Unciv/android/assets/jsons/Civ V - Vanilla/Units.json
HadeanLake f721f59734
Added national wonders, fixed some minor issues (#3163)
* fixed translation of "Owned: [amountOwned] = " line

* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).

* removed hurryCostModifier from units that should not have it

Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:

Settler (20)
SS parts (-1) (cannot be hurried)

Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)

Catapult (20)
Ballista (20)

Horseman (20)
Companion Cavalry (20)

Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)

* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc

* tweaked hurryCostModifier, added missing vanilla buildings (commented out)

* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon

Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now

[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions

* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it

* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".

* merged "Requires adopted [policy]" with "Requires [Wonder]"

* Separated unique.params[0] to val filter

* Changed National Epic image
2020-09-21 21:44:52 +03:00

1465 lines
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JSON

[
// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
/* Ancient Era */
{
"name": "Worker",
"unitType": "Civilian",
"movement": 2,
"uniques": ["Can build improvements on tiles"],
"cost": 70
},
{
"name": "Settler",
"unitType": "Civilian",
"movement": 2,
"cost": 106,
"uniques": ["Founds a new city"],
"hurryCostModifier": 20
},
{
"name": "Scout",
"unitType": "Scout",
"movement": 2,
"strength": 5,
"cost": 25,
"obsoleteTech": "Scientific Theory",
"uniques": ["Ignores terrain cost"],
"attackSound": "nonmetalhit"
},
{
"name": "Warrior",
"unitType": "Melee",
"movement": 2,
"strength": 8,
"cost": 40,
"obsoleteTech": "Metal Casting",
"upgradesTo": "Swordsman",
"attackSound": "nonmetalhit"
},
{
"name": "Maori Warrior",
"unitType": "Melee",
"uniqueTo": "Polynesia",
"replaces": "Warrior",
"movement": 2,
"strength": 8,
"cost": 40,
"obsoleteTech": "Metal Casting",
"promotions": ["Haka War Dance"],
"upgradesTo": "Swordsman",
"attackSound": "nonmetalhit"
},
{
"name": "Jaguar",
"unitType": "Melee",
"uniqueTo": "Aztecs",
"replaces": "Warrior",
"movement": 2,
"strength": 8,
"cost": 40,
"obsoleteTech": "Metal Casting",
"uniques": ["+[33]% combat bonus in [Forest]", "+[33]% combat bonus in [Jungle]", "Heals [25] damage if it kills a unit"],
"promotions": ["Woodsman"],
"upgradesTo": "Swordsman",
"attackSound": "nonmetalhit"
},
{
"name": "Brute",
"unitType": "Melee",
"uniqueTo": "Barbarians",
"replaces": "Warrior",
"movement": 2,
"strength": 8,
"cost": 20,
"obsoleteTech": "Metal Casting",
"upgradesTo": "Swordsman",
"attackSound": "nonmetalhit"
},
{
"name": "Archer",
"unitType": "Ranged",
"movement": 2,
"strength": 5,
"rangedStrength": 7,
"cost": 40,
"requiredTech": "Archery",
"obsoleteTech": "Machinery",
"upgradesTo": "Crossbowman",
"attackSound": "arrow"
},
/*
{
"name": "Archer",
"unitType": "Ranged",
"uniqueTo": "Barbarians",
"replaces": "Archer",
"movement": 2,
"strength": 4,
"rangedStrength": 7,
"cost": 40,
"requiredTech": "Archery",
"obsoleteTech": "Machinery",
"upgradesTo": "Crossbowman",
"attackSound": "arrow"
// Barbarian unique archer. Has same icon and name but +1 rangedStrength (in vanilla) and slightly different 3d texture
},
*/
{
"name": "Bowman",
"unitType": "Ranged",
"movement": 2,
"strength": 7,
"rangedStrength": 9,
"cost": 40,
"requiredTech": "Archery",
"obsoleteTech": "Machinery",
"replaces": "Archer",
"uniqueTo": "Babylon",
"upgradesTo": "Crossbowman",
"attackSound": "arrow"
},
{
"name": "Slinger",
"unitType": "Ranged",
"uniqueTo": "Inca",
"replaces": "Archer",
"movement": 2,
"strength": 4,
"rangedStrength": 7,
"cost": 40,
"requiredTech": "Archery",
"obsoleteTech": "Machinery",
"upgradesTo": "Crossbowman",
"promotions": ["Slinger Withdraw"],
"attackSound": "arrow"
},
{
"name": "Work Boats",
"unitType": "WaterCivilian",
"movement": 4,
"cost": 30,
"requiredTech": "Sailing",
"uniques": ["Cannot enter ocean tiles until Astronomy", "May create improvements on water resources"]
},
{
"name": "Trireme",
"unitType": "WaterMelee",
"movement": 4,
"strength": 10,
"cost": 45,
"requiredTech": "Sailing",
"uniques": ["Cannot enter ocean tiles",],
"upgradesTo": "Caravel",
"obsoleteTech": "Astronomy",
"attackSound": "nonmetalhit"
},
/*
{
"name": "Galley",
"unitType": "WaterMelee",
"uniqueTo": "Barbarian",
"movement": 3,
"strength": 7,
"cost": 40,
"uniques": ["Cannot enter ocean tiles"]
"upgradesTo": "Trireme",
"attackSound": "nonmetalhit"
//Barbarian unique naval unit, weaker and slower than Trireme.
},
*/
{
"name": "Chariot Archer",
"unitType": "Ranged",
"movement": 4,
"strength": 6,
"rangedStrength": 10,
"cost": 56,
"requiredTech": "The Wheel",
"requiredResource": "Horses",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["No defensive terrain bonus", "Rough terrain penalty"],
"attackSound": "arrow"
},
{
"name": "War Chariot",
"unitType": "Ranged",
"uniqueTo": "Egypt",
"replaces": "Chariot Archer",
"movement": 5,
"strength": 6,
"rangedStrength": 10,
"cost": 56,
"requiredTech": "The Wheel",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["No defensive terrain bonus", "Rough terrain penalty"],
"attackSound": "arrow"
},
{
"name": "War Elephant",
"unitType": "Ranged",
"uniqueTo": "India",
"replaces": "Chariot Archer",
"movement": 3,
"strength": 9,
"rangedStrength": 11,
"cost": 70,
"requiredTech": "The Wheel",
"upgradesTo": "Knight",
"obsoleteTech": "Chivalry",
"uniques": ["No defensive terrain bonus"],
"attackSound": "horse"
},
{
"name": "Spearman",
"unitType": "Melee",
"movement": 2,
"strength": 11,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["Bonus vs Mounted 50%"],
"attackSound": "metalhit"
},
{
"name": "Hoplite",
"replaces": "Spearman",
"uniqueTo": "Greece",
"unitType": "Melee",
"movement": 2,
"strength": 13,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["Bonus vs Mounted 50%"],
"attackSound": "metalhit"
},
{
"name": "Persian Immortal",
"replaces": "Spearman",
"uniqueTo": "Persia",
"unitType": "Melee",
"movement": 2,
"strength": 12,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["Bonus vs Mounted 50%","+10 HP when healing"],
"attackSound": "metalhit"
},
/*
{
"name": "Spearman",
"unitType": "Melee",
"movement": 2,
"strength": 7,
"cost": 56,
"requiredTech": "Bronze Working",
"obsoleteTech": "Civil Service",
"upgradesTo": "Pikeman",
"uniques": ["Bonus vs Mounted 50%"],
"attackSound": "metalhit"
// Barbarian unique Spearman. Has same icon and name but slightly different 3d texture
// 10 strength in expansions
},
*/
/* Classical Era */
{
"name": "Catapult",
"unitType": "Siege",
"movement": 2,
"strength": 7,
"rangedStrength": 8,
"cost": 75,
"requiredTech": "Mathematics",
"obsoleteTech": "Physics",
"upgradesTo": "Trebuchet",
"uniques": ["Bonus vs City 200%", "No defensive terrain bonus",
"Must set up to ranged attack", "Limited Visibility"],
"hurryCostModifier": 20,
"attackSound": "throw"
},
{
"name": "Ballista",
"unitType": "Siege",
"replaces": "Catapult",
"uniqueTo": "Rome",
"movement": 2,
"strength": 8,
"rangedStrength": 10,
"cost": 75,
"requiredTech": "Mathematics",
"obsoleteTech": "Physics",
"upgradesTo": "Trebuchet",
"uniques": ["Bonus vs City 200%", "No defensive terrain bonus",
"Must set up to ranged attack", "Limited Visibility"],
"hurryCostModifier": 20,
"attackSound": "throw"
},
/*
{
"name": "Composite Bowman",
"unitType": "Ranged",
"movement": 2,
"strength": 7,
"rangedStrength": 11,
"cost": 75,
"requiredTech": "Construction",
"obsoleteTech": "Machinery",
"upgradesTo": "Crossbowman",
"attackSound": "arrow"
// will be introduced in G&K expansion
},
*/
{
"name": "Swordsman",
"unitType": "Melee",
"movement": 2,
"strength": 14,
"cost": 75,
"requiredTech": "Iron Working",
"upgradesTo": "Longswordsman",
"obsoleteTech": "Steel",
"requiredResource": "Iron",
"hurryCostModifier": 20,
"attackSound": "metalhit"
},
{
"name": "Legion",
"unitType": "Melee",
"uniqueTo": "Rome",
"replaces": "Swordsman",
"movement": 2,
"strength": 17,
"cost": 75,
"requiredTech": "Iron Working",
"upgradesTo": "Longswordsman",
"obsoleteTech": "Gunpowder",
"requiredResource": "Iron",
"uniques": ["Can construct roads"],
"hurryCostModifier": 20,
"attackSound": "metalhit"
// can construct fort (if required for fort tech is researched)
