Unciv/android/assets/jsons/translations/Filipino.properties
Yair Morgenstern 4466de9899
Translations update (#5572)
* Update Brazilian_Portuguese.properties (#5564)

* Update Italian.properties (#5551)

* Update French Translation (#5538)

* Update French Translation

* Update French.properties

* Filipino.properties (#5331)

* Filipino.properties

Sorry if I was not able to continue this. I will try to continue it now.

* Updated Version

I'll continue editing this whenever I have spare time.

* Update 2

Co-authored-by: PredoTop <93168287+PredoTop@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Gloadonix <56483221+Gloadonix@users.noreply.github.com>
Co-authored-by: SunnySunset <88270612+SunnySunset@users.noreply.github.com>
2021-10-27 21:19:52 +03:00

1054 lines
37 KiB
INI

# Tutorial tasks
Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup = Igalaw ang isang yunit!\nPindutin ang isang yunit > Pindutin ang destinasyon > Pindutin ang "arrow icon"
Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Nakakita ng siyudad!\nPindutin ang dayuhan (flag unit) > Pindutin ang 'Gumawa ng bagong lungsod' (babang kaliwang sulok)
Enter the city screen!\nClick the city button twice = Pumunta sa siyudad!\nPindutin ang boton ng lungsod
Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Pumili ng teknolohiyang gustong pag-aralan!\nPindutin ang boton ng teknolohiya (maberde, kaliwang taas) > \n pumili ng teknolohiya > pindutin ang 'Pag-aralan' (babang kanan)
Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n click 'add to queue' = Pumili ng konstruksyon!\nPumunta sa siyudad > Pindutin ang tauhan o imprastraktura (babang kaliwang panig) > \n pindutin ang 'ilagay sa listahan'
Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Tapusin ang oras mo!\nPumunta sa iba pang tauhan gamit ang 'Sunod na Tauhan' > Pindutin ang 'Tapusin ang Oras'
Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Magtalaga ng mga tiles!\nPumunta sa lungsod > pindutin ang naitalagang (berde) tile upang mabago ang naitakda > \n i-click ang hindi pa naitatalagang tile upang maitalaga ang populasyon
Meet another civilization!\nExplore the map until you encounter another civilization! = Kilalanin ang ibang sibilisasyon!\nLibutin ang mapa hanggang sa makakita ka ng bagong sibilisasyon!
Open the options table!\nClick the menu button (top left) > click 'Options' = Buksan ang talaan ng mga opsyon!\nPindutin ang bton ng menu (kaliwang taas) > pindutin ang 'Opsyon'
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished =
Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Gumawa ng isang rutang pangkalakalan!\nGumawa ng mga daanan sa gitna ng iyong kapital na lungsod at isa pang lungsod\n
O kaya, ipagawa mo ito sa iyong mga manggagawa at hayaan mo na siyang gawin iyon.
Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Sumakop ng ibang siyudad!\nPabagsakin ang kalabang siyudad hanggang sa mababa na ang kaniyang buhay > \nPasukin ang siyudad gamit ang isang sundalong may pangmalapitang
Move an air unit!\nSelect an air unit > select another city within range > \nMove the unit to the other city = Gumalaw ng yunit na panghimpapawid!\nPumili ng isang yunit na panghimpapawid > pumili ng ibang siyudad na about ng yunit > \nIgalaw ang yunit papunta sa iba pang siyudad.
See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Tingnan ang iyong mga estadistika!\nPumunta sa screen kung saan makikita ang lahat (Sa kanang taas) > \nPindutin ang 'Estadistika'
Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! = Naku! May nangyaring hindi kaaya-aya! Hindi ito dapat mangyari. Kung maaari ay magpadal lamang sa aking ng e-mail (yairm210@hotmail.com) na mayroong mga impormasyon tungkol sa iyong laro (menu -> i-save ang laro -> gayahin ang impormasyon ng laro -> ilagay sa email) at aayusin ko ito sa aking makakaya.
Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! = Naku! May nangyaring hindi kaaya-aya! Hindi ito dapat mangyari. Kung maaari lamang ay magpadala ng ulat at susubukan naming ayusin ito sa aming makakaya.
# Buildings
Unsellable = Di naibebenta
Not displayed as an available construction unless [building] is built = Hindi ipinapakita bilang magagawang imprastraktura maliban kung ang [building] ay nagawa na.
