mirror of
https://github.com/yairm210/Unciv.git
synced 2025-02-01 20:04:34 +07:00
164 lines
5.4 KiB
JSON
164 lines
5.4 KiB
JSON
|
|
[
|
|
{
|
|
"name": "Ancestor Worship",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+1 Culture] from every [Shrine]"]
|
|
},
|
|
{
|
|
"name": "Dance of the Aurora",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+1 Faith] from [Tundra] tiles without [Forest] [in this city]"]
|
|
},
|
|
{
|
|
"name": "Desert Folklore",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+1 Faith] from every [Desert]"]
|
|
},
|
|
{
|
|
"name": "Faith Healers",
|
|
"type": "Pantheon",
|
|
"uniques": ["[All] Units adjacent to this city heal [+30] HP per turn when healing"]
|
|
// This should be worded better
|
|
},
|
|
{
|
|
"name": "Fertility Rates",
|
|
"type": "Pantheon",
|
|
"uniques": ["+[10]% Growth [in this city]"]
|
|
// Preferably I would not have a cityFilter here, but doing so requires no additional implementation
|
|
},
|
|
{
|
|
"name": "God of Craftsman",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+1 Production] in cities with [3] or more population"]
|
|
},
|
|
{
|
|
"name": "God of the Open Sky",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+1 Culture] from every [Pasture]"]
|
|
},
|
|
{
|
|
"name": "God of the Sea",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+1 Production] from every [Fishing Boats]"]
|
|
},
|
|
{
|
|
"name": "God of War",
|
|
"type": "Pantheon",
|
|
"uniques": ["Earn [50]% of [Military] unit's [Strength] as [Faith] when killed within 4 tiles of a city following this religion"]
|
|
}
|
|
{
|
|
"name": "Goddess of Festivals",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+1 Culture, +1 Faith] from every [Wine]", "[+1 Culture, +1 Faith] from every [Incense]"]
|
|
},
|
|
{
|
|
"name": "Goddess of Love",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+1 Happiness] in cities with [6] or more population"]
|
|
},
|
|
{
|
|
"name": "Goddess of Protection",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+30]% attacking Strength for cities"]
|
|
},
|
|
{
|
|
"name": "Goddess of the Hunt",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+1 Food] from every [Camp]"]
|
|
},
|
|
{
|
|
"name": "Messenger of the Gods",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+2 Science] from each Trade Route"]
|
|
},
|
|
{
|
|
"name": "Monument to the Gods",
|
|
"type": "Pantheon",
|
|
"uniques": ["+[15]% Production when constructing [Wonders]"]
|
|
// Should only be ancient/classical era wonders, but implementing that is another can of worms
|
|
// For that we really should need an era.matchesFilter() AND support for multiple values in
|
|
// construction.matchesFilter(), so we could write something like:
|
|
//"uniques": ["[+15]% Production when constructing [{Ancient Era} {Wonders}]",
|
|
// "[+15]% Production when constructing [{Classical Era} {Wonders}]"]
|
|
// For now this feels like overkill, but I'll leave this here for the future
|
|
},
|
|
{
|
|
"name": "One with Nature",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+4 Faith] from every [Natural Wonder]"]
|
|
},
|
|
{
|
|
"name": "Oral Tradition",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+1 Culture] from every [Plantation]"]
|
|
},
|
|
{
|
|
"name": "Religious Idols",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+1 Culture, +1 Faith] from every [Gold Ore]", "[+1 Culture, +1 Faith] from every [Silver]"]
|
|
},
|
|
{
|
|
"name": "Religious Settlements",
|
|
"type": "Pantheon",
|
|
"uniques": ["[-15]% cost of natural border growth"]
|
|
},
|
|
{
|
|
"name": "Sacred Path",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+1 Culture] from every [Jungle]"]
|
|
},
|
|
{
|
|
"name": "Sacred Waters",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+1 Happiness] in cities on [River] tiles"]
|
|
},
|
|
{
|
|
"name": "Stone Circles",
|
|
"type": "Pantheon",
|
|
"uniques": ["[+2 Faith] from every [Quarry]"]
|
|
},
|
|
///////////////////////////////////////// Follower beliefs /////////////////////////////////////////
|
|
|
|
// Missing: asceticism (requires followers)
|
|
// Missing: cathedrals (requires purchasing with faith)
|
|
// Missing: choral music (requires followers)
|
|
{
|
|
"name": "Divine inspiration",
|
|
"type": "Follower",
|
|
"uniques": ["[+2 Faith] from every Wonder"]
|
|
},
|
|
{
|
|
"name": "Feed the World",
|
|
"type": "Follower",
|
|
"uniques": ["[+1 Food] from every [Shrine]", "[+1 Food] from every [Temple]"]
|
|
},
|
|
{
|
|
"name": "Guruship",
|
|
"type": "Follower",
|
|
"uniques": ["[+2 Production] if this city has at least [1] specialists"]
|
|
},
|
|
// Missing: Holy Warriors (requires purchasing with faith)
|
|
// Missing: Liturgical drama (requires followers)
|
|
// Missing: Monasteries (requires purchasing with faith)
|
|
// Missing: Mosques (requires purchasing with faith)
|
|
// Missing: Pagodas (requires purchasing with faith)
|
|
{
|
|
"name": "Peace Gardens",
|
|
"type": "Follower",
|
|
"uniques": ["[+2 Happiness] from every [Garden]"]
|
|
},
|
|
{
|
|
"name": "Religious Art",
|
|
"type": "Follower",
|
|
"uniques": ["[+8 Culture] from every [Hermitage]"]
|
|
},
|
|
// Missing: Religious center (requires followers)
|
|
// Missing: Religious community (requires followers)
|
|
{
|
|
"name": "Swords into Ploughshares",
|
|
"type": "Follower",
|
|
"uniques": ["[+15]% growth [in this city] when not at war"]
|
|
}
|
|
]
|