},
{
"name": "Mohawk Warrior",
"unitType": "Melee",
"uniqueTo": "Iroquois",
"replaces": "Swordsman",
"movement": 2,
"strength": 14,
"cost": 75,
"requiredTech": "Iron Working",
"upgradesTo": "Longswordsman",
"obsoleteTech": "Gunpowder",
"hurryCostModifier": 20,
"uniques": ["+[33]% combat bonus in [Forest]", "+[33]% combat bonus in [Jungle]"],
"attackSound": "metalhit"
},
/*
{
"name": "Swordsman",
"unitType": "Melee",
"movement": 2,
"strength": 11,
"cost": 75,
"requiredTech": "Iron Working",
"upgradesTo": "Longswordsman",
"obsoleteTech": "Gunpowder",
"requiredResource": "Iron",
"hurryCostModifier": 20,
"attackSound": "metalhit"
// Barbarian unique Swordsman. Has same icon and name but slightly different 3d texture
// 14 strength in expansions
},
*/
{
"name": "Horseman",
"unitType": "Mounted",
"movement": 4,
"strength": 12,
"cost": 75,
"requiredTech": "Horseback Riding",
"requiredResource": "Horses",
"upgradesTo": "Knight",
"obsoleteTech": "Metallurgy",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
"hurryCostModifier": 20,
"attackSound": "horse"
},
{
"name": "Companion Cavalry",
"unitType": "Mounted",
"uniqueTo": "Greece",
"replaces": "Horseman",
"movement": 5,
"strength": 14,
"cost": 75,
"requiredTech": "Horseback Riding",
"upgradesTo": "Knight",
"obsoleteTech": "Metallurgy",
"promotions": ["Great Generals I"],
"requiredResource": "Horses",
"uniques": ["Can move after attacking", "No defensive terrain bonus", "Penalty vs City 33%"],
"hurryCostModifier": 20,
"attackSound": "horse"
},
// Medieval Era
{
"name": "Crossbowman",
"unitType": "Ranged",
"movement": 2,
"strength": 13,
"rangedStrength": 18,
"cost": 120,
"requiredTech": "Machinery",
"upgradesTo": "Gatling Gun",
"obsoleteTech": "Industrialization",
"attackSound": "arrow"
},
{
"name": "Chu-Ko-Nu",
"unitType": "Ranged",
"uniqueTo": "China",
"movement": 2,
"strength": 13,
"rangedStrength": 14,
"replaces": "Crossbowman",
"cost": 120,
"requiredTech": "Machinery",
"upgradesTo": "Gatling Gun",
"obsoleteTech": "Industrialization",
"promotions": ["Logistics"],
"attackSound": "arrow"
},
{
"name": "Longbowman",
"unitType": "Ranged",
"range": 2,
"movement": 2,
"strength": 13,
"rangedStrength": 18,
"replaces": "Crossbowman",
"uniqueTo": "England",
"cost": 120,
"requiredTech": "Machinery",
"upgradesTo": "Gatling Gun",
"obsoleteTech": "Industrialization",
"promotions": ["Extended Range"],
"attackSound": "arrow"
},
{
"name": "Trebuchet",
"unitType": "Siege",
"movement": 2,
"strength": 12,
"rangedStrength": 14,
"cost": 120,
"requiredTech": "Physics",
"obsoleteTech": "Chemistry",
"upgradesTo": "Cannon",
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
"attackSound": "throw"
},
{
"name": "Hwach'a",
"unitType": "Siege",
"replaces": "Trebuchet",
"uniqueTo": "Korea",
"movement": 2,
"strength": 11,
"rangedStrength": 26,
"cost": 120,
"requiredTech": "Physics",
"obsoleteTech": "Chemistry",
"upgradesTo": "Cannon",
"uniques": ["No defensive terrain bonus","Must set up to ranged attack"],
"attackSound": "throw"
},
{
"name": "Longswordsman",
"unitType": "Melee",
"movement": 2,
"strength": 21,
"cost": 120,
"requiredTech": "Steel",
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"requiredResource": "Iron",
"attackSound": "metalhit"
},
{
"name": "Samurai",
"replaces": "Longswordsman",
"uniqueTo": "Japan",
"unitType": "Melee",
"movement": 2,
"strength": 21,
"cost": 120,
"requiredTech": "Steel",
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"requiredResource": "Iron",
"promotions": ["Shock I", "Great Generals II"],
"attackSound": "metalhit"
//Samurai should also create Fishing Boats (not now, surely)
},
{
"name": "Berserker",
"replaces": "Longswordsman",
"uniqueTo": "Denmark",
"unitType": "Melee",
"movement": 3,
"strength": 21,
"cost": 120,
"requiredTech": "Metal Casting",
"upgradesTo": "Musketman",
"obsoleteTech": "Metallurgy",
"requiredResource": "Iron",
"uniques": ["Amphibious"],
"hurryCostModifier": 20,
"attackSound": "metalhit"
//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
},
{
"name": "Pikeman",
"unitType": "Melee",
"movement": 2,
"strength": 16,
"cost": 90,
"requiredTech": "Civil Service",
"uniques": ["Bonus vs Mounted 50%"],
