mirror of
https://github.com/yairm210/Unciv.git
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189 lines
5.9 KiB
JSON
189 lines
5.9 KiB
JSON
[
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{
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"name": "Route",
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"description": "Build a road to connect your capital to our city.",
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"influence": 50,
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"weightForCityStateType": {
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"Friendly": 2,
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"Hostile": 0.2,
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"Maritime": 1.2,
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"Mercantile": 1.5
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}
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},
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{
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"name": "Clear Barbarian Camp",
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"description": "We feel threatened by a Barbarian Camp near our city. Please take care of it.",
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"type": "Global",
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"influence": 50,
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"minimumCivs": 1,
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"weightForCityStateType": {
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"Cultured": 3,
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"Maritime": 3,
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"Mercantile": 3,
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"Militaristic": 9,
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"Religious": 3
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}
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},
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{
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"name": "Connect Resource",
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"description": "In order to make our civilizations stronger, connect [tileResource] to your trade network.",
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"weightForCityStateType": {
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"Maritime": 2,
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"Mercantile": 3
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}
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},
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{
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"name": "Construct Wonder",
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"description": "We recommend you to start building [wonder] to show the whole world your civilization strength.",
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"weightForCityStateType": {
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"Cultured": 3
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}
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},
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{
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"name": "Acquire Great Person",
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"description": "Great People can change the course of a Civilization! You will be rewarded for acquiring a new [greatPerson].",
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"weightForCityStateType": {
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"Cultured": 3
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}
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},
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{
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"name": "Conquer City State",
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"description": "It's time to erase the City-State of [cityState] from the map. You will be greatly rewarded for conquering them!",
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"influence": 80,
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"weightForCityStateType": {
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"Hostile": 2,
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"Friendly": 0.2,
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"Militaristic": 2
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}
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},
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{
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"name": "Find Player",
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"description": "You have yet to discover where [civName] set up their cities. You will be rewarded for finding their territories.",
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"influence": 35,
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"weightForCityStateType": {
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"Maritime": 3,
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"Mercantile": 2
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}
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},
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{
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"name": "Find Natural Wonder",
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"description": "Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [naturalWonder] yet.",
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"weightForCityStateType": {
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"Hostile": 0.3,
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"Militaristic": 0.5
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}
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},
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/* G&K */
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{
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"name": "Give Gold",
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"description": "We are suffering great poverty after being robbed by [civName], and unless we receive a sum of Gold, it's only a matter of time before we collapse.",
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"influence": 20,
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"duration": 30,
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"weightForCityStateType": {
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"Cultured": 3,
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"Maritime": 3,
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"Mercantile": 3.5,
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"Militaristic": 2,
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"Religious": 3
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}
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},
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{
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"name": "Pledge to Protect",
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"description": "We need your protection to stop the aggressions of [civName]. By signing a Pledge of Protection, you'll confirm the bond that ties us.",
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"influence": 20,
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"duration": 30,
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"weightForCityStateType": {
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"Cultured": 3.5,
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"Maritime": 3,
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"Mercantile": 3,
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"Militaristic": 2,
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"Religious": 3
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}
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},
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{
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"name": "Contest Culture",
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"description": "The civilization with the largest Culture growth will gain a reward.",
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"type": "Global",
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"duration": 30,
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"minimumCivs": 3,
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"weightForCityStateType": {
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"Cultured": 2,
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"Maritime": 0.5,
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"Mercantile": 0.5,
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"Militaristic": 0.5,
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"Religious": 0.5
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}
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},
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{
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"name": "Contest Faith",
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"description": "The civilization with the largest Faith growth will gain a reward.",
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"type": "Global",
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"duration": 30,
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"minimumCivs": 3,
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"weightForCityStateType": {
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"Cultured": 0.5,
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"Maritime": 0.5,
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"Mercantile": 0.5,
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"Militaristic": 0.5,
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"Religious": 2
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}
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},
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{
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"name": "Contest Technologies",
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"description": "The civilization with the largest number of new Technologies researched will gain a reward.",
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"type": "Global",
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"duration": 30,
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"minimumCivs": 3,
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"weightForCityStateType": {
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"Religious": 0.5
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}
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},
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{
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"name": "Invest",
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"description": "Our people are rejoicing thanks to a tourism boom. For a certain amount of time, any Gold donation will yield [50]% extra Influence.",
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"type": "Global",
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"influence": 0,
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"duration": 30,
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"minimumCivs": 2,
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"weightForCityStateType": {
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"Mercantile": 1.5
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}
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},
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{
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"name": "Bully City State",
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"description": "We are tired of the pretensions of [cityState]. If someone were to put them in their place by Demanding Tribute from them, they would be rewarded.",
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"duration": 30,
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"weightForCityStateType": {
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"Hostile": 2,
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"Irrational": 1.5,
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"Friendly": 0.3
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}
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},
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{
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"name": "Denounce Civilization",
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"description": "We have been forced to pay tribute to [civName]! We need you to tell the world of their ill deeds.",
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"duration": 30,
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"weightForCityStateType": {
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"Cultured": 1.5,
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"Maritime": 2,
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"Mercantile": 1.5,
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"Militaristic": 1.5,
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"Religious": 2.5
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}
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},
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{
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"name": "Spread Religion",
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"description": "We have heard the tenets of [religionName] and are most curious. Will you send missionaries to teach us about your religion?",
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"weightForCityStateType": {
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"Religious": 3
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}
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}
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/* BNW */
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/*
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{
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"name": "Trade Route",
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"description": ""
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}
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*/
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]
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