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https://github.com/yairm210/Unciv.git
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36ea383c2f
* Bump version and create initial changelog entry * Update French.properties (#8761) * Update Italian.properties (#8757) * Added some bulgarian translations (#8756) * Added some Bulgarian translations * Removed unnecessary comments When adding the translations, I forgot to remove some "# Requires translation!" comments * Update Catalan.properties (#8754) * Update Polish.properties (#8752) * Update Polish.properties * Update Polish.properties * Update Brazilian_Portuguese.properties (#8750) * Update Spanish.properties (#8749) --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: vynaaa <101423783+vynaaa@users.noreply.github.com> Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com> Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com> Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
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Added triggered uniques to grant specific tech / policy
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Added 'upon ending turn in tile' unit trigger
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Fixed 'HiddenFromCivilopedia' targets
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Resolved - Civilopedia does not crash when displaying techs on fresh start
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Resolved - 'upon declaring friendship' triggers for both sides
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Resolved - all unpillagable improvements are not destroyed by 'destroy improvements' unique
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'upon conquering' is a condition not a triggered unique
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Add new uniques to wiki
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Added 'trigger upon losing over X HP in single attack'
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Added 'trigger upon promotion', 'trigger upon conquering city' unit trigger
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Added unit trigger for 'upon defeat'
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Special type for unit triggerables
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unit triggers also activate civ triggers
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Introduced "upon defeating [unitFilter] unit" trigger
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4.5.0-patch3
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4.5.0-patch2
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exploredTiles deprecation, step 1 - do not check exploredTiles when checking if a tile is explored
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Resolved - cannot 'undo' if you cannot change state
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4.5.0-patch1
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By SomeTroglodyte:
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- Better control over debug messages
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- Fix broken random nations pool
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- City screen displays "free" tile yields undimmed
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AbsoluteUnits - Chu-Ko-Nu, Longbowman, Crossbowman v2 - By letstalkaboutdune |