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"attackSound": "metalhit"
//Pikeman should upgrade not only to Musketman but also to Lancer
},
{
"name": "Landsknecht",
"replaces": "Pikeman",
"uniqueTo": "Germany",
"unitType": "Melee",
"movement": 2,
"strength": 16,
"cost": 45,
"requiredTech": "Civil Service",
"uniques": ["Bonus vs Mounted 50%", "Can move immediately once bought" ],
"upgradesTo": "Musketman",
"obsoleteTech": "Gunpowder",
"attackSound": "metalhit"
//"Requires [Mercenary Army]" in BNW
},
{
"name": "Galleass",
"unitType": "WaterRanged",
"movement": 3,
"strength": 16,
"rangedStrength": 17,
"cost": 100,
"requiredTech": "Compass",
"obsoleteTech": "Navigation",
"upgradesTo": "Frigate",
"uniques": ["Cannot enter ocean tiles"],
"attackSound": "arrow"
// will be introduced in G&K expansion
},
{
"name": "Knight",
"unitType": "Mounted",
"movement": 4,
"strength": 20,
"cost": 120,
"requiredTech": "Chivalry",
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
"attackSound": "horse"
},
{
"name": "Camel Archer",
"replaces": "Knight",
"uniqueTo": "Arabia",
"unitType": "Ranged",
"movement": 4,
"strength": 17,
"rangedStrength": 21,
"cost": 120,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"attackSound": "arrow"
//Camel Archer should have no penalty attacking cities
},
{
"name": "Conquistador",
"replaces": "Knight",
"uniqueTo": "Spain",
"unitType": "Mounted",
"movement": 4,
"strength": 20,
"cost": 135,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus", "Founds a new city", "+2 Visibility Range", "Defense bonus when embarked"],
"attackSound": "horse"
//Conquistador should have no penalty attacking cities
//Ability to found new cities can only be used on a foreign continent that does not contain the Spanish capital.
},
{
"name": "Naresuan's Elephant",
"unitType": "Mounted",
"replaces": "Knight",
"uniqueTo": "Siam",
"movement": 3,
"strength": 25,
"cost": 120,
"requiredTech": "Chivalry",
"obsoleteTech": "Military Science",
"upgradesTo": "Cavalry",
"uniques": ["Can move after attacking","No defensive terrain bonus","Bonus vs Mounted 50%","Penalty vs City 33%"],
"attackSound": "shot"
},
{
"name": "Mandekalu Cavalry",
"replaces": "Knight",
"uniqueTo": "Songhai",
"unitType": "Mounted",
"movement": 4,
"strength": 20,
"cost": 110,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"attackSound": "horse"
},
{
"name": "Keshik",
"replaces": "Knight",
"uniqueTo": "Mongolia",
"unitType": "Ranged",
"range": 2,
"movement": 5,
"strength": 15,
"rangedStrength": 16,
"cost": 120,
"requiredTech": "Chivalry",
"requiredResource": "Horses",
"upgradesTo": "Cavalry",
"obsoleteTech": "Military Science",
"uniques": ["Can move after attacking","No defensive terrain bonus"],
"promotions": ["Great Generals I", "Quick Study"],
"attackSound": "arrow"
// Keshik should have no penalty attacking cities
},
// Rennaisance Era
{
"name": "Caravel",
"unitType": "WaterMelee",
"movement": 4,
"strength": 20,
"cost": 120,
"requiredTech": "Astronomy",
"upgradesTo": "Ironclad",
"obsoleteTech": "Combustion",
"uniques": ["+1 Visibility Range","May withdraw before melee ([50]%)"],
"hurryCostModifier": 30
},
{
"name": "Turtle Ship",
"unitType": "WaterMelee",
"replaces": "Caravel",
"uniqueTo": "Korea",
"movement": 4,
"strength": 36,
"cost": 120,
"requiredTech": "Astronomy",
"upgradesTo": "Ironclad",
"obsoleteTech": "Combustion",
"uniques": ["Cannot enter ocean tiles"],
"hurryCostModifier": 30
},
{
"name": "Cannon",
"unitType": "Siege",
"movement": 2,
"strength": 14,
"rangedStrength": 20,
"cost": 185,
"requiredTech": "Chemistry",
"upgradesTo": "Artillery",
"obsoleteTech": "Dynamite",
"uniques": ["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"]
},
{
"name": "Musketman",
"unitType": "Melee",
"movement": 2,
"strength": 24,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"attackSound": "shot"
},
{
"name": "Musketeer",
"unitType": "Melee",
"replaces": "Musketman",
"uniqueTo": "France",
"movement": 2,
"strength": 28,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"attackSound": "shot"
},
{
"name": "Janissary",
"unitType": "Melee",
"replaces": "Musketman",
"uniqueTo": "The Ottomans",
"movement": 2,
