Open-source Android/Desktop remake of Civ V
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2018-07-08 18:40:26 +03:00
android Trading gold now works as well! 2018-07-06 16:42:32 +03:00
core Fixed bug where if you discovered and enemy and traded ith him and your trade finished without leaving and reentering the game, the game would crash (but would be okay on reload) 2018-07-08 18:40:26 +03:00
desktop Added FreeType, which lets us use whatever fonts we want 2018-05-01 21:41:02 +03:00
gradle/wrapper Game now fits to the screen, without 'extra bits' 2017-12-05 13:47:33 +02:00
ios Selected unit now has a white circle around it 2018-04-17 21:56:58 +03:00
.gitignore Added Roboto font and finally figured out how to make TrueType fonts look good! 2018-06-05 21:53:51 +03:00
.travis.yml Split unit actions to a separate file (unitactions), because of all the separate cases 2018-03-03 23:30:27 +02:00
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Credits.md Added Disband unit icon credits 2018-06-27 22:44:56 +03:00
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UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles, resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
  • Other civilizations (No diplomacy)

What's next?

  • Expanding combat - available units, combat modifiers, and promotions
  • UI+UX improvements
  • Diplomacy options

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties