Unciv/fastlane/metadata/android/en-US/changelogs/823.txt
Yair Morgenstern 36ea383c2f
Version rollout (#8764)
* Bump version and create initial changelog entry

* Update French.properties (#8761)

* Update Italian.properties (#8757)

* Added some bulgarian translations (#8756)

* Added some Bulgarian translations

* Removed unnecessary comments

When adding the translations, I forgot to remove some "# Requires translation!" comments

* Update Catalan.properties (#8754)

* Update Polish.properties (#8752)

* Update Polish.properties

* Update Polish.properties

* Update Brazilian_Portuguese.properties (#8750)

* Update Spanish.properties (#8749)

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Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: vynaaa <101423783+vynaaa@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
2023-02-27 11:24:31 +02:00

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Added triggered uniques to grant specific tech / policy
Added 'upon ending turn in tile' unit trigger
Fixed 'HiddenFromCivilopedia' targets
Resolved - Civilopedia does not crash when displaying techs on fresh start
Resolved - 'upon declaring friendship' triggers for both sides
Resolved - all unpillagable improvements are not destroyed by 'destroy improvements' unique
'upon conquering' is a condition not a triggered unique
Add new uniques to wiki
Added 'trigger upon losing over X HP in single attack'
Added 'trigger upon promotion', 'trigger upon conquering city' unit trigger
Added unit trigger for 'upon defeat'
Special type for unit triggerables
unit triggers also activate civ triggers
Introduced "upon defeating [unitFilter] unit" trigger
4.5.0-patch3
4.5.0-patch2
exploredTiles deprecation, step 1 - do not check exploredTiles when checking if a tile is explored
Resolved - cannot 'undo' if you cannot change state
4.5.0-patch1
By SomeTroglodyte:
- Better control over debug messages
- Fix broken random nations pool
- City screen displays "free" tile yields undimmed
AbsoluteUnits - Chu-Ko-Nu, Longbowman, Crossbowman v2 - By letstalkaboutdune