"strength": 24,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"uniques": ["Heals [50] damage if it kills a unit", "Bonus as Attacker [25]%"],
"attackSound": "shot"
},
{
"name": "Minuteman",
"unitType": "Melee",
"replaces": "Musketman",
"uniqueTo": "America",
"movement": 2,
"strength": 24,
"cost": 150,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"uniques": ["Ignores terrain cost"],
"promotions": ["Drill I"],
"attackSound": "shot"
},
{
"name": "Tercio",
"unitType": "Melee",
"replaces": "Musketman",
"uniqueTo": "Spain",
"movement": 2,
"strength": 26,
"cost": 160,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"uniques": ["Bonus vs Mounted 50%"],
"attackSound": "shot"
},
{
"name": "Frigate",
"unitType": "WaterRanged",
"movement": 5,
"strength": 25,
"rangedStrength": 28,
"cost": 185,
"requiredResource": "Iron",
"requiredTech": "Navigation",
"obsoleteTech": "Electronics",
"upgradesTo": "Battleship",
"hurryCostModifier": 20
},
{
"name": "Ship of the Line",
"unitType": "WaterRanged",
"replaces": "Frigate",
"uniqueTo": "England",
"movement": 5,
"strength": 30,
"rangedStrength": 35,
"cost": 185,
"requiredResource": "Iron",
"uniques": ["+1 Visibility Range"],
"requiredTech": "Navigation",
"obsoleteTech": "Electronics",
"upgradesTo": "Battleship",
"hurryCostModifier": 20
},
{
"name": "Lancer",
"unitType": "Mounted",
"movement": 4,
"strength": 25,
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%"],
"promotions": ["Formation I"],
"upgradesTo": "Anti-Tank Gun",
"obsoleteTech": "Combined Arms",
"attackSound": "horse"
},
{
"name": "Sipahi",
"unitType": "Mounted",
"replaces": "Lancer",
"uniqueTo": "The Ottomans",
"movement": 5,
"strength": 25,
"cost": 185,
"requiredTech": "Metallurgy",
"requiredResource": "Horses",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%",
"+1 Visibility Range", "No movement cost to pillage"],
"promotions": ["Formation I"],
"upgradesTo": "Anti-Tank Gun",
"obsoleteTech": "Combined Arms",
"attackSound": "horse"
},
// Industrial Era
{
"name": "Gatling Gun",
"unitType": "Ranged",
"range": 1,
"movement": 2,
"strength": 30,
"rangedStrength": 30,
"cost": 225,
"requiredTech": "Industrialization",
"upgradesTo": "Machine Gun",
"obsoleteTech": "Ballistics",
"attackSound": "machinegun"
// will be introduced in Gods & Kings expansion
},
{
"name": "Rifleman",
"unitType": "Melee",
"movement": 2,
"strength": 34,
"cost": 225,
"requiredTech": "Rifling",
"obsoleteTech": "Replaceable Parts",
"upgradesTo": "Great War Infantry",
"attackSound": "shot"
},
{
"name": "Carrier",
"unitType": "WaterAircraftCarrier",
"movement": 5,
"strength": 40,
"rangedStrength": 40,
"cost": 375,
"requiredTech": "Electronics",
"uniques": ["Can carry 2 aircraft"]
},
{
"name": "Triplane",
"unitType": "Fighter",
"movement": 1,
"strength": 35,
"rangedStrength": 35,
"range": 5,
"interceptRange": 5,
"cost": 325,
"requiredTech": "Flight",
"requiredResource": "Oil",
"upgradesTo": "Fighter",
"obsoleteTech": "Radar",
"uniques": ["[50]% chance to intercept air attacks","Bonus vs Bomber 150%",
"6 tiles in every direction always visible"],
"attackSound": "shot"
// will be introduced in G&K expansion
},
{
"name": "Great War Bomber",
"unitType": "Bomber",
"movement": 1,
"strength": 50,
"rangedStrength": 50,
"range": 6,
"cost": 325,
"requiredTech": "Flight",
"requiredResource": "Oil",
"upgradesTo": "Bomber",
"obsoleteTech": "Radar",
"attackSound": "shot"
// will be introduced in G&K expansion
},
{
"name": "Norwegian Ski Infantry",
"unitType": "Melee",
"replaces": "Rifleman",
"uniqueTo": "Denmark",
"movement": 2,
"strength": 34,
"cost": 225,
"requiredTech": "Rifling",
"obsoleteTech": "Replaceable Parts",
"upgradesTo": "Great War Infantry",
"uniques": ["+[25]% combat bonus in [Snow]", "+[25]% combat bonus in [Tundra]", "+[25]% combat bonus in [Hill]", "Double movement in Snow, Tundra and Hills"],
"attackSound": "shot"
},
{
"name": "Cavalry",
"unitType": "Mounted",
"movement": 4,
"strength": 34,
"cost": 225,
"requiredTech": "Military Science",
"obsoleteTech": "Combustion",
"requiredResource": "Horses",
"upgradesTo": "Landship",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
"attackSound": "horse"
},
{
"name": "Cossack",
"unitType": "Mounted",
"replaces": "Cavalry",
"uniqueTo": "Russia",
"movement": 4,
"strength": 34,
"cost": 225,
"requiredTech": "Military Science",
"obsoleteTech": "Combustion",
"requiredResource": "Horses",
"upgradesTo": "Landship",
"uniques": ["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs wounded units 33%" ],
"attackSound": "horse"
},
{
"name": "Artillery",
"unitType": "Siege",
"movement": 2,
"strength": 21,
"rangedStrength": 28,
"range": 3,
"cost": 320,
"requiredTech": "Dynamite",
"upgradesTo": "Rocket Artillery",
"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
"Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"]
},
{
"name": "Ironclad",
"unitType": "WaterMelee",
"movement": 3,
"strength": 45,
"cost": 250,
"requiredTech": "Steam Power",
"requiredResource": "Coal",
"upgradesTo": "Destroyer",
"obsoleteTech": "Combustion",
"uniques": ["Bonus vs City 33%","Double movement in coast"]
},
// Modern era
{
"name": "Fighter",
"unitType": "Fighter",
"movement": 1,
"strength": 45,
"rangedStrength": 45,
"range": 8,
"interceptRange": 8,
"cost": 375,
"requiredTech": "Radar",
"requiredResource": "Oil",
//"upgradesTo": "Jet Fighter",
"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%",
"6 tiles in every direction always visible"],
"attackSound": "shot"
},
{
"name": "Zero",
"unitType": "Fighter",
"replaces": "Fighter",
"uniqueTo": "Japan",
"movement": 1,
"strength": 45,
"rangedStrength": 45,
"range": 8,
"interceptRange": 8,
"cost": 375,
"requiredTech": "Radar",
//"upgradesTo": "Jet Fighter",
"uniques": ["[100]% chance to intercept air attacks","Bonus vs Bomber 150%","Bonus vs Fighter 33%",
"6 tiles in every direction always visible"],
"attackSound": "shot"
},
{
"name": "Bomber",
"unitType": "Bomber",
"movement": 1,
"strength": 65,
"rangedStrength": 65,
"range": 10,
"cost": 375,
"requiredTech": "Radar",
"requiredResource": "Oil",
//"upgradesTo": "Stealth Bomber",
"attackSound": "shot"
},
{
"name": "B17",
"unitType": "Bomber",
"replaces": "Bomber",
"uniqueTo": "America",
"movement": 1,
"strength": 70,
"rangedStrength": 70,
"range": 10,
"cost": 375,
"requiredTech": "Radar",
"requiredResource": "Oil",
"promotions": ["Evasion", "Siege I"],
//"upgradesTo": "Stealth Bomber",
"attackSound": "shot"
},
/*
{
"name": "Atomic Bomb",
"unitType": "AtomicBomber",
"movement": 1,
"strength": 150,
"rangedStrength": 150,
"range": 10,
"cost": 600,
"requiredTech": "Nuclear Fission",
"requiredResource": "Uranium",
"uniques": ["Nuclear weapon", "Requires [Manhattan Project]"]
// Plane rather than a missile - can be based in city or Carrier only. But cannot be intercepted because of a civ 5 bug that was never fixed.
// Single-use like missile
// No strength/rangedStrength tags in civ 5 xmls. Instead has NukeDamageLevel = 1 tag (Nuclear Missile has NukeDamageLevel = 2)
},
{
"name": "Guided Missile",
"unitType": "Missile",
"movement": 1,
"strength": 60,
"rangedStrength": 60,
"range": 8,
"cost": 150,
"requiredTech": "Satellites"
// don't cost Maintenance, but count towards the limit of air units in city
// requiredTech "Advanced ballistics" in expansions
},
*/
{
"name": "Nuclear Missile",
"unitType": "Missile",
"movement": 1,
"strength": 300,
"rangedStrength": 300,
"range": 12,
"cost": 1000,
"requiredTech": "Rocketry",
"requiredResource": "Uranium",
"uniques": ["Nuclear weapon", "Requires [Manhattan Project]"]
},
{
"name": "Landship",
"unitType": "Armor",
"movement": 4,
"strength": 60,
"cost": 350,
"requiredTech": "Combustion",
"requiredResource": "Oil",
"upgradesTo": "Tank",
"obsoleteTech": "Combined Arms",
"uniques": ["Can move after attacking","No defensive terrain bonus"]
// will be introduced in G&K expansion
},
{
"name": "Destroyer",
"unitType": "WaterMelee",
"movement": 6,
"strength": 55,
"interceptRange": 2,
"cost": 375,
"requiredTech": "Combustion",
"uniques": ["Can attack submarines", "[40]% chance to intercept air attacks",
"May withdraw before melee ([50]%)", "Bonus vs WaterSubmarine 100%"]
},
{
"name": "Battleship",
"unitType": "WaterRanged",
"movement": 5,
"strength": 55,
"rangedStrength": 55,
"range": 3,
"cost": 375,
"requiredResource": "Oil",
"requiredTech": "Electronics",
"uniques": ["Ranged attacks may be performed over obstacles"]
},
{
"name": "Submarine",
"unitType": "WaterSubmarine",
"movement": 5,
"strength": 35,
"rangedStrength": 60,
"cost": 325,
"requiredTech": "Refrigeration",
// "upgradesTo": "Nuclear Submarine",
"uniques": ["Bonus as Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles"]
},
{
"name": "Great War Infantry",
"unitType": "Melee",
"movement": 2,
"strength": 50,
"cost": 320,
"requiredTech": "Replaceable Parts",
"upgradesTo": "Infantry",
"obsoleteTech": "Plastics",
"attackSound": "shot"
// will be introduced in G&K expansion
},
{
"name": "Foreign Legion",
"unitType": "Melee",
"replaces": "Great War Infantry",
"uniqueTo": "France",
"movement": 2,
"strength": 50,
"cost": 320,
"requiredTech": "Replaceable Parts",
"upgradesTo": "Infantry",
"obsoleteTech": "Plastics",
"uniques": ["+20% bonus outside friendly territory"],
"attackSound": "shot"
},
/*
{
"name": "Paratrooper",
"unitType": "Melee",
"movement": 2,
"strength": 40,
"cost": 375,
"requiredTech": "Radar",
"uniques": ["May Paradrop"],
"attackSound": "shot"
// 65 strength in expansions, upgradesTo "XCOM Squad", "No Movement Cost to Pillage" in BNW
},
*/
{
"name": "Infantry",
"unitType": "Melee",
"movement": 2,
"strength": 70,
"cost": 375,
"requiredTech": "Plastics",
"upgradesTo": "Mechanized Infantry",
"obsoleteTech": "Mobile Tactics",
"attackSound": "shot"
},
{
"name": "Machine Gun",
"unitType": "Ranged",
"range": 1,
"movement": 2,
"strength": 60,
"rangedStrength": 60,
"cost": 350,
"requiredTech": "Ballistics",
"attackSound": "machinegun"
// will be introduced in G&K expansion
// Upgrades to Bazooka in BNW, Mechanized Infantry in G&K
},
{
"name": "Anti-Aircraft Gun",
"unitType": "Melee",
"movement": 2,
"interceptRange": 2,
"strength": 50,
"cost": 375,
"requiredTech": "Ballistics",
//"upgradesTo": "Mobile SAM",
"uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"],
"attackSound": "machinegun"
},
{
"name": "Tank",
"unitType": "Armor",
"movement": 5,
"strength": 70,
"cost": 375,
"requiredTech": "Combined Arms",
"requiredResource": "Oil",
"upgradesTo": "Modern Armor",
"uniques": ["Can move after attacking","No defensive terrain bonus"]
},
{
"name": "Panzer",
"unitType": "Armor",
"uniqueTo": "Germany",
"replaces": "Tank",
"movement": 6,
"strength": 80,
"cost": 375,
"requiredTech": "Combined Arms",
"requiredResource": "Oil",
"uniques": ["Can move after attacking","No defensive terrain bonus"]
//German unique unit, stronger than Tank
},
{
"name": "Anti-Tank Gun",
"unitType": "Melee",
"movement": 2,
"strength": 50,
"cost": 300,
"requiredTech": "Combined Arms",
//"upgradesTo": "Helicopter Gunship",
"uniques": ["Bonus vs Armor 100%"]
},
{
"name": "Rocket Artillery",
"unitType": "Siege",
"movement": 2,
"strength": 45,
"rangedStrength": 60,
"range": 3,
"cost": 425,
"requiredTech": "Rocketry",
"requiredResource": "Aluminum",
"uniques": ["Bonus vs City 200%","No defensive terrain bonus",
"Limited Visibility","Ranged attacks may be performed over obstacles"]
},
{
"name": "Mechanized Infantry",
"unitType": "Melee",
"movement": 3,
"strength": 90,
"cost": 375,
"requiredTech": "Mobile Tactics"
},
{
"name": "Modern Armor",
"unitType": "Armor",
"movement": 5,
"strength": 100,
"cost": 425,
"requiredTech": "Lasers",
"requiredResource": "Aluminum",
//"upgradesTo": "Giant Death Robot",
"uniques": ["Can move after attacking","No defensive terrain bonus"]
},
/*
// Information Era
{
"name": "Mobile SAM",
"unitType": "Melee",
"movement": 4,
"interceptRange": 2,
"strength": 40,
"cost": 425,
"requiredTech": "Computers",
"uniques": ["[100]% chance to intercept air attacks","Bonus vs air units 150%"],
"attackSound": "shot"
// 65 strength, 3 movement, requiredTech "Rocketry" in expansions
},
{
"name": "Jet Fighter",
"unitType": "Fighter",
"movement": 2,
"strength": 45,
"rangedStrength": 75,
"range": 10,
"interceptRange": 10,
"cost": 425,
"requiredTech": "Lasers",
"requiredResource": "Aluminium",
"uniques": ["[100]% chance to intercept air attacks",
"Bonus vs Bomber 150%",
"6 tiles in every direction always visible"]
"attackSound": "shot"
},
{
"name": "Stealth Bomber",
"unitType": "Bomber",
"movement": 2,
"strength": 85,
"rangedStrength": 65,
"range": 20,
"cost": 425,
"requiredTech": "Stealth",
"requiredResource": "Aluminium",
"uniques": ["Evasion", "6 tiles in every direction always visible"]
"attackSound": "shot"
// cannot be based on carrier
},
{
// "Hovering unit" unique gives ability to get into impassable tiles - and only that (no vision bonus or flying over ocean)
// Unit embarks like any other ground unit and has penalty for attacking over river or from embarked state
// "Unable to capture cities"
"name": "Helicopter Gunship",
"unitType": "Melee",
"movement": 6,
"strength": 60,
"cost": 425,
"requiredTech": "Computers",
"requiredResource": "Aluminum",
"uniques": ["Bonus vs Armor 100%", "Ignores terrain cost", "No defensive terrain bonuses", "Can move after attacking"],
"attackSound": "shot"
},
{
"name": "Missile Cruiser",
"unitType": "WaterRanged",
"movement": 7,
"strength": 60,
"rangedStrength": 25,
"range": 3,
"interceptRange": 2,
"cost": 425,
"requiredTech": "Robotics",
"uniques": ["[100]% chance to intercept air attacks", "Can attack submarines",
"Ranged attacks may be performed over obstacles"]
// Can carry 3 missiles - Guided Missiles and Nuclear Missiles, Attack vs submarines 100
// 100 rangedStrength, 80 strength in expansions
},
{
"name": "Nuclear Submarine",
"unitType": "WaterSubmarine",
"movement": 6,
"strength": 30,
"range": 3,
"rangedStrength": 70,
"cost": 425,
"requiredTech": "Computers",
"uniques": ["Bonus vs Attacker [75]%", "Invisible to others", "Can only attack water", "Can attack submarines", "Can enter ice tiles","+1 Visibility Range"]
// Can carry 2 Missiles
// 50 strength, 85 rangedStrength, requiredTech "Telecommunications" in expansions
},
*/
/*
// Future Era
{
"name": "Giant Death Robot",
"unitType": "Armor",
"movement": 5,
"strength": 150,
"cost": 550,
"requiredTech": "Nuclear Fusion",
"requiredResource": "Uranium",
"uniques": ["Can move after attacking", "No defensive terrain bonus"]
},
*/
/* Great people */
{
"name": "Great Artist",
"unitType": "Civilian",
"uniques": ["Can start an [8]-turn golden age", "Can construct [Landmark]", "Great Person - [Culture]", "Unbuildable"],
"movement": 2
},
{
"name": "Great Scientist",
"unitType": "Civilian",
"uniques": ["Can hurry technology research", "Can construct [Academy]", "Great Person - [Science]", "Unbuildable"],
"movement": 2
},
{
"name": "Great Merchant",
"unitType": "Civilian",
"uniques": ["Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence",
"Can construct [Customs house]", "Great Person - [Gold]", "Unbuildable"],
"movement": 2
},
{
"name": "Great Engineer",
"unitType": "Civilian",
"uniques": ["Can speed up construction of a wonder", "Can construct [Manufactory]", "Great Person - [Production]", "Unbuildable"],
"movement": 2
},
{
"name": "Great General",
"unitType": "Civilian",
"uniques": ["Can start an [8]-turn golden age", "Bonus for units in 2 tile radius 15%", "Can construct [Citadel]",
"Great Person - [War]", "Unbuildable"],
"movement": 2
},
{
"name": "Khan",
"unitType": "Civilian",
"uniqueTo": "Mongolia",
"replaces": "Great General",
"uniques": ["Can start an [8]-turn golden age","Bonus for units in 2 tile radius 15%",
"Heal adjacent units for an additional 15 HP per turn", "Can construct [Citadel]", "Great Person - [War]", "Unbuildable"],
"movement": 5
}
/* Spaceship Parts */
/*
// Must be transported to the Capital for launch.
// Can be destroyed by any hostile military unit walking in their tile.
{
"name": "SS Booster",
"unitType": "Civilian",
"movement": 2,
"cost": 500,
"requiredTech": "Robotics",
"requiredResource": "Aluminum",
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
// costs 750 in G&K, 1500 in BNW
},
{
"name": "SS Cockpit",
"unitType": "Civilian",
"movement": 2,
"cost": 750,
"requiredTech": "Satellites",
"requiredResource": "Aluminum",
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
// costs 1500 in BNW
},
{
"name": "SS Engine",
"unitType": "Civilian",
"movement": 2,
"cost": 750,
"requiredTech": "Particle Physics",
"requiredResource": "Aluminum",
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
// costs 1500 in BNW
},
{
"name": "SS Stasis Chamber",
"unitType": "Civilian",
"movement": 2,
"cost": 750,
"requiredTech": "Nanotechnology",
"requiredResource": "Aluminum",
"uniques": ["Spaceship part", "Cannot be purchased", "Requires [Apollo Program]"]
// costs 1500 in BNW
}
*/
]