Not displayed as an available construction without [resource] = Hindi ipinapakita bilang magagawang imprastraktura nang walang [resource]
Choose a free great person = Pumili ng isang dakilang tao
Get [unitName] = Kumuha ng [unitName]
Hydro Plant = Hydro Plant
[buildingName] obsoleted = [buildingName] ay lipas na
# Diplomacy,Trade,Nations
Requires [buildingName] to be built in the city = Kailangan na ang [buildingName] ay magawa muna sa siyudad
Requires [buildingName] to be built in all cities = Kailangan na ang [buildingName] ay magawa muna sa lahat ng siyudad
Provides a free [buildingName] in the city = Nakapagbibigay ng [buildingName] sa siyudad
Requires worked [resource] near city = Nangangailangan ng [resource] na malapit sa siyudad
Requires at least one of the following resources worked near the city: = Nangangailangan ng kahit isang yaman na nakasaad na malapit sa siyudad
Wonder is being built elsewhere = Isang nakamamanghang imprastraktura ay ginagawa sa ibang lugar
National Wonder is being built elsewhere = Isang nasyonal na nakamamanghang imprastraktura ay ginagawa sa ibang lugar.
Requires a [buildingName] in all cities = Kailangan ng [buildingName] sa lahat ng siyudad
Requires a [buildingName] in this city = Kailangan ng [buildingName] sa siyudad na ito.
Consumes 1 [resource] = Gumagamit ng 1 [resource]
Consumes [amount] [resource] = Gumagamit ng [amount] [resource]
Required tech: [requiredTech] = Kailangang teknolohiya: [requiredTech]
Requires [PolicyOrNationalWonder] = Kailangan ng [PolicyOrNationalWonder]
Cannot be purchased = Hindi nabibii
See also = Tingnan rin
Requires at least one of the following: = Kailangan ng kahit isa ng sumusunod
Current construction = Kasalukuyang ginagawa
Construction queue = Pila ng mga gagawin
Pick a construction = Pumili ng gagawin
Queue empty = Walang pila
Add to queue = Ilagay sa pila
Remove from queue = Tanggalin sa pila
Show stats drilldown = Ipakita ang mga estadistika ng mga siyudad
Show construction queue = Ipakita ang pila ng mga gagawin
Save = I-save
Cancel = Kanselahin
Diplomacy = Diplomasya
War = Giyera
Peace = Kapayapaan
Research Agreement = Magsaliksik ng Kasunduan
Declare war = Magpahayag ng Digmaan
Declare war on [civName]? = Magpahayag ba ng digmaan sa [civName]?
Let's begin! = Simulan na natin!
[civName] has declared war on us! = Ang [civName] ay nagpahayag ng digmaan laban sa atin!
[leaderName] of [nation] = [leaderName] ng [nation]
You'll pay for this! = Magbabayad ka para dito!
Negotiate Peace = Makipag-ayos
Peace with [civName]? = Makipag-ayos sa [civName]
Very well. = Magaling.
Farewell. = Paalam.
Sounds good! = Ayos!
Not this time. = Hindi ngayon.
Excellent! = Ang galing!
How about something else... = Maaari bang iba pa...
A pleasure to meet you. = Ikinalulugod kong makilala ka.
Our relationship = Ating ugnayan
We have encountered the City-State of [name]! = Nakaengkwentro natin ang Estadong-Siyudad ng [name]!
Declare Friendship ([numberOfTurns] turns) = Magpahayag ng pagkakaibigan ([numberOfTurns] mga turns)
May our nations forever remain united! = Nawa ang ating mga bansa ay habang buhay na nagkakaisa!
Indeed! = Tama ka!
Denounce [civName]? = Tuligsain ang [civName]?
Denounce ([numberOfTurns] turns) = Tuligsain ([numberOfTurns] mga turns)
We will remember this. = Hindi namin ito makakalimutan.
[civName] has declared war on [targetCivName]! = [civName] ay nagdeklara ng giyera sa [targetCivName]!
[civName] and [targetCivName] have signed a Peace Treaty! = Ang [civName] at [targetCivName] ay pumirma ng Kasunduan sa Kapayapaan!
[civName] and [targetCivName] have signed the Declaration of Friendship! = Ang [civName] at [targetCivName] ay pumirma ng Kasunduan sa Pakikipagkaibigan!
[civName] has denounced [targetCivName]! = Ang [civName] ay tinuligsa ang [targetCivName]!
Do you want to break your promise to [leaderName]? = Gusto mo bang sirain ang iyong pangako kay [leaderName]?
