Open-source Android/Desktop remake of Civ V
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Am-per-Sand 42624f5bac Fix negative turnsToNewPopulation while razing
Now when razing, city's food storage is carried over from the stage when city's population was +1 larger and FoodToNextPopulation was respectively larger. If a player would like to stop razing, such city would spring up immediately growing next turn or further on. Another side effect is negative turnsToNewPopulation in the city screen.

The same surplus cut off could be done to production if a Great Engineer speeds wonder production the same way and if negative turnsToComplete is possible (but have not spotted this line yet).
2019-04-23 23:13:48 +03:00
android AI can now offer you trades - this is a big step towards proper diplomacy relations! 2019-04-23 17:07:01 +03:00
core Fix negative turnsToNewPopulation while razing 2019-04-23 23:13:48 +03:00
desktop Resolved #595 - Added release version to options table 2019-03-21 22:46:49 +02:00
extraImages Apparently .replaceAll is incompatible with Android 5.1, but hey who needs them. 2019-03-24 20:27:00 +02:00
gradle/wrapper
ios Resolved #595 - Added release version to options table 2019-03-21 22:46:49 +02:00
.gitignore
.travis.yml
app.json
build.gradle Icons for units replaced by civ unique units are no longer shown in tech button 2019-04-02 21:53:36 +03:00
CODE_OF_CONDUCT.md
Credits.md credit for Cossack 2019-04-22 12:34:25 +02:00
debug.keystore
Game Making Tips.md
gradlew
gradlew.bat
keystore.jks
LICENSE
README.md
settings.gradle

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles (including water), resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade
  • Hotseat multiplayer

What's next?

  • UI+UX improvements (suggestions welcome!)
  • Map editor

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties