",
|
|
unbuildable:true,
|
|
unitType:"Civilian",
|
|
uniques:["Can start an 8-turn golden age","Can build improvement: Landmark"]
|
|
movement:2
|
|
},
|
|
{
|
|
name:"Great Scientist",
|
|
unbuildable:true,
|
|
unitType:"Civilian",
|
|
uniques:["Can discover a technology","Can build improvement: Academy"]
|
|
movement:2
|
|
},
|
|
{
|
|
name:"Great Merchant",
|
|
unbuildable:true,
|
|
unitType:"Civilian",
|
|
uniques:["Can undertake a trade mission, giving a large sum of gold","Can build improvement: Customs house"]
|
|
movement:2
|
|
},
|
|
{
|
|
name:"Great Engineer",
|
|
unbuildable:true,
|
|
unitType:"Civilian",
|
|
uniques:["Can speed up construction of a wonder","Can build improvement: Manufactory"]
|
|
movement:2
|
|
},
|
|
{
|
|
name:"Great General",
|
|
unbuildable:true,
|
|
unitType:"Civilian",
|
|
uniques:["Can start an 8-turn golden age","Bonus for land units in 2 radius 15%"] //to do : should be able to build mega-fort
|
|
movement:2
|
|
},
|
|
|
|
]
|