We promised not to settle near them ([count] turns remaining) = Nangako tayo na hindi tayo magtatayo ng tirahan malapit sa kanila ([count] mga turns ang natitira)
They promised not to settle near us ([count] turns remaining) = Nangako sila na hindi sila magtatayo ng tirahan malapit sa atin ([count] mga turns ang natitira)
Unforgivable = Hindi kita mapapatawad
Enemy = Kalaban
Competitor = Kakumpitensiya
Neutral = Hindi kaano-ano
Favorable = Maaaring paboran
Friend = Kaibigan
Ally = Kakampi
[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] influwensiya)
[remainingTurns] turns remaining = [remainingTurns] ang natitira
## Diplomatic modifiers
You declared war on us! = Nagdeklara ka ng digmaan sa amin!
Your warmongering ways are unacceptable to us. = Ang iyong barumbadong mga gawain ay hindi maaari para sa amin
You have captured our cities! = Sinakop mo ang aming mga siyudad!
We applaud your liberation of our conquered cities! = Pinupuri namin ang iyong pagpapalaya sa aming mga nasakop na lungsod!
We applaud your liberation of conquered cities! = Pinupuri namin ang iyong pagpapalaya sa mga nasakop na lungsod!
Years of peace have strengthened our relations. = Maraming taon ng kapayapaan ay nagpalakas ng ating relasyon.
Our mutual military struggle brings us closer together. = Ang ating kapwa problemang militar na pakikibaka ay naglalapit sa atin.
We have signed a public declaration of friendship = Pumirma tayo ng publikong pagdeklara ng pakikipagkaibigan
You have declared friendship with our enemies! = Nagdeklara ka ng pakikipagkaibigan sa aming mga kalaban!
You have declared friendship with our allies = Nagdeklara ka ng pakikipagkaibigan sa ating mga kakampi
Our open borders have brought us closer together. = Ang bukas nating mga hangganan ay naglapit pa sa atin.
Your so-called 'friendship' is worth nothing. = Ang tinatawag mong 'pakikipagkaibigan' ay walang halaga.
You have publicly denounced us! = Kami ay binatikos mo sa publiko!
You have denounced our allies = Binatikos mo ang aming mga kakampi
You have denounced our enemies = Binatikos mo ang aming mga kalaban
You betrayed your promise to not settle cities near us = Pinako mo ang iyong pangako na hindi ka magtatayo ng siyudad malapit sa amin
You fulfilled your promise to stop settling cities near us! = Tinupad mo ang pangako mong itigil ang pagtira sa lungsod na malapit sa amin!
You refused to stop settling cities near us = Tumanggi kang itigil ang pagtira sa mga lungsod malapit sa amin
Your arrogant demands are in bad taste = Ang iyong mayabang na kagustuhan ay hindi kaaya-aya para sa amin
Your use of nuclear weapons is disgusting! = Ang paggamit mo ng nuklear na sandata ay nakakasuklam!
You have stolen our lands! = Ninakaw mo ang aming mga kalupaan!
You gave us units! = Binigyan mo kami ng mga tauhan!
Demands = Mga Kagustuhan
Please don't settle new cities near us. = Mangyaring huwag manirahan sa mga lungsod na malapit sa amin.
Very well, we shall look for new lands to settle. = Magaling, maghahanap na lamang kami ng mga bagong lupaing titirhan.
We shall do as we please. = Gagawin namin ang aming kagustuhan.
We noticed your new city near our borders, despite your promise. This will have....implications. = Nakita namin ang iyong bagong lungsod malapit sa aming hangganan, sa kabila ng iyong pangako. Magkakaroon ito ng....implikasyon.
# City-States
Provides [amountOfCulture] culture at 30 Influence = Nagbibigay ng [amountOfCulture] kultura at 30 impluwensya
Provides 3 food in capital and 1 food in other cities at 30 Influence = Nagbibigay ng 3 pagkain sa kapital at isang pagkain sa iba pang mga lungsod sa 30 impluwensiya
Provides 3 happiness at 30 Influence = Nagbibigay ng 3 kaligayahan sa 30 impluwensiya
Provides land units every 20 turns at 30 Influence = Nagbibigay ng mga yunit panlupa kada 20 galaw sa 30 impluwensiya
Give a Gift = Magbigay ng Regalo
Gift [giftAmount] gold (+[influenceAmount] influence) = Regalo [giftAmount] ginto (+[influenceAmount] impluwensiya)
Relationship changes in another [turnsToRelationshipChange] turns = Ang pagkakaugnay ay magbabago sa [turnsToRelationshipChange] mga galaw
Protected by = Pinoprotektahan ng
Revoke Protection = Bawiin ang proteksyon
Pledge to protect = Mangako ng proteksyon
Declare Protection of [cityStateName]? = Magdeklara ng proteksyon ng [cityStateName]
Cultured =
Maritime =
Mercantile =
Militaristic =
Type =
Friendly =
Neutral =
Hostile =
Irrational =
Personality =
Influence =
Reach 30 for friendship. =
Reach highest influence above 60 for alliance. =
# Trades
Trade =
Offer trade =
Retract offer =
What do you have in mind? =
Our items =
Our trade offer =
[otherCiv]'s trade offer =
[otherCiv]'s items =
Pleasure doing business with you! =
I think not. =
That is acceptable. =
Accept =
Keep going =
There's nothing on the table =
Peace Treaty =
Agreements =
Open Borders =
Gold per turn =
Cities =
Technologies =
Declarations of war =
Introduction to [nation] =
Declare war on [nation] =
Luxury resources =
Strategic resources =
Owned: [amountOwned] =
# Nation picker
[resourceName] not required =
Lost ability =
National ability =
[firstValue] vs [secondValue] =
# New game screen
Uniques =
Promotions =
Load copied data =
Could not load game from clipboard! =
Start game! =
Map Options =
Game Options =
Civilizations =
Map Type =
Map file =
Could not load map! =
Generated =
Existing =
Custom =
Map Generation Type =
Default =
Pangaea =
Perlin =
Continents =
Four Corners =
Archipelago =
Number of City-States =
One City Challenge =
No Barbarians =
No Ancient Ruins =
No Natural Wonders =
Victory Conditions =
Scientific =
Domination =
Cultural =
Map Shape =
Hexagonal =
Rectangular =
Height =
Width =
Radius =
Enable Religion =
Advanced Settings =
RNG Seed =
Map Height =
Temperature extremeness =
Resource richness =
Vegetation richness =
Rare features richness =
Max Coast extension =
Biome areas extension =
Water level =
Reset to default =
Online Multiplayer =
World Size =
Tiny =
Small =
Medium =
Large =
Huge =
World wrap requires a minimum width of 32 tiles =
The provided map dimensions were too small =
The provided map dimensions were too big =
The provided map dimensions had an unacceptable aspect ratio =
Difficulty =
AI =
Remove =
Random =
Human =
Hotseat =
User ID =
Click to copy =
Game Speed =
Quick =
Standard =
Epic =
Marathon =
Starting Era =
It looks like we can't make a map with the parameters you requested! =
Maybe you put too many players into too small a map? =
No human players selected! =
Mods: =
Base ruleset mods: =
Extension mods: =
World Wrap =
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! =
Anything above 80 by 50 may work very slowly on Android! =
Anything above 40 may work very slowly on Android! =
# Multiplayer
Username =
Multiplayer =
Could not download game! =
Could not upload game! =
Join game =
Invalid game ID! =
Copy user ID =
Copy game ID =
UserID copied to clipboard =
GameID copied to clipboard =
Set current user =
Player ID from clipboard =
To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. =
You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. =
Once you've created your game, the Game ID gets automatically copied to your clipboard so you can send it to the other players. =
Players can enter your game by copying the game ID to the clipboard, and clicking on the 'Add multiplayer game' button =
The symbol of your nation will appear next to the game when it's your turn =
Back =
Rename =
Game settings =
Add multiplayer game =
Refresh list =
Could not save game! =
Could not delete game! =
Could not refresh! =
Last refresh: [time] minutes ago =
Current Turn: =
Add Currently Running Game =
Game name =
Loading latest game state... =
Couldn't download the latest game state! =
Resign =
Are you sure you want to resign? =
You can only resign if it's your turn =
[civName] resigned and is now controlled by AI =
# Save game menu
Current saves =
Show autosaves =
Saved game name =
Copy to clipboard =
Copy saved game to clipboard =
Could not load game =
Load [saveFileName] =
Delete save =
Saved at =
Load map =
Delete map =
Are you sure you want to delete this map? =
Upload map =
Could not upload map! =
Map uploaded successfully! =
Saving... =
Overwrite existing file? =
It looks like your saved game can't be loaded! =
If you could copy your game data ("Copy saved game to clipboard" - =
paste into an email to yairm210@hotmail.com) =
I could maybe help you figure out what went wrong, since this isn't supposed to happen! =
Missing mods: [mods] =
Load from custom location =
Could not load game from custom location! =
Save to custom location =
Could not save game to custom location! =
# Options
Options =
Display options =
Gameplay options =
Other options =
Turns between autosaves =
Sound effects volume =
Music volume =
Download music =
Downloading... =
Could not download music! =
Show =
Hide =
Show worked tiles =
Show resources and improvements =
Check for idle units =
Move units with a single tap =
Show tutorials =
Auto-assign city production =
Auto-build roads =
Automated workers replace improvements =
Show minimap =
off =
Show pixel units =
Show pixel improvements =
Enable nuclear weapons =
Fontset =
Show tile yields =
Continuous rendering =
When disabled, saves battery life but certain animations will be suspended =
Order trade offers by amount =
Show experimental world wrap for maps =
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
HIGHLY EXPERIMENTAL - UPDATES WILL BREAK SAVES! =
Enable portrait orientation =
Generate translation files =
Translation files are generated successfully. =
Locate mod errors =
# Notifications
Research of [technologyName] has completed! =
[construction] has become obsolete and was removed from the queue in [cityName]! =
[construction] has become obsolete and was removed from the queue in [amount] cities! =
[cityName] changed production from [oldUnit] to [newUnit] =
[amount] cities changed production from [oldUnit] to [newUnit] =
Excess production for [wonder] converted to [goldAmount] gold =
You have entered a Golden Age! =
[resourceName] revealed near [cityName] =
[n] sources of [resourceName] revealed, e.g. near [cityName] =
A [greatPerson] has been born in [cityName]! =
We have encountered [civName]! =
[cityStateName] has given us [stats] as a token of goodwill for meeting us =
[cityStateName] has given us [stats] as we are the first major civ to meet them =
Cannot provide unit upkeep for [unitName] - unit has been disbanded! =
[cityName] has grown! =
[cityName] is starving! =
[construction] has been built in [cityName] =
[wonder] has been built in a faraway land =
[civName] has completed [construction]! =
An unknown civilization has completed [construction]! =
The city of [cityname] has started constructing [construction]! =
[civilization] has started constructing [construction]! =
An unknown civilization has started constructing [construction]! =
Work has started on [construction] =
[cityName] cannot continue work on [construction] =
[cityName] has expanded its borders! =
Your Golden Age has ended. =
[cityName] has been razed to the ground! =
We have conquered the city of [cityName]! =
An enemy [unit] has attacked [cityName] =
An enemy [unit] has attacked our [ourUnit] =
Enemy city [cityName] has attacked our [ourUnit] =
An enemy [unit] has captured [cityName] =
An enemy [unit] has captured our [ourUnit] =
An enemy [unit] has destroyed our [ourUnit] =
Your [ourUnit] has destroyed an enemy [unit] =
An enemy [RangedUnit] has destroyed the defence of [cityName] =
Enemy city [cityName] has destroyed our [ourUnit] =
An enemy [unit] was destroyed while attacking [cityName] =
An enemy [unit] was destroyed while attacking our [ourUnit] =
Our [attackerName] was destroyed by an intercepting [interceptorName] =
Our [interceptorName] intercepted and destroyed an enemy [attackerName] =
Our [attackerName] was attacked by an intercepting [interceptorName] =
Our [interceptorName] intercepted and attacked an enemy [attackerName] =
An enemy [unit] was spotted near our territory =
An enemy [unit] was spotted in our territory =
[amount] enemy units were spotted near our territory =
[amount] enemy units were spotted in our territory =
A(n) [nukeType] exploded in our territory! =
After being hit by our [nukeType], [civName] has declared war on us! =
The civilization of [civName] has been destroyed! =
The City-State of [name] has been destroyed! =
Your [ourUnit] captured an enemy [theirUnit]! =
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] =
We have captured a barbarian encampment and recovered [goldAmount] gold! =
A barbarian [unitType] has joined us! =
We have found survivors in the ruins - population added to [cityName] =
We have discovered cultural artifacts in the ruins! (+20 Culture) =
We have discovered the lost technology of [techName] in the ruins! =
