mirror of
https://github.com/yairm210/Unciv.git
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294 lines
6.1 KiB
JSON
294 lines
6.1 KiB
JSON
[
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// Base terrains
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{
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"name": "Ocean",
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"type": "Water",
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"food": 1,
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"gold": 1,
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"movementCost": 1,
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"RGB": [45,108,145]
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},
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{
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"name": "Coast",
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"type": "Water",
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"food": 1,
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"movementCost": 1,
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"RGB": [107,167,193]
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},
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{
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"name": "Grassland",
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"type": "Land",
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"food": 2,
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"movementCost": 1,
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"defenceBonus": -0.1,
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"RGB": [97,171,58],
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"uniques": ["Occurs at temperature between [-0.4] and [0.8] and humidity between [0.5] and [1]", "Open terrain"]
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},
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{
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"name": "Plains",
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"type": "Land",
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"food": 1,
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"production": 1,
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"movementCost": 1,
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"defenceBonus": -0.1,
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"RGB": [168,185,102],
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"uniques": ["Occurs at temperature between [-0.4] and [0.8] and humidity between [0] and [0.5]",
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"Occurs at temperature between [0.8] and [1] and humidity between [0.7] and [1]", "Open terrain"]
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},
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{
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"name": "Tundra",
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"type": "Land",
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"food": 1,
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"movementCost": 1,
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"defenceBonus": -0.1,
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"RGB": [189,204,191],
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"uniques": ["Occurs at temperature between [-1] and [-0.4] and humidity between [0.5] and [1]", "Open terrain"]
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},
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{
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"name": "Desert",
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"type": "Land",
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"movementCost": 1,
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"defenceBonus": -0.1,
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"RGB": [ 230, 230, 113],
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"uniques": ["Occurs at temperature between [0.8] and [1] and humidity between [0] and [0.7]", "Open terrain"]
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},
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{
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"name": "Lakes",
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"type": "Water",
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"food": 2,
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"gold": 1,
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"RGB": [ 123, 202, 226],
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"uniques": ["Fresh water"]
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},
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{
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"name": "Hill",
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"type": "Land",
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"production": 2,
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"movementCost": 2,
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"overrideStats": true,
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"defenceBonus": 0.25,
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"RGB": [105,125,72],
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"uniques": ["Rough terrain"]
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},
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{
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"name": "Mountain",
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"type": "Land",
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"impassable": true,
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"RGB": [120, 120, 120]
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},
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{
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"name": "Snow",
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"type": "Land",
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"movementCost": 1,
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"defenceBonus": -0.1,
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"RGB": [231, 242, 249],
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"uniques": ["Occurs at temperature between [-1] and [-0.4] and humidity between [0] and [0.5]", "Open terrain"]
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},
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// Terrain features
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{
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"name": "Forest",
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"type": "TerrainFeature",
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"production": 1,
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"food": 1,
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"movementCost": 2,
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"overrideStats": true,
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"unbuildable": true,
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"defenceBonus": 0.25,
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"occursOn": ["Tundra","Plains","Grassland","Hill"],
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"uniques": ["Provides a one-time Production bonus to the closest city when cut down", "Rough terrain"]
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},
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{
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"name": "Jungle",
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"type": "TerrainFeature",
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"food": 2,
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"movementCost": 2,
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"overrideStats": true,
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"unbuildable": true,
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"defenceBonus": 0.25,
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"occursOn": ["Plains","Grassland"],
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"uniques": ["Rough terrain"]
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},
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{
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"name": "Marsh",
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"type": "TerrainFeature",
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"food": -1,
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"movementCost": 3,
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"unbuildable": true,
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"defenceBonus": -0.15,
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"occursOn": ["Grassland"],
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"uniques": ["Rare feature"]
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},
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{
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"name": "Fallout",
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"type": "TerrainFeature",
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"food": -3,
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"production": -3,
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"gold": -3,
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"movementCost": 2,
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"unbuildable": true,
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"defenceBonus": -0.15
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},
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{
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"name": "Oasis",
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"type": "TerrainFeature",
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"food": 3,
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"gold": 1,
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"movementCost": 1,
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"unbuildable": true,
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"defenceBonus": -0.1,
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"occursOn": ["Desert"],
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"uniques": ["Fresh water", "Rare feature"]
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},
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{
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"name": "Flood plains",
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"type": "TerrainFeature",
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"food": 2,
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"movementCost": 1,
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"defenceBonus": -0.1,
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"occursOn": ["Desert"]
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"uniques":["Open terrain"]
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},
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{
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"name": "Ice",
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"type": "TerrainFeature",
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"impassable": true,
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"overrideStats": true,
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"occursOn": ["Ocean", "Coast"]
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},
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{
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"name": "Atoll",
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"type": "TerrainFeature",
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"movementCost": 1,
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"food": 1,
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"production": 1,
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"occursOn": ["Coast"],
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"uniques": ["Rare feature"]
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},
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// Natural Wonders
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{
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"name": "Great Barrier Reef",
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"type": "NaturalWonder",
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"food": 2,
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"production": 1,
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"gold": 1,
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"science": 2,
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"occursOn": ["Ocean"],
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"turnsInto": "Coast",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Old Faithful",
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"type": "NaturalWonder",
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"science": 2,
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"happiness": 3,
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"occursOn": ["Grassland","Plains","Tundra","Mountain"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "El Dorado",
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"type": "NaturalWonder",
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"culture": 5,
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"occursOn": ["Plains"],
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"turnsInto": "Plains",
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"impassable": true,
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"unbuildable": true,
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"uniques": ["Grants 500 Gold to the first civilization to discover it"],
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"weight": 2
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},
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{ // This will count as "Fresh water" in civ 6
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"name": "Fountain of Youth",
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"type": "NaturalWonder",
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"happiness": 10,
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"occursOn": ["Plains"],
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"turnsInto": "Plains",
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"impassable": true,
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"unbuildable": true,
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"uniques": ["Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game"],
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"weight": 1
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},
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{
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"name": "Grand Mesa",
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"type": "NaturalWonder",
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"production": 2,
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"gold": 3,
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"occursOn": ["Plains","Desert","Tundra"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Mount Fuji",
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"type": "NaturalWonder",
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"gold": 1,
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"culture": 5,
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"occursOn": ["Grassland","Plains"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Krakatoa",
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"type": "NaturalWonder",
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"science": 5,
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"occursOn": ["Ocean"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Rock of Gibraltar",
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"type": "NaturalWonder",
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"food": 2,
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"gold": 5,
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"occursOn": ["Grassland"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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},
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{
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"name": "Cerro de Potosi",
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"type": "NaturalWonder",
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"gold": 10,
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"occursOn": ["Plains","Mountain"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 5
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},
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{
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"name": "Barringer Crater",
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"type": "NaturalWonder",
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"gold": 2,
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"science": 3,
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"occursOn": ["Desert","Tundra"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"weight": 10
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}
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/*
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{// Will be introduced in Brave New World. Despite being a lake, it cannot be sailed on and it blocks line of sight like a mountain.
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"name": "Lake Victoria",
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"type": "NaturalWonder",
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"food": 6,
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"occursOn": [Plains"],
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"turnsInto": "Mountain",
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"impassable": true,
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"unbuildable": true,
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"uniques": ["Fresh water"],
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"weight": 5
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}
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*/
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]
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