Unciv/android/assets/jsons/Civ V - Vanilla
Yair Morgenstern 86cbe895be
In Civ VI there are certain units available only if a specific building is built, and this was raised as a request by modders as well. (#6160)
Instead of expanding the existing 'requires building' unique to units and adding limiters, it's both easier and more generalizable to add conditionals for cities with and without certain buildings to replace the uniques entirely
2022-02-15 11:40:47 +02:00
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Buildings.json In Civ VI there are certain units available only if a specific building is built, and this was raised as a request by modders as well. (#6160) 2022-02-15 11:40:47 +02:00
Difficulties.json Barbarian spawning and camp placements (#5354) 2021-10-03 11:45:02 +03:00
Eras.json Stop putting Wonders as start buildings (#5710) 2021-11-27 20:01:05 +02:00
GlobalUniques.json Made unhappiness effects moddable by adding a global uniques json; added revolts when < -20 happiness (#5932) 2022-01-24 17:19:51 +00:00
GreatPeopleNames.json Prepping for multiple rulesets - current ruleset is now is Vanilla folder 2020-04-24 14:03:41 +03:00
ModOptions.json Second version of G&K / vanilla split (#5647) 2021-11-08 22:57:09 +02:00
Nations.json Enabled type check checking for uniques whose deprecation leads to multiple uniques! 2022-02-15 11:29:32 +02:00
Policies.json Unified "X is only available under Y conditions" into a single unique (#6133) 2022-02-12 19:03:30 +02:00
Quests.json City state permutations normalized to "City-State" 2022-01-14 12:16:16 +02:00
Ruins.json Updated the natural wonders for vanilla (#5943) 2022-01-10 13:28:05 -08:00
Specialists.json Converted Specialist GPP to Counter 2021-07-23 16:15:31 +03:00
Techs.json Center Agriculture in Tech tree. (#5736) 2021-11-30 19:01:06 +02:00
Terrains.json Added unique to convert terrain to other terrain if adjacent to something (#6094) 2022-02-02 00:59:37 -08:00
TileImprovements.json Merged some uniques and added a new one for not allowing to build units (#5731) 2021-12-31 12:13:09 +02:00
TileResources.json Regions part 3 - resource placement, resource settings (#5690) 2021-12-07 07:25:16 +02:00
UnitPromotions.json Add Amphibious penalty to Land attacking into Water and vice versa (#6127) 2022-02-14 19:21:53 +01:00
Units.json Make Indirect Fire a starting promotion instead of Unique for Artillery, Battleship, etc. (#6042) 2022-01-24 21:02:15 +01:00
UnitTypes.json Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units (#5001) 2021-08-27 17:00:12 +03:00