A [unitName] has joined us! =
An ancient tribe trains our [unitName] in their ways of combat! =
We have found a stash of [amount] gold in the ruins! =
We have found a crudely-drawn map in the ruins! =
[unit] finished exploring. =
[unit] has no work to do. =
You're losing control of [name]. =
You and [name] are no longer friends! =
Your alliance with [name] is faltering. =
You and [name] are no longer allies! =
[civName] gave us a [unitName] as gift near [cityName]! =
[civName] has denounced us! =
[cityName] has been connected to your capital! =
[cityName] has been disconnected from your capital! =
[civName] has accepted your trade request =
[civName] has denied your trade request =
[tradeOffer] from [otherCivName] has ended =
[tradeOffer] to [otherCivName] has ended =
One of our trades with [nation] has ended =
One of our trades with [nation] has been cut short =
[nation] agreed to stop settling cities near us! =
[nation] refused to stop settling cities near us! =
We have allied with [nation]. =
We have lost alliance with [nation]. =
We have discovered [naturalWonder]! =
We have received [goldAmount] Gold for discovering [naturalWonder] =
Your relationship with [cityStateName] is about to degrade =
Your relationship with [cityStateName] degraded =
A new barbarian encampment has spawned! =
Received [goldAmount] Gold for capturing [cityName] =
Our proposed trade is no longer relevant! =
[defender] could not withdraw from a [attacker] - blocked. =
[defender] withdrew from a [attacker] =
[building] has provided [amount] Gold! =
[civName] has stolen your territory! =
Clearing a [forest] has created [amount] Production for [cityName] =
[civName] assigned you a new quest: [questName]. =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
The resistance in [cityName] has ended! =
Our [name] took [tileDamage] tile damage and was destroyed =
Our [name] took [tileDamage] tile damage =
[civName] has adopted the [policyName] policy =
An unknown civilization has adopted the [policyName] policy =
Our influence with City-States has started dropping faster! =
# World Screen UI
Working... =
Waiting for other players... =
in =
Next turn =
[currentPlayerCiv] ready? =
1 turn =
[numberOfTurns] turns =
Turn =
turns =
turn =
Next unit =
Fog of War =
Pick a policy =
Movement =
Strength =
Ranged strength =
Bombard strength =
Range =
Move unit =
Stop movement =
Swap units =
Construct improvement =
Automate =
Stop automation =
Construct road =
Fortify =
Fortify until healed =
Fortification =
Sleep =
Sleep until healed =
Moving =
Set up =
Paradrop =
Upgrade to [unitType] ([goldCost] gold) =
Found city =
Promote =
Health =
Disband unit =
Do you really want to disband this unit? =
Disband this unit for [goldAmount] gold? =
Gift unit =
Explore =
Stop exploration =
Pillage =
Are you sure you want to pillage this [improvement]? =
Create [improvement] =
Start Golden Age =
Show more =
Yes =
No =
Acquire =
Under construction =
Food =
Production =
Gold =
Happiness =
Culture =
Science =
Faith =
Crop Yield =
Territory =
Force =
GOLDEN AGE =
Golden Age =
[year] BC =
[year] AD =
Civilopedia =
Start new game =
Save game =
Load game =
Main menu =
Resume =
Cannot resume game! =
Not enough memory on phone to load game! =
Quickstart =
Victory status =
Social policies =
Community =
Close =
Do you want to exit the game? =
Start bias: =
Avoid [terrain] =
# City screen
Exit city =
Raze city =
Stop razing city =
Buy for [amount] gold =
Buy =
Currently you have [amount] gold. =
Would you like to purchase [constructionName] for [buildingGoldCost] gold? =
No space available to place [unit] near [city] =
Maintenance cost =
Pick construction =
Pick improvement =
Provides [resource] =
Provides [amount] [resource] =
Replaces [improvement] =
Pick now! =
Build [building] =
Train [unit] =
Produce [thingToProduce] =
Nothing =
Annex city =
Specialist Buildings =
Specialist Allocation =
Specialists =
[specialist] slots =
Food eaten =
Growth bonus =
Unassigned population =
[turnsToExpansion] turns to expansion =
Stopped expansion =
[turnsToPopulation] turns to new population =
Food converts to production =
[turnsToStarvation] turns to lose population =
Stopped population growth =
In resistance for another [numberOfTurns] turns =
Sell for [sellAmount] gold =
Are you sure you want to sell this [building]? =
[greatPerson] points =
Great person points =
Current points =
Points per turn =
Convert production to gold at a rate of 4 to 1 =
Convert production to science at a rate of [rate] to 1 =
The city will not produce anything. =
Worked by [cityName] =
Lock =
Unlock =
Move to city =
# Technology UI
Pick a tech =
Pick a free tech =
Research [technology] =
Pick [technology] as free tech =
Units enabled =
Buildings enabled =
Wonder =
National Wonder =
National Wonders =
Wonders enabled =
Tile improvements enabled =
Reveals [resource] on the map =
XP for new units =
provide =
provides =
City strength =
City health =
Occupied! =
Attack =
Bombard =
NUKE =
Captured! =
# Battle modifier categories
defence vs ranged =
[percentage] to unit defence =
Attacker Bonus =
Defender Bonus =
Landing =
Flanking =
vs [unitType] =
Terrain =
Tile =
Missing resource =
Adjacent units =
Adjacent enemy units =
Combat Strength =
Across river =
Temporary Bonus =
Garrisoned unit =
Attacking Bonus =
defence vs [unitType] =
[tileFilter] defence =
Defensive Bonus =
Stacked with [unitType] =
The following improvements [stats]: =
The following improvements on [tileType] tiles [stats]: =
Hurry Research =
Conduct Trade Mission =
Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! =
Hurry Wonder =
Spread Religion =
Spread [religionName] =
Found a Religion =
Your citizens have been happy with your rule for so long that the empire enters a Golden Age! =
You have entered the [newEra]! =
[civName] has entered the [eraName]! =
[policyBranch] policy branch unlocked! =
Overview =
Total =
Stats =
Policies =
Base happiness =
Occupied City =
Buildings =
# terrainFilters (so for uniques like: "[stats] from [terrainFilter] tiles")
All =
Water =
Land =
Coastal =
River =
Open terrain =
Rough terrain =
Foreign Land =
Foreign =
Friendly Land =
Friendly =
Water resource =
Bonus resource =
Luxury resource =
Strategic resource =
Fresh water =
non-fresh water =
Natural Wonder =
# improvementFilters
All =
All Road =
Great Improvement =
Great =
Wonders =
Base values =
Bonuses =
Final =
Other =
Population =
City-States =
Tile yields =
Trade routes =
Maintenance =
Transportation upkeep =
Unit upkeep =
Trades =
Units =
Name =
Closest city =
Action =
Defeated =
[numberOfCivs] Civilizations in the game =
Our Civilization: =
Known and alive ([numberOfCivs]) =
Known and defeated ([numberOfCivs]) =
Tiles =
Natural Wonders =
Treasury deficit =
# Victory
Science victory =
Cultural victory =
Conquest victory =
Complete all the spaceship parts\n to win! =
Complete 5 policy branches\n to win! =
Complete 5 policy branches and build\n the Utopia Project to win! =
Destroy all enemies\n to win! =
You have won a scientific victory! =
You have won a cultural victory! =
You have won a domination victory! =
You have won! =
You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. =
The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! =
You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! =
Your civilization stands above all others! The exploits of your people shall be remembered until the end of civilizaton itself! =
You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! =
One more turn...! =
Built Apollo Program =
Destroy [civName] =
Our status =
Global status =
Rankings =
Spaceship parts remaining =
Branches completed =
Undefeated civs =
# Capturing a city
What would you like to do with the city? =
Annex =
Annexed cities become part of your regular empire. =
Their citizens generate 2x the unhappiness, unless you build a courthouse. =
Puppet =
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. =
You have no control over the the production of puppeted cities. =
Puppeted cities also generate 25% less Gold and Science. =
A puppeted city can be annexed at any time. =
Liberate (city returns to [originalOwner]) =
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! =
Raze =
Razing the city annexes it, and starts razing the city to the ground. =
The population will gradually dwindle until the city is destroyed. =
Destroy =
Destroying the city instantly razes the city to the ground. =
Remove your troops in our border immediately! =
Sorry. =
Never! =
Offer Declaration of Friendship ([30] turns) =
My friend, shall we declare our friendship to the world? =
Sign Declaration of Friendship ([30] turns) =
We are not interested. =
We have signed a Declaration of Friendship with [otherCiv]! =
[otherCiv] has denied our Declaration of Friendship! =
Basics =
Resources =
Terrains =
Tile Improvements =
Unique to [civName], replaces [unitName] =
Unique to [civName] =
Tutorials =
Cost =
May contain [listOfResources] =
May contain: =
Upgrades to [upgradedUnit] =
Obsolete with [obsoleteTech] =
Occurs on [listOfTerrains] =
Occurs on: =
Placed on [terrainType] =
Can be found on =
Improved by [improvement] =
Bonus stats for improvement =
Buildings that consume this resource =
Buildings that require this resource worked near the city =
Units that consume this resource =
Can be built on =
or [terrainType] =
Can be constructed by =
Defence bonus =
Movement cost =
Open terrain =
Rough Terrain =
for =
Missing translations: =
Version =
Resolution =
Tileset =
Map editor =
Create =
New map =
Empty =
Language =
Terrains & Resources =
Improvements =
Clear current map =
Save map =
Download map =
Loading... =
Filter: =
OK =
Exit map editor =
[nation] starting location =
Clear terrain features =
Clear improvements =
Clear resource =
Remove units =
Player [index] =
Player [playerIndex] starting location =
Bottom left river =
Bottom right river =
Bottom river =
Requires =
Menu =
Brush Size =
Map saved =
Change ruleset =
Base terrain [terrain] does not exist in ruleset! =
Terrain feature [feature] does not exist in ruleset! =
Resource [resource] does not exist in ruleset! =
Improvement [improvement] does not exist in ruleset! =
Change map to fit selected ruleset? =
# Civilopedia difficulty levels
Player settings =
Base Happiness =
Happiness per luxury =
Research cost modifier =
Unit cost modifier =
Building cost modifier =
Policy cost modifier =
Unhappiness modifier =
Bonus vs. Barbarians =
AI settings =
AI city growth modifier =
AI unit cost modifier =
AI building cost modifier =
AI wonder cost modifier =
AI building maintenance modifier =
AI unit maintenance modifier =
AI unhappiness modifier =
Turns until barbarians enter player tiles =
Gold reward for clearing barbarian camps =
# Other civilopedia things
Nations =
Available for [unitTypes] =
Available for: =
Free promotion: =
Free promotions: =
Free for [units] =
Free for: =
Granted by [param] =
Granted by: =
[bonus] with [tech] =
Difficulty levels =
# Policies
Adopt policy =
Adopt free policy =
Unlocked at =
Gain 2 free technologies =
All policies adopted =
# Religions
Choose an Icon and name for your Religion =
Choose a [$beliefType] belief! =
Found [religionName] =
Choose a pantheon =
Found Religion =
Found Pantheon =
Follow [belief] =
Religions and Beliefs =
# Terrains
Impassable =
Rare feature =
# Resources
Bison =
Copper =
Cocoa =
Crab =
Citrus =
Truffles =
Strategic =
Bonus =
Luxury =
# Unit types
City =
Civilian =
Melee =
Ranged =
Scout =
Mounted =
Armor =
Siege =
WaterCivilian =
WaterMelee =
WaterRanged =
WaterSubmarine =
WaterAircraftCarrier =
Fighter =
Bomber =
AtomicBomber =
Missile =
# Unit filters and other unit related things
Air =
air units =
All =
Barbarian =
Barbarians =
Embarked =
Land =
land units =
Military =
# Deprecated since 3.15.2, but should still be translated until it is officially removed
military water =
non-air =
Nuclear Weapon =
Submarine =
submarine units =
Unbuildable =
Water =
water units =
wounded units =
Wounded =
# For the All "newly-trained [relevant] units in this city receive the [] promotion" translation. Relevant as in 'units that can receive'
relevant =
# Promotions
Pick promotion =
OR =
units in open terrain =
units in rough terrain =
wounded units =
Targeting II (air) =
Targeting III (air) =
Bonus when performing air sweep [bonusAmount]% =
Dogfighting I =
Dogfighting II =
Dogfighting III =
Choose name for [unitName] =
[unitFilter] units gain the [promotion] promotion =
# Multiplayer Turn Checker Service
Multiplayer options =
Enable out-of-game turn notifications =
Time between turn checks out-of-game (in minutes) =
Show persistent notification for turn notifier service =
Take user ID from clipboard =
Doing this will reset your current user ID to the clipboard contents - are you sure? =
ID successfully set! =
Invalid ID! =
# Mods
Mods =
Download [modName] =
Update [modName] =
Could not download mod list =
Download mod from URL =
Please enter the mod repository -or- archive zip url: =
Download =
Done! =
Delete [modName] =
Are you SURE you want to delete this mod? =
[mod] was deleted. =
Updated =
Current mods =
Downloadable mods =
Next page =
Open Github page =
Permanent audiovisual mod =
Installed =
Downloaded! =
Could not download mod =
Online query result is incomplete =
No description provided =
[stargazers]✯ =
Author: [author] =
Size: [size] kB =
The mod you selected is incompatible with the defined ruleset! =
# Uniques that are relevant to more than one type of game object
[stats] from every [param] =
[stats] from [param] tiles in this city =
[stats] from every [param] on [tileFilter] tiles =
[stats] for each adjacent [param] =
Must be next to [terrain] =
Must be on [terrain] =
+[amount]% vs [unitType] =
+[amount] Movement for all [unitType] units =
+[amount]% Production when constructing [param] =
Can only be built on [tileFilter] tiles =
Cannot be built on [tileFilter] tiles =
Does not need removal of [feature] =
Gain a free [building] [cityFilter] =
# City filters
in this city =
in all cities =
in all coastal cities =
in capital =
in all non-occupied cities =
in all cities with a world wonder =
in all cities connected to capital =
in all cities with a garrison =
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